From 7c0e51ff80d0b00e5c27cef68bc17b0cbebfbb79 Mon Sep 17 00:00:00 2001 From: chenxi Date: Fri, 21 Apr 2023 20:39:53 +0800 Subject: [PATCH] =?UTF-8?q?=E9=9F=B3=E6=95=88?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- lua/app/common/audio_manager.lua | 3 ++- lua/app/ui/battle/battle_ui.lua | 5 ++++- lua/app/ui/main_city/main_city_ui.lua | 4 ++++ 3 files changed, 10 insertions(+), 2 deletions(-) diff --git a/lua/app/common/audio_manager.lua b/lua/app/common/audio_manager.lua index ef6800a7..96b41397 100644 --- a/lua/app/common/audio_manager.lua +++ b/lua/app/common/audio_manager.lua @@ -6,7 +6,8 @@ local MAX_EFFECT_NUM = 30 local AUDIO_CLIP = typeof(CS.UnityEngine.AudioClip) AudioManager.BGM_ID = { - MAINCITY = "assets/arts/sounds/music/bgm_main.wav", + MAINCITY = "assets/arts/sounds/music/main_city.wav", + BATTLE = "assets/arts/sounds/music/battle.wav", } AudioManager.CLICK_ID = { diff --git a/lua/app/ui/battle/battle_ui.lua b/lua/app/ui/battle/battle_ui.lua index db7191af..b2ee218a 100644 --- a/lua/app/ui/battle/battle_ui.lua +++ b/lua/app/ui/battle/battle_ui.lua @@ -10,7 +10,6 @@ local BOARD_POS_UP = BF.Vector2(0, 47) local BOARD_POS_DOWN = BF.Vector2(0, -740) local BG_PATH = "assets/arts/textures/background/battle/%s.png" local CacheVector2 = CS.UnityEngine.Vector2(0, 0) -local CacheVector3 = CS.UnityEngine.Vector3(0, 0, 0) function BattleUI:getPrefabPath() return "assets/prefabs/ui/battle/battle_ui.prefab" @@ -20,6 +19,10 @@ function BattleUI:onClose() self:clear() end +function BattleUI:getBGMId() + return AudioManager.BGM_ID.BATTLE +end + function BattleUI:onLoadRootComplete() self:_display() self:_addListeners() diff --git a/lua/app/ui/main_city/main_city_ui.lua b/lua/app/ui/main_city/main_city_ui.lua index 8fcb6d4d..10f0285a 100644 --- a/lua/app/ui/main_city/main_city_ui.lua +++ b/lua/app/ui/main_city/main_city_ui.lua @@ -21,6 +21,10 @@ function MainCityUI:getUIType() return UIManager.UI_TYPE.MAIN end +function MainCityUI:getBGMId() + return AudioManager.BGM_ID.MAINCITY +end + function MainCityUI:getCurrencyParams() if self.currencyParams == nil then self.currencyParams = {