复活buff
This commit is contained in:
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38cd167a9b
commit
97cddfa125
@ -5,8 +5,11 @@ local act_gold_pig = {
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["battle_diamond"]=100,
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["min_diamond"]=300,
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["max_diamond"]=600,
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["battle_gold"]=1000,
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["min_gold"]=3000,
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["max_gold"]=6000,
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["recharge_id"]=5,
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["value"]=400
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["value"]=600
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},
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[201]={
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["before_id"]=101,
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@ -14,8 +17,11 @@ local act_gold_pig = {
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["battle_diamond"]=250,
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["min_diamond"]=1000,
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["max_diamond"]=2000,
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["battle_gold"]=2500,
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["min_gold"]=10000,
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["max_gold"]=20000,
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["recharge_id"]=10,
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["value"]=700
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["value"]=999
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},
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[301]={
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["before_id"]=201,
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@ -23,8 +29,11 @@ local act_gold_pig = {
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["battle_diamond"]=300,
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["min_diamond"]=1500,
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["max_diamond"]=3000,
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["battle_gold"]=3000,
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["min_gold"]=15000,
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["max_gold"]=30000,
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["recharge_id"]=12,
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["value"]=700
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["value"]=999
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},
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[401]={
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["before_id"]=301,
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@ -32,8 +41,11 @@ local act_gold_pig = {
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["battle_diamond"]=400,
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["min_diamond"]=2000,
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["max_diamond"]=4000,
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["battle_gold"]=4000,
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["min_gold"]=20000,
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["max_gold"]=40000,
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["recharge_id"]=13,
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["value"]=700
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["value"]=999
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},
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[501]={
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["before_id"]=401,
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@ -41,8 +53,11 @@ local act_gold_pig = {
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["battle_diamond"]=500,
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["min_diamond"]=2500,
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["max_diamond"]=5000,
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["battle_gold"]=5000,
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["min_gold"]=25000,
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["max_gold"]=50000,
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["recharge_id"]=14,
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["value"]=700
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["value"]=999
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},
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[601]={
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["before_id"]=501,
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@ -50,8 +65,11 @@ local act_gold_pig = {
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["battle_diamond"]=600,
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["min_diamond"]=3000,
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["max_diamond"]=6000,
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["battle_gold"]=6000,
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["min_gold"]=30000,
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["max_gold"]=60000,
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["recharge_id"]=15,
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["value"]=700
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["value"]=999
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},
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[701]={
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["before_id"]=601,
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@ -59,8 +77,11 @@ local act_gold_pig = {
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["battle_diamond"]=1000,
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["min_diamond"]=5000,
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["max_diamond"]=10000,
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["battle_gold"]=10000,
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["min_gold"]=50000,
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["max_gold"]=100000,
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["recharge_id"]=16,
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["value"]=700
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["value"]=999
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}
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}
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local config = {
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@ -18,7 +18,8 @@ local activity_bounty_task = {
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100,
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100,
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100
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}
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},
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["icon"]="11"
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},
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[2]={
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["type"]=1,
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@ -39,7 +40,8 @@ local activity_bounty_task = {
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100,
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100,
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100
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}
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},
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["icon"]="10"
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},
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[3]={
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["type"]=11,
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@ -60,7 +62,8 @@ local activity_bounty_task = {
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100,
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100,
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100
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}
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},
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["icon"]="7"
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},
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[4]={
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["type"]=12,
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@ -81,7 +84,8 @@ local activity_bounty_task = {
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100,
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100,
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100
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}
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},
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["icon"]="9"
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},
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[5]={
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["type"]=10,
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@ -102,7 +106,8 @@ local activity_bounty_task = {
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100,
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100,
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100
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}
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},
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["icon"]="7"
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},
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[6]={
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["type"]=19,
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@ -123,7 +128,8 @@ local activity_bounty_task = {
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100,
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100,
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100
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}
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},
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["icon"]="9"
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}
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}
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local config = {
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@ -726,26 +726,53 @@ local buff = {
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},
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[82]={
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["id"]=82,
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["name"]="rebirth"
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},
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[83]={
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["id"]=83,
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["name"]="ocean_shield",
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["name"]="shield_ice_rebound_200",
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["buff_type"]=2,
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["decr"]=3,
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["icon"]="shield_ice",
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["fx_continued"]={
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24
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26
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},
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["fx_disappear"]={
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27
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}
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},
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[83]={
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["id"]=83,
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["name"]="shield_rebound_100",
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["buff_type"]=2,
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["decr"]=3,
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["icon"]="shield",
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["fx_continued"]={
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22
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},
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["fx_disappear"]={
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23
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}
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},
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[84]={
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["id"]=84,
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["name"]="rebirth",
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["buff_type"]=7,
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["decr"]=1,
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["formula"]=3,
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["icon"]="weakness_all_add"
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},
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[85]={
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["id"]=85,
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["name"]="ocean_shield",
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["buff_type"]=2,
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["decr"]=1,
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["icon"]="shield_ice"
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},
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[86]={
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["id"]=86,
