复活buff

This commit is contained in:
xiekaidong 2023-08-08 15:27:21 +08:00
parent 38cd167a9b
commit 97cddfa125
24 changed files with 2150 additions and 156 deletions

View File

@ -5,8 +5,11 @@ local act_gold_pig = {
["battle_diamond"]=100, ["battle_diamond"]=100,
["min_diamond"]=300, ["min_diamond"]=300,
["max_diamond"]=600, ["max_diamond"]=600,
["battle_gold"]=1000,
["min_gold"]=3000,
["max_gold"]=6000,
["recharge_id"]=5, ["recharge_id"]=5,
["value"]=400 ["value"]=600
}, },
[201]={ [201]={
["before_id"]=101, ["before_id"]=101,
@ -14,8 +17,11 @@ local act_gold_pig = {
["battle_diamond"]=250, ["battle_diamond"]=250,
["min_diamond"]=1000, ["min_diamond"]=1000,
["max_diamond"]=2000, ["max_diamond"]=2000,
["battle_gold"]=2500,
["min_gold"]=10000,
["max_gold"]=20000,
["recharge_id"]=10, ["recharge_id"]=10,
["value"]=700 ["value"]=999
}, },
[301]={ [301]={
["before_id"]=201, ["before_id"]=201,
@ -23,8 +29,11 @@ local act_gold_pig = {
["battle_diamond"]=300, ["battle_diamond"]=300,
["min_diamond"]=1500, ["min_diamond"]=1500,
["max_diamond"]=3000, ["max_diamond"]=3000,
["battle_gold"]=3000,
["min_gold"]=15000,
["max_gold"]=30000,
["recharge_id"]=12, ["recharge_id"]=12,
["value"]=700 ["value"]=999
}, },
[401]={ [401]={
["before_id"]=301, ["before_id"]=301,
@ -32,8 +41,11 @@ local act_gold_pig = {
["battle_diamond"]=400, ["battle_diamond"]=400,
["min_diamond"]=2000, ["min_diamond"]=2000,
["max_diamond"]=4000, ["max_diamond"]=4000,
["battle_gold"]=4000,
["min_gold"]=20000,
["max_gold"]=40000,
["recharge_id"]=13, ["recharge_id"]=13,
["value"]=700 ["value"]=999
}, },
[501]={ [501]={
["before_id"]=401, ["before_id"]=401,
@ -41,8 +53,11 @@ local act_gold_pig = {
["battle_diamond"]=500, ["battle_diamond"]=500,
["min_diamond"]=2500, ["min_diamond"]=2500,
["max_diamond"]=5000, ["max_diamond"]=5000,
["battle_gold"]=5000,
["min_gold"]=25000,
["max_gold"]=50000,
["recharge_id"]=14, ["recharge_id"]=14,
["value"]=700 ["value"]=999
}, },
[601]={ [601]={
["before_id"]=501, ["before_id"]=501,
@ -50,8 +65,11 @@ local act_gold_pig = {
["battle_diamond"]=600, ["battle_diamond"]=600,
["min_diamond"]=3000, ["min_diamond"]=3000,
["max_diamond"]=6000, ["max_diamond"]=6000,
["battle_gold"]=6000,
["min_gold"]=30000,
["max_gold"]=60000,
["recharge_id"]=15, ["recharge_id"]=15,
["value"]=700 ["value"]=999
}, },
[701]={ [701]={
["before_id"]=601, ["before_id"]=601,
@ -59,8 +77,11 @@ local act_gold_pig = {
["battle_diamond"]=1000, ["battle_diamond"]=1000,
["min_diamond"]=5000, ["min_diamond"]=5000,
["max_diamond"]=10000, ["max_diamond"]=10000,
["battle_gold"]=10000,
["min_gold"]=50000,
["max_gold"]=100000,
["recharge_id"]=16, ["recharge_id"]=16,
["value"]=700 ["value"]=999
} }
} }
local config = { local config = {

View File

@ -18,7 +18,8 @@ local activity_bounty_task = {
100, 100,
100, 100,
100 100
} },
["icon"]="11"
}, },
[2]={ [2]={
["type"]=1, ["type"]=1,
@ -39,7 +40,8 @@ local activity_bounty_task = {
100, 100,
100, 100,
100 100
} },
["icon"]="10"
}, },
[3]={ [3]={
["type"]=11, ["type"]=11,
@ -60,7 +62,8 @@ local activity_bounty_task = {
100, 100,
100, 100,
100 100
} },
["icon"]="7"
}, },
[4]={ [4]={
["type"]=12, ["type"]=12,
@ -81,7 +84,8 @@ local activity_bounty_task = {
100, 100,
100, 100,
100 100
} },
["icon"]="9"
}, },
[5]={ [5]={
["type"]=10, ["type"]=10,
@ -102,7 +106,8 @@ local activity_bounty_task = {
100, 100,
100, 100,
100 100
} },
["icon"]="7"
}, },
[6]={ [6]={
["type"]=19, ["type"]=19,
@ -123,7 +128,8 @@ local activity_bounty_task = {
100, 100,
100, 100,
100 100
} },
["icon"]="9"
} }
} }
local config = { local config = {

View File

@ -726,26 +726,53 @@ local buff = {
}, },
[82]={ [82]={
["id"]=82, ["id"]=82,
["name"]="rebirth" ["name"]="shield_ice_rebound_200",
},
[83]={
["id"]=83,
["name"]="ocean_shield",
["buff_type"]=2, ["buff_type"]=2,
["decr"]=3, ["decr"]=3,
["icon"]="shield_ice", ["icon"]="shield_ice",
["fx_continued"]={ ["fx_continued"]={
24 26
},
["fx_disappear"]={
27
}
},
[83]={
["id"]=83,
["name"]="shield_rebound_100",
["buff_type"]=2,
["decr"]=3,
["icon"]="shield",
["fx_continued"]={
22
},
["fx_disappear"]={
23
} }
}, },
[84]={ [84]={
["id"]=84, ["id"]=84,
["name"]="rebirth",
["buff_type"]=7,
["decr"]=1,
["formula"]=3,
["icon"]="weakness_all_add"
},
[85]={
["id"]=85,
["name"]="ocean_shield",
["buff_type"]=2,
["decr"]=1,
["icon"]="shield_ice"
},
[86]={
["id"]=86,
["name"]="self_heal", ["name"]="self_heal",
["buff_type"]=6, ["buff_type"]=6,
["stack"]=2, ["stack"]=2,
["decr"]=1, ["decr"]=1,
["formula"]=3, ["formula"]=3,
["icon"]="shield_ice" ["icon"]="lock"
} }
} }
local keys = { local keys = {
@ -831,14 +858,16 @@ local keys = {
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81], ["skill_hurt_add_show"]=buff[81],
["rebirth"]=buff[82], ["shield_ice_rebound_200"]=buff[82],
["ocean_shield"]=buff[83], ["shield_rebound_100"]=buff[83],
["self_heal"]=buff[84] ["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=84 count=86
} }
return config return config

View File

@ -5,8 +5,7 @@ local grid_type = {
[1]={ [1]={
["icon"]="battle_hinder_1", ["icon"]="battle_hinder_1",
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1
["cant_upset"]=1
}, },
[2]={ [2]={
["icon"]="battle_obstacle_stone_2", ["icon"]="battle_obstacle_stone_2",
@ -18,7 +17,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_za_b01" ["break_sfx"]="sfx_piece_za_b01"
}, },
[3]={ [3]={
@ -31,7 +29,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_za_b01" ["break_sfx"]="sfx_piece_za_b01"
}, },
[4]={ [4]={
@ -42,7 +39,6 @@ local grid_type = {
3 3
}, },
["break_count"]=1, ["break_count"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_za_b03" ["break_sfx"]="sfx_piece_za_b03"
}, },
[5]={ [5]={
@ -55,7 +51,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["break_stay_element"]=1, ["break_stay_element"]=1,
["cant_link"]=1, ["cant_link"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_za_b02" ["break_sfx"]="sfx_piece_za_b02"
}, },
[6]={ [6]={
@ -74,7 +69,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_zhuqiantk_b01" ["break_sfx"]="sfx_piece_zhuqiantk_b01"
}, },
[8]={ [8]={
@ -87,7 +81,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["effect"]=1, ["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01", ["effect_sfx"]="sfx_piece_huojian_b01",
["sfx_flow"]=1, ["sfx_flow"]=1,
@ -106,7 +99,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["effect"]=1, ["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01", ["effect_sfx"]="sfx_piece_huojian_b01",
["sfx_flow"]=1, ["sfx_flow"]=1,
@ -125,7 +117,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["effect"]=1, ["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01", ["effect_sfx"]="sfx_piece_huojian_b01",
["sfx_flow"]=1, ["sfx_flow"]=1,
@ -144,7 +135,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["effect"]=1, ["effect"]=1,
["effect_sfx"]="sfx_piece_huojian_b01", ["effect_sfx"]="sfx_piece_huojian_b01",
["sfx_flow"]=1, ["sfx_flow"]=1,
@ -164,7 +154,6 @@ local grid_type = {
["break_stay_element"]=1, ["break_stay_element"]=1,
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_kucao_b01" ["break_sfx"]="sfx_piece_kucao_b01"
}, },
[13]={ [13]={
@ -179,7 +168,6 @@ local grid_type = {
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_guodong_b01", ["break_sfx"]="sfx_piece_guodong_b01",
["effect"]=5, ["effect"]=5,
["effect_sfx"]="sfx_piece_guodong_b02", ["effect_sfx"]="sfx_piece_guodong_b02",
@ -198,7 +186,6 @@ local grid_type = {
["bftc_time"]=0.4, ["bftc_time"]=0.4,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_shendeng_b01", ["break_sfx"]="sfx_piece_shendeng_b01",
["effect"]=3, ["effect"]=3,
["effect_trigger"]=2 ["effect_trigger"]=2
@ -220,7 +207,6 @@ local grid_type = {
["bftc_time"]=0.3, ["bftc_time"]=0.3,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_baoxiang_b01", ["break_sfx"]="sfx_piece_baoxiang_b01",
["effect"]=4, ["effect"]=4,
["effect_trigger"]=2 ["effect_trigger"]=2
@ -238,8 +224,7 @@ local grid_type = {
["spine_change"]="idle1_1", ["spine_change"]="idle1_1",
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1
["cant_upset"]=1
}, },
[17]={ [17]={
["icon"]="battle_obstacle_chest_1", ["icon"]="battle_obstacle_chest_1",
@ -254,8 +239,7 @@ local grid_type = {
["spine_change"]="idle1", ["spine_change"]="idle1",
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1
["cant_upset"]=1
}, },
[18]={ [18]={
["icon"]="battle_obstacle_stump_1", ["icon"]="battle_obstacle_stump_1",
@ -267,7 +251,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_muzhuang_b01" ["break_sfx"]="sfx_piece_muzhuang_b01"
}, },
[19]={ [19]={
@ -280,7 +263,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_muzhuang_b01" ["break_sfx"]="sfx_piece_muzhuang_b01"
}, },
[20]={ [20]={
@ -293,7 +275,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_muzhuang_b01" ["break_sfx"]="sfx_piece_muzhuang_b01"
}, },
[21]={ [21]={
@ -308,7 +289,6 @@ local grid_type = {
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_shuipao_b01", ["break_sfx"]="sfx_piece_shuipao_b01",
["effect"]=5, ["effect"]=5,
["effect_sfx"]="sfx_piece_shuipao_b02", ["effect_sfx"]="sfx_piece_shuipao_b02",
@ -326,7 +306,6 @@ local grid_type = {
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_yuni_b01", ["break_sfx"]="sfx_piece_yuni_b01",
["effect"]=5, ["effect"]=5,
["effect_sfx"]="sfx_piece_yuni_b02", ["effect_sfx"]="sfx_piece_yuni_b02",
@ -344,7 +323,6 @@ local grid_type = {
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_duwu_b01", ["break_sfx"]="sfx_piece_duwu_b01",
["effect"]=5, ["effect"]=5,
["effect_sfx"]="sfx_piece_duwu_b02", ["effect_sfx"]="sfx_piece_duwu_b02",
@ -360,7 +338,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_jitang_b01" ["break_sfx"]="sfx_piece_jitang_b01"
}, },
[25]={ [25]={
@ -373,7 +350,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_jitang_b01" ["break_sfx"]="sfx_piece_jitang_b01"
}, },
[26]={ [26]={
@ -386,7 +362,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_jitang_b01" ["break_sfx"]="sfx_piece_jitang_b01"
}, },
[27]={ [27]={
@ -397,7 +372,6 @@ local grid_type = {
3 3
}, },
["break_count"]=1, ["break_count"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_fazhen_b01" ["break_sfx"]="sfx_piece_fazhen_b01"
}, },
[28]={ [28]={
@ -410,7 +384,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_zhongrushi_b01" ["break_sfx"]="sfx_piece_zhongrushi_b01"
}, },
[29]={ [29]={
@ -423,7 +396,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_zhongrushi_b01" ["break_sfx"]="sfx_piece_zhongrushi_b01"
}, },
[30]={ [30]={
@ -436,7 +408,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_zhongrushi_b01" ["break_sfx"]="sfx_piece_zhongrushi_b01"
}, },
[31]={ [31]={
@ -449,7 +420,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_tiexie_b01" ["break_sfx"]="sfx_piece_tiexie_b01"
}, },
[32]={ [32]={
@ -462,7 +432,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_tiexie_b01" ["break_sfx"]="sfx_piece_tiexie_b01"
}, },
[33]={ [33]={
@ -475,7 +444,6 @@ local grid_type = {
["break_count"]=1, ["break_count"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_tiexie_b01" ["break_sfx"]="sfx_piece_tiexie_b01"
}, },
[34]={ [34]={
@ -490,7 +458,6 @@ local grid_type = {
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_rongyan_b01", ["break_sfx"]="sfx_piece_rongyan_b01",
["effect"]=5, ["effect"]=5,
["effect_sfx"]="sfx_piece_rongyan_b02", ["effect_sfx"]="sfx_piece_rongyan_b02",
@ -507,7 +474,6 @@ local grid_type = {
["break_stay_element"]=1, ["break_stay_element"]=1,
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_caocong_b01" ["break_sfx"]="sfx_piece_caocong_b01"
}, },
[36]={ [36]={
@ -519,7 +485,6 @@ local grid_type = {
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_rongyan_b01", ["break_sfx"]="sfx_piece_rongyan_b01",
["effect"]=6, ["effect"]=6,
["effect_trigger"]=1 ["effect_trigger"]=1
@ -533,7 +498,6 @@ local grid_type = {
["can_fall"]=1, ["can_fall"]=1,
["cant_link"]=1, ["cant_link"]=1,
["element_invalid"]=1, ["element_invalid"]=1,
["cant_upset"]=1,
["break_sfx"]="sfx_piece_duwu_b01", ["break_sfx"]="sfx_piece_duwu_b01",
["effect"]=6, ["effect"]=6,
["effect_trigger"]=1 ["effect_trigger"]=1

