章节礼包与新手礼包
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@ -75,6 +75,8 @@ BIReport.ITEM_GET_TYPE = {
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MALL_TREASURE = "MallTreasure", -- 常驻钻石礼包
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MALL_DAILY = "MallDaily", -- 每日特惠
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MALL_DAILY_RESET = "MallDailyReset",
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FIRST_RECHARGE = "FirstRecharge",
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BEGINNER_GIFT = "BeginnerGift",
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ACT_CHAPTER_STORE = "ActChapterStore", -- 章节礼包
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SUMMON = "Summon",
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PLAYER_LV_UP = "PlayerLvUp",
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@ -121,6 +123,8 @@ BIReport.BATTLE_TYPE = {
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}
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BIReport.GIFT_TYPE = {
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FIRST_RECHARGE = "FirstRecharge",
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BEGINNER_GIFT = "BeginnerGift",
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BOUNTY = "Bounty",
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GOLD_PIG = "GoldPig",
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MALL_TREASURE = "MallTreasure",
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@ -126,7 +126,7 @@ function DataManager:initWithServerData(data)
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self.DailyTaskData:init(data.task_daily)
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self.IdleData:init(data.idle)
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-- self.SevenDayData:init(data.SevenDayData)
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self.ShopData:initCrossDay()
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self.ShopData:initBase()
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self.ShopData:initActGift(data.act) -- 礼包购买信息
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self.ShopData:initMallDaily(data.mall_daily) -- 每日特惠
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self.ShopData:initCommonDailyGoldGift(data.mall_idle and data.mall_idle.ad_count) -- 常驻金币礼包
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@ -11,6 +11,8 @@ PayManager.PURCHARSE_TYPE = {
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}
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PayManager.PURCHARSE_ACT_TYPE = {
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FIRST_RECHARGE = 1,
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BEGINNER_GIFT = 4,
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BOUNTY = 7,
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}
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@ -23,6 +25,8 @@ PayManager.PURCHARSE_TYPE_CONFIG = {
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PayManager.BI_ITEM_GET_TYPE = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = BIReport.ITEM_GET_TYPE.FIRST_RECHARGE,
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = BIReport.ITEM_GET_TYPE.BEGINNER_GIFT,
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[PayManager.PURCHARSE_ACT_TYPE.BOUNTY] = BIReport.ITEM_GET_TYPE.BOUNTY,
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},
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[PayManager.PURCHARSE_TYPE.ACT_GOLD_PIG] = BIReport.ITEM_GET_TYPE.GOLD_PIG,
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@ -32,6 +36,8 @@ PayManager.BI_ITEM_GET_TYPE = {
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PayManager.BI_GIFT_TYPE = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.FIRST_RECHARGE] = BIReport.GIFT_TYPE.FIRST_RECHARGE,
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = BIReport.GIFT_TYPE.BEGINNER_GIFT,
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[PayManager.PURCHARSE_ACT_TYPE.BOUNTY] = BIReport.GIFT_TYPE.BOUNTY,
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},
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[PayManager.PURCHARSE_TYPE.ACT_GOLD_PIG] = BIReport.GIFT_TYPE.GOLD_PIG,
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@ -79,6 +85,19 @@ function PayManager:getGiftType(purchaseType, id)
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end
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end
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function PayManager:getGiftConfigInfo(purchaseType, id)
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local cfgName = PayManager.PURCHARSE_TYPE_CONFIG[purchaseType]
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if not cfgName then
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return
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end
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local cfg = ConfigManager:getConfig(cfgName)
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local cfg = ConfigManager:getConfig(cfgName)
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if not cfg or not cfg[id] then
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return
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end
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return cfg[id]
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end
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function PayManager:purchasePackage(id, purchaseType)
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local cfgName = PayManager.PURCHARSE_TYPE_CONFIG[purchaseType]
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if not cfgName then
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@ -399,6 +399,15 @@ if NOT_PUBLISH then
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Logger.printTable(map)
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end
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end
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if Input.GetKeyDown(KeyCode.Q) then
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-- 标记可弹出新手礼包
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DataManager.ShopData:markPopUpGiftForBeginnerGift()
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end
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if Input.GetKeyDown(KeyCode.W) then
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-- 章节通关 标记可弹出章节礼包
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DataManager.ShopData:markPopUpGiftForActChapterStore(4)
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end
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end
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Game._releaseOnApplicationFocus = Game.onApplicationFocus
