bug修复
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@ -30,6 +30,7 @@ MainCityConst.MAIN_MODULE = {
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MainCityConst.LEFT_SIDE_BARS = {
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MainCityConst.LEFT_SIDE_BARS = {
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"app/ui/main_city/cell/side_bar_idle_cell",
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"app/ui/main_city/cell/side_bar_idle_cell",
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"app/ui/main_city/cell/side_bar_growth_fund_cell",
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"app/ui/main_city/cell/side_bar_growth_fund_cell",
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"app/ui/main_city/cell/side_bar_boss_rush_cell",
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"app/ui/main_city/cell/side_bar_fourteen_day_cell",
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"app/ui/main_city/cell/side_bar_fourteen_day_cell",
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"app/ui/main_city/cell/side_bar_hero_fund_cell",
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"app/ui/main_city/cell/side_bar_hero_fund_cell",
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"app/ui/main_city/cell/side_bar_seven_days_cell",
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"app/ui/main_city/cell/side_bar_seven_days_cell",
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@ -47,7 +48,6 @@ MainCityConst.RIGHT_SIDE_BARS = {
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"app/ui/main_city/cell/side_bar_weapon_gift_cell",
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"app/ui/main_city/cell/side_bar_weapon_gift_cell",
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"app/ui/main_city/cell/side_bar_armor_gift_cell",
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"app/ui/main_city/cell/side_bar_armor_gift_cell",
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"app/ui/main_city/cell/side_bar_grow_up_gift_cell",
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"app/ui/main_city/cell/side_bar_grow_up_gift_cell",
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"app/ui/main_city/cell/side_bar_boss_rush_cell",
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}
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}
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return MainCityConst
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return MainCityConst
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@ -125,7 +125,7 @@ end
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function BattleBossRushResultUI:refreshRewards()
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function BattleBossRushResultUI:refreshRewards()
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local uiMap = self.root:genAllChildren()
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local uiMap = self.root:genAllChildren()
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uiMap["battle_boss_rush_result_ui.reward_node.reward_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_29))
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uiMap["battle_boss_rush_result_ui.reward_node.reward_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_29))
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local wave = self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.TOTAL_TURN] or 0
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local wave = self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.PASS_WAVE] or 0
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uiMap["battle_boss_rush_result_ui.reward_node.score.tx_score"]:setText("+" .. wave)
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uiMap["battle_boss_rush_result_ui.reward_node.score.tx_score"]:setText("+" .. wave)
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local txLastWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_last"]
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local txLastWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_last"]
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local txNextWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_next"]
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local txNextWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_next"]
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