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["name"]="self_heal",
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["buff_type"]=6,
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["stack"]=2,
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["decr"]=1,
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["formula"]=3,
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["icon"]="shield_ice"
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["icon"]="lock"
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}
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}
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local keys = {
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@ -831,14 +858,16 @@ local keys = {
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["invincible_shield"]=buff[79],
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["shield_ice_02"]=buff[80],
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["skill_hurt_add_show"]=buff[81],
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["rebirth"]=buff[82],
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["ocean_shield"]=buff[83],
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["self_heal"]=buff[84]
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["shield_ice_rebound_200"]=buff[82],
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["shield_rebound_100"]=buff[83],
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["rebirth"]=buff[84],
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["ocean_shield"]=buff[85],
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["self_heal"]=buff[86]
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}
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}
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local config = {
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data=buff,
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keys=keys,
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count=84
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count=86
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}
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return config
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@ -5,8 +5,7 @@ local grid_type = {
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[1]={
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["icon"]="battle_hinder_1",
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1
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["element_invalid"]=1
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},
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[2]={
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["icon"]="battle_obstacle_stone_2",
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@ -18,7 +17,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b01"
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},
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[3]={
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@ -31,7 +29,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b01"
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},
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[4]={
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@ -42,7 +39,6 @@ local grid_type = {
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3
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},
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["break_count"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b03"
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},
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[5]={
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@ -55,7 +51,6 @@ local grid_type = {
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["break_count"]=1,
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["break_stay_element"]=1,
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["cant_link"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_za_b02"
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},
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[6]={
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@ -74,7 +69,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhuqiantk_b01"
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},
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[8]={
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@ -87,7 +81,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -106,7 +99,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -125,7 +117,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -144,7 +135,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["effect"]=1,
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["effect_sfx"]="sfx_piece_huojian_b01",
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["sfx_flow"]=1,
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@ -164,7 +154,6 @@ local grid_type = {
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["break_stay_element"]=1,
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["can_fall"]=1,
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["cant_link"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_kucao_b01"
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},
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[13]={
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@ -179,7 +168,6 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_guodong_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_guodong_b02",
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@ -198,7 +186,6 @@ local grid_type = {
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["bftc_time"]=0.4,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_shendeng_b01",
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["effect"]=3,
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["effect_trigger"]=2
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@ -220,7 +207,6 @@ local grid_type = {
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["bftc_time"]=0.3,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_baoxiang_b01",
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["effect"]=4,
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["effect_trigger"]=2
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@ -238,8 +224,7 @@ local grid_type = {
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["spine_change"]="idle1_1",
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1
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["element_invalid"]=1
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},
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[17]={
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["icon"]="battle_obstacle_chest_1",
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@ -254,8 +239,7 @@ local grid_type = {
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["spine_change"]="idle1",
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1
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["element_invalid"]=1
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},
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[18]={
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["icon"]="battle_obstacle_stump_1",
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@ -267,7 +251,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_muzhuang_b01"
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},
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[19]={
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@ -280,7 +263,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_muzhuang_b01"
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},
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[20]={
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@ -293,7 +275,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_muzhuang_b01"
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},
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[21]={
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@ -308,7 +289,6 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_shuipao_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_shuipao_b02",
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@ -326,7 +306,6 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_yuni_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_yuni_b02",
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@ -344,7 +323,6 @@ local grid_type = {
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["can_fall"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_duwu_b01",
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["effect"]=5,
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["effect_sfx"]="sfx_piece_duwu_b02",
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@ -360,7 +338,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_jitang_b01"
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},
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[25]={
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@ -373,7 +350,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_jitang_b01"
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},
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[26]={
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@ -386,7 +362,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_jitang_b01"
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},
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[27]={
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@ -397,7 +372,6 @@ local grid_type = {
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3
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},
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["break_count"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_fazhen_b01"
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},
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[28]={
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@ -410,7 +384,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhongrushi_b01"
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},
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[29]={
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@ -423,7 +396,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhongrushi_b01"
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},
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[30]={
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@ -436,7 +408,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
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["break_sfx"]="sfx_piece_zhongrushi_b01"
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},
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[31]={
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@ -449,7 +420,6 @@ local grid_type = {
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["break_count"]=1,
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["cant_link"]=1,
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["element_invalid"]=1,
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["cant_upset"]=1,
|
||||
["break_sfx"]="sfx_piece_tiexie_b01"
|
||||
},
|
||||
[32]={
|
||||
@ -462,7 +432,6 @@ local grid_type = {
|
||||
["break_count"]=1,
|
||||
["cant_link"]=1,
|
||||
["element_invalid"]=1,
|
||||
["cant_upset"]=1,
|
||||
["break_sfx"]="sfx_piece_tiexie_b01"
|
||||
},
|
||||
[33]={
|
||||
@ -475,7 +444,6 @@ local grid_type = {
|
||||
["break_count"]=1,
|
||||
["cant_link"]=1,
|
||||
["element_invalid"]=1,
|
||||
["cant_upset"]=1,
|
||||
["break_sfx"]="sfx_piece_tiexie_b01"
|
||||
},
|
||||
[34]={
|
||||
@ -490,7 +458,6 @@ local grid_type = {
|
||||
["can_fall"]=1,
|
||||
["cant_link"]=1,
|
||||
["element_invalid"]=1,
|
||||
["cant_upset"]=1,
|
||||
["break_sfx"]="sfx_piece_rongyan_b01",
|
||||
["effect"]=5,
|
||||
["effect_sfx"]="sfx_piece_rongyan_b02",
|
||||
@ -507,7 +474,6 @@ local grid_type = {
|
||||
["break_stay_element"]=1,
|
||||
["can_fall"]=1,
|
||||
["cant_link"]=1,
|
||||
["cant_upset"]=1,
|
||||
["break_sfx"]="sfx_piece_caocong_b01"
|
||||
},
|
||||
[36]={
|
||||
@ -519,7 +485,6 @@ local grid_type = {
|
||||
["can_fall"]=1,
|
||||
["cant_link"]=1,
|
||||
["element_invalid"]=1,
|
||||
["cant_upset"]=1,
|
||||
["break_sfx"]="sfx_piece_rongyan_b01",
|
||||
["effect"]=6,
|
||||
["effect_trigger"]=1
|
||||
@ -533,7 +498,6 @@ local grid_type = {
|
||||
["can_fall"]=1,
|
||||
["cant_link"]=1,
|
||||
["element_invalid"]=1,
|
||||
["cant_upset"]=1,
|
||||
["break_sfx"]="sfx_piece_duwu_b01",
|
||||
["effect"]=6,
|
||||
["effect_trigger"]=1
|
||||
|
||||
@ -312,6 +312,66 @@ local hero = {
|
||||
1400201
|
||||
}
|
||||
},
|
||||
[14003]={
|
||||
["position"]=1,
|
||||
["qlt"]=4,
|
||||
["hurt_skill"]={
|
||||
1400310,
|
||||
1400311,
|
||||
1400312,
|
||||
1400313
|
||||
},
|
||||
["base_skill"]=1400320,
|
||||
["rouge_skill"]=1400300,
|
||||
["rouge_skill_1"]=1400301,
|
||||
["rouge_skill_2"]=1400302,
|
||||
["rouge_skill_3"]=1400303,
|
||||
["rouge_skill_4"]=1400304,
|
||||
["rouge_skill_5"]=1400305,
|
||||
["rouge_skill_6"]=1400306,
|
||||
["rouge_skill_7"]=1400307,
|
||||
["begin_lv"]=5,
|
||||
["hp"]={
|
||||
12000000,
|
||||
13680000,
|
||||
15360000,
|
||||
17120000,
|
||||
18960000,
|
||||
20960000,
|
||||
24560000,
|
||||
28440000,
|
||||
32940000,
|
||||
37900000,
|
||||
43300000,
|
||||
49300000,
|
||||
56060000,
|
||||
63560000,
|
||||
72120000
|
||||
},
|
||||
["atk"]={
|
||||
6000000,
|
||||
6840000,
|
||||
7680000,
|
||||
8560000,
|
||||
9480000,
|
||||
10480000,
|
||||
