bug修复
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@ -713,7 +713,7 @@ function BattleBaseData:initHeroData(formation)
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---- 普攻增伤固定值
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for matchType, attrName in pairs(GConst.MATCH_NORMAL_HURT_NAME) do
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unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName)
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unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName) // DEFAULT_FACTOR
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end
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---- 普攻增伤百分比
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@ -723,7 +723,7 @@ function BattleBaseData:initHeroData(formation)
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---- 技能增伤固定值
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for matchType, attrName in pairs(GConst.MATCH_SKILL_HURT_NAME) do
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unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName)
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unitData.attr[attrName] = heroEntity:getTotalAttrValue(attrName) // DEFAULT_FACTOR
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end
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---- 技能增伤百分比
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