This commit is contained in:
xiekaidong 2023-05-31 21:13:37 +08:00
commit e95d5d484c
13 changed files with 124 additions and 99 deletions

View File

@ -9,19 +9,19 @@ local func_open = {
}, },
["task"]={ ["task"]={
["stage"]=3, ["stage"]=3,
["icon"]="main_task" ["icon"]="module_unlock_task"
}, },
["act_level_gift"]={ ["act_level_gift"]={
["level"]=5, ["level"]=5,
["icon"]="main_act_level_gift" ["icon"]="module_unlock_fund"
}, },
["idle_drop"]={ ["idle_drop"]={
["stage"]=2, ["stage"]=2,
["icon"]="main_idle_drop" ["icon"]="module_unlock_idle"
}, },
["act_sevenday"]={ ["act_sevenday"]={
["stage"]=2, ["stage"]=2,
["icon"]="main_act_sevenday" ["icon"]="module_unlock_sevenday"
}, },
["mall"]={ ["mall"]={
["stage"]=2, ["stage"]=2,
@ -29,7 +29,7 @@ local func_open = {
}, },
["mall_daily"]={ ["mall_daily"]={
["stage"]=4, ["stage"]=4,
["icon"]="main_mall_daily" ["icon"]="module_unlock_dailyshop"
}, },
["store_box_open"]={ ["store_box_open"]={
["stage"]=2, ["stage"]=2,
@ -41,7 +41,7 @@ local func_open = {
}, },
["daily_challenge"]={ ["daily_challenge"]={
["stage"]=4, ["stage"]=4,
["icon"]="main_daily_challenge" ["icon"]="module_unlock_dailychallenge"
}, },
["act_gift_show_open"]={ ["act_gift_show_open"]={
["stage"]=3, ["stage"]=3,

View File

@ -173,6 +173,7 @@ local grid_type = {
["bftc_icon"]="battle_obstacle_lamp", ["bftc_icon"]="battle_obstacle_lamp",
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["break_sfx"]="sfx_piece_za_b01",
["effect"]=3, ["effect"]=3,
["effect_trigger"]=2 ["effect_trigger"]=2
}, },

View File

@ -1,45 +1,45 @@
local buff_daily_challenge = { local buff_daily_challenge = {
[1]={ [1]={
["desc"]="获取经验+10%" ["desc"]="获取经验+<color=#3cff28>10%</color>"
}, },
[2]={ [2]={
["desc"]="所有伤害+5%" ["desc"]="所有伤害+<color=#3cff28>5%</color>"
}, },
[3]={ [3]={
["desc"]="受到所有伤害-10%" ["desc"]="受到所有伤害-<color=#3cff28>10%</color>"
}, },
[4]={ [4]={
["desc"]="暴击率+20%,暴击伤害+30%" ["desc"]="暴击率+<color=#3cff28>20%</color>,暴击伤害+<color=#3cff28>30%</color>"
}, },
[5]={ [5]={
["desc"]="技能伤害+15%" ["desc"]="技能伤害+<color=#3cff28>15%</color>"
}, },
[6]={ [6]={
["desc"]="回合开始前生命值+1%" ["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
}, },
[7]={ [7]={
["desc"]="生命值恢复效果+5%" ["desc"]="生命值恢复效果提升<color=#3cff28>5%</color>"
}, },
[8]={ [8]={
["desc"]="回合开始前生命值+1%" ["desc"]="回合开始前生命值恢复<color=#3cff28>1%</color>"
}, },
[9]={ [9]={
["desc"]="敌方攻击力+5%" ["desc"]="敌方攻击力+<color=#3cff28>5%</color>"
}, },
[10]={ [10]={
["desc"]="敌方造成伤害+5%" ["desc"]="敌方造成伤害+<color=#3cff28>5%</color>"
}, },
[11]={ [11]={
["desc"]="敌方普攻次数+1" ["desc"]="敌方普攻次数+<color=#3cff28>1</color>"
}, },
[12]={ [12]={
["desc"]="治疗效果-10%" ["desc"]="治疗效果-<color=#3cff28>10%</color>"
}, },
[13]={ [13]={
["desc"]="敌方格挡概率+5%" ["desc"]="敌方格挡概率+<color=#3cff28>5%</color>"
}, },
[14]={ [14]={
["desc"]="受到所有伤害-5%" ["desc"]="受到所有伤害-<color=#3cff28>5%</color>"
} }
} }
local config = { local config = {