View File

@ -312,6 +312,66 @@ local hero = {
1400201 1400201
} }
}, },
[14003]={
["position"]=1,
["qlt"]=4,
["hurt_skill"]={
1400310,
1400311,
1400312,
1400313
},
["base_skill"]=1400320,
["rouge_skill"]=1400300,
["rouge_skill_1"]=1400301,
["rouge_skill_2"]=1400302,
["rouge_skill_3"]=1400303,
["rouge_skill_4"]=1400304,
["rouge_skill_5"]=1400305,
["rouge_skill_6"]=1400306,
["rouge_skill_7"]=1400307,
["begin_lv"]=5,
["hp"]={
12000000,
13680000,
15360000,
17120000,
18960000,
20960000,
24560000,
28440000,
32940000,
37900000,
43300000,
49300000,
56060000,
63560000,
72120000
},
["atk"]={
6000000,
6840000,
7680000,
8560000,
9480000,
10480000,
12280000,
14220000,
16470000,
18950000,
21650000,
24650000,
28030000,
31780000,
36060000
},
["model_id"]="p0018",
["item_id"]=14003,
["collection_point"]=5,
["skin"]={
14003
}
},
[22001]={ [22001]={
["position"]=2, ["position"]=2,
["qlt"]=2, ["qlt"]=2,
@ -624,6 +684,66 @@ local hero = {
24002 24002
} }
}, },
[24003]={
["position"]=2,
["qlt"]=4,
["hurt_skill"]={
2400310,
2400311,
2400312,
2400313
},
["base_skill"]=2400320,
["rouge_skill"]=2400300,
["rouge_skill_1"]=2400301,
["rouge_skill_2"]=2400302,
["rouge_skill_3"]=2400303,
["rouge_skill_4"]=2400304,
["rouge_skill_5"]=2400305,
["rouge_skill_6"]=2400306,
["rouge_skill_7"]=2400307,
["begin_lv"]=5,
["hp"]={
12000000,
13680000,
15360000,
17120000,
18960000,
20960000,
24560000,
28440000,
32940000,
37900000,
43300000,
49300000,
56060000,
63560000,
72120000
},
["atk"]={
6000000,
6840000,
7680000,
8560000,
9480000,
10480000,
12280000,
14220000,
16470000,
18950000,
21650000,
24650000,
28030000,
31780000,
36060000
},
["model_id"]="p0018",
["item_id"]=24003,
["collection_point"]=5,
["skin"]={
24003
}
},
[32001]={ [32001]={
["position"]=3, ["position"]=3,
["qlt"]=2, ["qlt"]=2,
@ -994,6 +1114,7 @@ local hero = {
["icon"]="24", ["icon"]="24",
["item_id"]=34002, ["item_id"]=34002,
["unlock_arena"]=6, ["unlock_arena"]=6,
["is_show"]=1,
["collection_point"]=5, ["collection_point"]=5,
["skin"]={ ["skin"]={
34003 34003
@ -1314,7 +1435,7 @@ local hero = {
} }
}, },
[44003]={ [44003]={
["position"]=3, ["position"]=4,
["qlt"]=4, ["qlt"]=4,
["hurt_skill"]={ ["hurt_skill"]={
4400310, 4400310,
@ -1688,9 +1809,70 @@ local hero = {
["skin"]={ ["skin"]={
54002 54002
} }
},
[54003]={
["position"]=5,
["qlt"]=4,
["hurt_skill"]={
5400310,
5400311,
5400312,
5400313
},
["base_skill"]=5400320,
["rouge_skill"]=5400300,
["rouge_skill_1"]=5400301,
["rouge_skill_2"]=5400302,
["rouge_skill_3"]=5400303,
["rouge_skill_4"]=5400304,
["rouge_skill_5"]=5400305,
["rouge_skill_6"]=5400306,
["rouge_skill_7"]=5400307,
["begin_lv"]=5,
["hp"]={
12000000,
13680000,
15360000,
17120000,
18960000,
20960000,
24560000,
28440000,
32940000,
37900000,
43300000,
49300000,
56060000,
63560000,
72120000
},
["atk"]={
6000000,
6840000,
7680000,
8560000,
9480000,
10480000,
12280000,
14220000,
16470000,
18950000,
21650000,
24650000,
28030000,
31780000,
36060000
},
["model_id"]="p0030",
["icon"]="24",
["item_id"]=54003,
["collection_point"]=5,
["skin"]={
44003
}
} }
} }
local config = { local config = {
data=hero,count=27 data=hero,count=30
} }
return config return config

View File

@ -1533,6 +1533,247 @@ local skill = {
}, },
["obj"]=1 ["obj"]=1
}, },
[1400310]={
["position"]=1,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_red",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=2,
["sound_hit"]={
1000023
},
["name_act"]="attack01",
["fx_self"]=300100,
["fx_self_mirror"]=400100
},
[1400311]={
["position"]=1,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_red",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=2,
["sound_hit"]={
1000024
},
["name_act"]="attack02",
["fx_self"]=300101,
["fx_self_mirror"]=400101
},
[1400312]={
["position"]=1,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_red",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=4,
["sound_hit"]={
1000021
},
["name_act"]="attack03",
["fx_self"]=300102,
["fx_self_mirror"]=400102
},
[1400313]={
["position"]=1,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_red",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
1000022
},
["name_act"]="attack04",
["fx_self"]=300103,
["fx_self_mirror"]=400103
},
[1400320]={
["energy"]=10,
["link"]=1,
["position"]=1,
["method"]=1,
["skill_type"]=0,
["battle_icon"]="21",
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_red",
["num"]=40000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="vulnerable",
["num"]=2500,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=200,
["shake_type"]=6,
["name_act"]="skill01"
},
[1400321]={
["position"]=1,
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="heal",
["num"]=10000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1
},
[1400322]={
["position"]=1,
["buff_condition"]={
{
{
["type"]="state",
["attr"]="weaken",
["op"]=">",
["v"]=0,
["side"]=2
}
}
},
["condition_rel"]={
{
1,
1
}
},
["combo_position"]=1,
["effect_type"]=2,
["trigger"]=5,
["effect"]={
{
["type"]="hurt_red",
["num"]=5000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2
},
[1400323]={
["position"]=1,
["buff_condition"]={
{
{
["type"]="state",
["attr"]="vulnerable",
["op"]=">",
["v"]=0,
["side"]=2
}
}
},
["condition_rel"]={
{
1,
1
}
},
["effect_type"]=1,
["trigger"]=5,
["effect"]={
{
["type"]="heal",
["num"]=10000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1
},
[1400324]={
["position"]=1,
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="rebirth",
["num"]=10000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1
},
[1400325]={
["position"]=1,
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="rebirth",
["num"]=10000,
["ratio"]=15000,
["round"]=2
}
},
["obj"]=1
},
[2200110]={ [2200110]={
["position"]=2, ["position"]=2,
["effect_type"]=1, ["effect_type"]=1,
@ -2899,6 +3140,244 @@ local skill = {
}, },
["obj"]=1 ["obj"]=1
}, },
[2400310]={
["position"]=2,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_yellow",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
2300114
},
["name_act"]="attack01",
["fx_self"]=300095,
["fx_self_mirror"]=400095
},
[2400311]={
["position"]=2,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_yellow",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
4200111
},
["name_act"]="attack02",
["fx_self"]=300096,
["fx_self_mirror"]=400096
},
[2400312]={
["position"]=2,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_yellow",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
4200112
},
["name_act"]="attack03",
["fx_self"]=300097,
["fx_self_mirror"]=400097
},
[2400313]={
["position"]=2,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_yellow",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
4200113
},
["name_act"]="attack04",
["fx_self"]=300098,
["fx_self_mirror"]=400098
},
[2400320]={
["energy"]=10,
["link"]=1,
["position"]=2,
["method"]=1,
["skill_type"]=1,
["boardrange"]={
},
["battle_icon"]="22",
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_yellow",
["num"]=40000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="stun",
["num"]=0,
["ratio"]=5000,
["round"]=1
}
},
["obj"]=2,
["skill_position"]={
1,
100
},
["shake_time"]=200,
["shake_type"]=6,
["sound"]=24002200,
["sound_delay"]=0.0,
["name_act"]="skill01",
["fx_self"]=300099,
["bullet_time"]={
633,
3000,
400
},
["fx_self_mirror"]=400099
},
[2400321]={
["position"]=2,
["buff_condition"]={
{
{
["type"]="state",
["attr"]="vulnerable",
["op"]=">",
["v"]=0,
["side"]=2
}
}
},
["condition_rel"]={
{
1,
1
}
},
["effect_type"]=2,
["trigger"]=5,
["effect"]={
{
["type"]="bleed",
["num"]=3500,
["ratio"]=1000,
["round"]=2
}
},
["obj"]=2
},
[2400322]={
["position"]=2,
["effect_type"]=2,
["trigger"]=9,
["effect"]={
{
["type"]="atkp_color_add",
["num"]=1000,
["ratio"]=10000,
["round"]=999
}
},
["obj"]=1
},
[2400323]={
["position"]=2,
["buff_condition"]={
{
{
["type"]="state",
["attr"]="vulnerable",
["op"]=">",
["v"]=0,
["side"]=2
}
}
},
["condition_rel"]={
{
1,
1
}
},
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="bleed",
["num"]=3500,
["ratio"]=2000,
["round"]=2
}
},
["obj"]=2
},
[2400324]={
["position"]=2,
["effect_type"]=2,
["trigger"]=9,
["effect"]={
{
["type"]="heal",
["num"]=20000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=1
},
[3200110]={ [3200110]={
["position"]=3, ["position"]=3,
["effect_type"]=1, ["effect_type"]=1,
@ -7302,6 +7781,210 @@ local skill = {
}, },
["obj"]=2 ["obj"]=2
}, },
[5400310]={
["position"]=5,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_purple",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
140
},
["shake_time"]=100,
["shake_type"]=2,
["sound_hit"]={
1000001
},
["name_act"]="attack01",
["fx_self"]=300112,
["fx_self_mirror"]=400112
},
[5400311]={
["position"]=5,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_purple",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
140
},
["shake_time"]=100,
["shake_type"]=2,
["sound_hit"]={
1000002
},
["name_act"]="attack02",
["fx_self"]=300113,
["fx_self_mirror"]=400113
},
[5400312]={
["position"]=5,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_purple",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
140
},
["shake_time"]=100,
["shake_type"]=1,
["sound_hit"]={
1000003
},
["name_act"]="attack03",
["fx_self"]=300114,
["fx_self_mirror"]=400114
},
[5400313]={
["position"]=5,
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_purple",
["num"]=10000,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=2,
["skill_position"]={
1,
140
},
["shake_time"]=100,
["shake_type"]=2,
["sound_hit"]={
1000004
},
["name_act"]="attack04",
["fx_self"]=300115,
["fx_self_mirror"]=400115
},
[5400320]={
["energy"]=10,
["link"]=1,
["position"]=5,
["method"]=1,
["skill_type"]=1,
["skill_type_parameter"]={
},
["battle_icon"]="25",
["effect_type"]=1,
["trigger"]=1,
["effect"]={
{
["type"]="hurt_purple",
["num"]=50000,
["ratio"]=10000,
["round"]=0
},
{
["type"]="corrupt",
["num"]=5000,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=2,
["skill_position"]={
1,
140
},
["shake_time"]=200,
["shake_type"]=6,
["sound"]=54002200,
["sound_delay"]=0.0,
["name_act"]="skill01",
["fx_self"]=300116,
["bullet_time"]={
3166,
3000,
400
},
["fx_self_mirror"]=400116
},
[5400321]={
["position"]=5,
["effect_type"]=2,
["trigger"]=5,
["effect"]={
{
["type"]="poison",
["num"]=2500,
["ratio"]=1000,
["round"]=2
}
},
["obj"]=2
},
[5400322]={
["position"]=5,
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="lethargy",
["num"]=0,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=2
},
[5400323]={
["position"]=5,
["effect_type"]=2,
["trigger"]=3,
["effect"]={
{
["type"]="skill_hurt_add",
["num"]=1000,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=2
},
[5400324]={
["position"]=5,
["effect_type"]=2,
["trigger"]=6,
["effect"]={
{
["type"]="lethargy",
["num"]=0,
["ratio"]=10000,
["round"]=2
}
},
["obj"]=1
},
[10001]={ [10001]={
["effect_type"]=1, ["effect_type"]=1,
["trigger"]=1, ["trigger"]=1,
@ -25022,6 +25705,6 @@ local skill = {
} }
} }
local config = { local config = {
data=skill,count=903 data=skill,count=931
} }
return config return config

