From d8aa8cce2cccf91e0f0902d65630447224a02e52 Mon Sep 17 00:00:00 2001 From: xiekaidong Date: Mon, 4 Sep 2023 16:54:44 +0800 Subject: [PATCH] =?UTF-8?q?bug=E4=BF=AE=E5=A4=8D?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/module/maincity/maincity_const.lua | 2 +- lua/app/ui/battle/battle_bossrush_result_ui.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/lua/app/module/maincity/maincity_const.lua b/lua/app/module/maincity/maincity_const.lua index f8004f59..befe56f5 100644 --- a/lua/app/module/maincity/maincity_const.lua +++ b/lua/app/module/maincity/maincity_const.lua @@ -30,6 +30,7 @@ MainCityConst.MAIN_MODULE = { MainCityConst.LEFT_SIDE_BARS = { "app/ui/main_city/cell/side_bar_idle_cell", "app/ui/main_city/cell/side_bar_growth_fund_cell", + "app/ui/main_city/cell/side_bar_boss_rush_cell", "app/ui/main_city/cell/side_bar_fourteen_day_cell", "app/ui/main_city/cell/side_bar_hero_fund_cell", "app/ui/main_city/cell/side_bar_seven_days_cell", @@ -47,7 +48,6 @@ MainCityConst.RIGHT_SIDE_BARS = { "app/ui/main_city/cell/side_bar_weapon_gift_cell", "app/ui/main_city/cell/side_bar_armor_gift_cell", "app/ui/main_city/cell/side_bar_grow_up_gift_cell", - "app/ui/main_city/cell/side_bar_boss_rush_cell", } return MainCityConst \ No newline at end of file diff --git a/lua/app/ui/battle/battle_bossrush_result_ui.lua b/lua/app/ui/battle/battle_bossrush_result_ui.lua index cd3611f7..e966233d 100644 --- a/lua/app/ui/battle/battle_bossrush_result_ui.lua +++ b/lua/app/ui/battle/battle_bossrush_result_ui.lua @@ -125,7 +125,7 @@ end function BattleBossRushResultUI:refreshRewards() local uiMap = self.root:genAllChildren() uiMap["battle_boss_rush_result_ui.reward_node.reward_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_29)) - local wave = self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.TOTAL_TURN] or 0 + local wave = self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.PASS_WAVE] or 0 uiMap["battle_boss_rush_result_ui.reward_node.score.tx_score"]:setText("+" .. wave) local txLastWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_last"] local txNextWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_next"]