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@ -98,6 +98,13 @@ function ChapterManager:endFightFinish(result)
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local data = {}
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data.max_chapter = newMaxChapter
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CS.ThinkingAnalytics.ThinkingAnalyticsAPI.UserSet(data)
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-- 标记可弹出新手礼包
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if newMaxChapter == 1 then
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DataManager.ShopData:markPopUpGiftForBeginnerGift()
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end
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-- 章节通关 标记可弹出章节礼包
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DataManager.ShopData:markPopUpGiftForActChapterStore(newMaxChapter)
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end
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ModuleManager.TaskManager:addFightTaskProgress(reqData)
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@ -1,16 +1,5 @@
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local ShopConst = class("ShopConst", BaseModule)
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-- 服务器pb对应的类型
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ShopConst.GIFT_TYPE = {
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ACT_GIFT = 1,
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GOLD_PIG = 2,
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CHAPTER_GIFT = 3,
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GROW_UP_GIFT = 4,
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MALL_TREASURE = 5,
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}
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ShopConst.ACT_GIFT_ID = {
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BEGINNER_GIFT = 40102 -- 新手礼包ID
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}
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ShopConst.BEGINNER_GIFT_ID = 40102 -- 新手礼包ID
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return ShopConst
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@ -21,6 +21,12 @@ function ShopManager:showBoxLevelUpUI(params)
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UIManager:showUI("app/ui/shop/box_level_up_ui", params)
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end
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-- 弹窗礼包
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function ShopManager:showGiftPopUI(params)
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UIManager:showUI("app/ui/shop/gift_pop_ui", params)
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end
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-- 购买每日特惠商品
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function ShopManager:buyMallDailyGift(id, isAd)
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if not DataManager.ShopData:getMallDailyIsOpen() then
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@ -774,7 +774,14 @@ end
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-- 检查礼包
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function MainCityUI:checkGift()
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-- TODOJ
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local actType, actId = DataManager.ShopData:getNextPopGiftData()
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if actType and actId then
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-- 触发弹窗
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ModuleManager.ShopManager:showGiftPopUI({type = actType, id = actId})
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-- 移除
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DataManager.ShopData:removePopUpGift(actType, actId)
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return true
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end
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end
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return MainCityUI
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@ -39,7 +39,7 @@ function BeginnerSellCell:init()
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end
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function BeginnerSellCell:refresh()
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local actGiftId = GConst.ShopConst.ACT_GIFT_ID.BEGINNER_GIFT
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local actGiftId = GConst.ShopConst.BEGINNER_GIFT_ID
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local cfgInfo = ConfigManager:getConfig("act_gift")[actGiftId]
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-- 超值
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if cfgInfo.value then
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@ -87,7 +87,7 @@ function BeginnerSellCell:getCellHeight()
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end
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function BeginnerSellCell:getIsOpen()
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return true -- TOODJ
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return not DataManager.ShopData:getBeginnerGiftHasBuy()
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end
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function BeginnerSellCell:setVisible(visible)
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@ -95,7 +95,7 @@ function BeginnerSellCell:setVisible(visible)
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end
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function BeginnerSellCell:onClickGift(id)
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Logger.logHighlight("Click id:%s", id) -- TODOJ
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PayManager:purchasePackage(id, PayManager.PURCHARSE_TYPE.ACT_GIFT)
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end
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return BeginnerSellCell
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@ -25,7 +25,7 @@ function GemCell:refresh(id, cfgInfo)
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local reward = cfgInfo.reward[1]
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local limit = cfgInfo.limit or 0
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local adMaxTimes = cfgInfo.daily or 0
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local bought = DataManager.ShopData:getGiftBoughtNum(GConst.ShopConst.GIFT_TYPE.MALL_TREASURE, id)
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local bought = DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.MALL_TREASURE, id)