View File

@ -1335,6 +1335,130 @@ local skill_rogue = {
["obj"]=3, ["obj"]=3,
["icon"]="202" ["icon"]="202"
}, },
[1400300]={
["limit_times"]=1,
["weight"]=100000,
["qlt"]=4,
["type"]=6,
["skill_position"]=1,
["icon"]="191"
},
[1400301]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["skill_position"]=1,
["effect"]={
{
["type"]="add_skill",
["num"]=1400321,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=3,
["icon"]="196"
},
[1400302]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=9,
["skill_position"]=1,
["effect"]={
{
["type"]="add_skill",
["num"]=1400322,
["ratio"]=10000,
["round"]=999
}
},
["obj"]=3,
["icon"]="197"
},
[1400303]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=7,
["parameter"]={
2,
1000
},
["skill_position"]=1,
["icon"]="198"
},
[1400304]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=9,
["skill_position"]=1,
["effect"]={
{
["type"]="add_skill",
["num"]=1400323,
["ratio"]=10000,
["round"]=999
}
},
["obj"]=3,
["icon"]="199"
},
[1400305]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["skill_position"]=1,
["effect"]={
{
["type"]="add_skill",
["num"]=1400324,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=3,
["icon"]="200"
},
[1400306]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=9,
["skill_position"]=1,
["effect"]={
{
["type"]="atkp_red_add",
["num"]=1500,
["ratio"]=10000,
["round"]=999
}
},
["obj"]=3,
["icon"]="201"
},
[1400307]={
["unlock"]=1400305,
["cover_unlock"]=1400305,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["skill_position"]=1,
["effect"]={
{
["type"]="add_skill",
["num"]=1400325,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=3,
["icon"]="202"
},
[2200100]={ [2200100]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=100000, ["weight"]=100000,
@ -1996,6 +2120,134 @@ local skill_rogue = {
["obj"]=4, ["obj"]=4,
["icon"]="209" ["icon"]="209"
}, },
[2400300]={
["limit_times"]=1,
["weight"]=100000,
["qlt"]=4,
["type"]=6,
["skill_position"]=2,
["icon"]="192"
},
[2400301]={
["method"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=2,
["skill_position"]=2,
["boardrange"]={
{
["type"]=1,
["range"]=2
},
{
["type"]=2,
["range"]=2
}
},
["icon"]="203"
},
[2400302]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=8,
["parameter"]={
2,
1
},
["skill_position"]=2,
["icon"]="204"
},
[2400303]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=9,
["skill_position"]=2,
["effect"]={
{
["type"]="add_skill",
["num"]=2400321,
["ratio"]=10000,
["round"]=999
}
},
["obj"]=4,
["icon"]="205"
},
[2400304]={
["method"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=2,
["skill_position"]=2,
["boardrange"]={
{
["type"]=3,
["range"]=2
},
{
["type"]=4,
["range"]=2
}
},
["icon"]="206"
},
[2400305]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["skill_position"]=2,
["effect"]={
{
["type"]="add_skill",
["num"]=2400322,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=4,
["icon"]="207"
},
[2400306]={
["unlock"]=2400203,
["cover_unlock"]=2400203,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=9,
["skill_position"]=2,
["effect"]={
{
["type"]="add_skill",
["num"]=2400323,
["ratio"]=10000,
["round"]=999
}
},
["obj"]=4,
["icon"]="208"
},
[2400307]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["skill_position"]=2,
["effect"]={
{
["type"]="add_skill",
["num"]=2400324,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=4,
["icon"]="209"
},
[3200100]={ [3200100]={
["limit_times"]=1, ["limit_times"]=1,
["weight"]=100000, ["weight"]=100000,
@ -2646,6 +2898,7 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=4, ["qlt"]=4,
["type"]=12,
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
@ -2661,6 +2914,7 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=3, ["qlt"]=3,
["type"]=12,
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
@ -2676,6 +2930,7 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=4, ["qlt"]=4,
["type"]=9,
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
@ -2707,6 +2962,7 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=4, ["qlt"]=4,
["type"]=12,
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
@ -2738,6 +2994,7 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=3, ["qlt"]=3,
["type"]=12,
["skill_position"]=3, ["skill_position"]=3,
["effect"]={ ["effect"]={
{ {
@ -3081,7 +3338,7 @@ local skill_rogue = {
["limit_times"]=1, ["limit_times"]=1,
["weight"]=3000, ["weight"]=3000,
["qlt"]=3, ["qlt"]=3,
["type"]=3, ["type"]=2,
["skill_position"]=4, ["skill_position"]=4,
["boardrange"]={ ["boardrange"]={
{ {
@ -4078,9 +4335,162 @@ local skill_rogue = {
}, },
["obj"]=7, ["obj"]=7,
["icon"]="230" ["icon"]="230"
},
[5400300]={
["limit_times"]=1,
["weight"]=100000,
["qlt"]=4,
["type"]=6,
["skill_position"]=5,
["icon"]="195"
},
[5400301]={
["method"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=2,
["skill_position"]=5,
["boardrange"]={
{
["type"]=5,
["range"]=1
},
{
["type"]=6,
["range"]=1
},
{
["type"]=7,
["range"]=1
},
{
["type"]=8,
["range"]=1
}
},
["icon"]="224"
},
[5400302]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=9,
["skill_position"]=5,
["effect"]={
{
["type"]="add_skill",
["num"]=5400321,
["ratio"]=10000,
["round"]=999
}
},
["obj"]=7,
["icon"]="225"
},
[5400303]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=8,
["parameter"]={
2,
1
},
["skill_position"]=5,
["icon"]="226"
},
[5400304]={
["method"]=2,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=2,
["skill_position"]=5,
["boardrange"]={
{
["type"]=5,
["range"]=1
},
{
["type"]=6,
["range"]=1
},
{
["type"]=7,
["range"]=1
},
{
["type"]=8,
["range"]=1
}
},
["icon"]="227"
},
[5400305]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=14,
["parameter"]={
6
},
["skill_position"]=5,
["effect"]={
{
["type"]="add_skill",
["num"]=5400322,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=7,
["icon"]="228"
},
[5400306]={
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=15,
["parameter"]={
4
},
["skill_position"]=5,
["effect"]={
{
["type"]="add_skill",
["num"]=5400323,
["ratio"]=10000,
["round"]=0
}
},
["obj"]=7,
["icon"]="229"
},
[5400307]={
["unlock"]=5400305,
["cover_unlock"]=5400305,
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=14,
["parameter"]={
6
},
["skill_position"]=5,
["effect"]={
{
["type"]="add_skill",
["num"]=5400324,
["ratio"]=10000,
["round"]=1
}
},
["obj"]=7,
["icon"]="230"
} }
} }
local config = { local config = {
data=skill_rogue,count=260 data=skill_rogue,count=284
} }
return config return config

