Merge branch 'dev' of git.juzugame.com:b6-client/b6-lua into dev

This commit is contained in:
chenxi 2023-06-14 15:39:24 +08:00
commit 7ae76d3438
7 changed files with 75 additions and 10 deletions

View File

@ -266,6 +266,7 @@ local buff = {
["buff_type"]=8,
["decr"]=2,
["icon"]="stun",
["show_name"]=true,
["control_priority"]=2,
["fx_continued"]={
13
@ -297,6 +298,7 @@ local buff = {
["buff_type"]=1,
["decr"]=2,
["icon"]="normal_attack_dec",
["show_name"]=true,
["fx_get"]={
32
}
@ -308,6 +310,7 @@ local buff = {
["stack"]=2,
["decr"]=1,
["icon"]="high",
["show_name"]=true,
["fx_get"]={
30
}
@ -396,6 +399,7 @@ local buff = {
["decr"]=2,
["formula"]=4,
["icon"]="burn",
["show_name"]=true,
["fx_take"]={
36
}
@ -416,6 +420,7 @@ local buff = {
["buff_type"]=7,
["decr"]=2,
["icon"]="frozen",
["show_name"]=true,
["control_priority"]=1,
["fx_continued"]={
16
@ -432,6 +437,7 @@ local buff = {
["decr"]=2,
["formula"]=4,
["icon"]="poison",
["show_name"]=true,
["fx_take"]={
35
}
@ -442,6 +448,7 @@ local buff = {
["buff_type"]=7,
["decr"]=2,
["icon"]="imprison",
["show_name"]=true,
["control_priority"]=4,
["fx_get"]={
29
@ -453,6 +460,7 @@ local buff = {
["buff_type"]=1,
["decr"]=2,
["icon"]="corrupt",
["show_name"]=true,
["fx_get"]={
19
}
@ -464,6 +472,7 @@ local buff = {
["decr"]=2,
["formula"]=4,
["icon"]="bleed",
["show_name"]=true,
["fx_take"]={
31
}
@ -474,6 +483,7 @@ local buff = {
["buff_type"]=1,
["decr"]=2,
["icon"]="weaken",
["show_name"]=true,
["fx_continued"]={
33
}
@ -485,6 +495,7 @@ local buff = {
["stack"]=1,
["decr"]=2,
["icon"]="lethargy",
["show_name"]=true,
["control_priority"]=3,
["fx_continued"]={
28
@ -496,6 +507,7 @@ local buff = {
["buff_type"]=1,
["decr"]=2,
["icon"]="curse",
["show_name"]=true,
["fx_get"]={
37
}
@ -505,7 +517,8 @@ local buff = {
["name"]="lock",
["buff_type"]=7,
["decr"]=2,
["icon"]="lock"
["icon"]="lock",
["show_name"]=true
},
[59]={
["id"]=59,
@ -527,6 +540,7 @@ local buff = {
["buff_type"]=7,
["decr"]=1,
["icon"]="undead",
["show_name"]=true,
["fx_continued"]={
15
}
@ -537,7 +551,8 @@ local buff = {
["buff_type"]=1,
["stack"]=1,
["decr"]=1,
["icon"]="counterattack"
["icon"]="counterattack",
["show_name"]=true
},
[63]={
["id"]=63,
@ -545,6 +560,7 @@ local buff = {
["buff_type"]=1,
["decr"]=1,
["icon"]="thorns",
["show_name"]=true,
["fx_continued"]={
18
}

View File

@ -1387,7 +1387,7 @@ local skill = {
["trigger"]=7,
["effect"]={
{
["type"]="dmg_addition_yellow_add",
["type"]="dmg_addition_red_add",
["num"]=5000,
["ratio"]=10000,
["round"]=1

View File

@ -1306,7 +1306,7 @@ local skill_rogue = {
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=15,
["type"]=14,
["parameter"]={
6
},
@ -1917,14 +1917,14 @@ local skill_rogue = {
["limit_times"]=1,
["weight"]=3000,
["qlt"]=4,
["type"]=12,
["type"]=9,
["skill_position"]=2,
["effect"]={
{
["type"]="add_skill",
["num"]=2400222,
["ratio"]=10000,
["round"]=1
["round"]=999
}
},
["obj"]=4,
@ -1953,14 +1953,14 @@ local skill_rogue = {
["limit_times"]=1,
["weight"]=3000,
["qlt"]=3,
["type"]=12,
["type"]=9,
["skill_position"]=2,
["effect"]={
{
["type"]="add_skill",
["num"]=2400224,
["ratio"]=10000,
["round"]=1
["round"]=999
}
},
["obj"]=4,

