diff --git a/lua/app/module/hero/hero_const.lua b/lua/app/module/hero/hero_const.lua index 8b05fb40..cfb66a21 100644 --- a/lua/app/module/hero/hero_const.lua +++ b/lua/app/module/hero/hero_const.lua @@ -71,9 +71,9 @@ HeroConst.ATTR_SHOW_SKIN = { -- 需要显示属性的模块 HeroConst.SHOW_NODE = { HeroConst.ATTR_SHOW_TOTAL, - HeroConst.ATTR_SHOW_BASE, - HeroConst.ATTR_SHOW_STAR, - HeroConst.ATTR_SHOW_SKIN, + -- HeroConst.ATTR_SHOW_BASE, + -- HeroConst.ATTR_SHOW_STAR, + -- HeroConst.ATTR_SHOW_SKIN, } HeroConst.STAR_TYPE = { diff --git a/lua/app/ui/main_city/cell/bottom_btn_cell.lua b/lua/app/ui/main_city/cell/bottom_btn_cell.lua index a86303d0..ea381fcb 100644 --- a/lua/app/ui/main_city/cell/bottom_btn_cell.lua +++ b/lua/app/ui/main_city/cell/bottom_btn_cell.lua @@ -8,13 +8,14 @@ function BottomBtnCell:refresh(index, selected, showAni) local iconScale = 1 local descContent = selected and I18N:getGlobalText("MAIN_BTN_" .. index) or GConst.EMPTY_STRING descObj:setText(descContent) - local pos = -66 - if index == GConst.MainCityConst.BOTTOM_PAGE.HERO then - -- 英雄页图标下移6像素特殊处理 - icon:setLocalPositionY(pos - 6) - else - icon:setLocalPositionY(pos) - end + local pos = -56 + icon:setLocalPositionY(pos) + -- if index == GConst.MainCityConst.BOTTOM_PAGE.HERO then + -- -- 英雄页图标下移6像素特殊处理 + -- icon:setLocalPositionY(pos - 6) + -- else + -- icon:setLocalPositionY(pos) + -- end if selected then if showAni then GFunc.goTargetElasticityY(icon,nil, 21,0.6) diff --git a/lua/app/ui/main_city/main_city_ui.lua b/lua/app/ui/main_city/main_city_ui.lua index bdb3a4ab..b7c1760e 100644 --- a/lua/app/ui/main_city/main_city_ui.lua +++ b/lua/app/ui/main_city/main_city_ui.lua @@ -271,11 +271,11 @@ function MainCityUI:initBottomUI() BIReport:postHomeBtnCilck(BIReport.CLICK_BTN_TYPE[MainCityUI.CLICK_BTN_TYPE[i]]) end - -- self.bottomBtnSpines[i]:playAnimComplete("born1", false, false, function() - -- self.bottomBtnSpines[i]:playAnimComplete("born2", false, false, function() - -- self.bottomBtnSpines[i]:playAnim("idle", false, false) - -- end) - -- end) + self.bottomBtnSpines[i]:playAnimComplete("born1", false, false, function() + self.bottomBtnSpines[i]:playAnimComplete("born2", false, false, function() + self.bottomBtnSpines[i]:playAnim("idle", false, false) + end) + end) self:refreshBottom(i, true) end) table.insert(self.bottomBtnCells, cellCom)