12280000,
|
||||
14220000,
|
||||
16470000,
|
||||
18950000,
|
||||
21650000,
|
||||
24650000,
|
||||
28030000,
|
||||
31780000,
|
||||
36060000
|
||||
},
|
||||
["model_id"]="p0018",
|
||||
["item_id"]=14003,
|
||||
["collection_point"]=5,
|
||||
["skin"]={
|
||||
14003
|
||||
}
|
||||
},
|
||||
[22001]={
|
||||
["position"]=2,
|
||||
["qlt"]=2,
|
||||
@ -624,6 +684,66 @@ local hero = {
|
||||
24002
|
||||
}
|
||||
},
|
||||
[24003]={
|
||||
["position"]=2,
|
||||
["qlt"]=4,
|
||||
["hurt_skill"]={
|
||||
2400310,
|
||||
2400311,
|
||||
2400312,
|
||||
2400313
|
||||
},
|
||||
["base_skill"]=2400320,
|
||||
["rouge_skill"]=2400300,
|
||||
["rouge_skill_1"]=2400301,
|
||||
["rouge_skill_2"]=2400302,
|
||||
["rouge_skill_3"]=2400303,
|
||||
["rouge_skill_4"]=2400304,
|
||||
["rouge_skill_5"]=2400305,
|
||||
["rouge_skill_6"]=2400306,
|
||||
["rouge_skill_7"]=2400307,
|
||||
["begin_lv"]=5,
|
||||
["hp"]={
|
||||
12000000,
|
||||
13680000,
|
||||
15360000,
|
||||
17120000,
|
||||
18960000,
|
||||
20960000,
|
||||
24560000,
|
||||
28440000,
|
||||
32940000,
|
||||
37900000,
|
||||
43300000,
|
||||
49300000,
|
||||
56060000,
|
||||
63560000,
|
||||
72120000
|
||||
},
|
||||
["atk"]={
|
||||
6000000,
|
||||
6840000,
|
||||
7680000,
|
||||
8560000,
|
||||
9480000,
|
||||
10480000,
|
||||
12280000,
|
||||
14220000,
|
||||
16470000,
|
||||
18950000,
|
||||
21650000,
|
||||
24650000,
|
||||
28030000,
|
||||
31780000,
|
||||
36060000
|
||||
},
|
||||
["model_id"]="p0018",
|
||||
["item_id"]=24003,
|
||||
["collection_point"]=5,
|
||||
["skin"]={
|
||||
24003
|
||||
}
|
||||
},
|
||||
[32001]={
|
||||
["position"]=3,
|
||||
["qlt"]=2,
|
||||
@ -994,6 +1114,7 @@ local hero = {
|
||||
["icon"]="24",
|
||||
["item_id"]=34002,
|
||||
["unlock_arena"]=6,
|
||||
["is_show"]=1,
|
||||
["collection_point"]=5,
|
||||
["skin"]={
|
||||
34003
|
||||
@ -1314,7 +1435,7 @@ local hero = {
|
||||
}
|
||||
},
|
||||
[44003]={
|
||||
["position"]=3,
|
||||
["position"]=4,
|
||||
["qlt"]=4,
|
||||
["hurt_skill"]={
|
||||
4400310,
|
||||
@ -1688,9 +1809,70 @@ local hero = {
|
||||
["skin"]={
|
||||
54002
|
||||
}
|
||||
},
|
||||
[54003]={
|
||||
["position"]=5,
|
||||
["qlt"]=4,
|
||||
["hurt_skill"]={
|
||||
5400310,
|
||||
5400311,
|
||||
5400312,
|
||||
5400313
|
||||
},
|
||||
["base_skill"]=5400320,
|
||||
["rouge_skill"]=5400300,
|
||||
["rouge_skill_1"]=5400301,
|
||||
["rouge_skill_2"]=5400302,
|
||||
["rouge_skill_3"]=5400303,
|
||||
["rouge_skill_4"]=5400304,
|
||||
["rouge_skill_5"]=5400305,
|
||||
["rouge_skill_6"]=5400306,
|
||||
["rouge_skill_7"]=5400307,
|
||||
["begin_lv"]=5,
|
||||
["hp"]={
|
||||
12000000,
|
||||
13680000,
|
||||
15360000,
|
||||
17120000,
|
||||
18960000,
|
||||
20960000,
|
||||
24560000,
|
||||
28440000,
|
||||
32940000,
|
||||
37900000,
|
||||
43300000,
|
||||
49300000,
|
||||
56060000,
|
||||
63560000,
|
||||
72120000
|
||||
},
|
||||
["atk"]={
|
||||
6000000,
|
||||
6840000,
|
||||
7680000,
|
||||
8560000,
|
||||
9480000,
|
||||
10480000,
|
||||
12280000,
|
||||
14220000,
|
||||
16470000,
|
||||
18950000,
|
||||
21650000,
|
||||
24650000,
|
||||
28030000,
|
||||
31780000,
|
||||
36060000
|
||||
},
|
||||
["model_id"]="p0030",
|
||||
["icon"]="24",
|
||||
["item_id"]=54003,
|
||||
["collection_point"]=5,
|
||||
["skin"]={
|
||||
44003
|
||||
}
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=hero,count=27
|
||||
data=hero,count=30
|
||||
}
|
||||
return config
|
||||
@ -1533,6 +1533,247 @@ local skill = {
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[1400310]={
|
||||
["position"]=1,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_red",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=2,
|
||||
["sound_hit"]={
|
||||
1000023
|
||||
},
|
||||
["name_act"]="attack01",
|
||||
["fx_self"]=300100,
|
||||
["fx_self_mirror"]=400100
|
||||
},
|
||||
[1400311]={
|
||||
["position"]=1,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_red",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=2,
|
||||
["sound_hit"]={
|
||||
1000024
|
||||
},
|
||||
["name_act"]="attack02",
|
||||
["fx_self"]=300101,
|
||||
["fx_self_mirror"]=400101
|
||||
},
|
||||
[1400312]={
|
||||
["position"]=1,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_red",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=4,
|
||||
["sound_hit"]={
|
||||
1000021
|
||||
},
|
||||
["name_act"]="attack03",
|
||||
["fx_self"]=300102,
|
||||
["fx_self_mirror"]=400102
|
||||
},
|
||||
[1400313]={
|
||||
["position"]=1,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_red",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]={
|
||||
1000022
|
||||
},
|
||||
["name_act"]="attack04",
|
||||
["fx_self"]=300103,
|
||||
["fx_self_mirror"]=400103
|
||||
},
|
||||
[1400320]={
|
||||
["energy"]=10,
|
||||
["link"]=1,
|
||||
["position"]=1,
|
||||
["method"]=1,
|
||||
["skill_type"]=0,
|
||||
["battle_icon"]="21",
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_red",
|
||||
["num"]=40000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
},
|
||||
{
|
||||
["type"]="vulnerable",
|
||||
["num"]=2500,
|
||||
["ratio"]=10000,
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=200,
|
||||
["shake_type"]=6,
|
||||
["name_act"]="skill01"
|
||||
},
|
||||
[1400321]={
|
||||
["position"]=1,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=6,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="heal",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[1400322]={
|
||||
["position"]=1,
|
||||
["buff_condition"]={
|
||||
{
|
||||
{
|
||||
["type"]="state",
|
||||
["attr"]="weaken",
|
||||
["op"]=">",
|
||||
["v"]=0,
|
||||
["side"]=2
|
||||
}
|
||||
}
|
||||
},
|
||||
["condition_rel"]={
|
||||
{
|
||||
1,
|
||||
1
|
||||
}
|
||||
},
|
||||
["combo_position"]=1,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_red",
|
||||
["num"]=5000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2
|
||||
},
|
||||
[1400323]={
|
||||
["position"]=1,
|
||||
["buff_condition"]={
|
||||
{
|
||||
{
|
||||
["type"]="state",
|
||||
["attr"]="vulnerable",
|
||||
["op"]=">",
|
||||
["v"]=0,
|
||||
["side"]=2
|
||||
}
|
||||
}
|
||||
},
|
||||
["condition_rel"]={
|
||||
{
|
||||
1,
|
||||
1
|
||||
}
|
||||
},
|
||||
["effect_type"]=1,
|
||||
["trigger"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="heal",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[1400324]={
|
||||
["position"]=1,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=6,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="rebirth",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[1400325]={
|
||||
["position"]=1,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=6,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="rebirth",
|
||||
["num"]=10000,
|
||||
["ratio"]=15000,
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[2200110]={
|
||||
["position"]=2,
|
||||
["effect_type"]=1,
|
||||
@ -2899,6 +3140,244 @@ local skill = {
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[2400310]={
|
||||
["position"]=2,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_yellow",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]={
|
||||
2300114
|
||||
},
|
||||
["name_act"]="attack01",
|
||||
["fx_self"]=300095,
|
||||
["fx_self_mirror"]=400095
|
||||
},
|
||||
[2400311]={
|
||||
["position"]=2,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_yellow",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]={
|
||||
4200111
|
||||
},
|
||||
["name_act"]="attack02",
|
||||
["fx_self"]=300096,
|
||||
["fx_self_mirror"]=400096
|
||||
},
|
||||
[2400312]={
|
||||
["position"]=2,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_yellow",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]={
|
||||
4200112
|
||||
},
|
||||
["name_act"]="attack03",
|
||||
["fx_self"]=300097,
|
||||
["fx_self_mirror"]=400097
|
||||
},
|
||||
[2400313]={
|
||||
["position"]=2,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_yellow",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]={
|
||||
4200113
|
||||
},
|
||||
["name_act"]="attack04",
|
||||
["fx_self"]=300098,
|
||||
["fx_self_mirror"]=400098
|
||||
},
|
||||
[2400320]={
|
||||
["energy"]=10,
|
||||
["link"]=1,
|
||||
["position"]=2,
|
||||
["method"]=1,
|
||||
["skill_type"]=1,
|
||||
["boardrange"]={
|
||||
|
||||
},
|
||||
["battle_icon"]="22",
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_yellow",
|
||||
["num"]=40000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
},
|
||||
{
|
||||
["type"]="stun",
|
||||
["num"]=0,
|
||||
["ratio"]=5000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
100
|
||||
},
|
||||
["shake_time"]=200,
|
||||
["shake_type"]=6,
|
||||
["sound"]=24002200,
|
||||
["sound_delay"]=0.0,
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=300099,
|
||||
["bullet_time"]={
|
||||
633,
|
||||
3000,
|
||||
400
|
||||
},
|
||||
["fx_self_mirror"]=400099
|
||||
},
|
||||
[2400321]={
|
||||
["position"]=2,
|
||||
["buff_condition"]={
|
||||
{
|
||||
{
|
||||
["type"]="state",
|
||||
["attr"]="vulnerable",
|
||||
["op"]=">",
|
||||
["v"]=0,
|
||||
["side"]=2
|
||||
}
|
||||
}
|
||||
},
|
||||
["condition_rel"]={
|
||||
{
|
||||
1,
|
||||
1
|
||||
}
|
||||
},
|
||||
["effect_type"]=2,
|
||||
["trigger"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="bleed",
|
||||
["num"]=3500,
|
||||
["ratio"]=1000,
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=2
|
||||
},
|
||||
[2400322]={
|
||||
["position"]=2,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="atkp_color_add",
|
||||
["num"]=1000,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
}
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[2400323]={
|
||||
["position"]=2,
|
||||
["buff_condition"]={
|
||||
{
|
||||
{
|
||||
["type"]="state",
|
||||
["attr"]="vulnerable",
|
||||
["op"]=">",
|
||||
["v"]=0,
|
||||
["side"]=2
|
||||
}
|
||||
}
|
||||
},
|
||||
["condition_rel"]={
|
||||
{
|
||||
1,
|
||||
1
|
||||
}
|
||||
},
|
||||
["effect_type"]=2,
|
||||
["trigger"]=6,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="bleed",
|
||||
["num"]=3500,
|
||||
["ratio"]=2000,
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=2
|
||||
},
|
||||
[2400324]={
|
||||
["position"]=2,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=9,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="heal",
|
||||
["num"]=20000,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[3200110]={
|
||||
["position"]=3,
|
||||
["effect_type"]=1,
|
||||
@ -7302,6 +7781,210 @@ local skill = {
|
||||
},
|
||||
["obj"]=2
|
||||
},
|
||||
[5400310]={
|
||||
["position"]=5,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_purple",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
140
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=2,
|
||||
["sound_hit"]={
|
||||
1000001
|
||||
},
|
||||
["name_act"]="attack01",
|
||||
["fx_self"]=300112,
|
||||
["fx_self_mirror"]=400112
|
||||
},
|
||||
[5400311]={
|
||||
["position"]=5,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_purple",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
140
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=2,
|
||||
["sound_hit"]={
|
||||
1000002
|
||||
},
|
||||
["name_act"]="attack02",
|
||||
["fx_self"]=300113,
|
||||
["fx_self_mirror"]=400113
|
||||
},
|
||||
[5400312]={
|
||||
["position"]=5,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_purple",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
140
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=1,
|
||||
["sound_hit"]={
|
||||
1000003
|
||||
},
|
||||
["name_act"]="attack03",
|
||||
["fx_self"]=300114,
|
||||
["fx_self_mirror"]=400114
|
||||
},
|
||||
[5400313]={
|
||||
["position"]=5,
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_purple",
|
||||
["num"]=10000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
140
|
||||
},
|
||||
["shake_time"]=100,
|
||||
["shake_type"]=2,
|
||||
["sound_hit"]={
|
||||
1000004
|
||||
},
|
||||
["name_act"]="attack04",
|
||||
["fx_self"]=300115,
|
||||
["fx_self_mirror"]=400115
|
||||
},
|
||||
[5400320]={
|
||||
["energy"]=10,
|
||||
["link"]=1,
|
||||
["position"]=5,
|
||||
["method"]=1,
|
||||
["skill_type"]=1,
|
||||
["skill_type_parameter"]={
|
||||
|
||||
},
|
||||
["battle_icon"]="25",
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="hurt_purple",
|
||||
["num"]=50000,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
},
|
||||
{
|
||||
["type"]="corrupt",
|
||||
["num"]=5000,
|
||||
["ratio"]=10000,
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=2,
|
||||
["skill_position"]={
|
||||
1,
|
||||
140
|
||||
},
|
||||
["shake_time"]=200,
|
||||
["shake_type"]=6,
|
||||
["sound"]=54002200,
|
||||
["sound_delay"]=0.0,
|
||||
["name_act"]="skill01",
|
||||
["fx_self"]=300116,
|
||||
["bullet_time"]={
|
||||
3166,
|
||||
3000,
|
||||
400
|
||||
},
|
||||
["fx_self_mirror"]=400116
|
||||
},
|
||||
[5400321]={
|
||||
["position"]=5,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="poison",
|
||||
["num"]=2500,
|
||||
["ratio"]=1000,
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=2
|
||||
},
|
||||
[5400322]={
|
||||
["position"]=5,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=6,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="lethargy",
|
||||
["num"]=0,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=2
|
||||
},
|
||||
[5400323]={
|
||||
["position"]=5,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=3,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="skill_hurt_add",
|
||||
["num"]=1000,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=2
|
||||
},
|
||||
[5400324]={
|
||||
["position"]=5,
|
||||
["effect_type"]=2,
|
||||
["trigger"]=6,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="lethargy",
|
||||
