bug fix
This commit is contained in:
parent
2aff8266ac
commit
8cfd6358d8
@ -26,7 +26,7 @@ end
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function SkinManager:rspChangeSkin(result)
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function SkinManager:rspChangeSkin(result)
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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if result.err_code == GConst.ERROR_STR.SUCCESS then
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DataManager.HeroData:getHeroById(result.reqData.id):onChangeSkin(result.reqData.skin_id)
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DataManager.SkinData:onUseSkin(result.reqData.id, result.reqData.skin_id)
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end
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end
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end
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end
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@ -69,9 +69,8 @@ function ActivityBountyComp:refresh()
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self.txLvNum:setText(DataManager.ActivityData:getBountyLevel())
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self.txLvNum:setText(DataManager.ActivityData:getBountyLevel())
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-- 档位展示
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-- 档位展示
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local curGrade = DataManager.ActivityData:getBountyGrade()
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self.btnBuy1:setActive(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1))
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self.btnBuy1:setActive(curGrade < GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
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self.btnBuy2:setActive(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2))
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self.btnBuy2:setActive(curGrade < GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
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local gift1 = DataManager.ActivityData:getBountyGradeGiftCfg(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
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local gift1 = DataManager.ActivityData:getBountyGradeGiftCfg(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
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local gift2 = DataManager.ActivityData:getBountyGradeGiftCfg(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
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local gift2 = DataManager.ActivityData:getBountyGradeGiftCfg(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
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@ -13,11 +13,10 @@ function ActivityBountyCell:refresh(level, data)
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self.txLevel:setText(level)
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self.txLevel:setText(level)
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local isGet
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local isGet
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local curGrade = DataManager.ActivityData:getBountyGrade()
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isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE)
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isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE)
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self.rewardCell1:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE), isGet, isGet)
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self.rewardCell1:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE), isGet, isGet)
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self.rewardCell1:showLock(curGrade < GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE)
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self.rewardCell1:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE))
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if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE) then
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if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE) then
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self.rewardCell1.baseObject:addRedPoint(50, 50, 0.6)
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self.rewardCell1.baseObject:addRedPoint(50, 50, 0.6)
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self.rewardCell1:addClickListener(function()
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self.rewardCell1:addClickListener(function()
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@ -25,11 +24,12 @@ function ActivityBountyCell:refresh(level, data)
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end)
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end)
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else
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else
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self.rewardCell1.baseObject:removeRedPoint()
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self.rewardCell1.baseObject:removeRedPoint()
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self.rewardCell1:addClickListener(nil)
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end
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end
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isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
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isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
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self.rewardCell2:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1), isGet, isGet)
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self.rewardCell2:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1), isGet, isGet)
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self.rewardCell2:showLock(curGrade < GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1)
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self.rewardCell2:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1))
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if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1) then
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if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1) then
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self.rewardCell2.baseObject:addRedPoint(50, 50, 0.6)
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self.rewardCell2.baseObject:addRedPoint(50, 50, 0.6)
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self.rewardCell2:addClickListener(function()
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self.rewardCell2:addClickListener(function()
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@ -37,11 +37,12 @@ function ActivityBountyCell:refresh(level, data)
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end)
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end)
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else
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else
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self.rewardCell2.baseObject:removeRedPoint()
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self.rewardCell2.baseObject:removeRedPoint()
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self.rewardCell2:addClickListener(nil)
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end
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end
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isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
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isGet = DataManager.ActivityData:isReceivedBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
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self.rewardCell3:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2), isGet, isGet)
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self.rewardCell3:refreshByConfig(DataManager.ActivityData:getBountyGradeReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2), isGet, isGet)
