回合数优化
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@ -1,7 +1,7 @@
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local TinyBuffCell = class("TinyBuffCell", BaseCell)
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local TinyBuffCell = class("TinyBuffCell", BaseCell)
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function TinyBuffCell:refresh(buffName, round, num, result)
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function TinyBuffCell:refresh(buffName, round, num, result)
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if round <= 1 or round > 9 then
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if round <= 0 or round > 9 then
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round = GConst.EMPTY_STRING
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round = GConst.EMPTY_STRING
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else
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else
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round = tostring(round)
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round = tostring(round)
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