773 lines
22 KiB
Lua
773 lines
22 KiB
Lua
local ArenaData = class("ArenaData", BaseData)
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-- 竞技场
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function ArenaData:ctor()
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self.data.isDirty = false
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end
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function ArenaData:clear()
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self.lastArenaGiftId = nil
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self.curArenaGiftId = nil
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self.giftExpireAt = nil
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end
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function ArenaData:init(data)
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data = data or GConst.EMPTY_TABLE
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self.season = data.season_number
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self.score = data.current_score
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self.lastScore = data.last_score
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self.lastChallengeCount = data.last_challenge_count-- 上赛季挑战次数
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self.seasonRewardGot = data.settle_reward_season-- 最近领取过奖励的赛季
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self.todayMatchCount = data.today_match_count
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self.matchInfo = data.rival_info
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self.matchSuccessTime = data.match_success_at // 1000-- 匹配成功时间,超过配置时间后,匹配对象过期,需要重新匹配
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self.matchFreeCdEndTime = data.match_success_cd_end_at // 1000-- 免费匹配cd结束时间,<=0表示无cd,>0表示cd剩余时间
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self.todayAdRematchCount = data.today_ad_count-- 今日看广告跳匹配cd次数
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self.todayWinAdBoxCount = data.ad_box_win_reward_count-- 今日胜利宝箱次数
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self.todayLoseAdBoxCount = data.ad_box_lose_reward_count-- 今日失败宝箱次数
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self.maxScore = data.highest_score_in_history-- 历史最高积分
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self.gotGradingRewardIds = data.stage_gift_id-- 已领取的段位奖励id
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self:updateTotalFightCount(data)
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-- 初始化rank配置
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self.cfgRank = self:getRankCfg(self.season)
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-- 初始化time配置
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self.cfgTime = self:getTimeCfg(self.season)
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self.curGradingId = self:getGradingIdFromScore(self.score) -- 当前所在段位id
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DataManager.FormationData:initArena(data.attack_array_heroes, data.defend_array_heroes)
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DataManager.PlayerData:initArena(data.today_ticket_buy_count, data.today_ticket_ad_count)
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-- 未找到相应赛季数据
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if not self:hasServerData() then
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GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_30))
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end
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DataManager:registerCrossDayFunc("ArenaData", function()
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self:onDayChanged()
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end)
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self:setDirty()
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end
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function ArenaData:initGiftInfo(actArenaGift, isInit)
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if not actArenaGift then
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return
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end
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if self.lastArenaGiftId ~= actArenaGift.current_gift_id and not isInit then
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self.lastArenaGiftId = nil
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else
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self.lastArenaGiftId = actArenaGift.current_gift_id
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end
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self.curArenaGiftId = actArenaGift.current_gift_id
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self.giftExpireAt = GFunc.formatTimeStep(actArenaGift.gift_expire_at)
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end
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function ArenaData:needShowPopGift()
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return self.lastArenaGiftId ~= self.curArenaGiftId
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end
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function ArenaData:cleaShowPopGift()
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self.lastArenaGiftId = self.curArenaGiftId
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end
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function ArenaData:getGiftId()
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if GFunc.isShenhe() then -- 审核状态不显示
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return
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end
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if not self.curArenaGiftId or self.curArenaGiftId <= 0 then
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return
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end
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if self:getGiftRemainTime() <= 0 then
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return
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end
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return self.curArenaGiftId
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end
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function ArenaData:getGiftRemainTime()
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if not self.giftExpireAt then
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return 0
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end
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return self.giftExpireAt - Time:getServerTime()
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end
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function ArenaData:onBoughtGift(giftId)
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if giftId ~= self.curArenaGiftId then