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self.rewardCell3:showLock(curGrade < GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2)
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self.rewardCell3:showLock(not DataManager.ActivityData:isBountyGradeUnlock(GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2))
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if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2) then
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if DataManager.ActivityData:canGetBountyReward(level, GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2) then
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self.rewardCell3.baseObject:addRedPoint(50, 50, 0.6)
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self.rewardCell3.baseObject:addRedPoint(50, 50, 0.6)
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self.rewardCell3:addClickListener(function()
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self.rewardCell3:addClickListener(function()
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@ -49,6 +50,7 @@ function ActivityBountyCell:refresh(level, data)
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end)
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end)
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else
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else
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self.rewardCell3.baseObject:removeRedPoint()
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self.rewardCell3.baseObject:removeRedPoint()
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self.rewardCell3:addClickListener(nil)
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end
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end
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end
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end
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@ -26,7 +26,7 @@ function CollectionCell:init()
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end
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end
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function CollectionCell:onClickCollectionHero()
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function CollectionCell:onClickCollectionHero()
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if DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.collectionData.id) > 0 then
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if DataManager.CollectionData:canCollectPoint(GConst.CollectionConst.TYPE.HERO, self.collectionData.id) then
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AudioManager:playEffect(AudioManager.EFFECT_ID.STAR_GET)
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AudioManager:playEffect(AudioManager.EFFECT_ID.STAR_GET)
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ModuleManager.CollectionManager:reqHeroPoint(self.collectionData.id)
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ModuleManager.CollectionManager:reqHeroPoint(self.collectionData.id)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
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@ -36,7 +36,7 @@ function CollectionCell:onClickCollectionHero()
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end
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end
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function CollectionCell:onClickCollectionSkin()
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function CollectionCell:onClickCollectionSkin()
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if DataManager.SkinData:isUnlock(self.collectionData.id) and DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.SKIN, self.collectionData.id) > 0 then
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if DataManager.SkinData:isUnlock(self.collectionData.id) and DataManager.CollectionData:canCollectPoint(GConst.CollectionConst.TYPE.SKIN, self.collectionData.id) then
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ModuleManager.CollectionManager:reqSkinPoint(self.collectionData.id)
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ModuleManager.CollectionManager:reqSkinPoint(self.collectionData.id)
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
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EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.COLLECTION_CLICK_GET_POINT, self.imgIcon:getPosition())
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else
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else
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@ -81,7 +81,7 @@ function CollectionCell:showHero()
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-- 刷新点数状态
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-- 刷新点数状态
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local canGetValue = DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.collectionData.id)
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local canGetValue = DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, self.collectionData.id)
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-- Logger.logHighlight("id:"..self.collectionData.id..",level:"..heroEntity:getLv()..",canGetValue:"..canGetValue)
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-- Logger.logHighlight("id:"..self.collectionData.id..",level:"..heroEntity:getLv()..",canGetValue:"..canGetValue)
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if canGetValue > 0 then
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if DataManager.CollectionData:canCollectPoint(GConst.CollectionConst.TYPE.HERO, self.collectionData.id) then
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self.txValue:setText("+" .. canGetValue)
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self.txValue:setText("+" .. canGetValue)
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self.txLevel:setText("<color=#FCFF13>"..I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, heroEntity:getLv()).."</color>")
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self.txLevel:setText("<color=#FCFF13>"..I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, heroEntity:getLv()).."</color>")
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GFunc.getShakeSeq(self.txLevel, false, 1, true)
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GFunc.getShakeSeq(self.txLevel, false, 1, true)
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@ -89,7 +89,7 @@ function CollectionCell:showHero()
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self.btnCollect:setActive(true)
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self.btnCollect:setActive(true)
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self.txMax:setActive(false)
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self.txMax:setActive(false)
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else
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else
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self.txValue:setText("+" .. heroEntity:getCollectionPoint())
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self.txValue:setText("+" .. canGetValue)
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self.txLevel:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, heroEntity:getLv()))
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self.txLevel:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, heroEntity:getLv()))
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GFunc.getShakeSeq(self.txLevel, true)
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GFunc.getShakeSeq(self.txLevel, true)
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_3")
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_3")
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@ -122,18 +122,17 @@ function CollectionCell:showSkin()
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-- 刷新点数状态
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-- 刷新点数状态
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local canGetValue = DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.SKIN, self.collectionData.id)