View File

@ -1,83 +1,83 @@
local hero = { local hero = {
[12001]={ [12001]={
["name"]="舞娘", ["name"]="舞娘",
["desc"]="舞娘起舞,轻盈的舞步甩在敌人的脸上" ["desc"]="扇子好看吗,打人的时候更好看哟"
}, },
[13001]={ [13001]={
["name"]="克劳德", ["name"]="克劳德",
["desc"]="克劳德挥舞大剑,剑气形成旋风,灼灼逼人" ["desc"]="他一跃而起,扛起巨剑,犹如旋风般使出连击"
}, },
[13002]={ [13002]={
["name"]="火旺", ["name"]="火旺",
["desc"]="火旺擅长炎拳,拳拳带火花,有谁不服,就是邦邦两拳" ["desc"]="有谁不服,就是梆梆两拳,打到服为止,打不过另说"
}, },
[14001]={ [14001]={
["name"]="亚历山大", ["name"]="亚历山大",
["desc"]="亚历山大的装备,可不是用来好看的" ["desc"]="没人能抗住亚历山大的钢铁重击,如果扛住了,那就再来一击"
}, },
[22001]={ [22001]={
["name"]="刀妹", ["name"]="刀妹",
["desc"]="刀妹使用一次拔刀斩终结技,造成大量伤害" ["desc"]="剑一出鞘,必要见血"
}, },
[23001]={ [23001]={
["name"]="野蛮人", ["name"]="野蛮人",
["desc"]="野蛮人的多段伤害,附加流血" ["desc"]="最有效的伤害,往往要采用最朴素的殴打方式"
}, },
[23002]={ [23002]={
["name"]="二丫", ["name"]="二丫",
["desc"]="二丫的链接可以增伤。" ["desc"]="牛仔的击剑术,敌人和我,只能活一个"
}, },
[24001]={ [24001]={
["name"]="巨剑魔童", ["name"]="巨剑魔童",
["desc"]="巨剑魔童可以造成大量伤害,并概率眩晕敌人。" ["desc"]="我可能拿不起巨剑,但不妨碍我用它轰人。"
}, },
[32001]={ [32001]={
["name"]="洋葱头", ["name"]="洋葱头",
["desc"]="洋葱头使用一次长枪突刺终结技,造成大量伤害并恢复自身血量" ["desc"]="盾牌只是为了掩饰下一次突刺"
}, },
[33001]={ [33001]={
["name"]="小鹿", ["name"]="小鹿",
["desc"]="小鹿的急速治疗法,起死回生不过一瞬" ["desc"]="温柔又单纯的森林子民,与生俱来的是治疗的能力"
}, },
[33002]={ [33002]={
["name"]="森林狼", ["name"]="森林狼",
["desc"]="森林狼的链接可以增伤,概率附加易伤效果" ["desc"]="嗷嗷嗷嗷嗷嗷嗷嗷嗷——————"
}, },
[34001]={ [34001]={
["name"]="木兰", ["name"]="木兰",
["desc"]="木兰的链接可以增伤,并附加易伤效果" ["desc"]="这一箭下去你可能会死"
}, },
[42001]={ [42001]={
["name"]="冰心", ["name"]="冰心",
["desc"]="冰心的攻击随机消除额外元素,并造成伤害,有概率冰冻敌人" ["desc"]="我的心和我的法术一样冰冷"
}, },
[43001]={ [43001]={
["name"]="冰女", ["name"]="冰女",
["desc"]="冰女的攻击附加冰霜,并增加灼烧伤害" ["desc"]="我喜欢冰块,你也要来一块吗"
}, },
[43002]={ [43002]={
["name"]="鸦姐", ["name"]="鸦姐",
["desc"]="鸦姐的攻击一定给敌人附加腐败状态" ["desc"]="我这把可是沾满毒药的匕首"
}, },
[44001]={ [44001]={
["name"]="寒冰妖姬", ["name"]="寒冰妖姬",
["desc"]="寒冰妖姬随机消除元素,释放一次附带冰霜效果的剑舞攻击" ["desc"]="有人持剑起舞,寒冰妖姬用剑让敌人起舞"
}, },
[52001]={ [52001]={
["name"]="忍者伦", ["name"]="忍者伦",
["desc"]="忍者伦生成的魔法罩可以承受伤害" ["desc"]="虽然带的是手里剑,但是最擅长的还是护盾术,忍者伦最大的愿望还是世界和平"
}, },
[53001]={ [53001]={
["name"]="魔女琪琪", ["name"]="魔女琪琪",
["desc"]="魔女琪琪的扫帚攻击命中可以附加负面负面状态" ["desc"]="魔女琪琪的魔法扫帚,不仅能扫地,还能扫人"
}, },
[53002]={ [53002]={
["name"]="灵魂猎手", ["name"]="灵魂猎手",
["desc"]="灵魂猎手攻击冰霜敌人概率冰冻敌人" ["desc"]="这玩意儿可比用牙吸血好用多啦"
}, },
[54001]={ [54001]={
["name"]="蝴蝶", ["name"]="蝴蝶",
["desc"]="蝴蝶的技能可以随机增加技能的能量" ["desc"]="蝴蝶破茧而出,美丽又坚韧,坚韧的不止是内心,还有手里同样美丽的长刀"
} }
} }
local config = { local config = {

