304 lines
11 KiB
Lua
304 lines
11 KiB
Lua
local HeroComp = class("HeroComp", LuaComponent)
|
|
|
|
local HERO_LIST_CELL = "app/ui/hero/cell/hero_list_cell"
|
|
local OUT_SCREEN_X = 10000
|
|
|
|
function HeroComp:init()
|
|
self.uiMap = self:getBaseObject():genAllChildren()
|
|
self.scrollRect = self.uiMap["hero_ui.scrollrect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
|
|
self.scrollRect:addInitCallback(function()
|
|
return HERO_LIST_CELL
|
|
end)
|
|
self.scrollRect:addRefreshCallback(function(index, cell)
|
|
cell:refresh(index, self.heroList, self.curFormation, self.allHeroCount, self.unlockCount, function(cell, heroId)
|
|
self:onClickHero(cell, heroId)
|
|
end)
|
|
end)
|
|
self.heroList = DataManager.HeroData:getAllHeroesSort()
|
|
self.heroNodeList = {
|
|
self.uiMap["hero_ui.formation.hero_1"],
|
|
self.uiMap["hero_ui.formation.hero_2"],
|
|
self.uiMap["hero_ui.formation.hero_3"],
|
|
self.uiMap["hero_ui.formation.hero_4"],
|
|
self.uiMap["hero_ui.formation.hero_5"],
|
|
}
|
|
self.heroAddImgList = {
|
|
self.uiMap["hero_ui.formation.hero_1.add"],
|
|
self.uiMap["hero_ui.formation.hero_2.add"],
|
|
self.uiMap["hero_ui.formation.hero_3.add"],
|
|
self.uiMap["hero_ui.formation.hero_4.add"],
|
|
self.uiMap["hero_ui.formation.hero_5.add"],
|
|
}
|
|
self.heroBgSpineObj = {
|
|
self.uiMap["hero_ui.formation.hero_1.ui_spine_obj"],
|
|
self.uiMap["hero_ui.formation.hero_2.ui_spine_obj"],
|
|
self.uiMap["hero_ui.formation.hero_3.ui_spine_obj"],
|
|
self.uiMap["hero_ui.formation.hero_4.ui_spine_obj"],
|
|
self.uiMap["hero_ui.formation.hero_5.ui_spine_obj"],
|
|
}
|
|
self.heroSpineList = {}
|
|
self.largeHeroCell = CellManager:addCellComp(self.uiMap["hero_ui.scrollrect.viewport.content.large_hero_cell"], GConst.TYPEOF_LUA_CLASS.LARGE_HERO_CELL)
|
|
self.txTitle = self.uiMap["hero_ui.top_bg.title_bg_img.title_tx"]
|
|
self.rimgTopBG = self.uiMap["hero_ui.top_bg"]
|
|
self.content = self.uiMap["hero_ui.scrollrect.viewport.content"]
|
|
self.largeHeroCell:getBaseObject():setAnchoredPositionX(OUT_SCREEN_X)
|
|
self.content:addClickListener(function()
|
|
self.largeHeroCell:getBaseObject():setAnchoredPositionX(OUT_SCREEN_X)
|
|
end)
|
|
|
|
self.btnCollection = self.uiMap["hero_ui.btn_collect"]
|
|
self.btnCollection:addClickListener(function()
|
|
UIManager:showUI("app/ui/collection/collection_ui", GConst.CollectionConst.TYPE.HERO)
|
|
end)
|
|
self.uiMap["hero_ui.btn_collect.tx_collect"]:setText(I18N:getGlobalText(I18N.GlobalConst.COLLECTION_DESC_10))
|
|
|
|
for index, obj in ipairs(self.heroNodeList) do
|
|
obj:addClickListener(function()
|
|
local heroId = self.curFormation[index]
|
|
if heroId then
|
|
local hero = DataManager.HeroData:getHeroById(heroId)
|
|
if hero then
|
|
ModuleManager.HeroManager:showHeroDetailUI(heroId)
|
|
end
|
|
end
|
|
end)
|
|
if self.heroBgSpineObj[index] then
|
|
self.heroBgSpineObj[index]:playAnim("idle", true, false)
|
|
end
|
|
end
|
|
|
|
self:bind(DataManager.CollectionData, "isDirty", function()
|
|
self:refreshCollectEntrance()
|
|
end)
|
|
self:bind(DataManager.HeroData, "isDirty", function()
|
|
self:refreshCollectEntrance()
|
|
end)
|
|
self:bind(DataManager.SkinData, "isDirty", function()
|
|
self:refresh()
|
|
end)
|
|
end
|
|
|
|
function HeroComp:refresh(battleType)
|
|
self.battleType = battleType or self.battleType
|
|
|
|
self:clearAdapt()
|
|
self:adapt()
|
|
self:refreshCollectEntrance()
|
|
if self.battleType == GConst.BattleConst.FORMATION_TYPE.STAGE then
|
|
self:refreshStageFormation()
|
|
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.ARENA_ATTACK then
|
|
self:refreshArenaFightFormation()
|
|
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.ARENA_DEFEND then
|
|
self:refreshArenaDefendFormation()
|
|
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_WEAPON then
|
|