["num"]=0,
|
||||
["ratio"]=10000,
|
||||
["round"]=2
|
||||
}
|
||||
},
|
||||
["obj"]=1
|
||||
},
|
||||
[10001]={
|
||||
["effect_type"]=1,
|
||||
["trigger"]=1,
|
||||
@ -25022,6 +25705,6 @@ local skill = {
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill,count=903
|
||||
data=skill,count=931
|
||||
}
|
||||
return config
|
||||
@ -1335,6 +1335,130 @@ local skill_rogue = {
|
||||
["obj"]=3,
|
||||
["icon"]="202"
|
||||
},
|
||||
[1400300]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=100000,
|
||||
["qlt"]=4,
|
||||
["type"]=6,
|
||||
["skill_position"]=1,
|
||||
["icon"]="191"
|
||||
},
|
||||
[1400301]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=12,
|
||||
["skill_position"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=1400321,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=3,
|
||||
["icon"]="196"
|
||||
},
|
||||
[1400302]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["skill_position"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=1400322,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
}
|
||||
},
|
||||
["obj"]=3,
|
||||
["icon"]="197"
|
||||
},
|
||||
[1400303]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=7,
|
||||
["parameter"]={
|
||||
2,
|
||||
1000
|
||||
},
|
||||
["skill_position"]=1,
|
||||
["icon"]="198"
|
||||
},
|
||||
[1400304]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=9,
|
||||
["skill_position"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=1400323,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
}
|
||||
},
|
||||
["obj"]=3,
|
||||
["icon"]="199"
|
||||
},
|
||||
[1400305]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=12,
|
||||
["skill_position"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=1400324,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=3,
|
||||
["icon"]="200"
|
||||
},
|
||||
[1400306]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["skill_position"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="atkp_red_add",
|
||||
["num"]=1500,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
}
|
||||
},
|
||||
["obj"]=3,
|
||||
["icon"]="201"
|
||||
},
|
||||
[1400307]={
|
||||
["unlock"]=1400305,
|
||||
["cover_unlock"]=1400305,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=12,
|
||||
["skill_position"]=1,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=1400325,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=3,
|
||||
["icon"]="202"
|
||||
},
|
||||
[2200100]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=100000,
|
||||
@ -1996,6 +2120,134 @@ local skill_rogue = {
|
||||
["obj"]=4,
|
||||
["icon"]="209"
|
||||
},
|
||||
[2400300]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=100000,
|
||||
["qlt"]=4,
|
||||
["type"]=6,
|
||||
["skill_position"]=2,
|
||||
["icon"]="192"
|
||||
},
|
||||
[2400301]={
|
||||
["method"]=2,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=2,
|
||||
["skill_position"]=2,
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=1,
|
||||
["range"]=2
|
||||
},
|
||||
{
|
||||
["type"]=2,
|
||||
["range"]=2
|
||||
}
|
||||
},
|
||||
["icon"]="203"
|
||||
},
|
||||
[2400302]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=8,
|
||||
["parameter"]={
|
||||
2,
|
||||
1
|
||||
},
|
||||
["skill_position"]=2,
|
||||
["icon"]="204"
|
||||
},
|
||||
[2400303]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=9,
|
||||
["skill_position"]=2,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=2400321,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
}
|
||||
},
|
||||
["obj"]=4,
|
||||
["icon"]="205"
|
||||
},
|
||||
[2400304]={
|
||||
["method"]=2,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=2,
|
||||
["skill_position"]=2,
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=3,
|
||||
["range"]=2
|
||||
},
|
||||
{
|
||||
["type"]=4,
|
||||
["range"]=2
|
||||
}
|
||||
},
|
||||
["icon"]="206"
|
||||
},
|
||||
[2400305]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=12,
|
||||
["skill_position"]=2,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=2400322,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=4,
|
||||
["icon"]="207"
|
||||
},
|
||||
[2400306]={
|
||||
["unlock"]=2400203,
|
||||
["cover_unlock"]=2400203,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=9,
|
||||
["skill_position"]=2,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=2400323,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
}
|
||||
},
|
||||
["obj"]=4,
|
||||
["icon"]="208"
|
||||
},
|
||||
[2400307]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=12,
|
||||
["skill_position"]=2,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=2400324,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=4,
|
||||
["icon"]="209"
|
||||
},
|
||||
[3200100]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=100000,
|
||||
@ -2646,6 +2898,7 @@ local skill_rogue = {
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=12,
|
||||
["skill_position"]=3,
|
||||
["effect"]={
|
||||
{
|
||||
@ -2661,6 +2914,7 @@ local skill_rogue = {
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=12,
|
||||
["skill_position"]=3,
|
||||
["effect"]={
|
||||
{
|
||||
@ -2676,6 +2930,7 @@ local skill_rogue = {
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=9,
|
||||
["skill_position"]=3,
|
||||
["effect"]={
|
||||
{
|
||||
@ -2707,6 +2962,7 @@ local skill_rogue = {
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=12,
|
||||
["skill_position"]=3,
|
||||
["effect"]={
|
||||
{
|
||||
@ -2738,6 +2994,7 @@ local skill_rogue = {
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=12,
|
||||
["skill_position"]=3,
|
||||
["effect"]={
|
||||
{
|
||||
@ -3081,7 +3338,7 @@ local skill_rogue = {
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=3,
|
||||
["type"]=2,
|
||||
["skill_position"]=4,
|
||||
["boardrange"]={
|
||||
{
|
||||
@ -4078,9 +4335,162 @@ local skill_rogue = {
|
||||
},
|
||||
["obj"]=7,
|
||||
["icon"]="230"
|
||||
},
|
||||
[5400300]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=100000,
|
||||
["qlt"]=4,
|
||||
["type"]=6,
|
||||
["skill_position"]=5,
|
||||
["icon"]="195"
|
||||
},
|
||||
[5400301]={
|
||||
["method"]=2,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=2,
|
||||
["skill_position"]=5,
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=5,
|
||||
["range"]=1
|
||||
},
|
||||
{
|
||||
["type"]=6,
|
||||
["range"]=1
|
||||
},
|
||||
{
|
||||
["type"]=7,
|
||||
["range"]=1
|
||||
},
|
||||
{
|
||||
["type"]=8,
|
||||
["range"]=1
|
||||
}
|
||||
},
|
||||
["icon"]="224"
|
||||
},
|
||||
[5400302]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=9,
|
||||
["skill_position"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=5400321,
|
||||
["ratio"]=10000,
|
||||
["round"]=999
|
||||
}
|
||||
},
|
||||
["obj"]=7,
|
||||
["icon"]="225"
|
||||
},
|
||||
[5400303]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=8,
|
||||
["parameter"]={
|
||||
2,
|
||||
1
|
||||
},
|
||||
["skill_position"]=5,
|
||||
["icon"]="226"
|
||||
},
|
||||
[5400304]={
|
||||
["method"]=2,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=3,
|
||||
["type"]=2,
|
||||
["skill_position"]=5,
|
||||
["boardrange"]={
|
||||
{
|
||||
["type"]=5,
|
||||
["range"]=1
|
||||
},
|
||||
{
|
||||
["type"]=6,
|
||||
["range"]=1
|
||||
},
|
||||
{
|
||||
["type"]=7,
|
||||
["range"]=1
|
||||
},
|
||||
{
|
||||
["type"]=8,
|
||||
["range"]=1
|
||||
}
|
||||
},
|
||||
["icon"]="227"
|
||||
},
|
||||
[5400305]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=14,
|
||||
["parameter"]={
|
||||
6
|
||||
},
|
||||
["skill_position"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=5400322,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=7,
|
||||
["icon"]="228"
|
||||
},
|
||||
[5400306]={
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=15,
|
||||
["parameter"]={
|
||||
4
|
||||
},
|
||||
["skill_position"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=5400323,
|
||||
["ratio"]=10000,
|
||||
["round"]=0
|
||||
}
|
||||
},
|
||||
["obj"]=7,
|
||||
["icon"]="229"
|
||||
},
|
||||
[5400307]={
|
||||
["unlock"]=5400305,
|
||||
["cover_unlock"]=5400305,
|
||||
["limit_times"]=1,
|
||||
["weight"]=3000,
|
||||
["qlt"]=4,
|
||||
["type"]=14,
|
||||
["parameter"]={
|
||||
6
|
||||
},
|
||||
["skill_position"]=5,
|
||||
["effect"]={
|
||||
{
|
||||
["type"]="add_skill",
|
||||
["num"]=5400324,
|
||||
["ratio"]=10000,
|
||||
["round"]=1
|
||||
}
|
||||
},
|
||||
["obj"]=7,
|
||||
["icon"]="230"
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=skill_rogue,count=260
|
||||
data=skill_rogue,count=284
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,212 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="伤害提升:造成的伤害提升{0}。",
|
||||
["tips_desc"]="伤害提升:造成的所有伤害提升。",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="眩晕",
|
||||
["desc"]="眩晕:本回合无法行动。",
|
||||
["tips_desc"]="眩晕:本回合无法行动。",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="护盾:可承受最大生命值{0}的伤害。",
|
||||
["desc"]="护盾:可承受一定伤害。",
|
||||
["tips_desc"]="护盾:可承受一定伤害。",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="冰霜",
|
||||
["desc"]="冰霜:普攻次数-{0}。",
|
||||
["tips_desc"]="冰霜:普攻次数减少。",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="亢奋",
|
||||
["desc"]="亢奋:普攻次数+{0}。",
|
||||
["tips_desc"]="亢奋:普攻次数增加。",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="反伤护盾:可承受最大生命值{0}的伤害,反弹200%对方伤害。",
|
||||
["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
|
||||
["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="灼烧",
|
||||
["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。",
|
||||
["tips_desc"]="灼烧:回合结束时造成一定的伤害。",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="易伤",
|
||||
["desc"]="易伤:受到所有伤害提升{0}。",
|
||||
["tips_desc"]="易伤:受到所有伤害提升。",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="冻结",
|
||||
["desc"]="冻结:本回合无法行动,且增益效果不生效。",
|
||||
["tips_desc"]="冻结:本回合无法行动,且增益效果不生效。",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="中毒",
|
||||
["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。",
|
||||
["tips_desc"]="中毒:回合结束时造成一定伤害。",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="禁锢",
|
||||
["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
|
||||
["tips_desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="腐败",
|
||||
["desc"]="腐败:生命恢复效果降低{0}。",
|
||||
["tips_desc"]="腐败:生命恢复效果降低。",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="流血",
|
||||
["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。",
|
||||
["tips_desc"]="流血:受击时恢复攻击者生命,回合结束时造成伤害。",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="虚弱",
|
||||
["desc"]="虚弱:造成的伤害降低{0}。",
|
||||
["tips_desc"]="虚弱:造成的伤害降低。",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="昏睡",
|
||||
["desc"]="昏睡:本回合无法行动,受击会移除效果。",
|
||||
["tips_desc"]="昏睡:本回合无法行动,受击会移除效果。",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="诅咒",
|
||||
["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
|
||||
["tips_desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="锁定",
|
||||
["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
|
||||
["tips_desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="先手",
|
||||
["desc"]="先手:每回合都率先出手。",
|
||||
["tips_desc"]="先手:每回合都率先出手。",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="不死",
|
||||
["desc"]="不死:受到致命伤害不会死亡。",
|
||||
["tips_desc"]="不死:本回合受到致命伤害不会死亡。",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="反击",
|
||||
["desc"]="反击:受到直接伤害时有{0}的概率进行反击。",
|
||||
["tips_desc"]="反击:受到直接伤害时有概率进行反击。",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="反伤",
|
||||
["desc"]="反伤:反弹{0}对方伤害。",
|
||||
["tips_desc"]="反伤:反弹对方伤害。",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="反伤护盾:可承受最大生命值{0}的伤害,反弹400%对方伤害。",
|
||||
["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。",
|
||||
["tips_desc"]="反伤护盾2:可承受一定伤害,反弹对方大量伤害。",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。",
|
||||
["desc"]="冰霜护盾:可承受一定伤害。",
|
||||
["tips_desc"]="冰霜护盾:可承受一定伤害。",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害,反弹400%对方伤害。",
|
||||
["desc"]="冰霜护盾2:可承受一定伤害,反弹对方大量伤害。",
|
||||
["tips_desc"]="冰霜护盾2:可承受一定伤害,反弹对方大量伤害。",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="意念护盾",
|
||||
["desc"]="意念护盾:护盾存在时不会受到任何伤害,每被攻击命中1次将扣除1层护盾。",
|
||||
["tips_desc"]="意念护盾:护盾存在时不会受到任何伤害,每被攻击命中1次将扣除1层护盾。",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。",
|
||||
["desc"]="冰霜护盾:可承受一定伤害。",
|
||||
["tips_desc"]="冰霜护盾:可承受一定伤害。",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="技能增伤",
|
||||
["desc"]="技能增伤:所有技能伤害增加",
|
||||
["tips_desc"]="技能增伤:所有技能伤害增加",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。",
|
||||
["tips_desc"]="反伤护盾2:可承受一定伤害,反弹对方大量伤害。",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
|
||||
["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。",
|
||||
["tips_desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。",
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["desc"]="海洋护盾:承受一定伤害,免疫所有负面效果。",
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["desc"]="自愈:回合结束时恢复生命。",
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +274,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -130,6 +130,26 @@ local buff = {
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -166,12 +186,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="Damage Boost: Increases damage dealt by {0}.",
|
||||
["tips_desc"]="Damage Boost: Increases all damage dealt.",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="Stun",
|
||||
["desc"]="Stun: Unable to take any action this turn.",
|
||||
["tips_desc"]="Stun: Unable to take any action this turn.",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.",
|
||||
["desc"]="Shield: Can take a certain amount of damage.",
|
||||
["tips_desc"]="Shield: Can take a certain amount of damage.",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="Cold",