View File

@ -6,7 +6,7 @@ local buff = {
},
[8]={
["id"]=8,
["desc"]="黄色抗性:受到黄色元素英雄的伤害降低{0}。",
["desc"]="金色抗性:受到金色元素英雄的伤害降低{0}。",
["name"]="dec_dmg_yellow_add"
},
[9]={
@ -36,6 +36,7 @@ local buff = {
},
[33]={
["id"]=33,
["show_name"]="眩晕",
["desc"]="眩晕:本回合无法行动。",
["name"]="stun"
},
@ -46,11 +47,13 @@ local buff = {
},
[36]={
["id"]=36,
["show_name"]="冰霜",
["desc"]="冰霜:普攻次数-{0}。",
["name"]="normal_attack_dec"
},
[37]={
["id"]=37,
["show_name"]="亢奋",
["desc"]="亢奋:普攻次数+{0}。",
["name"]="normal_attack_add"
},
@ -61,76 +64,91 @@ local buff = {
},
[48]={
["id"]=48,
["show_name"]="灼烧",
["desc"]="灼烧:回合结束时造成释放者攻击力{0}的伤害。",
["name"]="burn"
},
[49]={
["id"]=49,
["show_name"]="易伤",
["desc"]="易伤:受到所有伤害提升{0}。",
["name"]="vulnerable"
},
[50]={
["id"]=50,
["show_name"]="冻结",
["desc"]="冻结:本回合无法行动,且增益效果不生效。",
["name"]="frozen"
},
[51]={
["id"]=51,
["show_name"]="中毒",
["desc"]="中毒:回合结束时造成释放者攻击力{0}的伤害。",
["name"]="poison"
},
[52]={
["id"]=52,
["show_name"]="禁锢",
["desc"]="禁锢:本回合只可使用普攻,且技能进度不会增长。",
["name"]="imprison"
},
[53]={
["id"]=53,
["show_name"]="腐败",
["desc"]="腐败:生命恢复效果降低{0}。",
["name"]="corrupt"
},
[54]={
["id"]=54,
["show_name"]="流血",
["desc"]="流血:受击时恢复攻击者生命,回合结束时造成释放者攻击力{0}的伤害。",
["name"]="bleed"
},
[55]={
["id"]=55,
["show_name"]="虚弱",
["desc"]="虚弱:造成的伤害降低{0}。",
["name"]="weaken"
},
[56]={
["id"]=56,
["show_name"]="昏睡",
["desc"]="昏睡:本回合无法行动,受击会移除效果。",
["name"]="lethargy"
},
[57]={
["id"]=57,
["show_name"]="诅咒",
["desc"]="诅咒:攻击不会造成伤害,而是治疗对方。",
["name"]="curse"
},
[58]={
["id"]=58,
["show_name"]="锁定",
["desc"]="锁定:随机锁定棋盘上的一种颜色,无法选中。",
["name"]="lock"
},
[59]={
["id"]=59,
["show_name"]="先手",
["desc"]="先手:每回合都率先出手。",
["name"]="first_hand"
},
[61]={
["id"]=61,
["show_name"]="不死",
["desc"]="不死:受到致命伤害不会死亡。",
["name"]="undead"
},
[62]={
["id"]=62,
["show_name"]="反击",
["desc"]="反击:受到直接伤害时有{0}的概率进行反击。",
["name"]="counterattack"
},
[63]={
["id"]=63,
["show_name"]="反伤",
["desc"]="反伤:反弹{0}对方伤害。",
["name"]="thorns"
},

View File

@ -6,7 +6,7 @@ local buff = {
},
[8]={
["id"]=8,
["desc"]="黃色抗性:受到黃色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["desc"]="金色抗性:受到金色元素英雄的傷害降低<color=#3cff28>{0}</color>。",
["name"]="dec_dmg_yellow_add"
},
[9]={

View File

@ -1302,6 +1302,18 @@ function BattleUnitComp:addMaxHp(percent)
end
function BattleUnitComp:addBuff(buffEffect)
if buffEffect.buff:needShowName() and buffEffect.buff:getShowName(true) then
local direction = BattleConst.EFFECT_TYPE_MOVE_R
local x, y = self.team:getMainUnitLocalPosition(self)
x = x + 80
if self.side == BattleConst.SIDE_ATK then
direction = BattleConst.EFFECT_TYPE_MOVE_L
x = x - 80
end
y = y - 120
self:showEffectNumber(BattleConst.EFFECT_COLOR_SPECIAL, direction, buffEffect.buff:getShowName(true), x - 20, y - 20, 0)
end
return self.team:addBuff(buffEffect)
end

View File

@ -18,6 +18,8 @@ function BattleBuffEntity:init(effectParams, owner, hostSkill)
self.buffType = self.buffInfo.buff_type
self.cantRemove = false
self.notShowIcon = false
self.showNameStr = nil
self.showNameRedColor = nil
end
function BattleBuffEntity:setOwner(owner)
@ -108,6 +110,23 @@ function BattleBuffEntity:getFxDisappear()
return self.buffInfo.fx_disappear
end
function BattleBuffEntity:getShowName(needRedColor)
if not self.showNameStr then
self.showNameStr = I18N:getTextWithOtherKey("buff", "name", self:getName(), "show_name")
end
if not self.showNameRedColor and self.showNameStr then
self.showNameRedColor = "<color=#E35F6A>" .. self.showNameStr .. "</color>"
end
if needRedColor then
return self.showNameRedColor
end
return self.showNameStr
end
function BattleBuffEntity:needShowName()
return self.buffInfo.show_name
end
function BattleBuffEntity:isCantRemove()
return self.cantRemove
end