diff --git a/lua/app/ui/battle/battle_ui.lua b/lua/app/ui/battle/battle_ui.lua index 95feaa2b..176aaaab 100644 --- a/lua/app/ui/battle/battle_ui.lua +++ b/lua/app/ui/battle/battle_ui.lua @@ -912,7 +912,7 @@ function BattleUI:fallGrid(listInfo, callback) cell.fallSeq = baseObject:createBindTweenSequence() baseObject:setAnchoredPosition(info[1].x, info[1].y) local count = #info - cell.fallSeq:Append(baseObject:getTransform():DOLocalPath(info, GConst.BattleConst.ONE_STEP_TIME * count)) + cell.fallSeq:Append(baseObject:getTransform():DOLocalPath(info, GConst.BattleConst.ONE_STEP_TIME * count):SetEase(CS.DG.Tweening.Ease.OutCubic)) cell.fallSeq:AppendCallback(function() self.fallAniCount = self.fallAniCount - 1 if self.fallAniCount == 0 then