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return
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end
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self.lastArenaGiftId = nil
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self.curArenaGiftId = nil
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self.giftExpireAt = nil
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end
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function ArenaData:setDirty()
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self.data.isDirty = not self.data.isDirty
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end
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-- 通用 ----------------------------------------------------------------------
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-- 获取赛季rank配置
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function ArenaData:getRankCfg(season)
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local result = {}
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for id, data in pairs(ConfigManager:getConfig("arena_rank")) do
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if data.season == season then
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result[id] = data
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end
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end
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return result
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end
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-- 获取赛季time配置
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function ArenaData:getTimeCfg(season)
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local result = table.find(ConfigManager:getConfig("arena_time"), function(value)
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return value.season == season
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end)
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return result
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end
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-- 是否开启,checkData:是否判断数据
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function ArenaData:isOpen(checkData)
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.ARENA, true) then
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return false
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end
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if checkData and not self:hasServerData() then
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return false
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end
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return true
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end
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-- 是否有服务器数据
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function ArenaData:hasServerData()
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return self.season and self:getRankCfg(self.season)
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end
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-- 是否在赛季结算中
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function ArenaData:isInSeasonSettlementTime()
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return self:getRemainSeasonTime() > 0 and self:getRemainSeasonSettlementTime() < 0
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end
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-- 是否在赛季时间段中
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function ArenaData:isInSeasonTime()
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return self:getRemainSeasonTime() > 0 and self:getRemainSeasonSettlementTime() > 0
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end
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-- 获取当前为第几赛季
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function ArenaData:getSeason()
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return self.season
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end
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-- 获取当前赛季段位id列表(升序)
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function ArenaData:getGradingIdList()
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local result = table.keys(self.cfgRank)
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table.sort(result)
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return result
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end
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-- 获取赛季剩余时间(秒)
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function ArenaData:getRemainSeasonTime()
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local endTime = Time:getCertainTimeByStr(self.cfgTime.end_time)
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return endTime - Time:getServerTime()
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end
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-- 获取赛季结算的剩余时间(秒)
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function ArenaData:getRemainSeasonSettlementTime()
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-- 赛季结束前30分钟结算
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local lockTime = Time:getCertainTimeByStr(self.cfgTime.end_time) - 30 * 60
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return lockTime - Time:getServerTime()
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end
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-- 获取赛季段位结算奖励信息
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function ArenaData:getSeasonRewards(id)
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local cfg = ConfigManager:getConfig("arena_rank")
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if cfg[id] == nil then
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Logger.logError("未找到段位[%d]相关数据", id)
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return nil
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end
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return cfg[id].season_reward
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end
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-- 获取当前赛季最低段位积分
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function ArenaData:getSeasonGradingMinScore()
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local result = 0
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if self.cfgRank then
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for id, data in pairs(self.cfgRank) do
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if result == 0 or result > data.score then
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result = data.score
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end
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end
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end
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return result
