c1_lua/lua/app/ui/battle/cell/select_skill_cell.lua

14 lines
526 B
Lua

local SelectSkillCell = class("SelectSkillCell", BaseCell)
function SelectSkillCell:refresh(skillId, count)
local uiMap = self:getUIMap()
uiMap["skill_select_cell.icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueIcon(skillId))
-- uiMap["skill_select_cell.value"]:setText()
uiMap["skill_select_cell.count"]:setText(count or GConst.EMPTY_STRING)
end
function SelectSkillCell:addClickListener(func)
self.baseObject:addClickListener(func)
end
return SelectSkillCell