英雄信息
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@ -71,9 +71,9 @@ HeroConst.ATTR_SHOW_SKIN = {
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-- 需要显示属性的模块
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-- 需要显示属性的模块
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HeroConst.SHOW_NODE = {
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HeroConst.SHOW_NODE = {
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HeroConst.ATTR_SHOW_TOTAL,
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HeroConst.ATTR_SHOW_TOTAL,
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HeroConst.ATTR_SHOW_BASE,
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-- HeroConst.ATTR_SHOW_BASE,
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HeroConst.ATTR_SHOW_STAR,
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-- HeroConst.ATTR_SHOW_STAR,
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HeroConst.ATTR_SHOW_SKIN,
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-- HeroConst.ATTR_SHOW_SKIN,
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}
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}
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HeroConst.STAR_TYPE = {
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HeroConst.STAR_TYPE = {
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@ -8,13 +8,14 @@ function BottomBtnCell:refresh(index, selected, showAni)
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local iconScale = 1
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local iconScale = 1
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local descContent = selected and I18N:getGlobalText("MAIN_BTN_" .. index) or GConst.EMPTY_STRING
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local descContent = selected and I18N:getGlobalText("MAIN_BTN_" .. index) or GConst.EMPTY_STRING
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descObj:setText(descContent)
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descObj:setText(descContent)
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local pos = -66
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local pos = -56
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if index == GConst.MainCityConst.BOTTOM_PAGE.HERO then
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icon:setLocalPositionY(pos)
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-- 英雄页图标下移6像素特殊处理
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-- if index == GConst.MainCityConst.BOTTOM_PAGE.HERO then
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icon:setLocalPositionY(pos - 6)
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-- -- 英雄页图标下移6像素特殊处理
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else
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-- icon:setLocalPositionY(pos - 6)
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icon:setLocalPositionY(pos)
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-- else
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end
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-- icon:setLocalPositionY(pos)
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-- end
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if selected then
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if selected then
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if showAni then
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if showAni then
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GFunc.goTargetElasticityY(icon,nil, 21,0.6)
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GFunc.goTargetElasticityY(icon,nil, 21,0.6)
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@ -271,11 +271,11 @@ function MainCityUI:initBottomUI()
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BIReport:postHomeBtnCilck(BIReport.CLICK_BTN_TYPE[MainCityUI.CLICK_BTN_TYPE[i]])
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BIReport:postHomeBtnCilck(BIReport.CLICK_BTN_TYPE[MainCityUI.CLICK_BTN_TYPE[i]])
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end
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end
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-- self.bottomBtnSpines[i]:playAnimComplete("born1", false, false, function()
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self.bottomBtnSpines[i]:playAnimComplete("born1", false, false, function()
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-- self.bottomBtnSpines[i]:playAnimComplete("born2", false, false, function()
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self.bottomBtnSpines[i]:playAnimComplete("born2", false, false, function()
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-- self.bottomBtnSpines[i]:playAnim("idle", false, false)
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self.bottomBtnSpines[i]:playAnim("idle", false, false)
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-- end)
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end)
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-- end)
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end)
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self:refreshBottom(i, true)
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self:refreshBottom(i, true)
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end)
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end)
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table.insert(self.bottomBtnCells, cellCom)
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table.insert(self.bottomBtnCells, cellCom)
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