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end
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-- 获取积分所对应的段位id
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function ArenaData:getGradingIdFromScore(score, isLastSeason)
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if score == nil or score < 0 then
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return nil
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end
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local gradingId,gradingInfo = nil
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local cfg = self.cfgRank
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if isLastSeason then
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cfg = self:getRankCfg(self.season - 1)
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end
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if cfg == nil then
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-- 活动没开特殊处理
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cfg = self:getRankCfg(1)
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end
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local ids = table.keys(cfg)
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table.sort(ids)
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for index, id in ipairs(ids) do
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if score >= cfg[id].score and (gradingInfo == nil or gradingInfo.score < cfg[id].score) then
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gradingId, gradingInfo = id, cfg[id]
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end
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end
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return gradingId
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end
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-- 获取所在段位的积分 cur - min
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function ArenaData:getGradingScore(score)
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return score - self:getGradingMinScore(score)
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end
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-- 获取所在段位的最低积分
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function ArenaData:getGradingMinScore(score)
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local id = self:getGradingIdFromScore(score)
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if not self.cfgRank[id] then
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id = table.sort(table.keys(self.cfgRank))
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end
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return self.cfgRank[id].score
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end
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-- 获取所在段位的最高积分 full
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function ArenaData:getGradingMaxScore(score)
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local gradingId = self:getGradingIdFromScore(score)
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local ids = self:getGradingIdList()
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local curIdx = table.indexof(ids, gradingId)
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if curIdx and curIdx + 1 <= #ids then
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return self.cfgRank[ids[curIdx + 1]].score
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end
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end
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-- 获取所在段位的总积分
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function ArenaData:getGradingScoreTotal(score)
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local max = self:getGradingMaxScore(score)
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local min = self:getGradingMinScore(score)
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if max and min then
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return max - min
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else
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return nil
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end
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end
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-- 获取段位图标名(大段位区分)
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function ArenaData:getGradingIconName(id)
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local cfg = ConfigManager:getConfig("arena_rank")
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if cfg[id] == nil then
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Logger.logError("未找到段位[%d]相关数据", id)
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return nil
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end
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return cfg[id].rank_icon
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end
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-- 获取段位小段图标(大段中的小段区分)
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function ArenaData:getGradingNumName(id)
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local cfg = ConfigManager:getConfig("arena_rank")
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if cfg[id] == nil then
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Logger.logError("未找到段位[%d]相关数据", id)
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return nil
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end
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return cfg[id].rank_show
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end
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-- 获取段位名称
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function ArenaData:getGradingName(id)
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local cfg = ConfigManager:getConfig("arena_rank")
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if id == nil or cfg[id] == nil then
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Logger.logError("未找到段位[%d]相关数据", id)
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return nil
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end
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return I18N:getGlobalText(cfg[id].name_txt)
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end
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-- 获取重新刷新匹配时间(秒)
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function ArenaData:getRematchRefreshTime()
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return GFunc.getConstIntValue("arena_refresh_time") * 60
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end
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-- 获取重新匹配每天最大广告次数
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function ArenaData:getRematchAdDailyMaxNum()
