升星
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4886eb5bef
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ab6cea4c86
@ -147,6 +147,10 @@ function HeroManager:getSkillDesc(skillId)
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return cfg and cfg.desc
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end
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function HeroManager:getHeroSkillDesc(heroId, lv)
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return I18N:getText("hero", heroId, "skill_" .. lv)
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end
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function HeroManager:getSkillIcon(skillId)
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local cfg = ConfigManager:getConfig("skill")[skillId]
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return cfg and tostring(cfg.battle_icon)
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@ -36,7 +36,7 @@ end
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-- 显示生命
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function AttrCell:showHp()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_2")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_1")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_HP))
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local value = 0
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@ -61,7 +61,7 @@ end
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-- 显示攻击力
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function AttrCell:showAtk()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_1")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_2")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_ATK))
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local value = 0
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@ -86,7 +86,7 @@ end
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-- 显示普攻增伤
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function AttrCell:showNormalHurt()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_3")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_3")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_NORMAL_HURT))
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local value = 0
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@ -102,7 +102,7 @@ end
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-- 显示技能增伤
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function AttrCell:showSkillHurt()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_4")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_4")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_SKILL_HURT))
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local value = 0
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@ -118,7 +118,7 @@ end
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-- 显示暴击率
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function AttrCell:showCrit()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_5")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_5")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_CRIT))
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local value = 0
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@ -134,7 +134,7 @@ end
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-- 显示暴击伤害百分比
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function AttrCell:showCritAtk()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_6")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_6")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_CRIT_TIME))
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local value = 0
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@ -150,7 +150,7 @@ end
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-- 显示普攻增伤百分比
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function AttrCell:showNormalHurtp()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_3")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_7")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_NORMAL_HURTP))
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local value = 0
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@ -168,7 +168,7 @@ end
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-- 显示技能增伤百分比
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function AttrCell:showSkillHurtp()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_4")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_8")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_SKILL_HURTP))
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local value = 0
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@ -186,7 +186,7 @@ end
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-- 显示治疗效果提升百分比
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function AttrCell:showCured()
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_attribute_7")
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self.imgIcon:setSprite(GConst.ATLAS_PATH.HERO, "hero_property_9")
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self.txDesc:setText(I18N:getGlobalText(I18N.GlobalConst.ATTR_CURED))
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local value = 0
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@ -4,6 +4,7 @@ function StarCell:init()
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local uiMap = self:getUIMap()
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self.starBg = uiMap["cell.star_cell"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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self.descTx = uiMap["cell.desc_tx"]
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self.lockImg = uiMap["cell.lock_img"]
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-- self:addClickListener(function()
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-- EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.SKIN_SELECT, self.skinId)
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@ -23,13 +24,16 @@ function StarCell:refresh(heroEntity, idx)
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else
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self.baseObject:setSprite(GConst.ATLAS_PATH.COMMON, "common_bg_8")
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end
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self.lockImg:setActive(idx > star)
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local attr = heroEntity:getStarAttrCfg(idx)
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local descTx = GFunc.getAttrDesc(attr.type, attr.num)
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if not table.containValue(GConst.MATCH_ALL_ATKP_NAME, attr.type) then
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descTx = heroEntity:getName() .. descTx
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end
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self.descTx:setText(descTx)
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local skillStr = ModuleManager.HeroManager:getHeroSkillDesc(self.heroEntity:getCfgId(), idx)
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self.descTx:setText(skillStr)
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-- local attr = heroEntity:getStarAttrCfg(idx)
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-- local descTx = GFunc.getAttrDesc(attr.type, attr.num)
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-- if not table.containValue(GConst.MATCH_ALL_ATKP_NAME, attr.type) then
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-- descTx = heroEntity:getName() .. descTx
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-- end
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-- self.descTx:setText(descTx)
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end
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return StarCell
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@ -29,15 +29,16 @@ end
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function HeroAttrUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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self.txTitle = uiMap["hero_attr_ui.content.tx_title"]
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self.btnClose = uiMap["hero_attr_ui.content.btn_close"]
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self.rootNodes = uiMap["hero_attr_ui.content.ScrollView.Viewport.Content"]
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self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_18))
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self.btnClose:addClickListener(function()
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self.root:addClickListener(function()
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self:closeUI()
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end)
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uiMap["hero_attr_ui.content.btn_close"]:addClickListener(function()
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self:closeUI()
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end)
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self.txTitle = uiMap["hero_attr_ui.content.tx_title"]
