local SelectSkillCell = class("SelectSkillCell", BaseCell) function SelectSkillCell:refresh(skillId, count) local uiMap = self:getUIMap() uiMap["skill_select_cell.icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueIcon(skillId)) -- uiMap["skill_select_cell.value"]:setText() uiMap["skill_select_cell.count"]:setText(count or GConst.EMPTY_STRING) end function SelectSkillCell:addClickListener(func) self.baseObject:addClickListener(func) end return SelectSkillCell