战斗
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@ -28,7 +28,7 @@ end
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-- 不同模块的战斗需要初始化的东西
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function BattleControllerDungeonGold:initOther()
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self.dungeonGoldMaxRoundCount = self:getBoardConfig()[self.chapterId].wave_limit or 1
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self.dungeonGoldMaxRoundCount = self:getChapterConfig()[self.chapterId].wave_limit or 1
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end
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function BattleControllerDungeonGold:controllBattleEnd()
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