bug修复

This commit is contained in:
xiekaidong 2023-09-04 16:54:44 +08:00
parent d003c8a551
commit d8aa8cce2c
2 changed files with 2 additions and 2 deletions

View File

@ -30,6 +30,7 @@ MainCityConst.MAIN_MODULE = {
MainCityConst.LEFT_SIDE_BARS = { MainCityConst.LEFT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_idle_cell", "app/ui/main_city/cell/side_bar_idle_cell",
"app/ui/main_city/cell/side_bar_growth_fund_cell", "app/ui/main_city/cell/side_bar_growth_fund_cell",
"app/ui/main_city/cell/side_bar_boss_rush_cell",
"app/ui/main_city/cell/side_bar_fourteen_day_cell", "app/ui/main_city/cell/side_bar_fourteen_day_cell",
"app/ui/main_city/cell/side_bar_hero_fund_cell", "app/ui/main_city/cell/side_bar_hero_fund_cell",
"app/ui/main_city/cell/side_bar_seven_days_cell", "app/ui/main_city/cell/side_bar_seven_days_cell",
@ -47,7 +48,6 @@ MainCityConst.RIGHT_SIDE_BARS = {
"app/ui/main_city/cell/side_bar_weapon_gift_cell", "app/ui/main_city/cell/side_bar_weapon_gift_cell",
"app/ui/main_city/cell/side_bar_armor_gift_cell", "app/ui/main_city/cell/side_bar_armor_gift_cell",
"app/ui/main_city/cell/side_bar_grow_up_gift_cell", "app/ui/main_city/cell/side_bar_grow_up_gift_cell",
"app/ui/main_city/cell/side_bar_boss_rush_cell",
} }
return MainCityConst return MainCityConst

View File

@ -125,7 +125,7 @@ end
function BattleBossRushResultUI:refreshRewards() function BattleBossRushResultUI:refreshRewards()
local uiMap = self.root:genAllChildren() local uiMap = self.root:genAllChildren()
uiMap["battle_boss_rush_result_ui.reward_node.reward_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_29)) uiMap["battle_boss_rush_result_ui.reward_node.reward_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_29))
local wave = self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.TOTAL_TURN] or 0 local wave = self.taskProgress[GConst.BattleConst.BATTLE_TASK_FIELD.PASS_WAVE] or 0
uiMap["battle_boss_rush_result_ui.reward_node.score.tx_score"]:setText("+" .. wave) uiMap["battle_boss_rush_result_ui.reward_node.score.tx_score"]:setText("+" .. wave)
local txLastWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_last"] local txLastWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_last"]
local txNextWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_next"] local txNextWave = uiMap["battle_boss_rush_result_ui.reward_node.tx_next"]