View File

@ -32,157 +32,212 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="伤害提升:造成的伤害提升{0}。", ["desc"]="伤害提升:造成的伤害提升{0}。",
["tips_desc"]="伤害提升:造成的所有伤害提升。",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="眩晕", ["show_name"]="眩晕",
["desc"]="眩晕:本回合无法行动。", ["desc"]="眩晕:本回合无法行动。",
["tips_desc"]="眩晕:本回合无法行动。",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="护盾:可承受最大生命值{0}的伤害。", ["desc"]="护盾:可承受一定伤害。",
["tips_desc"]="护盾:可承受一定伤害。",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="冰霜", ["show_name"]="冰霜",
["desc"]="冰霜:普攻次数-{0}。", ["desc"]="冰霜:普攻次数-{0}。",
["tips_desc"]="冰霜:普攻次数减少。",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="亢奋", ["show_name"]="亢奋",
["desc"]="亢奋:普攻次数+{0}。", ["desc"]="亢奋:普攻次数+{0}。",
["tips_desc"]="亢奋:普攻次数增加。",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="反伤护盾:可承受最大生命值{0}的伤害反弹200%对方伤害。", ["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="灼烧", ["show_name"]="灼烧",
["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。", ["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。",
["tips_desc"]="灼烧:回合结束时造成一定的伤害。",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="易伤", ["show_name"]="易伤",
["desc"]="易伤:受到所有伤害提升{0}。", ["desc"]="易伤:受到所有伤害提升{0}。",
["tips_desc"]="易伤:受到所有伤害提升。",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="冻结", ["show_name"]="冻结",
["desc"]="冻结:本回合无法行动,且增益效果不生效。", ["desc"]="冻结:本回合无法行动,且增益效果不生效。",
["tips_desc"]="冻结:本回合无法行动,且增益效果不生效。",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="中毒", ["show_name"]="中毒",
["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。", ["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。",
["tips_desc"]="中毒:回合结束时造成一定伤害。",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="禁锢", ["show_name"]="禁锢",
["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。", ["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
["tips_desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="腐败", ["show_name"]="腐败",
["desc"]="腐败:生命恢复效果降低{0}。", ["desc"]="腐败:生命恢复效果降低{0}。",
["tips_desc"]="腐败:生命恢复效果降低。",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="流血", ["show_name"]="流血",
["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。", ["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。",
["tips_desc"]="流血:受击时恢复攻击者生命,回合结束时造成伤害。",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="虚弱", ["show_name"]="虚弱",
["desc"]="虚弱:造成的伤害降低{0}。", ["desc"]="虚弱:造成的伤害降低{0}。",
["tips_desc"]="虚弱:造成的伤害降低。",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="昏睡", ["show_name"]="昏睡",
["desc"]="昏睡:本回合无法行动,受击会移除效果。", ["desc"]="昏睡:本回合无法行动,受击会移除效果。",
["tips_desc"]="昏睡:本回合无法行动,受击会移除效果。",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="诅咒", ["show_name"]="诅咒",
["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。", ["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
["tips_desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="锁定", ["show_name"]="锁定",
["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。", ["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
["tips_desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="先手", ["show_name"]="先手",
["desc"]="先手:每回合都率先出手。", ["desc"]="先手:每回合都率先出手。",
["tips_desc"]="先手:每回合都率先出手。",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="不死", ["show_name"]="不死",
["desc"]="不死:受到致命伤害不会死亡。", ["desc"]="不死:受到致命伤害不会死亡。",
["tips_desc"]="不死:本回合受到致命伤害不会死亡。",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="反击", ["show_name"]="反击",
["desc"]="反击:受到直接伤害时有{0}的概率进行反击。", ["desc"]="反击:受到直接伤害时有{0}的概率进行反击。",
["tips_desc"]="反击:受到直接伤害时有概率进行反击。",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="反伤", ["show_name"]="反伤",
["desc"]="反伤:反弹{0}对方伤害。", ["desc"]="反伤:反弹{0}对方伤害。",
["tips_desc"]="反伤:反弹对方伤害。",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="反伤护盾:可承受最大生命值{0}的伤害反弹400%对方伤害。", ["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。",
["tips_desc"]="反伤护盾2可承受一定伤害反弹对方大量伤害。",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。", ["desc"]="冰霜护盾:可承受一定伤害。",
["tips_desc"]="冰霜护盾:可承受一定伤害。",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害反弹400%对方伤害。", ["desc"]="冰霜护盾2可承受一定伤害反弹对方大量伤害。",
["tips_desc"]="冰霜护盾2可承受一定伤害反弹对方大量伤害。",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="意念护盾", ["show_name"]="意念护盾",
["desc"]="意念护盾护盾存在时不会受到任何伤害每被攻击命中1次将扣除1层护盾。", ["desc"]="意念护盾护盾存在时不会受到任何伤害每被攻击命中1次将扣除1层护盾。",
["tips_desc"]="意念护盾护盾存在时不会受到任何伤害每被攻击命中1次将扣除1层护盾。",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="冰霜护盾:可承受最大生命值{0}的伤害。", ["desc"]="冰霜护盾:可承受一定伤害。",
["tips_desc"]="冰霜护盾:可承受一定伤害。",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="技能增伤", ["show_name"]="技能增伤",
["desc"]="技能增伤:所有技能伤害增加", ["desc"]="技能增伤:所有技能伤害增加",
["tips_desc"]="技能增伤:所有技能伤害增加",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="反伤护盾:可承受一定伤害,反弹对方大量伤害。",
["tips_desc"]="反伤护盾2可承受一定伤害反弹对方大量伤害。",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["tips_desc"]="反伤护盾:可承受一定伤害,反弹对方伤害。",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。",
["tips_desc"]="重生:持续期间被击败则会触发重生并恢复生命,回合结束时未触发重生也会恢复生命。",
["name"]="rebirth"
},
[85]={
["id"]=85,
["desc"]="海洋护盾:承受一定伤害,免疫所有负面效果。",
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["desc"]="自愈:回合结束时恢复生命。",
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +274,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -130,6 +130,26 @@ local buff = {
[81]={ [81]={
["id"]=81, ["id"]=81,
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -166,12 +186,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="Damage Boost: Increases damage dealt by {0}.", ["desc"]="Damage Boost: Increases damage dealt by {0}.",
["tips_desc"]="Damage Boost: Increases all damage dealt.",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="Stun", ["show_name"]="Stun",
["desc"]="Stun: Unable to take any action this turn.", ["desc"]="Stun: Unable to take any action this turn.",
["tips_desc"]="Stun: Unable to take any action this turn.",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.", ["desc"]="Shield: Can take a certain amount of damage.",
["tips_desc"]="Shield: Can take a certain amount of damage.",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="Cold", ["show_name"]="Cold",
["desc"]="Cold: Normal attack -<color=#3cff28>{0}</color>.", ["desc"]="Cold: Normal attack -<color=#3cff28>{0}</color>.",
["tips_desc"]="Cold: Less normal attacks.",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="Rage", ["show_name"]="Rage",
["desc"]="Rage: Normal attack +<color=#3cff28>{0}</color>.", ["desc"]="Rage: Normal attack +<color=#3cff28>{0}</color>.",
["tips_desc"]="Rage: More normal attacks.",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="Counter Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>200%</color> of the damage back to the enemy.", ["desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
["tips_desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="Burn", ["show_name"]="Burn",
["desc"]="Burn: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.", ["desc"]="Burn: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
["tips_desc"]="Burn: Inflicts a certain amount of damage at the end of the turn.",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="Vulnerable", ["show_name"]="Vulnerable",
["desc"]="Vulnerable: Increases all damage taken by <color=#3cff28>{0}</color>.", ["desc"]="Vulnerable: Increases all damage taken by <color=#3cff28>{0}</color>.",
["tips_desc"]="Vulnerable: Increases all damage taken.",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="Frozen", ["show_name"]="Frozen",
["desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.", ["desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.",
["tips_desc"]="Frozen: Unable to take any action and buffs won't take effect this turn.",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="Poisoned", ["show_name"]="Poisoned",
["desc"]="Poisoned: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.", ["desc"]="Poisoned: Inflicts damage equal to <color=#3cff28>{0}</color> of the caster's attack at the end of the turn.",
["tips_desc"]="Poisoned: Inflicts a certain amount of damage at the end of the turn.",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="Imprison", ["show_name"]="Imprison",
["desc"]="Imprison: Can only use normal attacks this turn.", ["desc"]="Imprison: Can only use normal attacks this turn.",
["tips_desc"]="Imprison: Can only use normal attacks this turn and skill gauge will not increase.",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="Corruption", ["show_name"]="Corruption",
["desc"]="Corruption: Reduces HP recovery effect by <color=#3cff28>{0}</color>.", ["desc"]="Corruption: Reduces HP recovery effect by <color=#3cff28>{0}</color>.",
["tips_desc"]="Corruption: HP recovery effect reduces.",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="Bleed", ["show_name"]="Bleed",
["desc"]="Bleed: Restores the attacker's HP upon hit and deals damage equal to <color=#3cff28>{0}</color> of the attacker's attack at the end of the turn.", ["desc"]="Bleed: Restores the attacker's HP upon hit and deals damage equal to <color=#3cff28>{0}</color> of the attacker's attack at the end of the turn.",
["tips_desc"]="Bleed: Restores the attacker's HP upon hit and deals damage at the end of the turn.",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="Weak", ["show_name"]="Weak",
["desc"]="Weak: Reduces damage dealt by <color=#3cff28>{0}</color>.", ["desc"]="Weak: Reduces damage dealt by <color=#3cff28>{0}</color>.",
["tips_desc"]="Weak: Reduces damage dealt.",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="Drowsy", ["show_name"]="Drowsy",
["desc"]="Drowsy: Unable to take any action this turn. Cured when hit.", ["desc"]="Drowsy: Unable to take any action this turn. Cured when hit.",
["tips_desc"]="Drowsy: Unable to take any action this turn. Cured when hit.",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="Curse", ["show_name"]="Curse",
["desc"]="Curse: Attacks will not deal damage but instead heal the opponent.", ["desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
["tips_desc"]="Curse: Attacks will not deal damage but instead heal the opponent.",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="Lock", ["show_name"]="Lock",
["desc"]="Lock: Locks a random color on the board and prevents it from being selected.", ["desc"]="Lock: Locks a random color on the board and prevents it from being selected.",
["tips_desc"]="Lock: Locks a random color on the board and prevents it from being selected.",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="Head-start", ["show_name"]="Head-start",
["desc"]="Head-start: Act first every turn.", ["desc"]="Head-start: Act first every turn.",
["tips_desc"]="Head-start: Act first every turn.",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="Undead", ["show_name"]="Undead",
["desc"]="Undead: Does not die from fatal damage.", ["desc"]="Undead: Does not die from fatal damage.",
["tips_desc"]="Undead: Does not die from fatal damage this turn.",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="Counterattack", ["show_name"]="Counterattack",
["desc"]="Counterattack: Has a <color=#3cff28>{0}</color> chance to counterattack after taking direct damage.", ["desc"]="Counterattack: Has a <color=#3cff28>{0}</color> chance to counterattack after taking direct damage.",
["tips_desc"]="Counterattack: Has a chance to counterattack when directly hit.",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="Damage Counter", ["show_name"]="Damage Counter",
["desc"]="Damage Counter: Reflects <color=#3cff28>{0}</color> of the enemy's damage.", ["desc"]="Damage Counter: Reflects <color=#3cff28>{0}</color> of the enemy's damage.",
["tips_desc"]="Damage Counter: Reflects enemy's damage.",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="Counter Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>400%</color> of the enemy's damage.", ["desc"]="Counter Shield : Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
["tips_desc"]="Counter Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.", ["desc"]="Frost Shield: Absorbs a certain amount of damage.",
["tips_desc"]="Frost Shield: Absorbs a certain amount of damage.",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP and reflects <color=#3cff28>400%</color> of the enemy's damage.", ["desc"]="Frost Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
["tips_desc"]="Frost Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="Psychic Shield", ["show_name"]="Psychic Shield",
["desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.", ["desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.",
["tips_desc"]="Psychic Shield: While the shield is active, the bearer is invulnerable and takes no damage. Each hit taken consumes one stack of the shield.",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="Frost Shield: Absorbs damage up to <color=#3cff28>{0}</color> of Max HP.", ["desc"]="Frost Shield: Absorbs a certain amount of damage.",
["tips_desc"]="Frost Shield: Absorbs a certain amount of damage.",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="Skill DMG Bonus", ["show_name"]="Skill DMG Bonus",
["desc"]="Skill DMG Bonus: Increases all skill damage", ["desc"]="Skill DMG Bonus: Increases all skill damage",
["tips_desc"]="Skill DMG Bonus: Increases all skill damage",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="Counter Shield : Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
["tips_desc"]="Counter Shield 2: Absorbs a certain amount of damage and reflects massive damage back to the enemy.",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
["tips_desc"]="Counter Shield: Absorbs a certain amount of damage and reflects damage back to the enemy.",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="Aumento de daño: daño causado aumenta en {0}.", ["desc"]="Aumento de daño: daño causado aumenta en {0}.",
["tips_desc"]="Aumento de daño: aumento de todos daños causados.",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="Vértigo", ["show_name"]="Vértigo",
["desc"]="Vértigo: incapaz de actuar en esta ronda.", ["desc"]="Vértigo: incapaz de actuar en esta ronda.",
["tips_desc"]="Vértigo: incapaz de actuar en esta ronda.",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="Escudo: soporta daño de <color=#3cff28>{0}</color> del HP máximo.", ["desc"]="Escudo: puede soportar una cierta cantidad de daño.",
["tips_desc"]="Escudo: puede soportar una cierta cantidad de daño.",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="Escarcha", ["show_name"]="Escarcha",
["desc"]="Escarcha: número de ataque comunes - <color=#3cff28>{0}</color>.", ["desc"]="Escarcha: número de ataque comunes - <color=#3cff28>{0}</color>.",
["tips_desc"]="Escarcha: reduce el número de ATQ común.",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="Excitado", ["show_name"]="Excitado",
["desc"]="Excitado: número de ataques comunes + <color=#3cff28>{0}</color>.", ["desc"]="Excitado: número de ataques comunes + <color=#3cff28>{0}</color>.",
["tips_desc"]="Excitado: aumenta el número de ATQ común.",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>200%</color> del daño del rival.", ["desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
["tips_desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="Quemadura", ["show_name"]="Quemadura",
["desc"]="Quemadura: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.", ["desc"]="Quemadura: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
["tips_desc"]="Quemadura: causa una cierta cantidad de daño al final de la ronda.",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="Vulnerabilidad", ["show_name"]="Vulnerabilidad",
["desc"]="Vulnerabilidad: todo el daño recibido aumenta en <color=#3cff28>{0}</color>.", ["desc"]="Vulnerabilidad: todo el daño recibido aumenta en <color=#3cff28>{0}</color>.",
["tips_desc"]="Vulnerabilidad: aumento de todos daños recibidos.",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="Congelado", ["show_name"]="Congelado",
["desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.", ["desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
["tips_desc"]="Congelado: incapaz de actuar y aplicar el efecto de bonus en esta ronda.",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="Envenenado", ["show_name"]="Envenenado",
["desc"]="Envenenado: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.", ["desc"]="Envenenado: al final de la ronda, causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador.",
["tips_desc"]="Envenenado: causa una cierta cantidad de daño al final de la ronda.",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="Encarcelado", ["show_name"]="Encarcelado",
["desc"]="Encarcelado: solo se usan ataques comunes en esta ronda.", ["desc"]="Encarcelado: solo se usan ataques comunes en esta ronda.",
["tips_desc"]="Encarcelado: solo se usa ATQ común en esta ronda, y el progreso de la habilidad no aumenta.",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="Corrupto", ["show_name"]="Corrupto",
["desc"]="Corrupto: efecto de recuperación de HP se reduce en <color=#3cff28>{0}</color>.", ["desc"]="Corrupto: efecto de recuperación de HP se reduce en <color=#3cff28>{0}</color>.",
["tips_desc"]="Corrupto: reduce el efecto de recuperación de HP.",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="Sangrado", ["show_name"]="Sangrado",
["desc"]="Sangrado: restaura HP del atacante cuando es golpeado e causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador al final de la ronda.", ["desc"]="Sangrado: restaura HP del atacante cuando es golpeado e causa un daño de <color=#3cff28>{0}</color> del ataque del lanzador al final de la ronda.",
["tips_desc"]="Sangrado: restaura HP del atacante cuando es golpeado, y causa daño al final de la ronda.",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="Débil", ["show_name"]="Débil",
["desc"]="Débil: daño causado se reduce en <color=#3cff28>{0}</color>.", ["desc"]="Débil: daño causado se reduce en <color=#3cff28>{0}</color>.",
["tips_desc"]="Debilidad: reduce el daño causado.",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="Dormido", ["show_name"]="Dormido",
["desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.", ["desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
["tips_desc"]="Dormido: incapaz de actuar en esta ronda, y el efecto se eliminará al ser golpeado.",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="Maldecido", ["show_name"]="Maldecido",
["desc"]="Maldecido: el ataque cura al rival en vez de causar daño.", ["desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
["tips_desc"]="Maldecido: el ataque cura al rival en vez de causar daño.",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="Bloqueo", ["show_name"]="Bloqueo",
["desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.", ["desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
["tips_desc"]="Bloqueo: bloquea un color aleatorio en el tablero para que no pueda ser elegido.",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="Iniciado", ["show_name"]="Iniciado",
