bug修复

This commit is contained in:
xiekaidong 2023-07-24 21:20:06 +08:00
parent 75e9012bba
commit 933e402b85

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@ -713,7 +713,7 @@ function BattleBaseData:initHeroData(formation)
---- 普攻增伤固定值
for matchType, attrName in pairs(GConst.MATCH_NORMAL_HURT_NAME) do
unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName)
unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName) // DEFAULT_FACTOR
end
---- 普攻增伤百分比
@ -723,7 +723,7 @@ function BattleBaseData:initHeroData(formation)
---- 技能增伤固定值
for matchType, attrName in pairs(GConst.MATCH_SKILL_HURT_NAME) do
unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName)
unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName) // DEFAULT_FACTOR
end
---- 技能增伤百分比