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@ -1,45 +1,45 @@
local buff_daily_challenge = { local buff_daily_challenge = {
[1]={ [1]={
["desc"]="EXP gained +<color=#3cff28>10%</color>"
}, },
[2]={ [2]={
["desc"]="All damage +<color=#3cff28>5%</color>"
}, },
[3]={ [3]={
["desc"]="all damage taken -<color=#3cff28>10%</color>"
}, },
[4]={ [4]={
["desc"]="Crti Rate +<color=#3cff28>20%</color>, Crit Damage +<color=#3cff28>30%</color>"
}, },
[5]={ [5]={
["desc"]="Skill damage +<color=#3cff28>15%</color>"
}, },
[6]={ [6]={
["desc"]="HP recovers <color=#3cff28>1%</color> when turn begins"
}, },
[7]={ [7]={
["desc"]="HP recovery effect increases by <color=#3cff28>5%</color>"
}, },
[8]={ [8]={
["desc"]="HP recovers <color=#3cff28>1%</color> when turn begins"
}, },
[9]={ [9]={
["desc"]="Enemy Attack +<color=#3cff28>5%</color>"
}, },
[10]={ [10]={
["desc"]="Enemy damage dealt +<color=#3cff28>5%</color>"
}, },
[11]={ [11]={
["desc"]="Enemy normal attacks +<color=#3cff28>1</color>"
}, },
[12]={ [12]={
["desc"]="Healing effect -<color=#3cff28>10%</color>"
}, },
[13]={ [13]={
["desc"]="Enemy block rate +<color=#3cff28>5%</color>"
}, },
[14]={ [14]={
["desc"]="all damage taken -<color=#3cff28>5%</color>"
} }
} }
local config = { local config = {

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@ -1,63 +1,83 @@
local hero = { local hero = {
[12001]={ [12001]={
["name"]="Dancer" ["name"]="Dancer",
["desc"]="Does the fan look good? It looks even better when using it to hit someone."
}, },
[13001]={ [13001]={
["name"]="Claude" ["name"]="Claude",
["desc"]="He jumped up, picked up the giant sword, and made a combo of blows like a whirlwind."
}, },
[13002]={ [13002]={
["name"]="Flare" ["name"]="Flare",
["desc"]="If anyone challenges me, I'll just punch him until he is convinced, and it was another story if I defeated, of course."
}, },
[14001]={ [14001]={
["name"]="Alexander" ["name"]="Alexander",
["desc"]="No one can withstand Alexander's heavy blow of steel, and if he bears it, then hit again."
}, },
[22001]={ [22001]={
["name"]="Blade Maid" ["name"]="Blade Maid",
["desc"]="As soon as the sword is unsheathed, blood must be seen."
}, },
[23001]={ [23001]={
["name"]="Barbarian" ["name"]="Barbarian",
["desc"]="The most effective damage often takes the simplest form of beating."
}, },
[23002]={ [23002]={
["name"]="Er-Ya" ["name"]="Er-Ya",
["desc"]="Cowboy fencing, the enemy and I, only one to live"
}, },
[24001]={ [24001]={
["name"]="Claymore Kid" ["name"]="Claymore Kid",
["desc"]="I may not be able to hold the greatsword, but that doesn't stop me from blasting people with it."
}, },
[32001]={ [32001]={
["name"]="Onion" ["name"]="Onion",
["desc"]="The shield is just to cover the next thrust."
}, },
[33001]={ [33001]={
["name"]="Fawn" ["name"]="Fawn",
["desc"]="The gentle and simple forest people are born with the ability to heal."
}, },
[33002]={ [33002]={
["name"]="Timberwolf" ["name"]="Timberwolf",
["desc"]="Aoooooooooooooooooooooooo!!!!!!!"
}, },
[34001]={ [34001]={
["name"]="Mulan" ["name"]="Mulan",
["desc"]="You may die with this arrow."
}, },
[42001]={ [42001]={
["name"]="Iceheart" ["name"]="Iceheart",
["desc"]="My heart is as cold as my spells."
}, },
[43001]={ [43001]={
["name"]="Ice Maiden" ["name"]="Ice Maiden",
["desc"]="I like ice cubes, would you like one too?"
}, },
[43002]={ [43002]={
["name"]="Raven" ["name"]="Raven",
["desc"]="My dagger is covered in poison."
}, },
[44001]={ [44001]={
["name"]="Frost Enchantress" ["name"]="Frost Enchantress",
["desc"]="Someone danced with a sword, and Frost Enchantress used the sword to make the enemy dance."
}, },
[52001]={ [52001]={
["name"]="Ninja Lun" ["name"]="Ninja Lun",
["desc"]="Although he is carrying a shuriken, he is best at shielding. Ninja Lun's greatest wish is world peace."
}, },
[53001]={ [53001]={
["name"]="Witch Kiki" ["name"]="Witch Kiki",
["desc"]="Witch Kiki's magic broom can not only sweep the floor, but also sweep enemies."
}, },
[53002]={ [53002]={
["name"]="Soul Hunter" ["name"]="Soul Hunter",
["desc"]="This thing is much better than sucking blood with teeth."
}, },
[54001]={ [54001]={
["name"]="Butterfly" ["name"]="Butterfly",
["desc"]="The butterfly emerges from the cocoon, beautiful and tough, not only the heart is tough, but also the beautiful long knife in the hand."
} }
} }
local config = { local config = {