["desc"]="Iniciado: toma la iniciativa en cada ronda.", ["desc"]="Iniciado: toma la iniciativa en cada ronda.",
["tips_desc"]="Iniciado: toma la iniciativa en cada ronda.",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="Inmortal", ["show_name"]="Inmortal",
["desc"]="Inmortal: no muere por daño letal.", ["desc"]="Inmortal: no muere por daño letal.",
["tips_desc"]="Inmortal: no muere por daño letal en esta ronda.",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="Contraataque", ["show_name"]="Contraataque",
["desc"]="Contraataque: al recibir daño directo, hay un <color=#3cff28>{0}</color> de chance de contraatacar.", ["desc"]="Contraataque: al recibir daño directo, hay un <color=#3cff28>{0}</color> de chance de contraatacar.",
["tips_desc"]="Contraataque: hay un chance de contra-atacar al recibir daño directo.",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="Daño Reflexivo", ["show_name"]="Daño Reflexivo",
["desc"]="Daño Reflexivo: rebota <color=#3cff28>{0}</color> el daño del rival.", ["desc"]="Daño Reflexivo: rebota <color=#3cff28>{0}</color> el daño del rival.",
["tips_desc"]="Daño Reflexivo: refleja el daño del oponente.",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="Escudo Reflexivo: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.", ["desc"]="Escudo Reflexivo : puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
["tips_desc"]="Escudo Reflexivo 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.", ["desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
["tips_desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo, y rebota <color=#3cff28>400%</color> del daño del rival.", ["desc"]="Escudo de Escarcha 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
["tips_desc"]="Escudo de Escarcha 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="Escudo Mental", ["show_name"]="Escudo Mental",
["desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.", ["desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.",
["tips_desc"]="Escudo Mental: cuando el escudo está ativo, estarás inmune a todos los daños. Cada ataque acertado remueve 1 capa de escudo.",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="Escudo de Escarcha: soporta daño de <color=#3cff28>{0}</color> del HP máximo.", ["desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
["tips_desc"]="Escudo de Escarcha: puede soportar una cierta cantidad de daño.",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="Bonus de daño de habilidad", ["show_name"]="Bonus de daño de habilidad",
["desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades", ["desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades",
["tips_desc"]="Bonus de daño de habilidad: aumenta el daño de todas las habilidades",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="Escudo Reflexivo : puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
["tips_desc"]="Escudo Reflexivo 2: puede soportar una cierta cantidad de daño y reflejar daño masivo del oponente.",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
["tips_desc"]="Escudo Reflexivo: puede soportar una cierta cantidad de daño y reflejar el daño del oponente.",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -130,6 +130,26 @@ local buff = {
[81]={ [81]={
["id"]=81, ["id"]=81,
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -166,12 +186,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="Damage Boost: DMG yang diberikan meningkat {0}.", ["desc"]="Damage Boost: DMG yang diberikan meningkat {0}.",
["tips_desc"]="Damage Boost: Semua DMG yang diberikan meningkat.",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="Stun", ["show_name"]="Stun",
["desc"]="Stun: Tidak dapat bergerak pada giliran ini.", ["desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
["tips_desc"]="Stun: Tidak dapat bergerak pada giliran ini.",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="Perisai: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.", ["desc"]="Perisai: Bisa menahan sejumlah DMG.",
["tips_desc"]="Perisai: Bisa menahan sejumlah DMG.",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="Frost", ["show_name"]="Frost",
["desc"]="Frost: ATK Normal -<color=#3cff28>{0}</color>.", ["desc"]="Frost: ATK Normal -<color=#3cff28>{0}</color>.",
["tips_desc"]="Frost: Jumlah ATK Normal berkurang.",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="Excited", ["show_name"]="Excited",
["desc"]="Excited: ATK Normal +<color=#3cff28>{0}</color>.", ["desc"]="Excited: ATK Normal +<color=#3cff28>{0}</color>.",
["tips_desc"]="Excited: Jumlah ATK Normal bertambah.",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>200%</color> DMG musuh.", ["desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["tips_desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="Scorch", ["show_name"]="Scorch",
["desc"]="Scorch: Memberikan <color=#3cff28>{0}</color> DMG pada kekuatan penyerang di akhir giliran.", ["desc"]="Scorch: Memberikan <color=#3cff28>{0}</color> DMG pada kekuatan penyerang di akhir giliran.",
["tips_desc"]="Scorch: Memberikan sejumlah DMG di akhir giliran.",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="Rentan", ["show_name"]="Rentan",
["desc"]="Rentan: Semua DMG yang diterima meningkat <color=#3cff28>{0}</color>.", ["desc"]="Rentan: Semua DMG yang diterima meningkat <color=#3cff28>{0}</color>.",
["tips_desc"]="Rentan: Semua DMG yang diterima meningkat.",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="Freeze", ["show_name"]="Freeze",
["desc"]="Freeze: Tidak dapat bergerak pada giliran ini dan efek buff tidak berlaku.", ["desc"]="Freeze: Tidak dapat bergerak pada giliran ini dan efek buff tidak berlaku.",
["tips_desc"]="Freeze: Tidak dapat bertindak pada giliran ini dan efek buff tidak berlaku.",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="Keracunan", ["show_name"]="Keracunan",
["desc"]="Keracunan: Memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.", ["desc"]="Keracunan: Memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
["tips_desc"]="Keracunan: Memberikan sejumlah DMG di akhir giliran.",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="Larangan", ["show_name"]="Larangan",
["desc"]="Larangan: Hanya dapat menggunakan Normal ATK pada giliran ini.", ["desc"]="Larangan: Hanya dapat menggunakan Normal ATK pada giliran ini.",
["tips_desc"]="Larangan: Hanya bisa menggunakan ATK Normal di giliran ini, dan progres skill tidak akan meningkat.",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="Korupsi", ["show_name"]="Korupsi",
["desc"]="Korupsi: Efek pemulihan HP berkurang <color=#3cff28>{0}</color>.", ["desc"]="Korupsi: Efek pemulihan HP berkurang <color=#3cff28>{0}</color>.",
["tips_desc"]="Korosi: Efek pemulihan HP berkurang.",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="Bleed", ["show_name"]="Bleed",
["desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.", ["desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan <color=#3cff28>{0}</color> DMG pada penyerang di akhir giliran.",
["tips_desc"]="Bleed: Memulihkan HP penyerang saat diserang dan memberikan DMG di akhir giliran.",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="Lemah", ["show_name"]="Lemah",
["desc"]="Lemah: DMG yang diberikan berkurang <color=#3cff28>{0}</color>.", ["desc"]="Lemah: DMG yang diberikan berkurang <color=#3cff28>{0}</color>.",
["tips_desc"]="Lemah: Mengurangi DMG.",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="Kantuk", ["show_name"]="Kantuk",
["desc"]="Kantuk: Tidak dapat begerak pada giliran ini, memukul akan menghapus efek.", ["desc"]="Kantuk: Tidak dapat begerak pada giliran ini, memukul akan menghapus efek.",
["tips_desc"]="Kantuk: Tidak dapat beraksi pada giliran ini, dan menerima ATK akan menghilangkan efek.",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="Kutuk", ["show_name"]="Kutuk",
["desc"]="Kutuk: ATK tidak menyebabkan DMG, tetapi menyembuhkan musuh.", ["desc"]="Kutuk: ATK tidak menyebabkan DMG, tetapi menyembuhkan musuh.",
["tips_desc"]="Kutuk: ATK tidak menimbulkan DMG, tetapi menyembuhkan lawan.",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="Kunci", ["show_name"]="Kunci",
["desc"]="Kunci: Mengunci warna di papan tulis secara acak dan tidak dapat dipilih.", ["desc"]="Kunci: Mengunci warna di papan tulis secara acak dan tidak dapat dipilih.",
["tips_desc"]="Kunci: Mengunci warna di papan secara acak dam tidak dapat dipilih.",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="Strike", ["show_name"]="Strike",
["desc"]="Strike: Memimpin di setiap giliran.", ["desc"]="Strike: Memimpin di setiap giliran.",
["tips_desc"]="Strike: Memimpin di setiap giliran.",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="Imortal", ["show_name"]="Imortal",
["desc"]="Imortal: Tidak mati saat menerima DMG fatal.", ["desc"]="Imortal: Tidak mati saat menerima DMG fatal.",
["tips_desc"]="Imortal: Menerima DMG fatal pada giliran ini tidak akan membunuhmu.",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="Serangan Balik", ["show_name"]="Serangan Balik",
["desc"]="Serangan Balik: <color=#3cff28>{0}</color> peluang melakukan serangan balik saat menerima DMG langsung.", ["desc"]="Serangan Balik: <color=#3cff28>{0}</color> peluang melakukan serangan balik saat menerima DMG langsung.",
["tips_desc"]="Serangan Balik: Berpeluang melakukan serangan balik saat menerima DMG langsung.",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="DMG Balik", ["show_name"]="DMG Balik",
["desc"]="DMG Balik: Memantulkan <color=#3cff28>{0}</color> DMG musuh.", ["desc"]="DMG Balik: Memantulkan <color=#3cff28>{0}</color> DMG musuh.",
["tips_desc"]="DMG Balik: Memantulkan DMG lawan.",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="Perisai Anti-DMG: Menerima <color=#3cff28>{0}</color> DMG dari HP maksimum dan memantulkan <color=#3cff28>400%</color> DMG musuh.", ["desc"]="Perisai Anti-DMG : Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["tips_desc"]="Perisai Anti-DMG 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.", ["desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
["tips_desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum, dan memantulkan <color=#3cff28>400%</color> DMG musuh.", ["desc"]="Perisai Frost 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["tips_desc"]="Perisai Frost 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="Perisai Psikis", ["show_name"]="Perisai Psikis",
["desc"]="Perisai Psikis: Saat perisai aktif, pembawa perisai menjadi kebal dan tidak menerima DMG. Setiap ATK yang diterima menghabiskan 1 tumpukan perisai.", ["desc"]="Perisai Psikis: Saat perisai aktif, pembawa perisai menjadi kebal dan tidak menerima DMG. Setiap ATK yang diterima menghabiskan 1 tumpukan perisai.",
["tips_desc"]="Perisai Psikis: Tidak akan menerima DMG apa pun selama ada perisai, dan 1 layer perisai akan dikurangi untuk setiap ATK.",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="Perisai Frost: Menerima hingga <color=#3cff28>{0}</color> DMG HP maksimum.", ["desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
["tips_desc"]="Perisai Frost: Dapat menahan sejumlah DMG.",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="Peningkatan DMG Skill", ["show_name"]="Peningkatan DMG Skill",
["desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat", ["desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat",
["tips_desc"]="Peningkatan DMG Skill: Semua DMG skill meningkat",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="Perisai Anti-DMG : Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["tips_desc"]="Perisai Anti-DMG 2: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["tips_desc"]="Perisai Anti-DMG: Dapat menahan sejumlah DMG dan memantulkan kembali DMG lawan.",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="ダメージ増加:敵に与えるダメージが{0}増加する。", ["desc"]="ダメージ増加:敵に与えるダメージが{0}増加する。",
["tips_desc"]="ダメージ増加:敵に与えるすべてのダメージが増加する。",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="スタン", ["show_name"]="スタン",
["desc"]="スタン:このターンは行動できない。", ["desc"]="スタン:このターンは行動できない。",
["tips_desc"]="スタン:このターンは行動できない。",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="シールド最大HP<color=#3cff28>{0}</color>のダメージを無効化する。", ["desc"]="シールド:一定量のダメージには耐えられる。",
["tips_desc"]="シールド:一定量のダメージには耐えられる。",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="凍傷", ["show_name"]="凍傷",
["desc"]="凍傷:通常攻撃の回数が-<color=#3cff28>{0}</color>。", ["desc"]="凍傷:通常攻撃の回数が-<color=#3cff28>{0}</color>。",
["tips_desc"]="凍傷:通常攻撃の回数が減少する。",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="興奮", ["show_name"]="興奮",
["desc"]="興奮:通常攻撃の回数が<color=#3cff28>+{0}</color>。", ["desc"]="興奮:通常攻撃の回数が<color=#3cff28>+{0}</color>。",
["tips_desc"]="興奮:通常攻撃の回数が増加する。",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="ミラーシールド最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>200%</color>のダメージを反射する。", ["desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
["tips_desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="⽕傷", ["show_name"]="⽕傷",
["desc"]="⽕傷:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。", ["desc"]="⽕傷:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
["tips_desc"]="⽕傷:ターンが終了した時、敵に一定量のダメージを与える。",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="被ダメージアップ", ["show_name"]="被ダメージアップ",
["desc"]="被ダメージアップ:受けた全てのダメージが<color=#3cff28>{0}</color>増加する。", ["desc"]="被ダメージアップ:受けた全てのダメージが<color=#3cff28>{0}</color>増加する。",
["tips_desc"]="被ダメージアップ:敵が受けるダメージが増加する。",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="凍結", ["show_name"]="凍結",
["desc"]="凍結:このターンは行動できず、バフ効果も無効。", ["desc"]="凍結:このターンは行動できず、バフ効果も無効。",
["tips_desc"]="凍結:このターンは行動できず、バフ効果も無効。",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="中毒", ["show_name"]="中毒",
["desc"]="中毒:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。", ["desc"]="中毒:ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
["tips_desc"]="中毒:ターンが終了した時、敵に一定量のダメージを与える。",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="拘束", ["show_name"]="拘束",
["desc"]="拘束:このターンでは通常攻撃しか使用できない。", ["desc"]="拘束:このターンでは通常攻撃しか使用できない。",
["tips_desc"]="拘束:このターンでは通常攻撃しか使用できず、且つスキルの進捗は増加しない。",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="腐敗", ["show_name"]="腐敗",
["desc"]="腐敗HP回復効果は<color=#3cff28>{0}</color>減少する。", ["desc"]="腐敗HP回復効果は<color=#3cff28>{0}</color>減少する。",
["tips_desc"]="腐敗HP回復効果は減少する。",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="出血", ["show_name"]="出血",
["desc"]="出血ダメージを受けた時は敵のHPが回復し、ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。", ["desc"]="出血ダメージを受けた時は敵のHPが回復し、ターンが終了した時、発動者攻撃力<color=#3cff28>{0}</color>のダメージを受ける。",
["tips_desc"]="出血ダメージを受けた時は敵のHPが回復し、ターンが終了した時、敵にダメージを与える。",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="弱体", ["show_name"]="弱体",
["desc"]="弱体:与えるダメージが<color=#3cff28>{0}</color>減少する。", ["desc"]="弱体:与えるダメージが<color=#3cff28>{0}</color>減少する。",
["tips_desc"]="弱体:与えるダメージが減少する。",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="昏睡", ["show_name"]="昏睡",
["desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。", ["desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。",
["tips_desc"]="昏睡:このターンは行動できず、ダメージを受けると解除される。",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="呪い", ["show_name"]="呪い",
["desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。", ["desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。",
["tips_desc"]="呪い:攻撃はダメージを与えることなく、敵を回復する。",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="ロック", ["show_name"]="ロック",
["desc"]="ロック:いずれの元素がロックされ、選択できなくなる。", ["desc"]="ロック:いずれの元素がロックされ、選択できなくなる。",
["tips_desc"]="ロック:いずれの元素がロックされ、選択できなくなる。",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="先手", ["show_name"]="先手",
["desc"]="先手:毎ターン先手を取る。", ["desc"]="先手:毎ターン先手を取る。",
["tips_desc"]="先手:毎ターン先手を取る。",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="不死", ["show_name"]="不死",
["desc"]="不死:致命ダメージを受けても死亡しない。", ["desc"]="不死:致命ダメージを受けても死亡しない。",
["tips_desc"]="不死:このターンで致命ダメージを受けても死亡しない。",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="反撃", ["show_name"]="反撃",
["desc"]="反撃:直接ダメージを受けた時、<color=#3cff28>{0}</color>の確率で反撃する。", ["desc"]="反撃:直接ダメージを受けた時、<color=#3cff28>{0}</color>の確率で反撃する。",
["tips_desc"]="反撃:直接ダメージを受けた時、一定の確率で反撃する。",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="反射", ["show_name"]="反射",
["desc"]="反射:<color=#3cff28>{0}</color>のダメージを反射する。", ["desc"]="反射:<color=#3cff28>{0}</color>のダメージを反射する。",
["tips_desc"]="反射:ダメージを反射する。",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="ミラーシールド最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>400%</color>のダメージを反射する。", ["desc"]="ミラーシールド:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
["tips_desc"]="ミラーシールド2一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="アイスシールド最大HP<color=#3cff28>{0}</color>のダメージを無効化する。", ["desc"]="アイスシールド:一定量のダメージには耐えられる。",
["tips_desc"]="アイスシールド:一定量のダメージには耐えられる。",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="アイスシールド最大HP<color=#3cff28>{0}</color>のダメージを無効化し、<color=#3cff28>400%</color>のダメージを反射する。", ["desc"]="アイスシールド2一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
["tips_desc"]="アイスシールド2一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="マインドシールド", ["show_name"]="マインドシールド",
["desc"]="マインドシールドシールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。", ["desc"]="マインドシールドシールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。",
["tips_desc"]="マインドシールドシールドがある間はダメージを受けず、攻撃が命中するごとにシールドが1つ減少する。",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="アイスシールド最大HP<color=#3cff28>{0}</color>のダメージを無効化する。", ["desc"]="アイスシールド:一定量のダメージには耐えられる。",
["tips_desc"]="アイスシールド:一定量のダメージには耐えられる。",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="スキルダメージ増加", ["show_name"]="スキルダメージ増加",
["desc"]="スキルダメージ増加:全てのスキルのダメージが増加する", ["desc"]="スキルダメージ増加:全てのスキルのダメージが増加する",
["tips_desc"]="スキルダメージ増加:全てのスキルのダメージが増加する",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="ミラーシールド:一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
["tips_desc"]="ミラーシールド2一定量のダメージには耐えられ、大量のダメージを敵に反射する。",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
["tips_desc"]="ミラーシールド:一定量のダメージには耐えられ、ダメージを敵に反射する。",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="대미지 상승: 가하는 대미지가 {0} 증가합니다.", ["desc"]="대미지 상승: 가하는 대미지가 {0} 증가합니다.",
["tips_desc"]="대미지 상승: 가하는 모든 대미지가 증가합니다.",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="기절", ["show_name"]="기절",
["desc"]="기절: 이번 턴에 움직일 수 없습니다.", ["desc"]="기절: 이번 턴에 움직일 수 없습니다.",
["tips_desc"]="기절: 이번 턴에 움직일 수 없습니다.",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.", ["desc"]="보호막: 일정한 피해를 흡수할 수 있습니다.",
["tips_desc"]="보호막: 일정한 피해를 흡수할 수 있습니다.",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="서리 상태", ["show_name"]="서리 상태",
["desc"]="서리 상태: 일반 공격 횟수 -<color=#3cff28>{0}</color>", ["desc"]="서리 상태: 일반 공격 횟수 -<color=#3cff28>{0}</color>",
["tips_desc"]="서리 상태: 일반 공격의 횟수가 감소합니다.",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="과열 상태", ["show_name"]="과열 상태",
["desc"]="과열 상태: 일반 공격 횟수+<color=#3cff28>{0}</color>", ["desc"]="과열 상태: 일반 공격 횟수+<color=#3cff28>{0}</color>",
