bug修复

This commit is contained in:
xiekaidong 2023-09-12 11:21:52 +08:00
parent 1b610b9e72
commit c9f1f356bf

View File

@ -90,12 +90,12 @@ function ActBossRushManager:rspEndBattle(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then if result.err_code == GConst.ERROR_STR.SUCCESS then
local wave = result.max_wave or 0 local wave = result.max_wave or 0
local round = result.min_round or 0 local round = result.min_round or 0
DataManager.ActBossRushData:addWaveCount(wave)
DataManager.ActBossRushData:updateWaveAndRound(wave, round) DataManager.ActBossRushData:updateWaveAndRound(wave, round)
ModuleManager.BattleManager:showBossRushBattleResultUI(GConst.BattleConst.BATTLE_TYPE.ACT_BOSS_RUSH, result.reqData and result.reqData.combatReport, result.reqData and result.reqData.task_stat) ModuleManager.BattleManager:showBossRushBattleResultUI(GConst.BattleConst.BATTLE_TYPE.ACT_BOSS_RUSH, result.reqData and result.reqData.combatReport, result.reqData and result.reqData.task_stat)
if result.reqData then if result.reqData then
ModuleManager.TaskManager:addFightTaskProgress(result.reqData.task_stat) ModuleManager.TaskManager:addFightTaskProgress(result.reqData.task_stat)
DataManager.ActBossRushData:addWaveCount(result.reqData.task_stat[GConst.BattleConst.BATTLE_TASK_FIELD.PASS_WAVE] or 0)
end end
end end
end end