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local isFree = rechargeId == nil
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local hasDoubleTimes = bought < limit
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@ -79,7 +79,7 @@ function GemCell:onClickGift(id, isAd)
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if isAd then
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local cfgInfo = DataManager.ShopData:getMallTreasureConfig()[id]
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local adMaxTimes = cfgInfo.daily or 0
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local bought = DataManager.ShopData:getGiftBoughtNum(GConst.ShopConst.GIFT_TYPE.MALL_TREASURE, id)
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local bought = DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.MALL_TREASURE, id)
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local adLeftCount = adMaxTimes - bought
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if adLeftCount > 0 then
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SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.MALL_TREASURE, function ()
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166
lua/app/ui/shop/gift_pop_ui.lua
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166
lua/app/ui/shop/gift_pop_ui.lua
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@ -0,0 +1,166 @@
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local GiftPopUI = class("GiftPopUI", BaseUI)
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local GIFT_BG_NAME = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_2_1.png", -- TODOJ
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "assets/arts/textures/background/shop/shop_gift_banner_1_1.png", -- TODOJ
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}
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local GIFT_TITLE_TEXT = {
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[PayManager.PURCHARSE_TYPE.ACT_GIFT] = {
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[PayManager.PURCHARSE_ACT_TYPE.BEGINNER_GIFT] = "新手礼包TD", -- TODOJ
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},
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[PayManager.PURCHARSE_TYPE.CHAPTER_GIFT] = "章节礼包TD", -- TODOJ
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}
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local MAX_ITEM_NUM = 4
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function GiftPopUI:ctor(params)
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params = params or {}
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self.actType = params.type
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self.actId = params.id
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end
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function GiftPopUI:isFullScreen()
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return false
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end
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function GiftPopUI:getPrefabPath()
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return "assets/prefabs/ui/shop/gift_pop_ui.prefab"
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end
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function GiftPopUI:onLoadRootComplete()
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if not self.actType or not self.actId then
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self:closeUI()
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end
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self.uiMap = self.root:genAllChildren()
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self.uiMap["gift_pop_ui.close_btn"]:addClickListener(function()
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self:checkNextPopGiftOrClose()
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end)
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self.titleTx = self.uiMap["gift_pop_ui.bg.title"]
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self.banner = self.uiMap["gift_pop_ui.bg.banner"]
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self.offNode = self.uiMap["gift_pop_ui.bg.off_img"]
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self.offText = self.uiMap["gift_pop_ui.bg.off_img.text"]
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self.itemNodeLayout = self.uiMap["gift_pop_ui.bg.item_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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self.itemNodeList = {}
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self.itemCellList = {}
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self.itemTextList = {}
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self.itemHelpList = {}
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for i = 1, MAX_ITEM_NUM do
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table.insert(self.itemNodeList, self.uiMap["gift_pop_ui.bg.item_" .. i])
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table.insert(self.itemCellList, CellManager:addCellComp(self.uiMap["gift_pop_ui.bg.item_".. i .. ".item_cell"], GConst.TYPEOF_LUA_CLASS.ITEM_CELL))
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table.insert(self.itemTextList, self.uiMap["gift_pop_ui.bg.item_".. i .. ".num"])
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table.insert(self.itemHelpList, self.uiMap["gift_pop_ui.bg.item_" .. i .. ".help"])
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end
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self.timeNode = self.uiMap["gift_pop_ui.bg.time_node"]
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self.timeText = self.uiMap["gift_pop_ui.bg.time_node.text"]
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self.buyBtn = self.uiMap["gift_pop_ui.bg.buy_btn"]
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self.buyBtnTx = self.uiMap["gift_pop_ui.bg.buy_btn.text"]
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self.buyBtnIcon = self.uiMap["gift_pop_ui.bg.buy_btn.icon"]
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self.buyBtn:addClickListener(function()
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self:onClickGift()
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end)
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self:_bind()
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self:scheduleGlobal(function()
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self:updateTime()
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end, 1)
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self:refresh()
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end