["tips_desc"]="과열 상태: 일반 공격 횟수가 증가합니다.",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="가시 돋친 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대가 입힌 대미지의 <color=#3cff28>200%</color>를 되돌려줍니다.", ["desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
["tips_desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="버닝 효과", ["show_name"]="버닝 효과",
["desc"]="버닝 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.", ["desc"]="버닝 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
["tips_desc"]="버닝 효과: 턴 종료 시 일정량의 피해를 입힙니다.",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="부상 효과", ["show_name"]="부상 효과",
["desc"]="부상 효과: 받는 모든 대미지가 <color=#3cff28>{0}</color> 상승합니다.", ["desc"]="부상 효과: 받는 모든 대미지가 <color=#3cff28>{0}</color> 상승합니다.",
["tips_desc"]="부상: 받는 모든 피해가 증가합니다.",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="동결 효과", ["show_name"]="동결 효과",
["desc"]="동결 효과: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.", ["desc"]="동결 효과: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
["tips_desc"]="동결: 이번 턴에 움직일 수 없으며 버프 효과가 적용되지 않습니다.",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="중독 효과", ["show_name"]="중독 효과",
["desc"]="중독 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.", ["desc"]="중독 효과: 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
["tips_desc"]="중독: 턴 종료 시 일정한 피해를 입힙니다.",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="속박 효과", ["show_name"]="속박 효과",
["desc"]="속박 효과: 이번 턴에는 일반 공격만 사용할 수 있습니다.", ["desc"]="속박 효과: 이번 턴에는 일반 공격만 사용할 수 있습니다.",
["tips_desc"]="속박: 이번 턴은 일반 공격만 할 수 있으며 스킬 진행도가 증가하지 않습니다.",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="부패 효과", ["show_name"]="부패 효과",
["desc"]="부패 효과: HP 회복 효과가 <color=#3cff28>{0}</color> 감소합니다.", ["desc"]="부패 효과: HP 회복 효과가 <color=#3cff28>{0}</color> 감소합니다.",
["tips_desc"]="부패: HP 회복 효과가 감소합니다.",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="출혈 효과", ["show_name"]="출혈 효과",
["desc"]="출혈 효과: 공격 받을 때 공격자의 HP가 회복되며 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.", ["desc"]="출혈 효과: 공격 받을 때 공격자의 HP가 회복되며 턴 종료 시 스킬 사용자 공격력의 <color=#3cff28>{0}</color>에 달하는 대미지를 입힙니다.",
["tips_desc"]="출혈: 피격 시 공격자가 HP를 회복하며 턴 종료 시 피해를 입힙니다.",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="탈진 효과", ["show_name"]="탈진 효과",
["desc"]="탈진 효과: 입히는 대미지가 <color=#3cff28>{0}</color> 감소합니다.", ["desc"]="탈진 효과: 입히는 대미지가 <color=#3cff28>{0}</color> 감소합니다.",
["tips_desc"]="탈진 효과: 입히는 대미지가 감소합니다.",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="수면 효과", ["show_name"]="수면 효과",
["desc"]="수면 효과: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.", ["desc"]="수면 효과: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.",
["tips_desc"]="수면: 이번 턴에 움직일 수 없으며 공격 받으면 수면 효과가 풀립니다.",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="저주", ["show_name"]="저주",
["desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.", ["desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.",
["tips_desc"]="저주: 공격 시 상대에게 피해를 입히지 않고 오히려 상대를 치유합니다.",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="잠금", ["show_name"]="잠금",
["desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.", ["desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.",
["tips_desc"]="잠금: 보드에서 임의의 색상 한 가지를 선택할 수 없도록 잠급니다.",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="선제공격", ["show_name"]="선제공격",
["desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.", ["desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
["tips_desc"]="선제공격: 매 턴마다 먼저 공격할 수 있습니다.",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="불멸", ["show_name"]="불멸",
["desc"]="불멸: 치명적인 대미지를 입어도 사망하지 않습니다.", ["desc"]="불멸: 치명적인 대미지를 입어도 사망하지 않습니다.",
["tips_desc"]="불멸: 이번 턴에 치명적인 대미지를 입어도 사망하지 않습니다.",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="반격", ["show_name"]="반격",
["desc"]="반격: 직접 피해를 입으면 <color=#3cff28>{0}</color> 확률로 반격합니다.", ["desc"]="반격: 직접 피해를 입으면 <color=#3cff28>{0}</color> 확률로 반격합니다.",
["tips_desc"]="반격: 직접 피해를 입을 때 확률적으로 반격합니다.",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="피해 반사", ["show_name"]="피해 반사",
["desc"]="피해 반사: 상대의 <color=#3cff28>{0}</color> 대미지를 반사합니다.", ["desc"]="피해 반사: 상대의 <color=#3cff28>{0}</color> 대미지를 반사합니다.",
["tips_desc"]="피해 반사: 상대의 대미지를 반사합니다.",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="피해 반사 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하고 상대 대미지의 <color=#3cff28>400%</color>를 반사합니다.", ["desc"]="피해 반사 보호막: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
["tips_desc"]="피해 반사 보호막2: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.", ["desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
["tips_desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수하며 상대가 준 대미지의 <color=#3cff28>400%</color>를 되돌려줍니다.", ["desc"]="서리 보호막2: 일정한 피해를 흡수하며 상대의 대미지를 대량 반사합니다.",
["tips_desc"]="서리 보호막2: 일정한 피해를 흡수하며 상대의 대미지를 대량 반사합니다.",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="염력 보호막", ["show_name"]="염력 보호막",
["desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.", ["desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.",
["tips_desc"]="염력 보호막: 보호막이 존재하는 동안 대미지를 받지 않으며 공격받을 때마다 보호막이 한 층 벗겨집니다.",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="서리 보호막: 최대 HP의 <color=#3cff28>{0}</color>에 달하는 대미지를 흡수할 수 있습니다.", ["desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
["tips_desc"]="서리 보호막: 일정한 피해를 흡수할 수 있습니다.",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="스킬 대미지 보너스", ["show_name"]="스킬 대미지 보너스",
["desc"]="스킬 대미지 보너스: 모든 스킬의 대미지가 증가합니다.", ["desc"]="스킬 대미지 보너스: 모든 스킬의 대미지가 증가합니다.",
["tips_desc"]="스킬 대미지 보너스: 모든 스킬 대미지가 증가합니다.",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="피해 반사 보호막: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
["tips_desc"]="피해 반사 보호막2: 일정한 대미지를 흡수하며 상대의 대미지를 대량 반사합니다.",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
["tips_desc"]="피해 반사 보호막: 일정한 피해를 흡수하며 상대의 대미지를 반사합니다.",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="Aumento de dano: dano causado aumenta em {0}.", ["desc"]="Aumento de dano: dano causado aumenta em {0}.",
["tips_desc"]="Aumento de dano: aumento de todo dano causado.",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="Estonteado", ["show_name"]="Estonteado",
["desc"]="Estonteado: não consegue agir neste turno.", ["desc"]="Estonteado: não consegue agir neste turno.",
["tips_desc"]="Estonteado: não consegue agir neste turno.",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="Amparo: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.", ["desc"]="Escudo: pode aguentar uma certa quantidade de dano.",
["tips_desc"]="Escudo: pode aguentar uma certa quantidade de dano.",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="Gélido", ["show_name"]="Gélido",
["desc"]="Gélido: número de golpes comuns - <color=#3cff28>{0}</color>.", ["desc"]="Gélido: número de golpes comuns - <color=#3cff28>{0}</color>.",
["tips_desc"]="Gelidez: redução do número de ataques básicos.",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="Excitado", ["show_name"]="Excitado",
["desc"]="Excitado: número de golpes comuns + <color=#3cff28>{0}</color>.", ["desc"]="Excitado: número de golpes comuns + <color=#3cff28>{0}</color>.",
["tips_desc"]="Excitação: aumenta o número de ataques básicos.",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>200%</color> do dano do oponente.", ["desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
["tips_desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="Conflagrado", ["show_name"]="Conflagrado",
["desc"]="Conflagrado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.", ["desc"]="Conflagrado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
["tips_desc"]="Conflagração: causa uma certa quantidade de dano ao fim do turno.",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="Vulnerável", ["show_name"]="Vulnerável",
["desc"]="Vulnerável: sofre <color=#3cff28>{0}</color> a mais de todo o dano recebido.", ["desc"]="Vulnerável: sofre <color=#3cff28>{0}</color> a mais de todo o dano recebido.",
["tips_desc"]="Vulnerável: aumento de todo o dano recebido.",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="Congelado", ["show_name"]="Congelado",
["desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.", ["desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
["tips_desc"]="Congelado: não consegue agir, nem se aplicam os bônus neste turno.",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="Envenenado", ["show_name"]="Envenenado",
["desc"]="Envenenado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.", ["desc"]="Envenenado: no final do turno, sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador.",
["tips_desc"]="Envenenamento: causa uma certa quantidade de dano ao fim do turno.",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="Encarcerado", ["show_name"]="Encarcerado",
["desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno.", ["desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno.",
["tips_desc"]="Encarcerado: só consegue utilizar golpes comuns neste turno e o progresso da habilidade não aumenta.",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="Corrupto", ["show_name"]="Corrupto",
["desc"]="Corrupto: reduz o efeito de recuperação de vida em <color=#3cff28>{0}</color>.", ["desc"]="Corrupto: reduz o efeito de recuperação de vida em <color=#3cff28>{0}</color>.",
["tips_desc"]="Corrupto: redução do efeito de recuperação de vida.",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="Sangrado", ["show_name"]="Sangrado",
["desc"]="Sangrado: recupera a vida do atacante ao ser atingido e sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador no final do turno.", ["desc"]="Sangrado: recupera a vida do atacante ao ser atingido e sofre um dano equivalente a <color=#3cff28>{0}</color> do Ataque do lançador no final do turno.",
["tips_desc"]="Sangramento: restaura a vida do atacante ao sofrer um ataque e causa dano ao fim do turno.",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="Enfraquecido", ["show_name"]="Enfraquecido",
["desc"]="Enfraquecido: reduz o dano causado em <color=#3cff28>{0}</color>.", ["desc"]="Enfraquecido: reduz o dano causado em <color=#3cff28>{0}</color>.",
["tips_desc"]="Enfraquecido: reduz o dano causado.",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="Sonolento", ["show_name"]="Sonolento",
["desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.", ["desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
["tips_desc"]="Sonolento: não consegue agir neste turno. O efeito é removido ao ser atingido.",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="Maldito", ["show_name"]="Maldito",
["desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.", ["desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
["tips_desc"]="Maldito: em vez de causar dano, seus golpes curam o oponente.",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="Bloqueio", ["show_name"]="Bloqueio",
["desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.", ["desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
["tips_desc"]="Bloqueio: uma cor aleatória fica bloqueada no tabuleiro e não pode ser selecionada.",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="Iniciativo", ["show_name"]="Iniciativo",
["desc"]="Iniciativo: sempre age primeiro em cada turno.", ["desc"]="Iniciativo: sempre age primeiro em cada turno.",
["tips_desc"]="Pioneiro: sempre age primeiro em cada turno.",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="Imortal", ["show_name"]="Imortal",
["desc"]="Imortal: não morre ao receber dano fatal.", ["desc"]="Imortal: não morre ao receber dano fatal.",
["tips_desc"]="Imortal: não morre ao receber dano fatal neste turno.",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="Contra-ataque", ["show_name"]="Contra-ataque",
["desc"]="Contra-ataque: há <color=#3cff28>{0}</color> de chance de contra-atacar ao receber dano direto.", ["desc"]="Contra-ataque: há <color=#3cff28>{0}</color> de chance de contra-atacar ao receber dano direto.",
["tips_desc"]="Contra-ataque: há uma chance de contra-atacar ao sofrer dano direto.",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="Reflexão", ["show_name"]="Reflexão",
["desc"]="Reflexão: reflete <color=#3cff28>{0}</color> do dano do oponente.", ["desc"]="Reflexão: reflete <color=#3cff28>{0}</color> do dano do oponente.",
["tips_desc"]="Reflexão: reflete o dano do oponente.",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="Escudo de Reflexão: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.", ["desc"]="Escudo de Reflexão : pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
["tips_desc"]="Escudo de Reflexão 2: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.", ["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima e reflete <color=#3cff28>400%</color> do dano do oponente.", ["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="Escudo Mental", ["show_name"]="Escudo Mental",
["desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.", ["desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.",
["tips_desc"]="Escudo Mental: quando o escudo está ativo, fica imune a todo o dano. Cada ataque atingido remove 1 vez do escudo.",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="Escudo Gélido: aguenta dano equivalente a <color=#3cff28>{0}</color> da Vida Máxima.", ["desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
["tips_desc"]="Escudo Gélido: pode aguentar uma certa quantidade de dano.",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="Dano de Habilidade Aumentado", ["show_name"]="Dano de Habilidade Aumentado",
["desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.", ["desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.",
["tips_desc"]="Dano de Habilidade Aumentado: aumenta o dano de todas as habilidades.",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="Escudo de Reflexão : pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
["tips_desc"]="Escudo de Reflexão 2: pode aguentar uma certa quantidade de dano e refletir um dano massivo do oponente.",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
["tips_desc"]="Escudo de Reflexão: pode aguentar uma certa quantidade de dano e refletir o dano do oponente.",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -130,6 +130,26 @@ local buff = {
[81]={ [81]={
["id"]=81, ["id"]=81,
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -166,12 +186,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างเพิ่มขึ้น{0}", ["desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างเพิ่มขึ้น{0}",
["tips_desc"]="ดาเมจเพิ่มขึ้น: ดาเมจที่สร้างทั้งหมดจะเพิ่มขึ้น",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="มึงงง", ["show_name"]="มึงงง",
["desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้", ["desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
["tips_desc"]="มึงงง: รอบนี้ไม่สามารถลงมือได้",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="โล่: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>", ["desc"]="โล่: สามารถรับดาเมจที่กำหนดได้",
["tips_desc"]="โล่: สามารถรับดาเมจที่กำหนดได้",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="ฟรอสต์", ["show_name"]="ฟรอสต์",
["desc"]="ฟรอสต์: จำนวนโจมตีทั่วไป-<color=#3cff28>{0}</color>", ["desc"]="ฟรอสต์: จำนวนโจมตีทั่วไป-<color=#3cff28>{0}</color>",
["tips_desc"]="ฟรอสต์: จำนวนโจมตีทั่วไปลดลง",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="ตื่นเต้น", ["show_name"]="ตื่นเต้น",
["desc"]="ตื่นเต้น:จำนวนโจมตีทั่วไป+<color=#3cff28>{0}</color>", ["desc"]="ตื่นเต้น:จำนวนโจมตีทั่วไป+<color=#3cff28>{0}</color>",
["tips_desc"]="ตื่นเต้น: จำนวนโจมตีทั่วไปเพิ่มขึ้น",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="โล่สะท้อนดาเมจ: สามารถทนทานดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของคู่ต่อสู้<color=#3cff28>200%</color>", ["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
["tips_desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="เผาไหม้", ["show_name"]="เผาไหม้",
["desc"]="เผาไหม้: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>", ["desc"]="เผาไหม้: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
["tips_desc"]="เผาไหม้: สร้างดาเมจที่กำหนดเมื่อสิ้นสุดรอบ",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="เปราะบาง", ["show_name"]="เปราะบาง",
["desc"]="เปราะบาง: ดาเมจทั้งหมดที่ได้รับเพิ่มขึ้น<color=#3cff28>{0}</color>", ["desc"]="เปราะบาง: ดาเมจทั้งหมดที่ได้รับเพิ่มขึ้น<color=#3cff28>{0}</color>",
["tips_desc"]="อ่อนแอ: ดาเมจที่ได้รับทั้งหมดเพิ่มขึ้น",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="แช่แข็ง", ["show_name"]="แช่แข็ง",
["desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล", ["desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
["tips_desc"]="แช่แข็ง: ไม่สามารถลงมือในรอบนี้ได้ และเอฟเฟกต์บัฟจะไม่มีผล",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="ถูกพิษ", ["show_name"]="ถูกพิษ",
["desc"]="ถูกพิษ: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>", ["desc"]="ถูกพิษ: เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
["tips_desc"]="ถูกพิษ: สร้างดาเมจที่กำหนดเมื่อสิ้นสุดรอบ",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="กักขัง", ["show_name"]="กักขัง",
["desc"]="กักขัง: รอบนี้ใช้ได้เฉพาะการโจมตีทั่วไปเท่านั้น", ["desc"]="กักขัง: รอบนี้ใช้ได้เฉพาะการโจมตีทั่วไปเท่านั้น",
["tips_desc"]="กักขัง: สามารถใช้การโจมตีทั่วไปได้ในรอบนี้เท่านั้น และความคืบหน้าของสกิลจะไม่เพิ่มขึ้น",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="การทุจริต", ["show_name"]="การทุจริต",
["desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง<color=#3cff28>{0}</color>", ["desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง<color=#3cff28>{0}</color>",
["tips_desc"]="การทุจริต: เอฟเฟกต์ฟื้นฟู HP ลดลง",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="เลือดไหล", ["show_name"]="เลือดไหล",
["desc"]="เลือดไหล: เมื่อได้รับโจมตีจะฟื้นฟู HP ของผู้โจมตี เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>", ["desc"]="เลือดไหล: เมื่อได้รับโจมตีจะฟื้นฟู HP ของผู้โจมตี เมื่อสิ้นสุดรอบจะสร้างดาเมจของการโจมตี<color=#3cff28>{0}</color>",
["tips_desc"]="เลือดไหล: ฟื้นฟู HP ของผู้โจมตีเมื่อถูกโจมตี และสร้างดาเมจเมื่อสิ้นสุดรอบ",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="อ่อนแอ", ["show_name"]="อ่อนแอ",
["desc"]="อ่อนแอ: ดาเมจที่สร้างขึ้นจะลดลง<color=#3cff28>{0}</color>", ["desc"]="อ่อนแอ: ดาเมจที่สร้างขึ้นจะลดลง<color=#3cff28>{0}</color>",
["tips_desc"]="อ่อนแอ: ดาเมจที่สร้างนั้นลดลง",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="หลับ", ["show_name"]="หลับ",
["desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ เมื่อถูกโจมตีจะลบเอฟเฟกต์", ["desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ เมื่อถูกโจมตีจะลบเอฟเฟกต์",
["tips_desc"]="หลับ: ไม่สามารถลงมือได้ในรอบนี้ และเอฟเฟกต์จะถูกลบออกหากถูกโจมตี",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="คำสาป", ["show_name"]="คำสาป",
["desc"]="คำสาป: โจมตีจะไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม", ["desc"]="คำสาป: โจมตีจะไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
["tips_desc"]="คำสาป: การโจมตีไม่สร้างดาเมจ แต่จะรักษาฝ่ายตรงข้าม",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="ล็อค", ["show_name"]="ล็อค",