|
||||
["desc"]="Cold: Normal attack -<color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Cold: Less normal attacks.",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="Rage",
|
||||
["desc"]="Rage: Normal attack +<color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Rage: More normal attacks.",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="Counter Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>200%</color> of the damage back to the enemy.",
|
||||
["desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||
["tips_desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="Burn",
|
||||
["desc"]="Burn: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
|
||||
["tips_desc"]="Burn: Inflicts a certain amount of damage at the end of the turn.",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="Vulnerable",
|
||||
["desc"]="Vulnerable: Increases all damage taken by <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Vulnerable: Increases all damage taken.",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="Frozen",
|
||||
["desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.",
|
||||
["tips_desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="Poisoned",
|
||||
["desc"]="Poisoned: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
|
||||
["tips_desc"]="Poisoned: Inflicts a certain amount of damage at the end of the turn.",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="Imprison",
|
||||
["desc"]="Imprison: Can only use normal attacks this turn.",
|
||||
["tips_desc"]="Imprison: Can only use normal attacks this turn and skill gauge will not increase.",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="Corruption",
|
||||
["desc"]="Corruption: Reduces HP recovery effect by <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Corruption: HP recovery effect reduces.",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="Bleed",
|
||||
["desc"]="Bleed: Restores the attacker's HP upon hit and deals damage equal to <color=#3cff28>{0}</color> of the attacker's attack at the end of the turn.",
|
||||
["tips_desc"]="Bleed: Restores the attacker's HP upon hit and deals damage at the end of the turn.",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="Weak",
|
||||
["desc"]="Weak: Reduces damage dealt by <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Weak: Reduces damage dealt.",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="Drowsy",
|
||||
["desc"]="Drowsy: Unable to take any action this turn. Cured when hit.",
|
||||
["tips_desc"]="Drowsy: Unable to take any action this turn. Cured when hit.",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="Curse",
|
||||
["desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
|
||||
["tips_desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="Lock",
|
||||
["desc"]="Lock: Locks a random color on the board and prevents it from being selected.",
|
||||
["tips_desc"]="Lock: Locks a random color on the board and prevents it from being selected.",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="Head-start",
|
||||
["desc"]="Head-start: Act first every turn.",
|
||||
["tips_desc"]="Head-start: Act first every turn.",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="Undead",
|
||||
["desc"]="Undead: Does not die from fatal damage.",
|
||||
["tips_desc"]="Undead: Does not die from fatal damage this turn.",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="Counterattack",
|
||||
["desc"]="Counterattack: Has a <color=#3cff28>{0}</color> chance to counterattack after taking direct damage.",
|
||||
["tips_desc"]="Counterattack: Has a chance to counterattack when directly hit.",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="Damage Counter",
|
||||
["desc"]="Damage Counter: Reflects <color=#3cff28>{0}</color> of the enemy's damage.",
|
||||
["tips_desc"]="Damage Counter: Reflects enemy's damage.",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="Counter Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>400%</color> of the enemy's damage.",
|
||||
["desc"]="Counter Shield : Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||
["tips_desc"]="Counter Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.",
|
||||
["desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||
["tips_desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>400%</color> of the enemy's damage.",
|
||||
["desc"]="Frost Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||
["tips_desc"]="Frost Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="Psychic Shield",
|
||||
["desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.",
|
||||
["tips_desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.",
|
||||
["desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||
["tips_desc"]="Frost Shield: Absorbs a certain amount of damage.",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="Skill DMG Bonus",
|
||||
["desc"]="Skill DMG Bonus: Increases all skill damage",
|
||||
["tips_desc"]="Skill DMG Bonus: Increases all skill damage",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="Counter Shield : Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||
["tips_desc"]="Counter Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||
["tips_desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="Aumento de daño: daño causado aumenta en {0}.",
|
||||
["tips_desc"]="Aumento de daño: aumento de todos daños causados.",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="Vértigo",
|
||||
["desc"]="Vértigo: incapaz de actuar en esta ronda.",
|
||||
["tips_desc"]="Vértigo: incapaz de actuar en esta ronda.",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="Escudo: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
|
||||
["desc"]="Escudo: puede soportar una cierta cantidad de daño.",
|
||||
["tips_desc"]="Escudo: puede soportar una cierta cantidad de daño.",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="Escarcha",
|
||||
["desc"]="Escarcha: número de ataque comunes - <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Escarcha: reduce el número de ATQ común.",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="Excitado",
|
||||
["desc"]="Excitado: número de ataques comunes + <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Excitado: aumenta el número de ATQ común.",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>200%</color> del daño del rival.",
|
||||
["desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||
["tips_desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="Quemadura",
|
||||
["desc"]="Quemadura: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
|
||||
["tips_desc"]="Quemadura: causa una cierta cantidad de daño al final de la ronda.",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="Vulnerabilidad",
|
||||
["desc"]="Vulnerabilidad: todo el daño recibido aumenta en <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Vulnerabilidad: aumento de todos daños recibidos.",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="Congelado",
|
||||
["desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
|
||||
["tips_desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="Envenenado",
|
||||
["desc"]="Envenenado: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
|
||||
["tips_desc"]="Envenenado: causa una cierta cantidad de daño al final de la ronda.",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="Encarcelado",
|
||||
["desc"]="Encarcelado: solo se usan ataques comunes en esta ronda.",
|
||||
["tips_desc"]="Encarcelado: solo se usa ATQ común en esta ronda, y el progreso de la habilidad no aumenta.",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="Corrupto",
|
||||
["desc"]="Corrupto: efecto de recuperación de HP se reduce en <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Corrupto: reduce el efecto de recuperación de HP.",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="Sangrado",
|
||||
["desc"]="Sangrado: restaura HP del atacante cuando es golpeado e causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador al final de la ronda.",
|
||||
["tips_desc"]="Sangrado: restaura HP del atacante cuando es golpeado, y causa daño al final de la ronda.",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="Débil",
|
||||
["desc"]="Débil: daño causado se reduce en <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Debilidad: reduce el daño causado.",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="Dormido",
|
||||
["desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
|
||||
["tips_desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="Maldecido",
|
||||
["desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
|
||||
["tips_desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="Bloqueo",
|
||||
["desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
|
||||
["tips_desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="Iniciado",
|
||||
["desc"]="Iniciado: toma la iniciativa en cada ronda.",
|
||||
["tips_desc"]="Iniciado: toma la iniciativa en cada ronda.",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="Inmortal",
|
||||
["desc"]="Inmortal: no muere por daño letal.",
|
||||
["tips_desc"]="Inmortal: no muere por daño letal en esta ronda.",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="Contraataque",
|
||||
["desc"]="Contraataque: al recibir daño directo, hay un <color=#3cff28>{0}</color> de chance de contraatacar.",
|
||||
["tips_desc"]="Contraataque: hay un chance de contra-atacar al recibir daño directo.",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="Daño Reflexivo",
|
||||
["desc"]="Daño Reflexivo: rebota <color=#3cff28>{0}</color> el daño del rival.",
|
||||
["tips_desc"]="Daño Reflexivo: refleja el daño del oponente.",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.",
|
||||
["desc"]="Escudo Reflexivo : puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||
["tips_desc"]="Escudo Reflexivo 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
|
||||
["desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||
["tips_desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.",
|
||||
["desc"]="Escudo de Escarcha 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||
["tips_desc"]="Escudo de Escarcha 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="Escudo Mental",
|
||||
["desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.",
|
||||
["tips_desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.",
|
||||
["desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||
["tips_desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="Bonus de daño de habilidad",
|
||||
["desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades",
|
||||
["tips_desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="Escudo Reflexivo : puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||
["tips_desc"]="Escudo Reflexivo 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||
["tips_desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -130,6 +130,26 @@ local buff = {
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -166,12 +186,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="Damage Boost: DMG yang diberikan meningkat {0}.",
|
||||
["tips_desc"]="Damage Boost: Semua DMG yang diberikan meningkat.",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="Stun",
|
||||
["desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
|
||||
["tips_desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="Perisai: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
|
||||
["desc"]="Perisai: Bisa menahan sejumlah DMG.",
|
||||
["tips_desc"]="Perisai: Bisa menahan sejumlah DMG.",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="Frost",
|
||||
["desc"]="Frost: ATK Normal -<color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Frost: Jumlah ATK Normal berkurang.",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="Excited",
|
||||
["desc"]="Excited: ATK Normal +<color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Excited: Jumlah ATK Normal bertambah.",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>200%</color> DMG musuh.",
|
||||
["desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["tips_desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="Scorch",
|
||||
["desc"]="Scorch: Memberikan <color=#3cff28>{0}</color> DMG pada kekuatan penyerang di akhir giliran.",
|
||||
["tips_desc"]="Scorch: Memberikan sejumlah DMG di akhir giliran.",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="Rentan",
|
||||
["desc"]="Rentan: Semua DMG yang diterima meningkat <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Rentan: Semua DMG yang diterima meningkat.",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="Freeze",
|
||||
["desc"]="Freeze: Tidak dapat bergerak pada giliran ini dan efek buff tidak berlaku.",
|
||||
["tips_desc"]="Freeze: Tidak dapat bertindak pada giliran ini dan efek buff tidak berlaku.",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="Keracunan",
|
||||
["desc"]="Keracunan: Memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
|
||||
["tips_desc"]="Keracunan: Memberikan sejumlah DMG di akhir giliran.",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="Larangan",
|
||||
["desc"]="Larangan: Hanya dapat menggunakan Normal ATK pada giliran ini.",
|
||||
["tips_desc"]="Larangan: Hanya bisa menggunakan ATK Normal di giliran ini, dan progres skill tidak akan meningkat.",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="Korupsi",
|
||||
["desc"]="Korupsi: Efek pemulihan HP berkurang <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Korosi: Efek pemulihan HP berkurang.",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="Bleed",
|
||||
["desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
|
||||
["tips_desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan DMG di akhir giliran.",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="Lemah",
|
||||
["desc"]="Lemah: DMG yang diberikan berkurang <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Lemah: Mengurangi DMG.",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="Kantuk",
|
||||
["desc"]="Kantuk: Tidak dapat begerak pada giliran ini, memukul akan menghapus efek.",
|
||||
["tips_desc"]="Kantuk: Tidak dapat beraksi pada giliran ini, dan menerima ATK akan menghilangkan efek.",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="Kutuk",
|
||||
["desc"]="Kutuk: ATK tidak menyebabkan DMG, tetapi menyembuhkan musuh.",
|
||||
["tips_desc"]="Kutuk: ATK tidak menimbulkan DMG, tetapi menyembuhkan lawan.",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="Kunci",
|
||||
["desc"]="Kunci: Mengunci warna di papan tulis secara acak dan tidak dapat dipilih.",
|
||||
["tips_desc"]="Kunci: Mengunci warna di papan secara acak dam tidak dapat dipilih.",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="Strike",
|
||||
["desc"]="Strike: Memimpin di setiap giliran.",
|
||||
["tips_desc"]="Strike: Memimpin di setiap giliran.",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="Imortal",
|
||||
["desc"]="Imortal: Tidak mati saat menerima DMG fatal.",
|
||||
["tips_desc"]="Imortal: Menerima DMG fatal pada giliran ini tidak akan membunuhmu.",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="Serangan Balik",
|
||||
["desc"]="Serangan Balik: <color=#3cff28>{0}</color> peluang melakukan serangan balik saat menerima DMG langsung.",
|
||||
["tips_desc"]="Serangan Balik: Berpeluang melakukan serangan balik saat menerima DMG langsung.",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="DMG Balik",
|
||||
["desc"]="DMG Balik: Memantulkan <color=#3cff28>{0}</color> DMG musuh.",
|
||||
["tips_desc"]="DMG Balik: Memantulkan DMG lawan.",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>400%</color> DMG musuh.",
|
||||
["desc"]="Perisai Anti-DMG : Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["tips_desc"]="Perisai Anti-DMG 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
|
||||
["desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||
["tips_desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum, dan memantulkan <color=#3cff28>400%</color> DMG musuh.",
|
||||
["desc"]="Perisai Frost 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["tips_desc"]="Perisai Frost 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="Perisai Psikis",
|
||||
["desc"]="Perisai Psikis: Saat perisai aktif, pembawa perisai menjadi kebal dan tidak menerima DMG. Setiap ATK yang diterima menghabiskan 1 tumpukan perisai.",
|
||||
["tips_desc"]="Perisai Psikis: Tidak akan menerima DMG apa pun selama ada perisai, dan 1 layer perisai akan dikurangi untuk setiap ATK.",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.",
|
||||
["desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||
["tips_desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="Peningkatan DMG Skill",
|
||||
["desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat",
|
||||
["tips_desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="Perisai Anti-DMG : Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["tips_desc"]="Perisai Anti-DMG 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["tips_desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="ダメージ増加:敵に与えるダメージが{0}増加する。",
|
||||
["tips_desc"]="ダメージ増加:敵に与えるすべてのダメージが増加する。",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="スタン",
|
||||
["desc"]="スタン:このターンは行動できない。",
|
||||
["tips_desc"]="スタン:このターンは行動できない。",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="シールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化する。",
|
||||
["desc"]="シールド:一定量のダメージには耐えられる。",
|
||||
["tips_desc"]="シールド:一定量のダメージには耐えられる。",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="凍傷",
|
||||
["desc"]="凍傷:通常攻撃の回数が-<color=#3cff28>{0}</color>。",
|
||||
["tips_desc"]="凍傷:通常攻撃の回数が減少する。",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="興奮",
|
||||
["desc"]="興奮:通常攻撃の回数が<color=#3cff28>+{0}</color>。",
|
||||
["tips_desc"]="興奮:通常攻撃の回数が増加する。",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="ミラーシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>200%</color>のダメージを反射する。",
|
||||
["desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||
["tips_desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="⽕傷",
|
||||
["desc"]="⽕傷:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
||||
["tips_desc"]="⽕傷:ターンが終了した時、敵に一定量のダメージを与える。",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="被ダメージアップ",
|
||||
["desc"]="被ダメージアップ:受けた全てのダメージが<color=#3cff28>{0}</color>増加する。",
|
||||
["tips_desc"]="被ダメージアップ:敵が受けるダメージが増加する。",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="凍結",
|
||||
["desc"]="凍結:このターンは行動できず、バフ効果も無効。",
|
||||
["tips_desc"]="凍結:このターンは行動できず、バフ効果も無効。",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="中毒",
|
||||
["desc"]="中毒:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
||||
["tips_desc"]="中毒:ターンが終了した時、敵に一定量のダメージを与える。",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="拘束",
|
||||
["desc"]="拘束:このターンでは通常攻撃しか使用できない。",
|
||||
["tips_desc"]="拘束:このターンでは通常攻撃しか使用できず、且つスキルの進捗は増加しない。",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="腐敗",
|
||||
["desc"]="腐敗:HP回復効果は<color=#3cff28>{0}</color>減少する。",
|
||||
["tips_desc"]="腐敗:HP回復効果は減少する。",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="出血",
|
||||
["desc"]="出血:ダメージを受けた時は敵のHPが回復し、ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
|
||||
["tips_desc"]="出血:ダメージを受けた時は敵のHPが回復し、ターンが終了した時、敵にダメージを与える。",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="弱体",
|
||||
["desc"]="弱体:与えるダメージが<color=#3cff28>{0}</color>減少する。",
|
||||
["tips_desc"]="弱体:与えるダメージが減少する。",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="昏睡",
|
||||
["desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。",
|
||||
["tips_desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="呪い",
|
||||
["desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。",
|
||||
["tips_desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="ロック",
|
||||
["desc"]="ロック:いずれの元素がロックされ、選択できなくなる。",
|
||||
["tips_desc"]="ロック:いずれの元素がロックされ、選択できなくなる。",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="先手",
|
||||
["desc"]="先手:毎ターン先手を取る。",
|
||||
["tips_desc"]="先手:毎ターン先手を取る。",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="不死",
|
||||
["desc"]="不死:致命ダメージを受けても死亡しない。",
|
||||
["tips_desc"]="不死:このターンで致命ダメージを受けても死亡しない。",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="反撃",
|
||||
["desc"]="反撃:直接ダメージを受けた時、<color=#3cff28>{0}</color>の確率で反撃する。",
|
||||
["tips_desc"]="反撃:直接ダメージを受けた時、一定の確率で反撃する。",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="反射",
|
||||
["desc"]="反射:<color=#3cff28>{0}</color>のダメージを反射する。",
|
||||
["tips_desc"]="反射:ダメージを反射する。",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="ミラーシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>400%</color>のダメージを反射する。",
|
||||
["desc"]="ミラーシールド:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||
["tips_desc"]="ミラーシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="アイスシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化する。",
|
||||
["desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||
["tips_desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="アイスシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>400%</color>のダメージを反射する。",
|
||||
["desc"]="アイスシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||
["tips_desc"]="アイスシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="マインドシールド",
|
||||
["desc"]="マインドシールド:シールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。",
|
||||
["tips_desc"]="マインドシールド:シールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="アイスシールド:最大HP<color=#3cff28>{0}</color>のダメージを無効化する。",
|
||||
["desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||
["tips_desc"]="アイスシールド:一定量のダメージには耐えられる。",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="スキルダメージ増加",
|
||||
["desc"]="スキルダメージ増加:全てのスキルのダメージが増加する",
|
||||
["tips_desc"]="スキルダメージ増加:全てのスキルのダメージが増加する",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="ミラーシールド:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||
["tips_desc"]="ミラーシールド2:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||
["tips_desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="대미지 상승: 가하는 대미지가 {0} 증가합니다.",
|
||||
["tips_desc"]="대미지 상승: 가하는 모든 대미지가 증가합니다.",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="기절",
|
||||
["desc"]="기절: 이번 턴에 움직일 수 없습니다.",
|
||||
["tips_desc"]="기절: 이번 턴에 움직일 수 없습니다.",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
|
||||
["desc"]="보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||
["tips_desc"]="보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="서리 상태",
|
||||
["desc"]="서리 상태: 일반 공격 횟수 -<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="서리 상태: 일반 공격의 횟수가 감소합니다.",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="과열 상태",
|
||||
["desc"]="과열 상태: 일반 공격 횟수+<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="과열 상태: 일반 공격 횟수가 증가합니다.",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="가시 돋친 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대가 입힌 대미지의 <color=#3cff28>200%</color>를 되돌려줍니다.",
|
||||
["desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||
["tips_desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="버닝 효과",
|
||||
["desc"]="버닝 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
||||
["tips_desc"]="버닝 효과: 턴 종료 시 일정량의 피해를 입힙니다.",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="부상 효과",
|
||||
["desc"]="부상 효과: 받는 모든 대미지가 <color=#3cff28>{0}</color> 상승합니다.",
|
||||
["tips_desc"]="부상: 받는 모든 피해가 증가합니다.",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="동결 효과",
|
||||
["desc"]="동결 효과: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
|
||||
["tips_desc"]="동결: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="중독 효과",
|
||||
["desc"]="중독 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
||||
["tips_desc"]="중독: 턴 종료 시 일정한 피해를 입힙니다.",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="속박 효과",
|
||||
["desc"]="속박 효과: 이번 턴에는 일반 공격만 사용할 수 있습니다.",
|
||||
["tips_desc"]="속박: 이번 턴은 일반 공격만 할 수 있으며 스킬 진행도가 증가하지 않습니다.",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="부패 효과",
|
||||
["desc"]="부패 효과: HP 회복 효과가 <color=#3cff28>{0}</color> 감소합니다.",
|
||||
["tips_desc"]="부패: HP 회복 효과가 감소합니다.",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="출혈 효과",
|
||||
["desc"]="출혈 효과: 공격 받을 때 공격자의 HP가 회복되며 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
|
||||
["tips_desc"]="출혈: 피격 시 공격자가 HP를 회복하며 턴 종료 시 피해를 입힙니다.",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="탈진 효과",
|
||||
["desc"]="탈진 효과: 입히는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
|
||||
["tips_desc"]="탈진 효과: 입히는 대미지가 감소합니다.",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="수면 효과",
|
||||
["desc"]="수면 효과: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.",
|
||||
["tips_desc"]="수면: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="저주",
|
||||
["desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.",
|
||||
["tips_desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="잠금",
|
||||
["desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.",
|
||||
["tips_desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="선제공격",
|
||||
["desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
|
||||
["tips_desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="불멸",
|
||||
["desc"]="불멸: 치명적인 대미지를 입어도 사망하지 않습니다.",
|
||||
["tips_desc"]="불멸: 이번 턴에 치명적인 대미지를 입어도 사망하지 않습니다.",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="반격",
|
||||
["desc"]="반격: 직접 피해를 입으면 <color=#3cff28>{0}</color> 확률로 반격합니다.",
|
||||
["tips_desc"]="반격: 직접 피해를 입을 때 확률적으로 반격합니다.",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="피해 반사",
|
||||
["desc"]="피해 반사: 상대의 <color=#3cff28>{0}</color> 대미지를 반사합니다.",
|
||||
["tips_desc"]="피해 반사: 상대의 대미지를 반사합니다.",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="피해 반사 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대 대미지의 <color=#3cff28>400%</color>를 반사합니다.",
|
||||
["desc"]="피해 반사 보호막: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||
["tips_desc"]="피해 반사 보호막2: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
|
||||
["desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||
["tips_desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하며 상대가 준 대미지의 <color=#3cff28>400%</color>를 되돌려줍니다.",
|
||||
["desc"]="서리 보호막2: 일정한 피해를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||
["tips_desc"]="서리 보호막2: 일정한 피해를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="염력 보호막",
|
||||
["desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.",
|
||||
["tips_desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.",
|
||||
["desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||
["tips_desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="스킬 대미지 보너스",
|
||||
["desc"]="스킬 대미지 보너스: 모든 스킬의 대미지가 증가합니다.",
|
||||
["tips_desc"]="스킬 대미지 보너스: 모든 스킬 대미지가 증가합니다.",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="피해 반사 보호막: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||
["tips_desc"]="피해 반사 보호막2: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||
["tips_desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="Aumento de dano: dano causado aumenta em {0}.",
|
||||
["tips_desc"]="Aumento de dano: aumento de todo dano causado.",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="Estonteado",
|
||||
["desc"]="Estonteado: não consegue agir neste turno.",
|
||||
["tips_desc"]="Estonteado: não consegue agir neste turno.",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="Amparo: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