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@ -144,7 +144,7 @@ local skill_rogue = {
["desc"]="Dispersion Dance deals <color=#3cff28>50%</color> more damage to freeze enemies." ["desc"]="Dispersion Dance deals <color=#3cff28>50%</color> more damage to freeze enemies."
}, },
[1200104]={ [1200104]={
["desc"]="Dispersion Dance clears an additional 4 grids vertically." ["desc"]="Dispersion Dance clears an additional <color=#3cff28>4</color> grids vertically."
}, },
[1200105]={ [1200105]={
["desc"]="When Dispersion Dance links <color=#3cff28>5</color> or more elements, applies Rage to the team for <color=#3cff28>2</color> turns." ["desc"]="When Dispersion Dance links <color=#3cff28>5</color> or more elements, applies Rage to the team for <color=#3cff28>2</color> turns."
@ -234,7 +234,7 @@ local skill_rogue = {
["desc"]="Unsheathe damage increases." ["desc"]="Unsheathe damage increases."
}, },
[2200102]={ [2200102]={
["desc"]="Unsheathe clears an additional 4 grids vertically." ["desc"]="Unsheathe clears an additional <color=#3cff28>4</color> grids vertically."
}, },
[2200103]={ [2200103]={
["desc"]="Unsheathe deals <color=#3cff28>50%</color> more damage to burning enemies." ["desc"]="Unsheathe deals <color=#3cff28>50%</color> more damage to burning enemies."
@ -402,7 +402,7 @@ local skill_rogue = {
["desc"]="Moonchaser can inflict Vulnerable for <color=#3cff28>2</color> turns." ["desc"]="Moonchaser can inflict Vulnerable for <color=#3cff28>2</color> turns."
}, },
[3400102]={ [3400102]={
["desc"]="Moonchaser clears an additional 4 grids vertically." ["desc"]="Moonchaser clears an additional <color=#3cff28>4</color> grids vertically."
}, },
[3400103]={ [3400103]={
["desc"]="Mulan's attack increases by <color=#3cff28>15%</color>." ["desc"]="Mulan's attack increases by <color=#3cff28>15%</color>."
@ -522,7 +522,7 @@ local skill_rogue = {
["desc"]="The shield from Shield Art absorbs more damage." ["desc"]="The shield from Shield Art absorbs more damage."
}, },
[5200102]={ [5200102]={
["desc"]="Shield Art have a <color=#3cff28>10%</color> chance of poisoning with this attack for <color=#3cff28>2</color> turns when used." ["desc"]="Shield Art have a <color=#3cff28>10%</color> chance of poisoning the enemy with normal attacks for <color=#3cff28>2</color> turns."
}, },
[5200103]={ [5200103]={
["desc"]="Shield from Shield Art lasts +<color=#3cff28>1</color> turns." ["desc"]="Shield from Shield Art lasts +<color=#3cff28>1</color> turns."