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local canGetValue = DataManager.CollectionData:getCanCollectPoint(GConst.CollectionConst.TYPE.SKIN, self.collectionData.id)
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-- Logger.logHighlight("id:"..self.collectionData.id..",canGetValue:"..canGetValue)
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-- Logger.logHighlight("id:"..self.collectionData.id..",canGetValue:"..canGetValue)
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if DataManager.SkinData:isUnlock(self.collectionData.id) then
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if DataManager.CollectionData:canCollectPoint(GConst.CollectionConst.TYPE.SKIN, self.collectionData.id) then
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if canGetValue > 0 then
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-- 已解锁,未领点数
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-- 已解锁,未领点数
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self.txMax:setActive(false)
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self.txMax:setActive(false)
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self.btnCollect:setActive(true)
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self.btnCollect:setActive(true)
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_3")
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_green_3")
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self.txValue:setText("+" .. canGetValue)
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self.txValue:setText("+" .. canGetValue)
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else
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else
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if DataManager.SkinData:isUnlock(self.collectionData.id) then
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-- 已解锁,已领点数
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-- 已解锁,已领点数
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self.btnCollect:setActive(false)
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self.btnCollect:setActive(false)
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self.txMax:setActive(true)
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self.txMax:setActive(true)
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end
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else
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else
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-- 未解锁
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-- 未解锁
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self.txMax:setActive(false)
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self.txMax:setActive(false)
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@ -141,6 +140,7 @@ function CollectionCell:showSkin()
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_3")
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self.btnCollect:setSprite(GConst.ATLAS_PATH.COMMON, "common_btn_grey_3")
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self.txValue:setText("+" .. canGetValue)
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self.txValue:setText("+" .. canGetValue)
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end
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end
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end
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GFunc.centerTxAndImg(self.txValue, self.imgIcon, 2)
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GFunc.centerTxAndImg(self.txValue, self.imgIcon, 2)
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end
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end
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@ -73,10 +73,13 @@ function HeroComp:init()
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self:bind(DataManager.HeroData, "isDirty", function()
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self:bind(DataManager.HeroData, "isDirty", function()
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self:refreshCollectEntrance()
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self:refreshCollectEntrance()
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end)
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end)
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self:bind(DataManager.SkinData, "isDirty", function()
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self:refresh()
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end)
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end
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end
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function HeroComp:refresh(battleType)
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function HeroComp:refresh(battleType)
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self.battleType = battleType
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self.battleType = battleType or self.battleType
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self:clearAdapt()
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self:clearAdapt()
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self:adapt()
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self:adapt()
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@ -271,16 +271,16 @@ end
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-- 战令--------------------------------------------------------------------------------------------------
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-- 战令--------------------------------------------------------------------------------------------------
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-- 获取战令档位,0免费档,1、2付费档
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-- 战令档位是否已解锁
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function ActivityData:getBountyGrade()
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function ActivityData:isBountyGradeUnlock(grade)
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if DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ActivityConst.BOUNTY_GIFT_ID_2) > 0 then
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if grade == GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE then
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return GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2
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return true
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elseif grade == GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1 then
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return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ActivityConst.BOUNTY_GIFT_ID_1) > 0
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elseif grade == GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY2 then
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return DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ActivityConst.BOUNTY_GIFT_ID_2) > 0
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end
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end
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if DataManager.ShopData:getGiftBoughtNum(PayManager.PURCHARSE_TYPE.ACT_GIFT, GConst.ActivityConst.BOUNTY_GIFT_ID_1) > 0 then
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return false
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return GConst.ActivityConst.BOUNTY_GRADE_TYPE.PAY1
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end
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return GConst.ActivityConst.BOUNTY_GRADE_TYPE.FREE
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end
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end
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-- 获取战令档位礼包配置
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-- 获取战令档位礼包配置
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@ -396,9 +396,8 @@ end
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-- 战令奖励是否满足领取条件
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-- 战令奖励是否满足领取条件
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function ActivityData:isReachBountyReward(level, grade)