self:refreshDungeonWeaponFormation()
|
|
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_ARMOR then
|
|
self:refreshDungeonArmorFormation()
|
|
end
|
|
end
|
|
|
|
-- 展示主线章节阵容
|
|
function HeroComp:refreshStageFormation()
|
|
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.MAIN_BTN_2))
|
|
self.rimgTopBG:setTexture("assets/arts/textures/background/hero/hero_bg_1.png")
|
|
self.curFormation = DataManager.FormationData:getStageFormation()
|
|
|
|
self.onClickUseFunc = function(id, type)
|
|
ModuleManager.FormationManager:upHeroToStageFormation(id, type)
|
|
end
|
|
|
|
self:refreshScrollRect()
|
|
end
|
|
|
|
-- 展示竞技场进攻阵容
|
|
function HeroComp:refreshArenaFightFormation()
|
|
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_10))
|
|
self.rimgTopBG:setTexture("assets/arts/textures/background/arena/arena_bg_2.png")
|
|
self.curFormation = DataManager.FormationData:getArenaAttackFormation()
|
|
|
|
self.onClickUseFunc = function(id, type)
|
|
DataManager.FormationData:upHeroToFormation(self.battleType, type, id)
|
|
self:refreshArenaFightFormation()
|
|
end
|
|
|
|
self:refreshScrollRect()
|
|
end
|
|
|
|
-- 展示竞技场防守阵容
|
|
function HeroComp:refreshArenaDefendFormation()
|
|
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.ARENA_DESC_9))
|
|
self.rimgTopBG:setTexture("assets/arts/textures/background/arena/arena_bg_2.png")
|
|
self.curFormation = DataManager.FormationData:getArenaDefendFormation()
|
|
|
|
self.onClickUseFunc = function(id, type)
|
|
DataManager.FormationData:upHeroToFormation(self.battleType, type, id)
|
|
self:refreshArenaDefendFormation()
|
|
end
|
|
|
|
self:refreshScrollRect()
|
|
end
|
|
|
|
-- 展示武器副本
|
|
function HeroComp:refreshDungeonWeaponFormation()
|
|
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_15))
|
|
self.rimgTopBG:setTexture("assets/arts/textures/background/hero/hero_bg_1.png")
|
|
self.curFormation = DataManager.FormationData:getDungeonWeaponFormation()
|
|
|
|
self.onClickUseFunc = function(id, type)
|
|
DataManager.FormationData:upHeroToFormation(self.battleType, type, id)
|
|
self:refreshDungeonWeaponFormation()
|
|
end
|
|
|
|
self:refreshScrollRect()
|
|
end
|
|
|
|
-- 展示支线副本
|
|
function HeroComp:refreshDungeonArmorFormation()
|
|
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_ARMOR_DESC_4))
|
|
self.rimgTopBG:setTexture("assets/arts/textures/background/hero/hero_bg_1.png")
|
|
self.curFormation = DataManager.FormationData:getDungeonArmorFormation()
|
|
|
|
self.onClickUseFunc = function(id, type)
|
|
DataManager.FormationData:upHeroToFormation(self.battleType, type, id)
|
|
self:refreshDungeonArmorFormation()
|
|
end
|
|
|
|
self:refreshScrollRect()
|
|
end
|
|
|
|
function HeroComp:refreshScrollRect()
|
|
self.heroList = DataManager.HeroData:getAllHeroesSort() -- 每次都重新算一次
|
|
|
|
for i = 1, 5 do
|
|
local heroId = self.curFormation[i]
|
|
local hero = DataManager.HeroData:getHeroById(heroId)
|
|
if hero and hero:getLv() > 0 then
|
|
self.heroAddImgList[i]:setVisible(false)
|
|
if self.heroSpineList[i] and self.heroSpineList[i]:getModelId() == hero:getModelId() then
|
|
self.heroSpineList[i]:setActive(true)
|
|
self.heroSpineList[i]:playAnimation("idle", true)
|
|
else
|
|
SpineManager:loadHeroAsync(hero:getModelId(), self.heroNodeList[i], function(spineObject)
|
|
if heroId ~= self.curFormation[i] then
|
|
return
|
|
end
|
|
if self.heroSpineList[i] then
|
|
self.heroSpineList[i]:destroy()
|
|
end
|
|
spineObject:playAnimation("idle", true)
|
|
spineObject:setLocalScale(0.7, 0.7, 0.7)
|
|
self.heroSpineList[i] = spineObject
|
|
self.heroSpineList[i]:setLocalPosition(0, -60, 0)
|
|
end)
|
|
end
|
|
else
|
|
self.heroAddImgList[i]:setVisible(true)
|
|
if self.heroSpineList[i] then
|
|
self.heroSpineList[i]:setActive(false)
|
|
end
|
|
end
|
|
end
|
|
|
|
self.allHeroCount = #self.heroList
|
|