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self.rootNodes = uiMap["hero_attr_ui.content.ScrollView.Viewport.Content"]
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self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.EQUIP_DESC_18))
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end
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function HeroAttrUI:onRefresh()
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@ -55,7 +55,7 @@ function HeroInfoComp:init()
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local bg7 = uiMap["hero_info.bg_7"]
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local rect = self.baseObject:getRectSize()
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bg7:setSizeDeltaY(rect.height - 766 - 286 + 432)
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bg7:setSizeDeltaY(rect.height - 620)
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end
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function HeroInfoComp:setParentUI(parentUI)
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@ -12,17 +12,19 @@ function StarInfoComp:init()
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self.descTx = uiMap["star_info.upgrade.desc_tx"]
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self.upgrade = uiMap["star_info.upgrade"]
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self.bg = uiMap["star_info.bg"]
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self.vfx04 = uiMap["star_info.scrollrect.viewport.content.vfx_c1_ui_up_b04"]
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self.vfx04 = uiMap["star_info.bg.scrollrect.viewport.content.vfx_c1_ui_up_b04"]
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self.vfx04:setActive(false)
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self.costCells = {}
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for i = 1, 2 do
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self.costCells[i] = uiMap["star_info.upgrade.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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end
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self.currStarBg = uiMap["star_info.info_node.curr_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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self.nextStarBg = uiMap["star_info.info_node.next_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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self.currLvTx = uiMap["star_info.info_node.curr_lv_tx"]
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self.nextLvTx = uiMap["star_info.info_node.next_lv_tx"]
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self.costCell = uiMap["star_info.upgrade.reward_cell_1"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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-- self.costCells = {}
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-- for i = 1, 2 do
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-- self.costCells[i] = uiMap["star_info.upgrade.reward_cell_" .. i]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
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-- end
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-- self.currStarBg = uiMap["star_info.info_node.curr_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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-- self.nextStarBg = uiMap["star_info.info_node.next_star_bg"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.STAR_CELL)
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-- self.currLvTx = uiMap["star_info.info_node.curr_lv_tx"]
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-- self.nextLvTx = uiMap["star_info.info_node.next_lv_tx"]
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self.upBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_16))
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self.lvBtnTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_18))
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@ -34,8 +36,8 @@ function StarInfoComp:init()
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self.parentUI:changePage(GConst.HeroConst.PANEL_TYPE.HERO)
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end)
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self.scrollrect = uiMap["star_info.scrollrect"]
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self.scrollRectComp = uiMap["star_info.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollrect = uiMap["star_info.bg.scrollrect"]
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self.scrollRectComp = uiMap["star_info.bg.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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self.scrollRectComp:addInitCallback(function()
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return STAR_CELL
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end)
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@ -43,6 +45,9 @@ function StarInfoComp:init()
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cell:refresh(self.heroEntity, index, self.starUp)
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end)
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self.scrollRectComp:clearCells()
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local rect = self.baseObject:getRectSize()
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self.bg:setSizeDeltaY(rect.height - 620)
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end
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function StarInfoComp:setParentUI(parentUI)
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@ -59,44 +64,15 @@ end
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function StarInfoComp:refresh(starUp)
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self.starUp = starUp
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self:refreshInfo()
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self:refreshStarBtn()
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self:refreshStarInfo()
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end
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function StarInfoComp:refreshInfo()
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if self.heroEntity:getIsStarMax() then
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self.currStarBg:setActive(true)
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self.nextStarBg:setActive(false)
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self.currLvTx:setActive(true)
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self.nextLvTx:setActive(false)
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local currStar = self.heroEntity:getStar()
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self.currStarBg:refresh(currStar)
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local lv = self.heroEntity:getMaxLv()
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self.currLvTx:setText(lv .. "/" .. lv)
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else
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self.currStarBg:setActive(true)
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self.nextStarBg:setActive(true)
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self.currLvTx:setActive(true)
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self.nextLvTx:setActive(true)
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local currStar = self.heroEntity:getStar()
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local nextStar = currStar + 1
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self.currStarBg:refresh(currStar, true)
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self.nextStarBg:refresh(nextStar)
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local lv = self.heroEntity:getLv()
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-- local maxLv = self.heroEntity:getCurrMaxLv()
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-- local nextMaxLv = self.heroEntity:getNextMaxLv()
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-- local lvStr = I18N:getGlobalText(I18N.GlobalConst.ACT_DESC_12)
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-- self.currLvTx:setText(lvStr .. "<color=#D82F2D>" .. lv .. "</color>" .. "/" .. maxLv)
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-- self.nextLvTx:setText(lvStr .. lv .. "/" .. "<color=#54E845>" .. nextMaxLv .. "</color>")
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end
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end
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function StarInfoComp:refreshStarBtn()
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if not self.heroEntity:isActived() or self.heroEntity:getIsStarMax() then
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self.upgrade:setActive(false)
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self.scrollrect:setSizeDeltaY(378)
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self.bg:setSizeDeltaY(378)
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-- self.scrollrect:setSizeDeltaY(378)
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-- self.bg:setSizeDeltaY(378)
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-- elseif not self.heroEntity:getIsCurLvMax() then
