更新图集
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@ -174,7 +174,7 @@ GConst.ATLAS_PATH = {
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UI_LOGIN = "assets/arts/atlas/ui/login.asset",
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ICON_SKILL = "assets/arts/atlas/icon/skill.asset",
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ICON_HERO = "assets/arts/atlas/icon/hero.asset",
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ICON_SKILL_BUFF = "assets/arts/atlas/icon/skill_buff.asset",
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ICON_SKILL_ROGUE = "assets/arts/atlas/icon/skill_rogue.asset",
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}
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GConst.TOUCH_EVENT = {
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@ -2,10 +2,10 @@ local SelectSkillCell = class("SelectSkillCell", BaseCell)
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function SelectSkillCell:refresh(skillId, count)
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local uiMap = self:getUIMap()
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uiMap["skill_select_cell.icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueIcon(skillId))
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uiMap["skill_select_cell.icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueIcon(skillId))
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-- uiMap["skill_select_cell.value"]:setText()
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uiMap["skill_select_cell.count"]:setText(count or GConst.EMPTY_STRING)
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self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueBg(skillId))
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self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId))
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end
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function SelectSkillCell:addClickListener(func)
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@ -58,8 +58,8 @@ function HeroDetailUI:_display()
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skillBg:addClickListener(function()
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ModuleManager.TipsManager:showDescTips(ModuleManager.HeroManager:getSkillRogueDesc(skillId), skillIcon)
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end)
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skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueBg(skillId))
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skillIcon:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueIcon(skillId))
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skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId))
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skillIcon:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueIcon(skillId))
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skillBg:setImageGray(i > activeCount)
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skillBg:setTouchEnable(true)
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if i > activeCount then
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