local HeroCell = class("HeroCell", BaseCell) function HeroCell:init() local uiMap = self.baseObject:genAllChildren() self.icon = uiMap["hero_cell.hero_bg.icon"] self.heroBg = uiMap["hero_cell.hero_bg"] self.check = uiMap["hero_cell.hero_bg.mask"] self.matchImg = uiMap["hero_cell.hero_bg.match_img"] self.isGray = false end function HeroCell:refresh(heroEntity, isGray) local heroInfo = heroEntity:getConfig() self:_refresh(heroInfo, isGray) end function HeroCell:refreshWithCfgId(id, isGray) local heroInfo = ConfigManager:getConfig("hero")[id] self:_refresh(heroInfo, isGray) end function HeroCell:_refresh(heroInfo, isGray) if isGray then self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_GRAY_QLT[heroInfo.qlt]) else self.heroBg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_FRAME_QLT[heroInfo.qlt]) end self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, tostring(heroInfo.icon)) self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[heroInfo.position]) self.check:setVisible(false) self:setGray(isGray) end function HeroCell:setVisible(visible) self.baseObject:setVisible(visible) end function HeroCell:setGray(isGray) if self.isGray == isGray then return end self.icon:setImageGray(isGray) self.matchImg:setImageGray(isGray) end return HeroCell