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function ActivityData:isReachBountyReward(level, grade)
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local curLevel = self:getBountyLevel()
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local curLevel = self:getBountyLevel()
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local curGrade = self:getBountyGrade()
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if curLevel >= level then
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if curLevel >= level then
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return grade <= curGrade
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return self:isBountyGradeUnlock(grade)
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else
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else
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return false
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return false
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end
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end
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@ -40,12 +40,12 @@ function CollectionData:hasRedPoint()
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-- 可领点数
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-- 可领点数
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for idx, data in pairs(self:getCollectList(GConst.CollectionConst.TYPE.HERO)) do
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for idx, data in pairs(self:getCollectList(GConst.CollectionConst.TYPE.HERO)) do
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if self:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, data.id) > 0 then
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if self:canCollectPoint(GConst.CollectionConst.TYPE.HERO, data.id) then
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return true
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return true
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end
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end
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end
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end
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for idx, data in pairs(self:getCollectList(GConst.CollectionConst.TYPE.SKIN)) do
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for idx, data in pairs(self:getCollectList(GConst.CollectionConst.TYPE.SKIN)) do
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if self:getCanCollectPoint(GConst.CollectionConst.TYPE.HERO, data.id) > 0 then
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if self:canCollectPoint(GConst.CollectionConst.TYPE.SKIN, data.id) then
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return true
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return true
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end
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end
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end
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end
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@ -195,11 +195,10 @@ function CollectionData:getTargetOwnedPoint(id)
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return curPoint
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return curPoint
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end
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end
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-- 获取可领取收集值,小于等于0为无点数,反之有可领取点数
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-- 是否可收集点数
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function CollectionData:getCanCollectPoint(type, id)
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function CollectionData:canCollectPoint(type, id)
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if type == GConst.CollectionConst.TYPE.HERO then
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if type == GConst.CollectionConst.TYPE.HERO then
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-- 基础奖励值 * 升级可领取次数
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-- 基础奖励值 * 升级可领取次数
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local result = 0
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local heroEntity = DataManager.HeroData:getHeroById(id)
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local heroEntity = DataManager.HeroData:getHeroById(id)
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if heroEntity then
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if heroEntity then
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local curLevel = heroEntity:getLv()
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local curLevel = heroEntity:getLv()
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@ -207,15 +206,45 @@ function CollectionData:getCanCollectPoint(type, id)
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if collectedLevel == nil then
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if collectedLevel == nil then
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collectedLevel = 0
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collectedLevel = 0
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end
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end
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result = (curLevel - collectedLevel) * heroEntity:getCollectionPoint()
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end
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if collectedLevel >= curLevel then
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return result
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return false
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elseif type == GConst.CollectionConst.TYPE.SKIN then
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if self.collectSkin[id] and self.collectSkin[id] > 0 then
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-- 已收集
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return 0
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end
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end
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return true
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end
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elseif type == GConst.CollectionConst.TYPE.SKIN then
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if not DataManager.SkinData:isUnlock(id) then
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return false
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end
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||||||
|
if self.collectSkin[id] and self.collectSkin[id] > 0 then
|
||||||
|
-- 已收集
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- 获取可领取收集值
|
||||||
|
function CollectionData:getCanCollectPoint(type, id)
|
||||||
|
if type == GConst.CollectionConst.TYPE.HERO then
|
||||||
|
-- 基础奖励值 * 升级可领取次数
|
||||||
|
local result = 0
|
||||||
|
local heroEntity = DataManager.HeroData:getHeroById(id)
|
||||||
|
if self:canCollectPoint(type, id) then
|
||||||
|
local curLevel = heroEntity:getLv()
|
||||||
|
local collectedLevel = self.collectHero[heroEntity:getCfgId()]
|
||||||
|
if collectedLevel == nil then
|
||||||
|
collectedLevel = 0
|
||||||
|
end
|
||||||
|
result = (curLevel - collectedLevel) * heroEntity:getCollectionPoint()
|
||||||
|
else
|
||||||
|
result = heroEntity:getCollectionPoint()
|
||||||
|
end
|
||||||
|
|
||||||
|
return result
|
||||||
|
elseif type == GConst.CollectionConst.TYPE.SKIN then
|
||||||
local cfg = ConfigManager:getConfig("skin")[id]
|
local cfg = ConfigManager:getConfig("skin")[id]
|
||||||
return cfg and cfg.skin_point or 0
|
return cfg and cfg.skin_point or 0
|
||||||
end
|
end
|
||||||
|
|||||||
@ -305,4 +305,10 @@ function SkinData:onUnlockSkin(itemId)
|
|||||||
self:setDirty()
|
self:setDirty()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
-- 使用皮肤
|
||||||
|
function SkinData:onUseSkin(heroId, skinId)
|
||||||
|
DataManager.HeroData:getHeroById(heroId):onChangeSkin(skinId)
|
||||||
|
self:setDirty()
|
||||||
|
end
|
||||||
|
|
||||||
return SkinData
|
return SkinData
|
||||||
Loading…
x
Reference in New Issue
Block a user