曲线
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@ -912,7 +912,7 @@ function BattleUI:fallGrid(listInfo, callback)
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cell.fallSeq = baseObject:createBindTweenSequence()
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cell.fallSeq = baseObject:createBindTweenSequence()
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baseObject:setAnchoredPosition(info[1].x, info[1].y)
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baseObject:setAnchoredPosition(info[1].x, info[1].y)
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local count = #info
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local count = #info
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cell.fallSeq:Append(baseObject:getTransform():DOLocalPath(info, GConst.BattleConst.ONE_STEP_TIME * count))
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cell.fallSeq:Append(baseObject:getTransform():DOLocalPath(info, GConst.BattleConst.ONE_STEP_TIME * count):SetEase(CS.DG.Tweening.Ease.OutCubic))
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cell.fallSeq:AppendCallback(function()
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cell.fallSeq:AppendCallback(function()
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self.fallAniCount = self.fallAniCount - 1
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self.fallAniCount = self.fallAniCount - 1
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if self.fallAniCount == 0 then
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if self.fallAniCount == 0 then
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