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@ -1,18 +1,18 @@
local tutorial = { local tutorial = {
["tutorial_txt_1"]={ ["tutorial_txt_1"]={
["value"]="Select a skill and continue the battle" ["value"]="Select skills to continue battle"
}, },
["tutorial_txt_2"]={ ["tutorial_txt_2"]={
["value"]="Claim chest to unlock new heroes" ["value"]="Claim chest to unlock new hero"
}, },
["tutorial_txt_3"]={ ["tutorial_txt_3"]={
["value"]="Claim chest to obtain hero shards" ["value"]="Claim chest to obtain Hero Shard"
}, },
["tutorial_txt_4"]={ ["tutorial_txt_4"]={
["value"]="Claim chest to unlock the 5th hero" ["value"]="Claim chest to obtain the fifth hero"
}, },
["tutorial_txt_5"]={ ["tutorial_txt_5"]={
["value"]="Head to the shop for more heroes!"
} }
} }
local config = { local config = {

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@ -1,45 +1,45 @@
local buff_daily_challenge = { local buff_daily_challenge = {
[1]={ [1]={
["desc"]="獲取經驗+<color=#3cff28>10%</color>"
}, },
[2]={ [2]={
["desc"]="所有傷害+<color=#3cff28>5%</color>"
}, },
[3]={ [3]={
["desc"]="受到所有傷害-<color=#3cff28>10%</color>"
}, },
[4]={ [4]={
["desc"]="暴擊率+<color=#3cff28>20%</color>,暴擊傷害+<color=#3cff28>30%</color>"
}, },
[5]={ [5]={
["desc"]="技能傷害+<color=#3cff28>15%</color>"
}, },
[6]={ [6]={
["desc"]="回合開始前生命值恢復<color=#3cff28>1%</color>"
}, },
[7]={ [7]={
["desc"]="生命值恢復效果提升<color=#3cff28>5%</color>"
}, },
[8]={ [8]={
["desc"]="回合開始前生命值恢復<color=#3cff28>1%</color>"
}, },
[9]={ [9]={
["desc"]="敵方攻擊力+<color=#3cff28>5%</color>"
}, },
[10]={ [10]={
["desc"]="敵方造成傷害+<color=#3cff28>5%</color>"
}, },
[11]={ [11]={
["desc"]="敵方普攻次數+<color=#3cff28>1</color>"
}, },
[12]={ [12]={
["desc"]="治療效果-<color=#3cff28>10%</color>"
}, },
[13]={ [13]={
["desc"]="敵方格擋概率+<color=#3cff28>5%</color>"
}, },
[14]={ [14]={
["desc"]="受到所有傷害-<color=#3cff28>5%</color>"
} }
} }
local config = { local config = {

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@ -522,7 +522,7 @@ local skill_rogue = {
["desc"]="護盾術增加的護盾,承受傷害提高。" ["desc"]="護盾術增加的護盾,承受傷害提高。"
}, },
[5200102]={ [5200102]={
["desc"]="護盾術使用時本次普攻有<color=#3cff28>10%</color>概率附加中毒效果,<color=#3cff28>2</color>回合。"
}, },
[5200103]={ [5200103]={
["desc"]="護盾術增加的護盾,回合數+<color=#3cff28>1</color>。" ["desc"]="護盾術增加的護盾,回合數+<color=#3cff28>1</color>。"

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@ -12,7 +12,7 @@ local tutorial = {
["value"]="領取寶箱,獲取第五位英雄" ["value"]="領取寶箱,獲取第五位英雄"
}, },
["tutorial_txt_5"]={ ["tutorial_txt_5"]={
["value"]="前往商城,獲得更多英雄!"
} }
} }
local config = { local config = {

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@ -193,6 +193,7 @@ GConst.ATLAS_PATH = {
HERO = "assets/arts/atlas/ui/hero.asset", HERO = "assets/arts/atlas/ui/hero.asset",
FUND = "assets/arts/atlas/ui/fund.asset", FUND = "assets/arts/atlas/ui/fund.asset",
SEVEN_DAY = "assets/arts/atlas/ui/sevenday.asset", SEVEN_DAY = "assets/arts/atlas/ui/sevenday.asset",
MODULE = "assets/arts/atlas/ui/module.asset",
} }
GConst.TOUCH_EVENT = { GConst.TOUCH_EVENT = {

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@ -60,6 +60,9 @@ function ModuleUnlockUI:showModuleUnlockAnimation()
return false return false
end end
self.moduleNameTx:setText(i18nInfo.name) self.moduleNameTx:setText(i18nInfo.name)
if info.icon then
self.moduleIcon:setSprite(GConst.ATLAS_PATH.MODULE, info.icon)
end
return true return true
end end