self.unlockCount = DataManager.HeroData:getUnlockHeroCount()
|
|
local lockCount = self.allHeroCount - self.unlockCount
|
|
local cellCount = 0
|
|
if self.unlockCount > 0 then
|
|
cellCount = cellCount + math.ceil(self.unlockCount / 4)
|
|
end
|
|
if lockCount > 0 then
|
|
cellCount = cellCount + math.ceil(lockCount / 4)
|
|
end
|
|
local currCount = self.scrollRect:getTotalCount()
|
|
if cellCount == currCount and not DataManager.TutorialData:getIsInTutorial() then -- 引导的时候强制重新填充
|
|
self.scrollRect:refreshAll()
|
|
else
|
|
self.scrollRect:clearCells()
|
|
self.scrollRect:refillCells(cellCount)
|
|
end
|
|
end
|
|
|
|
function HeroComp:onClickHero(cell, heroId)
|
|
if not cell or not heroId then
|
|
self.largeHeroCell:getBaseObject():setAnchoredPositionX(OUT_SCREEN_X)
|
|
return
|
|
end
|
|
|
|
local entity = DataManager.HeroData:getHeroById(heroId)
|
|
if entity then
|
|
if entity:isActived() and not DataManager.FormationData:heroInFormation(self.battleType, heroId) then
|
|
local targetPos = cell:getBaseObject():getTransform().position
|
|
local sPoint = UIManager:getUICameraComponent():WorldToScreenPoint(targetPos)
|
|
targetPos = CS.BF.Utils.RectTransformScreenPointToLocalPointInRectangle(self.content:getTransform(), sPoint.x, sPoint.y, UIManager:getUICameraComponent())
|
|
self.largeHeroCell:getBaseObject():setAnchoredPosition(targetPos.x, targetPos.y)
|
|
self.largeHeroCell:getBaseObject():getTransform():SetAsLastSibling()
|
|
self.largeHeroCell:refresh(entity, not entity:isActived(), self.onClickUseFunc)
|
|
self.largeHeroCell:showCheck(self.curFormation[entity:getMatchType()] == heroId)
|
|
else
|
|
ModuleManager.HeroManager:showHeroDetailUI(heroId)
|
|
self.largeHeroCell:getBaseObject():setAnchoredPositionX(OUT_SCREEN_X)
|
|
end
|
|
else
|
|
self.largeHeroCell:getBaseObject():setAnchoredPositionX(OUT_SCREEN_X)
|
|
end
|
|
end
|
|
|
|
function HeroComp:adapt()
|
|
local addH = GFunc.calculateFitSizeY()
|
|
local uiMap = self:getBaseObject():genAllChildren()
|
|
local scrollRect = uiMap["hero_ui.scrollrect"]
|
|
local viewport = uiMap["hero_ui.scrollrect.viewport"]
|
|
if not self.rectDefaultSize then
|
|
self.rectDefaultSize = scrollRect:getSizeDelta()
|
|
end
|
|
if not self.viewDefaultSize then
|
|
self.viewDefaultSize = viewport:getSizeDelta()
|
|
end
|
|
scrollRect:setSizeDelta(self.rectDefaultSize.x, self.rectDefaultSize.y + addH)
|
|
viewport:setSizeDelta(self.viewDefaultSize.x, self.viewDefaultSize.y + addH)
|
|
end
|
|
|
|
function HeroComp:clearAdapt()
|
|
local uiMap = self:getBaseObject():genAllChildren()
|
|
local scrollRect = uiMap["hero_ui.scrollrect"]
|
|
local viewport = uiMap["hero_ui.scrollrect.viewport"]
|
|
if not self.rectDefaultSize then
|
|
self.rectDefaultSize = scrollRect:getSizeDelta()
|
|
end
|
|
if not self.viewDefaultSize then
|
|
self.viewDefaultSize = viewport:getSizeDelta()
|
|
end
|
|
scrollRect:setSizeDelta(self.rectDefaultSize.x, self.rectDefaultSize.y)
|
|
viewport:setSizeDelta(self.viewDefaultSize.x, self.viewDefaultSize.y)
|
|
end
|
|
|
|
function HeroComp:getHeroCell(heroId)
|
|
if not self.scrollRect then
|
|
return
|
|
end
|
|
local targetCell
|
|
for index, cell in pairs(self.scrollRect:getListCell()) do
|
|
local heroCell = cell:getHeroCellByHeroId(heroId)
|
|
if heroCell then
|
|
targetCell = heroCell
|
|
break
|
|
end
|
|
end
|
|
return targetCell
|
|
end
|
|
|
|
-- 刷新图鉴入口
|
|
function HeroComp:refreshCollectEntrance()
|
|
if self.battleType == GConst.BattleConst.FORMATION_TYPE.STAGE then
|
|
self.btnCollection:setVisible(DataManager.CollectionData:isOpen())
|
|
if DataManager.CollectionData:hasRedPoint() then
|
|
self.btnCollection:addRedPoint(25, 30, 0.6)
|
|
else
|
|
self.btnCollection:removeRedPoint()
|
|
end
|
|
else
|
|
self.btnCollection:setVisible(false)
|
|
end
|
|
end
|
|
|
|
return HeroComp |