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return GFunc.getConstIntValue("arena_refresh_ad_times")
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end
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-- 获取重新匹配钻石消耗
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function ArenaData:getRematchConstGem()
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return GFunc.getConstIntValue("arena_refresh_cost")
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end
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-- 获取匹配信息最多存在时间(秒)
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function ArenaData:getMatchInfoMaxTime()
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return GFunc.getConstIntValue("arena_info_time") * 60 * 60
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end
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-- 获取战斗消耗
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function ArenaData:getFightCostNum()
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return GFunc.getRewardNum(GFunc.getConstReward("arena_fight_cost"))
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end
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-- 入场券是否足够
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function ArenaData:isEnoughTicket()
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return self:getFightCostNum() <= DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_ARENA_TICKET)
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end
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-- 排行榜 ----------------------------------------------------------------------
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-- 排行榜玩家总数
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function ArenaData:getRankCount()
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if self.rankList then
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return #self.rankList
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else
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return 0
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end
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end
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-- 获取排行榜第n名数据
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function ArenaData:getRankData(rank)
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local info = table.find(self.rankList, function (value)
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return value.rank == rank
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end)
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if info == nil then
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Logger.logError("没有找到排行榜第%d名数据", rank)
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end
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return info
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end
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-- 本地是否有排行榜该玩家编队数据
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function ArenaData:hasRankFormation(id)
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return self.rankFormation ~= nil and self.rankFormation[id] ~= nil
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end
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-- 获取排行榜玩家编队信息
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function ArenaData:getRankFormation(id)
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return self.rankFormation[id]
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end
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-- 匹配 ----------------------------------------------------------------------
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-- 获取匹配玩家信息
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function ArenaData:getMatchInfo()
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if EDITOR_MODE then
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Logger.logHighlight("当前匹配玩家信息")
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Logger.printTable(self.matchInfo)
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end
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if Time:getServerTime() - self.matchSuccessTime > self:getMatchInfoMaxTime() then
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-- 超过时间需要重新匹配
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return nil
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end
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if self.matchInfo == nil then
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return nil
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end
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return self.matchInfo
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end
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-- 匹配玩家剩余存在时间
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function ArenaData:getMatchExistRemainTime()
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return self:getMatchInfoMaxTime() - (Time:getServerTime() - self.matchSuccessTime)
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end
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-- 个人 ----------------------------------------------------------------------
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-- 获取历史最高段位积分
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function ArenaData:getMaxScore()
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return self.maxScore or self:getScore()
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end
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-- 获取当前段位积分
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function ArenaData:getScore()
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return self.score
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end
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-- 获取当前段位id
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function ArenaData:getGradingId()
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return self.curGradingId
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end
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-- 获取当前段位
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function ArenaData:getFormartMaxGrading()
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local id = self:getGradingIdFromScore(self.maxScore) or self.curGradingId
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if not id then
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id = 0
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end
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id = id % 100 -- 取余数
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return id
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end
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-- 获取自己的排名
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function ArenaData:getRank()