["desc"]="ล็อค: สุ่มล็อคสีบนกระดานหมากรุกและไม่สามารถเลือกได้", ["desc"]="ล็อค: สุ่มล็อคสีบนกระดานหมากรุกและไม่สามารถเลือกได้",
["tips_desc"]="ล็อค: สุ่มล็อคสีบนกระดาน ไม่สามารถเลือกได้",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="ลงมือก่อน", ["show_name"]="ลงมือก่อน",
["desc"]="ลงมือก่อน: ลงมือก่อนในแต่ละรอบ", ["desc"]="ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
["tips_desc"]="ผู้ลงมือก่อน: ลงมือก่อนในแต่ละรอบ",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="อมตะ", ["show_name"]="อมตะ",
["desc"]="อมตะ: เมื่อได้รับร้ายแรงจะไม่ตาย", ["desc"]="อมตะ: เมื่อได้รับร้ายแรงจะไม่ตาย",
["tips_desc"]="อมตะ: หากได้รับดาเมจร้ายแรงในรอบนี้จะไม่ตาย",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="โต้กลับ", ["show_name"]="โต้กลับ",
["desc"]="โต้กลับ: เมื่อได้รับดาเมจโดยตรงจะมีโอกาส<color=#3cff28>{0}</color>ที่จะโต้กลับ", ["desc"]="โต้กลับ: เมื่อได้รับดาเมจโดยตรงจะมีโอกาส<color=#3cff28>{0}</color>ที่จะโต้กลับ",
["tips_desc"]="โต้กลับ: มีโอกาสโต้กลับเมื่อได้รับดาเมจโดยตรง",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="สะท้อนดาเมจ", ["show_name"]="สะท้อนดาเมจ",
["desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>{0}</color>", ["desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>{0}</color>",
["tips_desc"]="สะท้อนดาเมจ: สะท้อนดาเมจของฝ่ายตรงข้าม",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>", ["desc"]="โล่สะท้อนดาเมจ : สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
["tips_desc"]="โล่สะท้อนดาเมจ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>", ["desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
["tips_desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color> และสะท้อนดาเมจของฝ่ายตรงข้าม<color=#3cff28>400%</color>", ["desc"]="โล่ฟรอสต์ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
["tips_desc"]="โล่ฟรอสต์ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="โล่จิตใจ", ["show_name"]="โล่จิตใจ",
["desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใดๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น", ["desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใดๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น",
["tips_desc"]="โล่จิตใจ: เมื่อมีโล่อยู่จะไม่ได้รับดาเมจใด ๆ ทุกครั้งที่ถูกโจมตีโล่จะถูกหัก 1 ชั้น",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="โล่ฟรอสต์: สามารถรับดาเมจของ HP สูงสุด<color=#3cff28>{0}</color>", ["desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
["tips_desc"]="โล่ฟรอสต์: สามารถต้านทานดาเมจที่กำหนด",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="สกิลเพิ่มดาเมจ", ["show_name"]="สกิลเพิ่มดาเมจ",
["desc"]="สกิลเพิ่มดาเมจ: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น", ["desc"]="สกิลเพิ่มดาเมจ: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น",
["tips_desc"]="เพิ่มดาเมจสกิล: ดาเมจของสกิลทั้งหมดเพิ่มขึ้น",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="โล่สะท้อนดาเมจ : สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
["tips_desc"]="โล่สะท้อนดาเมจ 2: สามารถต้านทานดาเมจที่กำหนด และสะท้อนดาเมจจำนวนมากจากฝ่ายตรงข้าม",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
["tips_desc"]="โล่สะท้อนดาเมจ: สามารถรับดาเมจที่กำหนดได้ สะท้อนดาเมจของอีกฝ่าย",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="Nâng Sát Thương: Sát thương gây ra tăng {0}.", ["desc"]="Nâng Sát Thương: Sát thương gây ra tăng {0}.",
["tips_desc"]="Nâng Sát Thương: Tăng sát thương gây ra.",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="Choáng", ["show_name"]="Choáng",
["desc"]="Choáng: Hiệp này không thể hành động.", ["desc"]="Choáng: Hiệp này không thể hành động.",
["tips_desc"]="Choáng: Hiệp này không thể hành động.",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="Khiên: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.", ["desc"]="Khiên: Chịu một lượng ST nhất định.",
["tips_desc"]="Khiên: Chịu một lượng ST nhất định.",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="Băng Sương", ["show_name"]="Băng Sương",
["desc"]="Băng Sương: Lượt đánh thường -<color=#3cff28>{0}</color>.", ["desc"]="Băng Sương: Lượt đánh thường -<color=#3cff28>{0}</color>.",
["tips_desc"]="Băng Sương: Giảm lượt đánh thường.",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="Phấn Khởi", ["show_name"]="Phấn Khởi",
["desc"]="Phấn Khởi: Lượt đánh thường +<color=#3cff28>{0}</color>.", ["desc"]="Phấn Khởi: Lượt đánh thường +<color=#3cff28>{0}</color>.",
["tips_desc"]="Phấn Khởi: Tăng lượt đánh thường.",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>200%</color> sát thương lên đối phương.", ["desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
["tips_desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="Thiêu Đốt", ["show_name"]="Thiêu Đốt",
["desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.", ["desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
["tips_desc"]="Thiêu Đốt: Khi kết thúc hiệp, gây sát thương.",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="Trọng Thương", ["show_name"]="Trọng Thương",
["desc"]="Trọng Thương: Tất cả sát thương phải nhận tăng <color=#3cff28>{0}</color>.", ["desc"]="Trọng Thương: Tất cả sát thương phải nhận tăng <color=#3cff28>{0}</color>.",
["tips_desc"]="Trọng Thương: Tăng tất cả sát thương phải nhận.",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="Đóng Băng", ["show_name"]="Đóng Băng",
["desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff không có hiệu lực.", ["desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff không có hiệu lực.",
["tips_desc"]="Đóng Băng: Hiệp này không thể hành động, hiệu ứng buff vô hiệu.",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="Trúng Độc", ["show_name"]="Trúng Độc",
["desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.", ["desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
["tips_desc"]="Trúng Độc: Khi kết thúc hiệp, gây sát thương.",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="Giam Cầm", ["show_name"]="Giam Cầm",
["desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường.", ["desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường.",
["tips_desc"]="Giam Cầm: Hiệp này chỉ được dùng đánh thường, không tăng tiến độ kỹ năng.",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="Sa Đọa", ["show_name"]="Sa Đọa",
["desc"]="Sa Đọa: Hiệu quả hồi HP giảm <color=#3cff28>{0}</color>.", ["desc"]="Sa Đọa: Hiệu quả hồi HP giảm <color=#3cff28>{0}</color>.",
["tips_desc"]="Sa Đọa: Giảm hiệu quả hồi HP.",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="Mất Máu", ["show_name"]="Mất Máu",
["desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.", ["desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương bằng <color=#3cff28>{0}</color> Công của người thi triển.",
["tips_desc"]="Mất Máu: Khi bị tấn công hồi HP người tấn công, khi kết thúc hiệp, gây sát thương.",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="Suy Yếu", ["show_name"]="Suy Yếu",
["desc"]="Suy Yếu: Sát thương gây ra giảm <color=#3cff28>{0}</color>.", ["desc"]="Suy Yếu: Sát thương gây ra giảm <color=#3cff28>{0}</color>.",
["tips_desc"]="Suy Yếu: Giảm sát thương gây ra.",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="Ngủ Say", ["show_name"]="Ngủ Say",
["desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.", ["desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
["tips_desc"]="Ngủ Say: Hiệp này không thể hành động, bị tấn công sẽ xóa hiệu ứng.",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="Lời Nguyền", ["show_name"]="Lời Nguyền",
["desc"]="Lời Nguyền: Tấn công không gây ra sát thương, mà trị liệu cho đối phương.", ["desc"]="Lời Nguyền: Tấn công không gây ra sát thương, mà trị liệu cho đối phương.",
["tips_desc"]="Lời Nguyền: Tấn công không gây ST mà trị liệu cho đối phương.",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="Khóa", ["show_name"]="Khóa",
["desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.", ["desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
["tips_desc"]="Khóa: Ngẫu nhiên khóa 1 loại màu trên ván cờ, không thể chọn.",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="Tiên Phong", ["show_name"]="Tiên Phong",
["desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.", ["desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
["tips_desc"]="Tiên Phong: Mỗi hiệp đều ra tay trước tiên.",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="Bất Tử", ["show_name"]="Bất Tử",
["desc"]="Bất Tử: Khi nhận sát thương chí mạng sẽ không tử vong.", ["desc"]="Bất Tử: Khi nhận sát thương chí mạng sẽ không tử vong.",
["tips_desc"]="Bất Tử: Hiệp này khi nhận ST chí mạng sẽ không tử vong.",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="Phản Đòn", ["show_name"]="Phản Đòn",
["desc"]="Phản Đòn: Khi nhận sát thương trực tiếp có <color=#3cff28>{0}</color> tỷ lệ tiến hành Phản Đòn.", ["desc"]="Phản Đòn: Khi nhận sát thương trực tiếp có <color=#3cff28>{0}</color> tỷ lệ tiến hành Phản Đòn.",
["tips_desc"]="Phản Đòn: Khi nhận ST trực tiếp có tỷ lệ phản đòn.",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="Phản Sát Thương", ["show_name"]="Phản Sát Thương",
["desc"]="Phản Sát Thương: Phản đòn <color=#3cff28>{0}</color> sát thương lên đối phương.", ["desc"]="Phản Sát Thương: Phản đòn <color=#3cff28>{0}</color> sát thương lên đối phương.",
["tips_desc"]="Phản ST: Phản đòn sát thương lên đối phương.",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="Khiên Phản Sát Thương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.", ["desc"]="Khiên Phản ST : Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
["tips_desc"]="Khiên Phản ST 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.", ["desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
["tips_desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa, phản đòn <color=#3cff28>400%</color> sát thương lên đối phương.", ["desc"]="Khiên Băng Sương 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
["tips_desc"]="Khiên Băng Sương 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="Khiên Ý Niệm", ["show_name"]="Khiên Ý Niệm",
["desc"]="Khiên Ý Niệm: Khi Khiên tồn tại sẽ không chịu bất kỳ sát thương nào, cứ bị đòn tấn công đánh trúng 1 lần sẽ trừ 1 tầng Khiên.", ["desc"]="Khiên Ý Niệm: Khi Khiên tồn tại sẽ không chịu bất kỳ sát thương nào, cứ bị đòn tấn công đánh trúng 1 lần sẽ trừ 1 tầng Khiên.",
["tips_desc"]="Khiên Ý Niệm: Khi khiên tồn tại sẽ không chịu bất kỳ ST nào, cứ bị đánh trúng 1 lần sẽ trừ 1 tầng Khiên.",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="Khiên Băng Sương: Có thể chịu sát thương bằng <color=#3cff28>{0}</color> HP tối đa.", ["desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
["tips_desc"]="Khiên Băng Sương: Chịu một lượng ST nhất định.",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="Tăng ST Kỹ Năng", ["show_name"]="Tăng ST Kỹ Năng",
["desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng", ["desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng",
["tips_desc"]="Tăng ST Kỹ Năng: Tăng tất cả sát thương kỹ năng",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="Khiên Phản ST : Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
["tips_desc"]="Khiên Phản ST 2: Chịu một lượng ST nhất định, phản đòn nhiều ST lên đối phương.",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
["tips_desc"]="Khiên Phản ST: Chịu một lượng ST nhất định, phản đòn lên đối phương.",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -32,157 +32,208 @@ local buff = {
[24]={ [24]={
["id"]=24, ["id"]=24,
["desc"]="傷害提升:造成的傷害提高{0}。", ["desc"]="傷害提升:造成的傷害提高{0}。",
["tips_desc"]="傷害提升:造成的所有傷害提高。",
["name"]="dmg_addition_all_add" ["name"]="dmg_addition_all_add"
}, },
[33]={ [33]={
["id"]=33, ["id"]=33,
["show_name"]="暈眩", ["show_name"]="暈眩",
["desc"]="暈眩:本回合無法行動。", ["desc"]="暈眩:本回合無法行動。",
["tips_desc"]="暈眩:本回合無法行動。",
["name"]="stun" ["name"]="stun"
}, },
[34]={ [34]={
["id"]=34, ["id"]=34,
["desc"]="護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。", ["desc"]="護盾:可承受一定傷害。",
["tips_desc"]="護盾:可承受一定傷害。",
["name"]="shield" ["name"]="shield"
}, },
[36]={ [36]={
["id"]=36, ["id"]=36,
["show_name"]="冰霜", ["show_name"]="冰霜",
["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。", ["desc"]="冰霜:普攻次數-<color=#3cff28>{0}</color>。",
["tips_desc"]="冰霜:普攻次數減少。",
["name"]="normal_attack_dec" ["name"]="normal_attack_dec"
}, },
[37]={ [37]={
["id"]=37, ["id"]=37,
["show_name"]="亢奮", ["show_name"]="亢奮",
["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。", ["desc"]="亢奮:普攻次數+<color=#3cff28>{0}</color>。",
["tips_desc"]="亢奮:普攻次數增加。",
["name"]="normal_attack_add" ["name"]="normal_attack_add"
}, },
[47]={ [47]={
["id"]=47, ["id"]=47,
["desc"]="反傷護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>200%</color>敵方傷害。", ["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["name"]="shield_rebound_200" ["name"]="shield_rebound_200"
}, },
[48]={ [48]={
["id"]=48, ["id"]=48,
["show_name"]="灼燒", ["show_name"]="灼燒",
["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。", ["desc"]="灼燒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["tips_desc"]="灼燒:回合結束時造成一定的傷害。",
["name"]="burn" ["name"]="burn"
}, },
[49]={ [49]={
["id"]=49, ["id"]=49,
["show_name"]="易傷", ["show_name"]="易傷",
["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。", ["desc"]="易傷:受到所有傷害提高<color=#3cff28>{0}</color>。",
["tips_desc"]="易傷:受到所有傷害提高。",
["name"]="vulnerable" ["name"]="vulnerable"
}, },
[50]={ [50]={
["id"]=50, ["id"]=50,
["show_name"]="凍結", ["show_name"]="凍結",
["desc"]="凍結:本回合無法行動,且增益效果無效。", ["desc"]="凍結:本回合無法行動,且增益效果無效。",
["tips_desc"]="凍結:本回合無法行動,且增益效果無效。",
["name"]="frozen" ["name"]="frozen"
}, },
[51]={ [51]={
["id"]=51, ["id"]=51,
["show_name"]="中毒", ["show_name"]="中毒",
["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。", ["desc"]="中毒:回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["tips_desc"]="中毒:回合結束時造成一定傷害。",
["name"]="poison" ["name"]="poison"
}, },
[52]={ [52]={
["id"]=52, ["id"]=52,
["show_name"]="禁錮", ["show_name"]="禁錮",
["desc"]="禁錮:本回合只可使用普攻。", ["desc"]="禁錮:本回合只可使用普攻。",
["tips_desc"]="禁錮:本回合只可使用普攻,且技能進度不會增長。",
["name"]="imprison" ["name"]="imprison"
}, },
[53]={ [53]={
["id"]=53, ["id"]=53,
["show_name"]="腐敗", ["show_name"]="腐敗",
["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。", ["desc"]="腐敗:生命回復效果降低<color=#3cff28>{0}</color>。",
["tips_desc"]="腐敗:生命回復效果降低。",
["name"]="corrupt" ["name"]="corrupt"
}, },
[54]={ [54]={
["id"]=54, ["id"]=54,
["show_name"]="流血", ["show_name"]="流血",
["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。", ["desc"]="流血:受擊時回復攻擊者生命,回合結束時造成釋放者攻擊力<color=#3cff28>{0}</color>的傷害。",
["tips_desc"]="流血:受擊時回復攻擊者生命,回合結束時造成傷害。",
["name"]="bleed" ["name"]="bleed"
}, },
[55]={ [55]={
["id"]=55, ["id"]=55,
["show_name"]="虛弱", ["show_name"]="虛弱",
["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。", ["desc"]="虛弱:造成的傷害降低<color=#3cff28>{0}</color>。",
["tips_desc"]="虛弱:造成的傷害降低。",
["name"]="weaken" ["name"]="weaken"
}, },
[56]={ [56]={
["id"]=56, ["id"]=56,
["show_name"]="昏睡", ["show_name"]="昏睡",
["desc"]="昏睡:本回合無法行動,受擊會移去效果。", ["desc"]="昏睡:本回合無法行動,受擊會移去效果。",
["tips_desc"]="昏睡:本回合無法行動,受擊會移去效果。",
["name"]="lethargy" ["name"]="lethargy"
}, },
[57]={ [57]={
["id"]=57, ["id"]=57,
["show_name"]="詛咒", ["show_name"]="詛咒",
["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。", ["desc"]="詛咒:攻擊不會造成傷害,而會治療對方。",
["tips_desc"]="詛咒:攻擊不會造成傷害,而是治療對方。",
["name"]="curse" ["name"]="curse"
}, },
[58]={ [58]={
["id"]=58, ["id"]=58,
["show_name"]="鎖定", ["show_name"]="鎖定",
["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。", ["desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
["tips_desc"]="鎖定:隨機鎖定棋盤上的一種顏色,無法選中。",
["name"]="lock" ["name"]="lock"
}, },
[59]={ [59]={
["id"]=59, ["id"]=59,
["show_name"]="先手", ["show_name"]="先手",
["desc"]="先手:每回合都率先出手。", ["desc"]="先手:每回合都率先出手。",
["tips_desc"]="先手:每回合都率先出手。",
["name"]="first_hand" ["name"]="first_hand"
}, },
[61]={ [61]={
["id"]=61, ["id"]=61,
["show_name"]="不死", ["show_name"]="不死",
["desc"]="不死:受到致命傷害不會死亡。", ["desc"]="不死:受到致命傷害不會死亡。",
["tips_desc"]="不死:本回合受到致命傷害不會死亡。",
["name"]="undead" ["name"]="undead"
}, },
[62]={ [62]={
["id"]=62, ["id"]=62,
["show_name"]="反擊", ["show_name"]="反擊",
["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。", ["desc"]="反擊:受到直接傷害時有<color=#3cff28>{0}</color>的機率進行反擊。",
["tips_desc"]="反擊:受到直接傷害時有機率進行反擊。",
["name"]="counterattack" ["name"]="counterattack"
}, },
[63]={ [63]={
["id"]=63, ["id"]=63,
["show_name"]="反傷", ["show_name"]="反傷",
["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。", ["desc"]="反傷:反彈<color=#3cff28>{0}</color>敵方傷害。",
["tips_desc"]="反傷:反彈對方傷害。",
["name"]="thorns" ["name"]="thorns"
}, },
[73]={ [73]={
["id"]=73, ["id"]=73,
["desc"]="反傷護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>400%</color>敵方傷害。", ["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
["tips_desc"]="反傷護盾2可承受一定傷害反彈對方大量傷害。",
["name"]="shield_rebound_400" ["name"]="shield_rebound_400"
}, },
[74]={ [74]={
["id"]=74, ["id"]=74,
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。", ["desc"]="冰霜護盾:可承受一定傷害。",
["tips_desc"]="冰霜護盾:可承受一定傷害。",
["name"]="shield_ice" ["name"]="shield_ice"
}, },
[75]={ [75]={
["id"]=75, ["id"]=75,
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害,反彈<color=#3cff28>400%</color>敵方傷害。", ["desc"]="冰霜護盾2可承受一定傷害反彈對方大量傷害。",
["tips_desc"]="冰霜護盾2可承受一定傷害反彈對方大量傷害。",
["name"]="shield_ice_rebound_400" ["name"]="shield_ice_rebound_400"
}, },
[79]={ [79]={
["id"]=79, ["id"]=79,
["show_name"]="意念護盾", ["show_name"]="意念護盾",
["desc"]="意念護盾護盾存在時不會受到任何傷害每被攻擊命中1次將扣除1層護盾。", ["desc"]="意念護盾護盾存在時不會受到任何傷害每被攻擊命中1次將扣除1層護盾。",
["tips_desc"]="意念護盾護盾存在時不會受到任何傷害每被攻擊命中1次將扣除1層護盾。",
["name"]="invincible_shield" ["name"]="invincible_shield"
}, },
[80]={ [80]={
["id"]=80, ["id"]=80,
["desc"]="冰霜護盾:可承受最大生命值<color=#3cff28>{0}</color>的傷害。", ["desc"]="冰霜護盾:可承受一定傷害。",
["tips_desc"]="冰霜護盾:可承受一定傷害。",
["name"]="shield_ice_02" ["name"]="shield_ice_02"
}, },
[81]={ [81]={
["id"]=81, ["id"]=81,
["show_name"]="技能增傷", ["show_name"]="技能增傷",
["desc"]="技能增傷:所有技能傷害增加", ["desc"]="技能增傷:所有技能傷害增加",
["tips_desc"]="技能增傷:所有技能傷害增加",
["name"]="skill_hurt_add_show" ["name"]="skill_hurt_add_show"
},
[82]={
["id"]=82,
["desc"]="反傷護盾:可承受一定傷害,反彈對方大量傷害。",
["tips_desc"]="反傷護盾2可承受一定傷害反彈對方大量傷害。",
["name"]="shield_rebound_200"
},
[83]={
["id"]=83,
["desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["tips_desc"]="反傷護盾:可承受一定傷害,反彈對方傷害。",
["name"]="shield_rebound_100"
},
[84]={
["id"]=84,
["name"]="rebirth"
},
[85]={
["id"]=85,
["name"]="ocean_shield"
},
[86]={
["id"]=86,
["name"]="self_heal"
} }
} }
local keys = { local keys = {
@ -219,12 +270,17 @@ local keys = {
["shield_ice_rebound_400"]=buff[75], ["shield_ice_rebound_400"]=buff[75],
["invincible_shield"]=buff[79], ["invincible_shield"]=buff[79],
["shield_ice_02"]=buff[80], ["shield_ice_02"]=buff[80],
["skill_hurt_add_show"]=buff[81] ["skill_hurt_add_show"]=buff[81],
["shield_rebound_200"]=buff[82],
["shield_rebound_100"]=buff[83],
["rebirth"]=buff[84],
["ocean_shield"]=buff[85],
["self_heal"]=buff[86]
} }
} }
local config = { local config = {
data=buff, data=buff,
keys=keys, keys=keys,
count=33 count=38
} }
return config return config

