音效
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@ -6,7 +6,8 @@ local MAX_EFFECT_NUM = 30
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local AUDIO_CLIP = typeof(CS.UnityEngine.AudioClip)
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AudioManager.BGM_ID = {
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MAINCITY = "assets/arts/sounds/music/bgm_main.wav",
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MAINCITY = "assets/arts/sounds/music/main_city.wav",
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BATTLE = "assets/arts/sounds/music/battle.wav",
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}
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AudioManager.CLICK_ID = {
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@ -10,7 +10,6 @@ local BOARD_POS_UP = BF.Vector2(0, 47)
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local BOARD_POS_DOWN = BF.Vector2(0, -740)
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local BG_PATH = "assets/arts/textures/background/battle/%s.png"
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local CacheVector2 = CS.UnityEngine.Vector2(0, 0)
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local CacheVector3 = CS.UnityEngine.Vector3(0, 0, 0)
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function BattleUI:getPrefabPath()
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return "assets/prefabs/ui/battle/battle_ui.prefab"
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@ -20,6 +19,10 @@ function BattleUI:onClose()
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self:clear()
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end
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function BattleUI:getBGMId()
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return AudioManager.BGM_ID.BATTLE
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end
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function BattleUI:onLoadRootComplete()
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self:_display()
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self:_addListeners()
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@ -21,6 +21,10 @@ function MainCityUI:getUIType()
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return UIManager.UI_TYPE.MAIN
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end
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function MainCityUI:getBGMId()
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return AudioManager.BGM_ID.MAINCITY
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end
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function MainCityUI:getCurrencyParams()
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if self.currencyParams == nil then
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self.currencyParams = {
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