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-- self.upgrade:setActive(true)
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-- self.upBtn:setActive(false)
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@ -114,16 +90,25 @@ function StarInfoComp:refreshStarBtn()
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self.upBtn:setActive(true)
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self.lvBtn:setActive(false)
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self.descTx:setActive(false)
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local materials = self.heroEntity:getStarUpMaterials()
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local costs = {}
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costs[1] = {id = self.heroEntity:getFragmentId(), num = materials[1], type = 1}
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costs[2] = {id = self.heroEntity:getStarUpCostId(), num = materials[2], type = 1}
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for i,v in ipairs(self.costCells) do
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v:setActive(true)
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v:refreshByConfig(costs[i])
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-- local materials = self.heroEntity:getStarUpMaterialNum()
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-- local costs = {}
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-- costs[1] = {id = self.heroEntity:getFragmentId(), num = materials[1], type = 1}
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-- costs[2] = {id = self.heroEntity:getStarUpCostId(), num = materials[2], type = 1}
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-- for i,v in ipairs(self.costCells) do
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-- v:setActive(true)
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-- v:refreshByConfig(costs[i])
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-- end
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-- self.scrollrect:setSizeDeltaY(268)
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-- self.bg:setSizeDeltaY(268)
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local cost = {id = self.heroEntity:getStarUpCostId(), num = self.heroEntity:getStarUpMaterialNum() or 0, type = 1}
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local hadNum = DataManager.BagData.ItemData:getItemNumById(cost.id)
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self.costCell:setActive(true)
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self.costCell:refreshByConfig(cost)
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if hadNum >= cost.num then
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self.costCell:setNumTx(hadNum .. "/" .. cost.num)
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else
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self.costCell:setNumTx("<color=#D82F2D>" .. hadNum .. "</color>" .. "/" .. cost.num)
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end
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self.scrollrect:setSizeDeltaY(268)
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self.bg:setSizeDeltaY(268)
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end
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end
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@ -689,7 +689,7 @@ function HeroEntity:getIsStarMax()
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return false
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end
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function HeroEntity:getStarUpMaterials()
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function HeroEntity:getStarUpMaterialNum()
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local nextLvInfo = ConfigManager:getConfig("hero_star")[self.data.star + 1]
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if not nextLvInfo then
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return
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@ -707,12 +707,12 @@ function HeroEntity:canStarUp(showToast)
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-- return false, GConst.HeroConst.CHECK_LV_UP_STATE.NEED_LV
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-- end
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local fragmentCost = self:getStarUpMaterials()
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if not fragmentCost then
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local costNum = self:getStarUpMaterialNum()
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if not costNum then
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return false, GConst.HeroConst.CHECK_LV_UP_STATE.NO_COST
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end
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if not GFunc.checkCost(self:getFragmentId(), fragmentCost, showToast) then
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if not GFunc.checkCost(self:getStarUpCostId(), costNum, showToast) then
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return false, GConst.HeroConst.CHECK_LV_UP_STATE.FRAGMENT_NOT_ENOUGH
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end
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-- local itemCost = cost[2] or 0
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@ -731,7 +731,28 @@ function HeroEntity:onHeroStarUp()
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end
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function HeroEntity:getMaxStar()
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return #self:getStarAttrCfg()
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return #self:getStarCfg()
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end
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function HeroEntity:getStarCfg()
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return ConfigManager:getConfig("hero_star")
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end
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function HeroEntity:getStarUnlockSkillId(star)
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local count = 1
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while true do
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local ids = self.config["rouge_skill_" .. count]
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if ids then
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for i = #ids, 1, -1 do
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if star == ids[i][1] then
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return ids[i][2]
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end
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end
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else
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break
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end
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count = count + 1
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end
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end
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-- endregion
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@ -665,7 +665,7 @@ function HeroEntity:getIsStarMax()
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return false
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end
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function HeroEntity:getStarUpMaterials()
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function HeroEntity:getStarUpMaterialNum()
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local nextLvInfo = ConfigManager:getConfig("hero_star")[self.data.star + 1]
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if not nextLvInfo then
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return
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@ -683,12 +683,12 @@ function HeroEntity:canStarUp(showToast)
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-- return false, GConst.HeroConst.CHECK_LV_UP_STATE.NEED_LV
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-- end
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local fragmentCost = self:getStarUpMaterials()
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if not fragmentCost then
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local costNum = self:getStarUpMaterialNum()
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if not costNum then
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return false, GConst.HeroConst.CHECK_LV_UP_STATE.NO_COST
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end
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if not GFunc.checkCost(self:getFragmentId(), fragmentCost, showToast) then
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if not GFunc.checkCost(self:getStarUpCostId(), costNum, showToast) then
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return false, GConst.HeroConst.CHECK_LV_UP_STATE.FRAGMENT_NOT_ENOUGH
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end
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-- local itemCost = cost[2] or 0
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