fix bug
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8792e41d83
commit
5f724a1491
@ -2,8 +2,6 @@ local BossSkillCell = class("BossSkillCell", BaseCell)
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function BossSkillCell:init()
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self.baseObject:addClickListener(function()
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-- self.battleController:showBuffTips(SIDE_DEF)
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-- ModuleManager.TipsManager:showBattleBoardSkillTips(self.battleData:getHeroEntity(elementType, side), self.battleController, side)
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ModuleManager.TipsManager:showBattleSkillTips(self.baseObject, nil, self.skillId)
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end)
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local uiMap = self:getUIMap()
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@ -23,7 +23,7 @@ function PlayerLevelUpUI:_display()
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local uiMap = self.root:genAllChildren()
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self.uiMap = uiMap
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uiMap["player_level_up_ui.bg"]:addClickListener(function()
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self.root:addClickListener(function()
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self:closeUI()
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end)
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@ -33,11 +33,10 @@ function PlayerLevelUpUI:_display()
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end)
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local toLevel = DataManager.PlayerData:getLv()
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uiMap["player_level_up_ui.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.PLAYER_LEVEL_UP_DESC, toLevel))
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uiMap["player_level_up_ui.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.PLAYER_LEVEL_UP_DESC))
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uiMap["player_level_up_ui.reward_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.LEVEL_UP_REWARD))
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uiMap["player_level_up_ui.continue"]:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_TO_CONTINUE))
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uiMap["player_level_up_ui.lv_img_l.text"]:setText(tostring(self.fromLevel))
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uiMap["player_level_up_ui.lv_img_r.text"]:setText(tostring(toLevel))
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local width = uiMap["player_level_up_ui.reward_title"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth
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uiMap["player_level_up_ui.r"]:setAnchoredPositionX(width/2 + 40)
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