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return self.rank
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end
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-- 获取最近战况
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function ArenaData:getRecentBattleByIdx(index)
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if self.recentBattle == nil then
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return nil
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end
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return self.recentBattle[index]
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end
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-- 获取免费重新匹配cd, 大于0代表在cd中,小于等于0代表cd冷却已好,可以免费Rematch
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function ArenaData:getFreeRematchCd()
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if self.matchFreeCdEndTime <= 0 then
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-- cd已经冷却
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return self.matchFreeCdEndTime
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end
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return self.matchFreeCdEndTime - Time:getServerTime()
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end
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-- 是否能看视频重新匹配
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function ArenaData:canAdRematch()
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return self:getFreeRematchCd() > 0 and self.todayAdRematchCount < self:getRematchAdDailyMaxNum()
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end
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-- 获取上赛季段位id
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function ArenaData:getLastGradingId()
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local lastRank = self:getRankCfg(self.season - 1)
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local seasonId,grading = nil
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for id, data in pairs(lastRank) do
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if self.lastScore >= data.score and (grading == nil or grading.score < data.score) then
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seasonId, grading = id, data
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end
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end
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return seasonId
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end
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-- 是否有可领取的上赛季奖励
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function ArenaData:hasSeasonReward()
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if self.lastChallengeCount <= 0 then
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return false
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end
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if self.seasonRewardGot == self.season - 1 then
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return false
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end
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return true
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end
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-- 是否有入口红点
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function ArenaData:hasEntranceRedDot()
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return DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_ARENA_TICKET) > 0 or self:hasSeasonReward() or self:hasGradingRewardRedDot()
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end
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-- 广告宝箱 ----------------------------------------------------------------------
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-- 获取当前段位ad宝箱奖励
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function ArenaData:getAdBoxRewards(isWin)
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if isWin then
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return self.cfgRank[self.curGradingId].win_adbox
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else
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return self.cfgRank[self.curGradingId].lose_adbox
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end
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end
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-- 是否有广告宝箱
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function ArenaData:hasAdBox(isWin, checkCount)
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if isWin then
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if checkCount and (checkCount % GFunc.getConstIntValue("arena_win_adbox")) == 0 then
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local todayMax = GFunc.getConstIntValue("arena_win_adbox_limit")
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return self.todayWinAdBoxCount < todayMax
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end
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else
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if checkCount and (checkCount % GFunc.getConstIntValue("arena_lose_adbox")) == 0 then
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local todayMax = GFunc.getConstIntValue("arena_lose_adbox_limit")
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return self.todayLoseAdBoxCount < todayMax
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end
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end
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return false
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end
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-- 升段奖励 ----------------------------------------------------------------------
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-- 获取段位奖励配置
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function ArenaData:getGradingRewardCfg()
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if self.gradingRewardCfg == nil then
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self.gradingRewardCfg = ConfigManager:getConfig("arena_gift")
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end
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return self.gradingRewardCfg
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end
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-- 获取段位道具奖励
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function ArenaData:getGradingRewardsItem(id)
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||
return self:getGradingRewardCfg()[id].reward
|
||
end
|
||
|
||
-- 获取段位英雄奖励, nil为没有
|
||
function ArenaData:getGradingRewardsHero(id)
|
||
return self:getGradingRewardCfg()[id].unlock_hero
|
||
end
|
||
|
||
-- 获取当前列表定位所在档位的index
|
||
function ArenaData:getCurTargetIndex()
|
||
-- 判断最低奖励可领取
|
||
for id, data in ipairs(self:getGradingRewardCfg()) do
