bug修复
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@ -44,6 +44,7 @@ function BattleSkillSelectUI:_addListeners()
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end)
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end)
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self.canvasGroup = uiMap["battle_skill_select_ui.skill_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.canvasGroup = uiMap["battle_skill_select_ui.skill_node"]:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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self.canvasGroup.alpha = 1
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self.bg = uiMap["battle_skill_select_ui.bg_1"]
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self.bg = uiMap["battle_skill_select_ui.bg_1"]
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uiMap["battle_skill_select_ui.look_btn"]:addTouchListener(function(eventType, x, y)
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uiMap["battle_skill_select_ui.look_btn"]:addTouchListener(function(eventType, x, y)
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if eventType == GConst.TOUCH_EVENT.DOWN or eventType == GConst.TOUCH_EVENT.DRAG then
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if eventType == GConst.TOUCH_EVENT.DOWN or eventType == GConst.TOUCH_EVENT.DRAG then
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