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function GiftPopUI:_bind()
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self:bind(DataManager.ShopData, "isDirty", function()
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self:refresh(true)
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end)
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end
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function GiftPopUI:refresh(needCheck)
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if needCheck then
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-- 如果已经购买过了 则切为下一个或关闭UI 目前都是唯一礼包
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local bought = DataManager.ShopData:getGiftBoughtNum(self.actType, self.actId)
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if bought > 0 then
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self:checkNextPopGiftOrClose()
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return
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end
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end
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if self.actType == PayManager.PURCHARSE_TYPE.ACT_GIFT then
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local type = PayManager:getGiftConfigInfo(self.actType, self.actId).type
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self.titleTx:setText(GIFT_TITLE_TEXT[self.actType][type])
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self.banner:setTexture(GIFT_BG_NAME[self.actType][type])
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else
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self.titleTx:setText(GIFT_TITLE_TEXT[self.actType])
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self.banner:setTexture(GIFT_BG_NAME[self.actType])
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end
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local cfgInfo = PayManager:getGiftConfigInfo(self.actType, self.actId)
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if cfgInfo then
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local off = cfgInfo.value or 0
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if off < 10 then -- 统一为百分比格式
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off = off * 100
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end
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if off > 0 then
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self.offNode:setVisible(true)
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self.offText:setText(tostring(off) .. "%")
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else
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self.offNode:setVisible(false)
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end
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end
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local rewards = cfgInfo.reward or {}
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for i = 1, MAX_ITEM_NUM do
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if i <= #rewards then
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self.itemNodeList[i]:setVisible(true)
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self.itemCellList[i]:refreshByCfg(rewards[i].id, 0)
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self.itemCellList[i]:setNum("")
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self.itemTextList[i]:setText(rewards[i].num)
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self.itemCellList[i]:addClickListener(function()
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ModuleManager.TipsManager:showItemTips(rewards[i].id, self.itemCellList[i]:getBaseObject())
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end)
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self.itemHelpList[i]:setVisible(false)
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else
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self.itemNodeList[i]:setVisible(false)
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end
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end
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self.itemNodeLayout:RefreshLayout()
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local rechargeId = cfgInfo.recharge_id
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if rechargeId then
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self.buyBtnTx:setText(GFunc.getFormatPrice(rechargeId))
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end
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self:updateTime()
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end
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function GiftPopUI:updateTime()
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-- TODOJ
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end
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function GiftPopUI:onClickGift()
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PayManager:purchasePackage(self.actId, self.actType)
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end
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function GiftPopUI:checkNextPopGiftOrClose()
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local actType, actId = DataManager.ShopData:getNextPopGiftData()
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if actType and actId then
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-- 更新数据
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self.actType = actType
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self.actId = actId
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self:refresh()
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-- 移除弹窗列表
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DataManager.ShopData:removePopUpGift(actType, actId)
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else
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self:closeUI()
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end
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end
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return GiftPopUI
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10
lua/app/ui/shop/gift_pop_ui.lua.meta
Normal file
10
lua/app/ui/shop/gift_pop_ui.lua.meta
Normal file
@ -0,0 +1,10 @@
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fileFormatVersion: 2
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guid: 61eca75f20973c44cb9ede981da0583b
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ScriptedImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}
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@ -4,8 +4,12 @@ function ShopData:ctor()