|
||||
["desc"]="Escudo: pode aguentar uma certa quantidade de dano.",
|
||||
["tips_desc"]="Escudo: pode aguentar uma certa quantidade de dano.",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="Gélido",
|
||||
["desc"]="Gélido: número de golpes comuns - <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Gelidez: redução do número de ataques básicos.",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="Excitado",
|
||||
["desc"]="Excitado: número de golpes comuns + <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Excitação: aumenta o número de ataques básicos.",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>200%</color> do dano do oponente.",
|
||||
["desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||
["tips_desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="Conflagrado",
|
||||
["desc"]="Conflagrado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
|
||||
["tips_desc"]="Conflagração: causa uma certa quantidade de dano ao fim do turno.",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="Vulnerável",
|
||||
["desc"]="Vulnerável: sofre <color=#3cff28>{0}</color> a mais de todo o dano recebido.",
|
||||
["tips_desc"]="Vulnerável: aumento de todo o dano recebido.",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="Congelado",
|
||||
["desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
|
||||
["tips_desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="Envenenado",
|
||||
["desc"]="Envenenado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
|
||||
["tips_desc"]="Envenenamento: causa uma certa quantidade de dano ao fim do turno.",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="Encarcerado",
|
||||
["desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno.",
|
||||
["tips_desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno e o progresso da habilidade não aumenta.",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="Corrupto",
|
||||
["desc"]="Corrupto: reduz o efeito de recuperação de vida em <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Corrupto: redução do efeito de recuperação de vida.",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="Sangrado",
|
||||
["desc"]="Sangrado: recupera a vida do atacante ao ser atingido e sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador no final do turno.",
|
||||
["tips_desc"]="Sangramento: restaura a vida do atacante ao sofrer um ataque e causa dano ao fim do turno.",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="Enfraquecido",
|
||||
["desc"]="Enfraquecido: reduz o dano causado em <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Enfraquecido: reduz o dano causado.",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="Sonolento",
|
||||
["desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
|
||||
["tips_desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="Maldito",
|
||||
["desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
|
||||
["tips_desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="Bloqueio",
|
||||
["desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
|
||||
["tips_desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="Iniciativo",
|
||||
["desc"]="Iniciativo: sempre age primeiro em cada turno.",
|
||||
["tips_desc"]="Pioneiro: sempre age primeiro em cada turno.",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="Imortal",
|
||||
["desc"]="Imortal: não morre ao receber dano fatal.",
|
||||
["tips_desc"]="Imortal: não morre ao receber dano fatal neste turno.",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="Contra-ataque",
|
||||
["desc"]="Contra-ataque: há <color=#3cff28>{0}</color> de chance de contra-atacar ao receber dano direto.",
|
||||
["tips_desc"]="Contra-ataque: há uma chance de contra-atacar ao sofrer dano direto.",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="Reflexão",
|
||||
["desc"]="Reflexão: reflete <color=#3cff28>{0}</color> do dano do oponente.",
|
||||
["tips_desc"]="Reflexão: reflete o dano do oponente.",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.",
|
||||
["desc"]="Escudo de Reflexão : pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||
["tips_desc"]="Escudo de Reflexão 2: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
|
||||
["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.",
|
||||
["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="Escudo Mental",
|
||||
["desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.",
|
||||
["tips_desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.",
|
||||
["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="Dano de Habilidade Aumentado",
|
||||
["desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.",
|
||||
["tips_desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="Escudo de Reflexão : pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||
["tips_desc"]="Escudo de Reflexão 2: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||
["tips_desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -130,6 +130,26 @@ local buff = {
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -166,12 +186,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างเพิ่มขึ้น{0}",
|
||||
["tips_desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างทั้งหมดจะเพิ่มขึ้น",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="มึงงง",
|
||||
["desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
|
||||
["tips_desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="โล่: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
|
||||
["desc"]="โล่: สามารถรับดาเมจที่กำหนดได้",
|
||||
["tips_desc"]="โล่: สามารถรับดาเมจที่กำหนดได้",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="ฟรอสต์",
|
||||
["desc"]="ฟรอสต์: จำนวนโจมตีทั่วไป-<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="ฟรอสต์: จำนวนโจมตีทั่วไปลดลง",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="ตื่นเต้น",
|
||||
["desc"]="ตื่นเต้น:จำนวนโจมตีทั่วไป+<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="ตื่นเต้น: จำนวนโจมตีทั่วไปเพิ่มขึ้น",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="โล่สะท้อนดาเมจ: สามารถทนทานดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของคู่ต่อสู้<color=#3cff28>200%</color>",
|
||||
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||
["tips_desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="เผาไหม้",
|
||||
["desc"]="เผาไหม้: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="เผาไหม้: สร้างดาเมจที่กำหนดเมื่อสิ้นสุดรอบ",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="เปราะบาง",
|
||||
["desc"]="เปราะบาง: ดาเมจทั้งหมดที่ได้รับเพิ่มขึ้น<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="อ่อนแอ: ดาเมจที่ได้รับทั้งหมดเพิ่มขึ้น",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="แช่แข็ง",
|
||||
["desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
|
||||
["tips_desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="ถูกพิษ",
|
||||
["desc"]="ถูกพิษ: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="ถูกพิษ: สร้างดาเมจที่กำหนดเมื่อสิ้นสุดรอบ",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="กักขัง",
|
||||
["desc"]="กักขัง: รอบนี้ใช้ได้เฉพาะการโจมตีทั่วไปเท่านั้น",
|
||||
["tips_desc"]="กักขัง: สามารถใช้การโจมตีทั่วไปได้ในรอบนี้เท่านั้น และความคืบหน้าของสกิลจะไม่เพิ่มขึ้น",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="การทุจริต",
|
||||
["desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="เลือดไหล",
|
||||
["desc"]="เลือดไหล: เมื่อได้รับโจมตีจะฟื้นฟู HP ของผู้โจมตี เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="เลือดไหล: ฟื้นฟู HP ของผู้โจมตีเมื่อถูกโจมตี และสร้างดาเมจเมื่อสิ้นสุดรอบ",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="อ่อนแอ",
|
||||
["desc"]="อ่อนแอ: ดาเมจที่สร้างขึ้นจะลดลง<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="อ่อนแอ: ดาเมจที่สร้างนั้นลดลง",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="หลับ",
|
||||
["desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ เมื่อถูกโจมตีจะลบเอฟเฟกต์",
|
||||
["tips_desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ และเอฟเฟกต์จะถูกลบออกหากถูกโจมตี",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="คำสาป",
|
||||
["desc"]="คำสาป: โจมตีจะไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
|
||||
["tips_desc"]="คำสาป: การโจมตีไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="ล็อค",
|
||||
["desc"]="ล็อค: สุ่มล็อคสีบนกระดานหมากรุกและไม่สามารถเลือกได้",
|
||||
["tips_desc"]="ล็อค: สุ่มล็อคสีบนกระดาน ไม่สามารถเลือกได้",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="ลงมือก่อน",
|
||||
["desc"]="ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
|
||||
["tips_desc"]="ผู้ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="อมตะ",
|
||||
["desc"]="อมตะ: เมื่อได้รับร้ายแรงจะไม่ตาย",
|
||||
["tips_desc"]="อมตะ: หากได้รับดาเมจร้ายแรงในรอบนี้จะไม่ตาย",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="โต้กลับ",
|
||||
["desc"]="โต้กลับ: เมื่อได้รับดาเมจโดยตรงจะมีโอกาส<color=#3cff28>{0}</color>ที่จะโต้กลับ",
|
||||
["tips_desc"]="โต้กลับ: มีโอกาสโต้กลับเมื่อได้รับดาเมจโดยตรง",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="สะท้อนดาเมจ",
|
||||
["desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>{0}</color>",
|
||||
["tips_desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>",
|
||||
["desc"]="โล่สะท้อนดาเมจ : สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||
["tips_desc"]="โล่สะท้อนดาเมจ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
|
||||
["desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||
["tips_desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>",
|
||||
["desc"]="โล่ฟรอสต์ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||
["tips_desc"]="โล่ฟรอสต์ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="โล่จิตใจ",
|
||||
["desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใดๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น",
|
||||
["tips_desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใด ๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>",
|
||||
["desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||
["tips_desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="สกิลเพิ่มดาเมจ",
|
||||
["desc"]="สกิลเพิ่มดาเมจ: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น",
|
||||
["tips_desc"]="เพิ่มดาเมจสกิล: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="โล่สะท้อนดาเมจ : สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||
["tips_desc"]="โล่สะท้อนดาเมจ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||
["tips_desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="Nâng Sát Thương: Sát thương gây ra tăng {0}.",
|
||||
["tips_desc"]="Nâng Sát Thương: Tăng sát thương gây ra.",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="Choáng",
|
||||
["desc"]="Choáng: Hiệp này không thể hành động.",
|
||||
["tips_desc"]="Choáng: Hiệp này không thể hành động.",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="Khiên: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
|
||||
["desc"]="Khiên: Chịu một lượng ST nhất định.",
|
||||
["tips_desc"]="Khiên: Chịu một lượng ST nhất định.",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="Băng Sương",
|
||||
["desc"]="Băng Sương: Lượt đánh thường -<color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Băng Sương: Giảm lượt đánh thường.",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="Phấn Khởi",
|
||||
["desc"]="Phấn Khởi: Lượt đánh thường +<color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Phấn Khởi: Tăng lượt đánh thường.",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>200%</color> sát thương lên đối phương.",
|
||||
["desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||
["tips_desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="Thiêu Đốt",
|
||||
["desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
||||
["tips_desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương.",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="Trọng Thương",
|
||||
["desc"]="Trọng Thương: Tất cả sát thương phải nhận tăng <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Trọng Thương: Tăng tất cả sát thương phải nhận.",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="Đóng Băng",
|
||||
["desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff không có hiệu lực.",
|
||||
["tips_desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff vô hiệu.",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="Trúng Độc",
|
||||
["desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
||||
["tips_desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương.",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="Giam Cầm",
|
||||
["desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường.",
|
||||
["tips_desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường, không tăng tiến độ kỹ năng.",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="Sa Đọa",
|
||||
["desc"]="Sa Đọa: Hiệu quả hồi HP giảm <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Sa Đọa: Giảm hiệu quả hồi HP.",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="Mất Máu",
|
||||
["desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
|
||||
["tips_desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương.",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="Suy Yếu",
|
||||
["desc"]="Suy Yếu: Sát thương gây ra giảm <color=#3cff28>{0}</color>.",
|
||||
["tips_desc"]="Suy Yếu: Giảm sát thương gây ra.",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="Ngủ Say",
|
||||
["desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
|
||||
["tips_desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="Lời Nguyền",
|
||||
["desc"]="Lời Nguyền: Tấn công không gây ra sát thương, mà trị liệu cho đối phương.",