View File

@ -1356,6 +1356,9 @@ function BattleUnitComp:updateBuffState(buff, num)
end end
function BattleUnitComp:removeAllBuff() function BattleUnitComp:removeAllBuff()
if self.unitEntity:getCanRebirth() then
return
end
self.team:removeAllBuff() self.team:removeAllBuff()
end end
@ -1734,6 +1737,34 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
end end
else else
if self.unitEntity:getIsDead() then if self.unitEntity:getIsDead() then
if self.unitEntity:getCanRebirth() then -- 复活
self.battleController:resetTimeSpeed(true)
local mainUnit = self.team:getMainUnit()
if mainUnit then
local callback = self.actionOverCallback
if not callback then
callback = atker.actionOverCallback
end
self.actionOverCallback = nil
atker.actionOverCallback = nil
mainUnit:playDead(function()
mainUnit:removeBuffByName(BattleConst.ATTR_NAME.REBIRTH)
local hpPercent = self.unitEntity:getHpPercent()
Logger.logHighlight(self.unitEntity:getHp())
Logger.logHighlight(hpPercent)
self.battleController:refreshHp(self.side, self.unitEntity:getHp(), hpPercent)
self.team:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, atker, hpPercent)
mainUnit:changeState(UNIT_STATE.IDLE)
mainUnit:initPosition()
if callback then
callback()
end
end)
end
return
end
if damageOrCureType == BattleConst.BUFF_NAME.BURN then if damageOrCureType == BattleConst.BUFF_NAME.BURN then
local team = self.battleController:getOtherSideTeam(self.side) local team = self.battleController:getOtherSideTeam(self.side)
team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_BY_BURN) team:checkPassiveEvent(BattleConst.PASSIVE_EVENT.ON_DEAD_BY_BURN)
@ -2137,11 +2168,20 @@ function BattleUnitComp:cancelPassiveSkillEffect(skill)
end end
end end
function BattleUnitComp:rebirth()
self.currState = UNIT_STATE.INIT
self.unitEntity:rebirth()
end
function BattleUnitComp:getIsClear() function BattleUnitComp:getIsClear()
return self.isClear return self.isClear
end end
function BattleUnitComp:clear() function BattleUnitComp:clear()
if self.unitEntity:getCanRebirth() then
return
end
if self.isClear then if self.isClear then
return return
end end

View File

@ -135,14 +135,15 @@ local function _rebirthOn(buffSender, buff, target, buffEffect)
return 1 return 1
end end
local function _rebirthOff(buffSender, buff, target, buffEffect) local function _rebirthOff(buffSender, target, buff, buffEffect)
-- 回血 -- 回血
target.unitEntity:setAttr(ATTR_NAME.REBIRTH, 0)
target:rebirth()
local damage, hurtStatus = BattleFormula:getDamageOrCureResult(target, buff, target) local damage, hurtStatus = BattleFormula:getDamageOrCureResult(target, buff, target)
if damage <= 0 then if damage <= 0 then
damage = 1 damage = 1
end end
target:takeDamageOrCure(buffEffect.sender, damage, EFFECT_TYPE.HEAL, hurtStatus, buff:getName()) target:takeDamageOrCure(buffEffect.sender, damage, EFFECT_TYPE.HEAL, hurtStatus, buff:getName())
target.unitEntity:setAttr(ATTR_NAME.REBIRTH, 0)
return 1 return 1
end end

View File

@ -356,6 +356,10 @@ function BattleTeamEntity:getNormalSkillHurtFixed(matchType)
return self:getAttrValue(skillHurtName) return self:getAttrValue(skillHurtName)
end end
function BattleTeamEntity:getCanRebirth()
return self:getAttrValue(ATTR_NAME.REBIRTH) > 0
end
function BattleTeamEntity:takeDamageOrCure(num) function BattleTeamEntity:takeDamageOrCure(num)
if self.isDead then if self.isDead then
return 0 return 0
@ -435,6 +439,10 @@ function BattleTeamEntity:setRecordData(name, value)
end end
function BattleTeamEntity:clearRecordData() function BattleTeamEntity:clearRecordData()
if self:getCanRebirth() then --有复活不清除
return
end
if self.recordData then if self.recordData then
for k, v in pairs(self.recordData) do for k, v in pairs(self.recordData) do
self.recordData[k] = nil self.recordData[k] = nil
@ -450,6 +458,9 @@ function BattleTeamEntity:die()
self:clearRecordData() self:clearRecordData()
end end
function BattleTeamEntity:rebirth()
self.isDead = false
end
function BattleTeamEntity:getIsDead() function BattleTeamEntity:getIsDead()
return self.isDead return self.isDead
end end

View File

@ -519,6 +519,10 @@ function BattleUnitEntity:getSkillExtraUseTimes(skillId)
return self.skillExtraUseTimes[skillId] or 0 return self.skillExtraUseTimes[skillId] or 0
end end
function BattleUnitEntity:getCanRebirth()
return self.team:getCanRebirth()
end
function BattleUnitEntity:addCounterAttackCount(count) function BattleUnitEntity:addCounterAttackCount(count)
self.team:addCounterAttackCount(count) self.team:addCounterAttackCount(count)
end end
@ -539,6 +543,10 @@ function BattleUnitEntity:setTeamRecordData(name, value)
self.team:setRecordData(name, value) self.team:setRecordData(name, value)
end end
function BattleUnitEntity:rebirth()
self.team:rebirth()
end
function BattleUnitEntity:onRoundEnd() function BattleUnitEntity:onRoundEnd()
for k, v in ipairs(self.activeSkills) do for k, v in ipairs(self.activeSkills) do
if not self:getActiveSkillLimit() then if not self:getActiveSkillLimit() then