diff --git a/lua/app/global/global_const.lua b/lua/app/global/global_const.lua index 4278cddd..79812edc 100644 --- a/lua/app/global/global_const.lua +++ b/lua/app/global/global_const.lua @@ -174,7 +174,7 @@ GConst.ATLAS_PATH = { UI_LOGIN = "assets/arts/atlas/ui/login.asset", ICON_SKILL = "assets/arts/atlas/icon/skill.asset", ICON_HERO = "assets/arts/atlas/icon/hero.asset", - ICON_SKILL_BUFF = "assets/arts/atlas/icon/skill_buff.asset", + ICON_SKILL_ROGUE = "assets/arts/atlas/icon/skill_rogue.asset", } GConst.TOUCH_EVENT = { diff --git a/lua/app/ui/battle/cell/select_skill_cell.lua b/lua/app/ui/battle/cell/select_skill_cell.lua index f9e5b476..5358d014 100644 --- a/lua/app/ui/battle/cell/select_skill_cell.lua +++ b/lua/app/ui/battle/cell/select_skill_cell.lua @@ -2,10 +2,10 @@ local SelectSkillCell = class("SelectSkillCell", BaseCell) function SelectSkillCell:refresh(skillId, count) local uiMap = self:getUIMap() - uiMap["skill_select_cell.icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueIcon(skillId)) + uiMap["skill_select_cell.icon"]:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueIcon(skillId)) -- uiMap["skill_select_cell.value"]:setText() uiMap["skill_select_cell.count"]:setText(count or GConst.EMPTY_STRING) - self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueBg(skillId)) + self.baseObject:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId)) end function SelectSkillCell:addClickListener(func) diff --git a/lua/app/ui/hero/hero_detail_ui.lua b/lua/app/ui/hero/hero_detail_ui.lua index 1b5f3f14..4c948c43 100644 --- a/lua/app/ui/hero/hero_detail_ui.lua +++ b/lua/app/ui/hero/hero_detail_ui.lua @@ -58,8 +58,8 @@ function HeroDetailUI:_display() skillBg:addClickListener(function() ModuleManager.TipsManager:showDescTips(ModuleManager.HeroManager:getSkillRogueDesc(skillId), skillIcon) end) - skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueBg(skillId)) - skillIcon:setSprite(GConst.ATLAS_PATH.ICON_SKILL_BUFF, ModuleManager.HeroManager:getSkillRogueIcon(skillId)) + skillBg:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueBg(skillId)) + skillIcon:setSprite(GConst.ATLAS_PATH.ICON_SKILL_ROGUE, ModuleManager.HeroManager:getSkillRogueIcon(skillId)) skillBg:setImageGray(i > activeCount) skillBg:setTouchEnable(true) if i > activeCount then