local LanguageCell = class("LanguageCell", BaseCell) function LanguageCell:refresh(language, selected) local uiMap = self:getUIMap() if selected then uiMap["language_cell.bg"]:setSprite(GConst.ATLAS_PATH.COMMON, "common_board_4") else uiMap["language_cell.bg"]:setSprite(GConst.ATLAS_PATH.COMMON, "common_board_3") end uiMap["language_cell.name_bg"]:setSprite(GConst.ATLAS_PATH.UI_SETTING, "language_" .. language) end function LanguageCell:addClickListener(func) self:getBaseObject():addClickListener(func) end return LanguageCell