|
||
if self:canGetGradingReward(id) and not self:isReceivedGradingReward(id) then
|
||
return id
|
||
end
|
||
end
|
||
|
||
return self:getCurGradingRewardId()
|
||
end
|
||
|
||
-- 获取当前所在段位奖励的id
|
||
function ArenaData:getCurGradingRewardId()
|
||
local curScore = self:getScore()
|
||
for id, data in ipairs(self:getGradingRewardCfg()) do
|
||
local prog = self:getGradingRewardProgressByScore(id, curScore)
|
||
if prog >= 0 and prog < 1 then
|
||
return id
|
||
end
|
||
end
|
||
|
||
return 1
|
||
end
|
||
|
||
-- 段位奖励是否可领取
|
||
function ArenaData:canGetGradingReward(id)
|
||
return self:getMaxScore() >= self:getGradingRewardCfg()[id].score
|
||
end
|
||
|
||
-- 段位奖励是否已领取
|
||
function ArenaData:isReceivedGradingReward(id)
|
||
if self.gotGradingRewardIds == nil then
|
||
return false
|
||
end
|
||
|
||
return table.containValue(self.gotGradingRewardIds, id)
|
||
end
|
||
|
||
-- 获取积分对应的段位奖励档位进度
|
||
function ArenaData:getGradingRewardProgressByScore(id, score)
|
||
local cfg = self:getGradingRewardCfg()
|
||
local point = cfg[id].score
|
||
|
||
local rangeMin = 0
|
||
local rangeMax = 0
|
||
if id - 1 > 0 then
|
||
rangeMin = point - math.floor((point - cfg[id - 1].score) / 2)
|
||
else
|
||
rangeMin = self:getSeasonGradingMinScore()
|
||
end
|
||
if id + 1 <= #cfg then
|
||
rangeMax = point + math.floor((cfg[id + 1].score - point) / 2)
|
||
else
|
||
rangeMax = point
|
||
end
|
||
|
||
-- Logger.logHighlight(id.."档位范围:"..rangeMin.."->"..rangeMax)
|
||
|
||
if id == 1 then
|
||
-- 第一个档位特殊处理
|
||
local prog = 0.5
|
||
|
||
if score > point then
|
||
local half = ((score - point) / (rangeMax - point)) * 0.5
|
||
prog = prog + half
|
||
end
|
||
return prog
|
||
end
|
||
|
||
if score >= rangeMax then
|
||
-- 超过进度条
|
||
return 1
|
||
elseif score < rangeMin then
|
||
--低于进度条
|
||
return -1
|
||
elseif score == rangeMin then
|
||
-- 进度最低值
|
||
return 0
|
||
else
|
||
-- 在进度条范围内
|
||
return (score - rangeMin) / (rangeMax - rangeMin)
|
||
end
|
||
end
|
||
|
||
-- 是否有段位奖励入口红点
|
||
function ArenaData:hasGradingRewardRedDot()
|
||
-- 有奖励可领取
|
||
for id, data in pairs(self:getGradingRewardCfg()) do
|
||
if self:canGetGradingReward(id) and not self:isReceivedGradingReward(id) then
|
||
return true
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
-- 奖励段位是否是段位分界线
|
||
function ArenaData:isGradingMin(id)
|
||
local score = self:getGradingRewardCfg()[id].score
|
||
|
||
for id, data in pairs(self.cfgRank) do
|
||
if score == data.score then
|
||
return true
|
||
end
|
||
end
|
||
|
||
return false
|
||
end
|
||
|
||
local GRADING_REWARD_COMMON_SIZE = 220
|
||
local GRADING_REWARD_GRADING_SIZE = 460
|
||
local GRADING_REWARD_UNLOCK_SIZE = 570
|
||
|
||
-- 获取段位奖励项的高
|
||
function ArenaData:getGradingRewardItemHeight(id)
|
||
if self:getGradingRewardCfg()[id].unlock_hero ~= nil then
|
||
-- 有解锁的英雄
|
||
return GRADING_REWARD_UNLOCK_SIZE
|
||
elseif self:isGradingMin(id) then
|
||
-- 是段位分界线
|
||
return GRADING_REWARD_GRADING_SIZE
|
||
else
|
||
-- 普通奖励
|
||
return GRADING_REWARD_COMMON_SIZE
|
||
end
|
||
end
|
||
|
||
-- 获取当前列表定位所在档位的高度
|
||
function ArenaData:getCurTargetPosY()
|
||
-- 判断最低奖励可领取
|
||
local totalHeight = 0
|
||
for id, data in ipairs(self:getGradingRewardCfg()) do
|
||
if self:canGetGradingReward(id) and not self:isReceivedGradingReward(id) then
|
||
-- Logger.logHighlight(id)
|
||
return totalHeight
|
||
end
|
||
|
||
totalHeight = totalHeight + self:getGradingRewardItemHeight(id)
|
||
end
|
||
|
||
-- 判断当前档位
|
||
totalHeight = 0
|
||
local curScore = self:getScore()
|
||
for id, data in ipairs(self:getGradingRewardCfg()) do
|
||
local prog = self:getGradingRewardProgressByScore(id, curScore)
|
||
if prog >= 0 and prog < 1 then
|
||
return totalHeight
|
||
end
|
||
|
||
totalHeight = totalHeight + self:getGradingRewardItemHeight(id)
|
||
end
|
||
|
||
return 0
|
||
end
|
||
|
||
-- 事件处理 ----------------------------------------------------------------------
|
||
|
||
function ArenaData:onDayChanged()
|
||
self.todayWinAdBoxCount = 0
|
||
self.todayLoseAdBoxCount = 0
|
||
end
|
||
|
||
-- 获取到排行榜数据
|
||
function ArenaData:onRankDataReceived(rank, list)
|
||
self.rank = rank
|
||
self.rankList = list
|
||
end
|
||
|
||
-- 获取到排行榜编队信息
|
||
function ArenaData:onRankFormationReceived(id, formation)
|
||
if self.rankFormation == nil then
|
||
self.rankFormation = {}
|
||
end
|
||
self.rankFormation[id] = formation
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 获取到最近战况数据
|
||
function ArenaData:onRecentBattleReceived(recentBattle)
|
||
table.sort(recentBattle, function(a, b)
|
||
-- 由新到旧
|
||
return a.occur_at > b.occur_at
|
||
end)
|
||
self.recentBattle = recentBattle
|
||
end
|
||
|
||
-- 获取到匹配数据
|
||
function ArenaData:onMatchInfoReceived(match)
|
||
self.matchInfo = match
|
||
self.matchSuccessTime = Time:getServerTime()
|
||
self.matchFreeCdEndTime = Time:getServerTime() + self:getRematchRefreshTime()
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 结算战斗数据
|
||
function ArenaData:onBattleResultReceived(score, settlement, result)
|
||
self.matchInfo = nil
|
||
-- 战斗记录改变
|
||
if self.recentBattle == nil then
|
||
self.recentBattle = {}
|
||
end
|
||
table.remove(self.recentBattle, #self.recentBattle)
|
||
table.insert(self.recentBattle, 1, settlement)
|
||
-- 积分改变
|
||
self.score = score
|
||
self.curGradingId = self:getGradingIdFromScore(self.score)
|
||
|
||
local beforeMaxGrading = self.maxScore
|
||
self.maxScore = result.highest_score_in_history
|
||
if self:getGradingIdFromScore(beforeMaxGrading) ~= self:getGradingIdFromScore(self.maxScore) then
|
||
DataManager.HeroData:checkIfCanShowHeroUnlockDan(self:getFormartMaxGrading())
|
||
end
|
||
if beforeMaxGrading < self.maxScore then
|
||
ModuleManager.TaskManager:addTaskProgress(GConst.TaskConst.TASK_TYPE.X_ARENA_GRADING, self.maxScore - beforeMaxGrading)
|
||
end
|
||
|
||
self:setDirty()
|
||
end
|
||
|
||
function ArenaData:updateTotalFightCount(data)
|
||
self.totalWinCount = data.total_win_count or 0 -- 总胜利次数
|
||
self.totalLoseCount = data.total_lose_count or 0 -- 总失败次数
|
||
self.totalFightCount = self.totalWinCount + self.totalLoseCount
|
||
end
|
||
|
||
function ArenaData:getTotalFightCount()
|
||
return self.totalFightCount or 0
|
||
end
|
||
|
||
-- 已领取上赛季奖励
|
||
function ArenaData:onLastSeasonRewardReceived()
|
||
self.seasonRewardGot = self.season - 1
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 跳过匹配cd
|
||
function ArenaData:onOverFreeRematchCD(isAd)
|
||
self.matchFreeCdEndTime = -1
|
||
if isAd then
|
||
self.todayAdRematchCount = self.todayAdRematchCount + 1
|
||
end
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 赛季改变
|
||
function ArenaData:onSeasonChanged()
|
||
self.matchInfo = nil
|
||
self:setDirty()
|
||
end
|
||
|
||
-- 领取段位奖励
|
||
function ArenaData:onGradingRewardReceived(ids)
|
||
self.gotGradingRewardIds = table.addArray(self.gotGradingRewardIds, ids)
|
||
self:setDirty()
|
||
end
|
||
|
||
return ArenaData |