This commit is contained in:
xiekaidong 2023-04-25 14:51:21 +08:00
parent 22f4a86946
commit 6ae98b2b79

View File

@ -912,7 +912,7 @@ function BattleUI:fallGrid(listInfo, callback)
cell.fallSeq = baseObject:createBindTweenSequence() cell.fallSeq = baseObject:createBindTweenSequence()
baseObject:setAnchoredPosition(info[1].x, info[1].y) baseObject:setAnchoredPosition(info[1].x, info[1].y)
local count = #info local count = #info
cell.fallSeq:Append(baseObject:getTransform():DOLocalPath(info, GConst.BattleConst.ONE_STEP_TIME * count)) cell.fallSeq:Append(baseObject:getTransform():DOLocalPath(info, GConst.BattleConst.ONE_STEP_TIME * count):SetEase(CS.DG.Tweening.Ease.OutCubic))
cell.fallSeq:AppendCallback(function() cell.fallSeq:AppendCallback(function()
self.fallAniCount = self.fallAniCount - 1 self.fallAniCount = self.fallAniCount - 1
if self.fallAniCount == 0 then if self.fallAniCount == 0 then