|
||||
["tips_desc"]="Lời Nguyền: Tấn công không gây ST mà trị liệu cho đối phương.",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="Khóa",
|
||||
["desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
|
||||
["tips_desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="Tiên Phong",
|
||||
["desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
|
||||
["tips_desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="Bất Tử",
|
||||
["desc"]="Bất Tử: Khi nhận sát thương chí mạng sẽ không tử vong.",
|
||||
["tips_desc"]="Bất Tử: Hiệp này khi nhận ST chí mạng sẽ không tử vong.",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="Phản Đòn",
|
||||
["desc"]="Phản Đòn: Khi nhận sát thương trực tiếp có <color=#3cff28>{0}</color> tỷ lệ tiến hành Phản Đòn.",
|
||||
["tips_desc"]="Phản Đòn: Khi nhận ST trực tiếp có tỷ lệ phản đòn.",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="Phản Sát Thương",
|
||||
["desc"]="Phản Sát Thương: Phản đòn <color=#3cff28>{0}</color> sát thương lên đối phương.",
|
||||
["tips_desc"]="Phản ST: Phản đòn sát thương lên đối phương.",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.",
|
||||
["desc"]="Khiên Phản ST : Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||
["tips_desc"]="Khiên Phản ST 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
|
||||
["desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||
["tips_desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.",
|
||||
["desc"]="Khiên Băng Sương 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||
["tips_desc"]="Khiên Băng Sương 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="Khiên Ý Niệm",
|
||||
["desc"]="Khiên Ý Niệm: Khi Khiên tồn tại sẽ không chịu bất kỳ sát thương nào, cứ bị đòn tấn công đánh trúng 1 lần sẽ trừ 1 tầng Khiên.",
|
||||
["tips_desc"]="Khiên Ý Niệm: Khi khiên tồn tại sẽ không chịu bất kỳ ST nào, cứ bị đánh trúng 1 lần sẽ trừ 1 tầng Khiên.",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.",
|
||||
["desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||
["tips_desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="Tăng ST Kỹ Năng",
|
||||
["desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng",
|
||||
["tips_desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="Khiên Phản ST : Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||
["tips_desc"]="Khiên Phản ST 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||
["tips_desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -32,157 +32,208 @@ local buff = {
|
||||
[24]={
|
||||
["id"]=24,
|
||||
["desc"]="傷害提升:造成的傷害提高{0}。",
|
||||
["tips_desc"]="傷害提升:造成的所有傷害提高。",
|
||||
["name"]="dmg_addition_all_add"
|
||||
},
|
||||
[33]={
|
||||
["id"]=33,
|
||||
["show_name"]="暈眩",
|
||||
["desc"]="暈眩:本回合無法行動。",
|
||||
["tips_desc"]="暈眩:本回合無法行動。",
|
||||
["name"]="stun"
|
||||
},
|
||||
[34]={
|
||||
["id"]=34,
|
||||
["desc"]="護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。",
|
||||
["desc"]="護盾:可承受一定傷害。",
|
||||
["tips_desc"]="護盾:可承受一定傷害。",
|
||||
["name"]="shield"
|
||||
},
|
||||
[36]={
|
||||
["id"]=36,
|
||||
["show_name"]="冰霜",
|
||||
["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。",
|
||||
["tips_desc"]="冰霜:普攻次數減少。",
|
||||
["name"]="normal_attack_dec"
|
||||
},
|
||||
[37]={
|
||||
["id"]=37,
|
||||
["show_name"]="亢奮",
|
||||
["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
|
||||
["tips_desc"]="亢奮:普攻次數增加。",
|
||||
["name"]="normal_attack_add"
|
||||
},
|
||||
[47]={
|
||||
["id"]=47,
|
||||
["desc"]="反傷護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>200%</color>敵方傷害。",
|
||||
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[48]={
|
||||
["id"]=48,
|
||||
["show_name"]="灼燒",
|
||||
["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
||||
["tips_desc"]="灼燒:回合結束時造成一定的傷害。",
|
||||
["name"]="burn"
|
||||
},
|
||||
[49]={
|
||||
["id"]=49,
|
||||
["show_name"]="易傷",
|
||||
["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。",
|
||||
["tips_desc"]="易傷:受到所有傷害提高。",
|
||||
["name"]="vulnerable"
|
||||
},
|
||||
[50]={
|
||||
["id"]=50,
|
||||
["show_name"]="凍結",
|
||||
["desc"]="凍結:本回合無法行動,且增益效果無效。",
|
||||
["tips_desc"]="凍結:本回合無法行動,且增益效果無效。",
|
||||
["name"]="frozen"
|
||||
},
|
||||
[51]={
|
||||
["id"]=51,
|
||||
["show_name"]="中毒",
|
||||
["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
||||
["tips_desc"]="中毒:回合結束時造成一定傷害。",
|
||||
["name"]="poison"
|
||||
},
|
||||
[52]={
|
||||
["id"]=52,
|
||||
["show_name"]="禁錮",
|
||||
["desc"]="禁錮:本回合只可使用普攻。",
|
||||
["tips_desc"]="禁錮:本回合只可使用普攻,且技能進度不會增長。",
|
||||
["name"]="imprison"
|
||||
},
|
||||
[53]={
|
||||
["id"]=53,
|
||||
["show_name"]="腐敗",
|
||||
["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。",
|
||||
["tips_desc"]="腐敗:生命回復效果降低。",
|
||||
["name"]="corrupt"
|
||||
},
|
||||
[54]={
|
||||
["id"]=54,
|
||||
["show_name"]="流血",
|
||||
["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
|
||||
["tips_desc"]="流血:受擊時回復攻擊者生命,回合結束時造成傷害。",
|
||||
["name"]="bleed"
|
||||
},
|
||||
[55]={
|
||||
["id"]=55,
|
||||
["show_name"]="虛弱",
|
||||
["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。",
|
||||
["tips_desc"]="虛弱:造成的傷害降低。",
|
||||
["name"]="weaken"
|
||||
},
|
||||
[56]={
|
||||
["id"]=56,
|
||||
["show_name"]="昏睡",
|
||||
["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
|
||||
["tips_desc"]="昏睡:本回合無法行動,受擊會移去效果。",
|
||||
["name"]="lethargy"
|
||||
},
|
||||
[57]={
|
||||
["id"]=57,
|
||||
["show_name"]="詛咒",
|
||||
["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
|
||||
["tips_desc"]="詛咒:攻擊不會造成傷害,而是治療對方。",
|
||||
["name"]="curse"
|
||||
},
|
||||
[58]={
|
||||
["id"]=58,
|
||||
["show_name"]="鎖定",
|
||||
["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
|
||||
["tips_desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
|
||||
["name"]="lock"
|
||||
},
|
||||
[59]={
|
||||
["id"]=59,
|
||||
["show_name"]="先手",
|
||||
["desc"]="先手:每回合都率先出手。",
|
||||
["tips_desc"]="先手:每回合都率先出手。",
|
||||
["name"]="first_hand"
|
||||
},
|
||||
[61]={
|
||||
["id"]=61,
|
||||
["show_name"]="不死",
|
||||
["desc"]="不死:受到致命傷害不會死亡。",
|
||||
["tips_desc"]="不死:本回合受到致命傷害不會死亡。",
|
||||
["name"]="undead"
|
||||
},
|
||||
[62]={
|
||||
["id"]=62,
|
||||
["show_name"]="反擊",
|
||||
["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
|
||||
["tips_desc"]="反擊:受到直接傷害時有機率進行反擊。",
|
||||
["name"]="counterattack"
|
||||
},
|
||||
[63]={
|
||||
["id"]=63,
|
||||
["show_name"]="反傷",
|
||||
["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。",
|
||||
["tips_desc"]="反傷:反彈對方傷害。",
|
||||
["name"]="thorns"
|
||||
},
|
||||
[73]={
|
||||
["id"]=73,
|
||||
["desc"]="反傷護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>400%</color>敵方傷害。",
|
||||
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
|
||||
["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||
["name"]="shield_rebound_400"
|
||||
},
|
||||
[74]={
|
||||
["id"]=74,
|
||||
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。",
|
||||
["desc"]="冰霜護盾:可承受一定傷害。",
|
||||
["tips_desc"]="冰霜護盾:可承受一定傷害。",
|
||||
["name"]="shield_ice"
|
||||
},
|
||||
[75]={
|
||||
["id"]=75,
|
||||
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>400%</color>敵方傷害。",
|
||||
["desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||
["tips_desc"]="冰霜護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||
["name"]="shield_ice_rebound_400"
|
||||
},
|
||||
[79]={
|
||||
["id"]=79,
|
||||
["show_name"]="意念護盾",
|
||||
["desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
|
||||
["tips_desc"]="意念護盾:護盾存在時不會受到任何傷害,每被攻擊命中1次將扣除1層護盾。",
|
||||
["name"]="invincible_shield"
|
||||
},
|
||||
[80]={
|
||||
["id"]=80,
|
||||
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。",
|
||||
["desc"]="冰霜護盾:可承受一定傷害。",
|
||||
["tips_desc"]="冰霜護盾:可承受一定傷害。",
|
||||
["name"]="shield_ice_02"
|
||||
},
|
||||
[81]={
|
||||
["id"]=81,
|
||||
["show_name"]="技能增傷",
|
||||
["desc"]="技能增傷:所有技能傷害增加",
|
||||
["tips_desc"]="技能增傷:所有技能傷害增加",
|
||||
["name"]="skill_hurt_add_show"
|
||||
},
|
||||
[82]={
|
||||
["id"]=82,
|
||||
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
|
||||
["tips_desc"]="反傷護盾2:可承受一定傷害,反彈對方大量傷害。",
|
||||
["name"]="shield_rebound_200"
|
||||
},
|
||||
[83]={
|
||||
["id"]=83,
|
||||
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
|
||||
["name"]="shield_rebound_100"
|
||||
},
|
||||
[84]={
|
||||
["id"]=84,
|
||||
["name"]="rebirth"
|
||||
},
|
||||
[85]={
|
||||
["id"]=85,
|
||||
["name"]="ocean_shield"
|
||||
},
|
||||
[86]={
|
||||
["id"]=86,
|
||||
["name"]="self_heal"
|
||||
}
|
||||
}
|
||||
local keys = {
|
||||
@ -219,12 +270,17 @@ local keys = {
|
||||
["shield_ice_rebound_400"]=buff[75],
|
||||
["invincible_shield"]=buff[79],
|
||||
["shield_ice_02"]=buff[80],
|
||||
["skill_hurt_add_show"]=buff[81]
|
||||
["skill_hurt_add_show"]=buff[81],
|
||||
["shield_rebound_200"]=buff[82],
|
||||
["shield_rebound_100"]=buff[83],
|
||||
["rebirth"]=buff[84],
|
||||
["ocean_shield"]=buff[85],
|
||||
["self_heal"]=buff[86]
|
||||
}
|
||||
}
|
||||
local config = {
|
||||
data=buff,
|
||||
keys=keys,
|
||||
count=33
|
||||
count=38
|
||||
}
|
||||
return config
|
||||
@ -1356,6 +1356,9 @@ function BattleUnitComp:updateBuffState(buff, num)
|
||||
end
|
||||
|
||||
function BattleUnitComp:removeAllBuff()
|
||||
if self.unitEntity:getCanRebirth() then
|
||||
return
|
||||
end
|
||||
self.team:removeAllBuff()
|
||||
end
|
||||
|
||||
@ -1734,6 +1737,34 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
|
||||
end
|
||||
else
|
||||
if self.unitEntity:getIsDead() then
|
||||
if self.unitEntity:getCanRebirth() then -- 复活
|
||||
self.battleController:resetTimeSpeed(true)
|
||||
local mainUnit = self.team:getMainUnit()
|
||||
if mainUnit then
|
||||
local callback = self.actionOverCallback
|
||||
if not callback then
|
||||
callback = atker.actionOverCallback
|
||||
end
|
||||
self.actionOverCallback = nil
|
||||
atker.actionOverCallback = nil
|
||||
mainUnit:playDead(function()
|
||||
mainUnit:removeBuffByName(BattleConst.ATTR_NAME.REBIRTH)
|
||||
local hpPercent = self.unitEntity:getHpPercent()
|
||||
Logger.logHighlight(self.unitEntity:getHp())
|
||||
Logger.logHighlight(hpPercent)
|
||||
self.battleController:refreshHp(self.side, self.unitEntity:getHp(), hpPercent)
|
||||
self.team:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, atker, hpPercent)
|
||||
|
||||
mainUnit:changeState(UNIT_STATE.IDLE)
|
||||
mainUnit:initPosition()
|
||||
if callback then
|
||||
callback()
|
||||
end
|
||||
end)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if damageOrCureType == BattleConst.BUFF_NAME.BURN then
|
||||
local team = self.battleController:getOtherSideTeam(self.side)
|
||||
team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_BY_BURN)
|
||||
@ -2137,11 +2168,20 @@ function BattleUnitComp:cancelPassiveSkillEffect(skill)
|
||||
end
|
||||
end
|
||||
|
||||
function BattleUnitComp:rebirth()
|
||||
self.currState = UNIT_STATE.INIT
|
||||
self.unitEntity:rebirth()
|
||||
end
|
||||
|
||||
function BattleUnitComp:getIsClear()
|
||||
return self.isClear
|
||||
end
|
||||
|
||||
function BattleUnitComp:clear()
|
||||
if self.unitEntity:getCanRebirth() then
|
||||
return
|
||||
end
|
||||
|
||||
if self.isClear then
|
||||
return
|
||||
end
|
||||
|
||||
@ -135,14 +135,15 @@ local function _rebirthOn(buffSender, buff, target, buffEffect)
|
||||
return 1
|
||||
end
|
||||
|
||||
local function _rebirthOff(buffSender, buff, target, buffEffect)
|
||||
local function _rebirthOff(buffSender, target, buff, buffEffect)
|
||||
-- 回血
|
||||
target.unitEntity:setAttr(ATTR_NAME.REBIRTH, 0)
|
||||
target:rebirth()
|
||||
local damage, hurtStatus = BattleFormula:getDamageOrCureResult(target, buff, target)
|
||||
if damage <= 0 then
|
||||
damage = 1
|
||||
end
|
||||
target:takeDamageOrCure(buffEffect.sender, damage, EFFECT_TYPE.HEAL, hurtStatus, buff:getName())
|
||||
target.unitEntity:setAttr(ATTR_NAME.REBIRTH, 0)
|
||||
return 1
|
||||
end
|
||||
|
||||
|
||||
@ -356,6 +356,10 @@ function BattleTeamEntity:getNormalSkillHurtFixed(matchType)
|
||||
return self:getAttrValue(skillHurtName)
|
||||
end
|
||||
|
||||
function BattleTeamEntity:getCanRebirth()
|
||||
return self:getAttrValue(ATTR_NAME.REBIRTH) > 0
|
||||
end
|
||||
|
||||
function BattleTeamEntity:takeDamageOrCure(num)
|
||||
if self.isDead then
|
||||
return 0
|
||||
@ -435,6 +439,10 @@ function BattleTeamEntity:setRecordData(name, value)
|
||||
end
|
||||
|
||||
function BattleTeamEntity:clearRecordData()
|
||||
if self:getCanRebirth() then --有复活不清除
|
||||
return
|
||||
end
|
||||
|
||||
if self.recordData then
|
||||
for k, v in pairs(self.recordData) do
|
||||
self.recordData[k] = nil
|
||||
@ -450,6 +458,9 @@ function BattleTeamEntity:die()
|
||||
self:clearRecordData()
|
||||
end
|
||||
|
||||
function BattleTeamEntity:rebirth()
|
||||
self.isDead = false
|
||||
end
|
||||
function BattleTeamEntity:getIsDead()
|
||||
return self.isDead
|
||||
end
|
||||
|
||||
@ -519,6 +519,10 @@ function BattleUnitEntity:getSkillExtraUseTimes(skillId)
|
||||
return self.skillExtraUseTimes[skillId] or 0
|
||||
end
|
||||
|
||||
function BattleUnitEntity:getCanRebirth()
|
||||
return self.team:getCanRebirth()
|
||||
end
|
||||
|
||||
function BattleUnitEntity:addCounterAttackCount(count)
|
||||
self.team:addCounterAttackCount(count)
|
||||
end
|
||||
@ -539,6 +543,10 @@ function BattleUnitEntity:setTeamRecordData(name, value)
|
||||
self.team:setRecordData(name, value)
|
||||
end
|
||||
|
||||
function BattleUnitEntity:rebirth()
|
||||
self.team:rebirth()
|
||||
end
|
||||
|
||||
function BattleUnitEntity:onRoundEnd()
|
||||
for k, v in ipairs(self.activeSkills) do
|
||||
if not self:getActiveSkillLimit() then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user