c1_lua/lua/app/ui/game_setting/cell/language_cell.lua
2023-05-08 20:39:33 +08:00

17 lines
574 B
Lua

local LanguageCell = class("LanguageCell", BaseCell)
function LanguageCell:refresh(language, selected)
local uiMap = self:getUIMap()
if selected then
uiMap["language_cell.bg"]:setSprite(GConst.ATLAS_PATH.COMMON, "common_board_4")
else
uiMap["language_cell.bg"]:setSprite(GConst.ATLAS_PATH.COMMON, "common_board_3")
end
uiMap["language_cell.name_bg"]:setSprite(GConst.ATLAS_PATH.UI_SETTING, "language_" .. language)
end
function LanguageCell:addClickListener(func)
self:getBaseObject():addClickListener(func)
end
return LanguageCell