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self.data.isDirty = false
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end
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function ShopData:clear()
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function ShopData:initBase()
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self:initActChapterStoreData()
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self:initCrossDay()
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end
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function ShopData:clear()
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DataManager:unregisterCrossDayFunc("ShopData")
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end
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@ -24,12 +28,10 @@ end
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-- 初始化购买的礼包
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function ShopData:initActGift(act)
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if EDITOR_MODE then
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Logger.logHighlight("初始化 initActGift")
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Logger.printTable(act)
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end
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act = act or {}
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local gifts = act.gifts or {}
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-- 转为map结构
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@ -93,6 +95,35 @@ function ShopData:updateGiftInfo(gift)
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self:setDirty()
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end
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-- 标记一个礼包需要弹出 在条件允许时会弹出
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function ShopData:markPopUpGift(actType, actId)
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if not self.needPopUpGift then
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self.needPopUpGift = {}
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end
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if not self.needPopUpGift[actType] then
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self.needPopUpGift[actType] = {}
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end
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table.insert(self.needPopUpGift[actType], actId)
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end
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function ShopData:removePopUpGift(actType, actId)
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if self.needPopUpGift then
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||||
if self.needPopUpGift[actType] then
|
||||
for index, id in ipairs(self.needPopUpGift[actType]) do
|
||||
if id == actId then
|
||||
table.remove(self.needPopUpGift[actType], index)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 获取待处理弹出礼包结构 {type:[id1,id2,...]}
|
||||
function ShopData:getPopUpGift()
|
||||
return self.needPopUpGift
|
||||
end
|
||||
|
||||
-- 通用礼包结束 ----------------------------------------------------------------------------------------------
|
||||
|
||||
-- 每日特惠部分 **********************************************************************************************
|
||||
@ -255,13 +286,7 @@ end
|
||||
-- 常驻钻石礼包结束 ----------------------------------------------------------------------------------------------
|
||||
|
||||
-- 章节礼包 act_chapter_store **********************************************************************************************
|
||||
function ShopData:getActChapterStoreConfig()
|
||||
return ConfigManager:getConfig("act_chapter_store")
|
||||
end
|
||||
|
||||
-- 特定章节礼包是否已购买
|
||||
function ShopData:getActChapterStoreHasBuy(chapterId)
|
||||
-- 章节礼包的id-chapterId相互对应map
|
||||
function ShopData:initActChapterStoreData()
|
||||
if not self.actChapterStoreMap then
|
||||
self.actChapterStoreId2ChapterIdMap = {}
|
||||
self.actChapterStoreChapterId2IdMap = {}
|
||||
@ -271,9 +296,17 @@ function ShopData:getActChapterStoreHasBuy(chapterId)
|
||||
self.actChapterStoreChapterId2IdMap[cfgInfo.chapter] = id
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ShopData:getActChapterStoreConfig()
|
||||
return ConfigManager:getConfig("act_chapter_store")
|
||||
end
|
||||
|
||||
-- 特定章节礼包是否已购买
|
||||
function ShopData:getActChapterStoreHasBuy(chapterId)
|
||||
-- 章节礼包的id-chapterId相互对应map
|
||||
local actId = self.actChapterStoreChapterId2IdMap[chapterId]
|
||||
if self:getGiftBoughtNum(GConst.ShopConst.GIFT_TYPE.CHAPTER_GIFT, actId) == 0 then
|
||||
if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, actId) == 0 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
@ -283,7 +316,7 @@ end
|
||||
-- 根据当前章节,获取可购买的id数组
|
||||
function ShopData:getActChapterStoreCanBuyActIds()
|
||||
local list = {}
|
||||
local curChapterId = DataManager.ChapterData:getChapterId()
|
||||
local curChapterId = DataManager.ChapterData:getMaxChapterId()
|
||||
for id = curChapterId, 1, -1 do
|
||||
if not self:getActChapterStoreHasBuy(id) then
|
||||
table.insert(list, self.actChapterStoreChapterId2IdMap[id])
|
||||
@ -292,8 +325,41 @@ function ShopData:getActChapterStoreCanBuyActIds()
|
||||
return list
|
||||
end
|
||||
|
||||
function ShopData:markPopUpGiftForActChapterStore(chapterId)
|
||||
local actId = self.actChapterStoreChapterId2IdMap[chapterId]
|
||||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.CHAPTER_GIFT, actId)
|
||||
end
|
||||
|
||||
-- 获取下一个需要弹出的礼包数据
|
||||
function ShopData:getNextPopGiftData()
|
||||
local popUpGift = self:getPopUpGift()
|
||||
if popUpGift then
|
||||
for actType, actIdList in pairs(popUpGift) do
|
||||
-- 弹窗顺序待处理 TODOJ
|
||||
for _, actId in ipairs(actIdList) do
|
||||
return actType, actId
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- 章节礼包结束 ----------------------------------------------------------------------------------------------
|
||||
|
||||
-- 新手礼包 **********************************************************************************************
|
||||
function ShopData:markPopUpGiftForBeginnerGift()
|
||||
self:markPopUpGift(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID)
|
||||
end
|
||||
|
||||
function ShopData:getBeginnerGiftHasBuy()
|
||||
if self:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ShopConst.BEGINNER_GIFT_ID) == 0 then
|
||||
return false
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- 新手礼包结束 ----------------------------------------------------------------------------------------------
|
||||
|
||||
-- 初始化成长礼包
|
||||
function ShopData:initGrowUpGift(growUpGift)
|
||||
end
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user