From 5f724a14912aa7eaf41aa4c6078a7d2b7beacb0b Mon Sep 17 00:00:00 2001 From: puxuan <413323644@qq.com> Date: Thu, 4 Sep 2025 20:07:02 +0800 Subject: [PATCH] fix bug --- lua/app/ui/battle/cell/boss_skill_cell.lua | 2 -- lua/app/ui/player/player_level_up_ui.lua | 5 ++--- 2 files changed, 2 insertions(+), 5 deletions(-) diff --git a/lua/app/ui/battle/cell/boss_skill_cell.lua b/lua/app/ui/battle/cell/boss_skill_cell.lua index 0ec27bda..2d18533e 100644 --- a/lua/app/ui/battle/cell/boss_skill_cell.lua +++ b/lua/app/ui/battle/cell/boss_skill_cell.lua @@ -2,8 +2,6 @@ local BossSkillCell = class("BossSkillCell", BaseCell) function BossSkillCell:init() self.baseObject:addClickListener(function() - -- self.battleController:showBuffTips(SIDE_DEF) - -- ModuleManager.TipsManager:showBattleBoardSkillTips(self.battleData:getHeroEntity(elementType, side), self.battleController, side) ModuleManager.TipsManager:showBattleSkillTips(self.baseObject, nil, self.skillId) end) local uiMap = self:getUIMap() diff --git a/lua/app/ui/player/player_level_up_ui.lua b/lua/app/ui/player/player_level_up_ui.lua index 9b6f823e..9497b9ff 100644 --- a/lua/app/ui/player/player_level_up_ui.lua +++ b/lua/app/ui/player/player_level_up_ui.lua @@ -23,7 +23,7 @@ function PlayerLevelUpUI:_display() local uiMap = self.root:genAllChildren() self.uiMap = uiMap - uiMap["player_level_up_ui.bg"]:addClickListener(function() + self.root:addClickListener(function() self:closeUI() end) @@ -33,11 +33,10 @@ function PlayerLevelUpUI:_display() end) local toLevel = DataManager.PlayerData:getLv() - uiMap["player_level_up_ui.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.PLAYER_LEVEL_UP_DESC, toLevel)) + uiMap["player_level_up_ui.title_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.PLAYER_LEVEL_UP_DESC)) uiMap["player_level_up_ui.reward_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.LEVEL_UP_REWARD)) uiMap["player_level_up_ui.continue"]:setText(I18N:getGlobalText(I18N.GlobalConst.CLICK_TO_CONTINUE)) - uiMap["player_level_up_ui.lv_img_l.text"]:setText(tostring(self.fromLevel)) uiMap["player_level_up_ui.lv_img_r.text"]:setText(tostring(toLevel)) local width = uiMap["player_level_up_ui.reward_title"]:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_TEXT_MESH_PRO).preferredWidth uiMap["player_level_up_ui.r"]:setAnchoredPositionX(width/2 + 40)