Merge branch 'fang/dungeon' of http://git.juzugame.com/b6-client/b6-lua into fang/dungeon

# Conflicts:
#	lua/app/config/chapter_dungeon_gold.lua
#	lua/app/module/dungeon/dungeon_manager.lua
This commit is contained in:
xiekaidong 2023-06-12 18:50:40 +08:00
commit f20f435227
8 changed files with 84 additions and 56 deletions

View File

@ -25,7 +25,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[2]={
["scene"]="bg_11",
@ -53,7 +53,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[3]={
["scene"]="bg_11",
@ -81,7 +81,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[4]={
["scene"]="bg_11",
@ -109,7 +109,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[5]={
["scene"]="bg_11",
@ -137,7 +137,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[6]={
["scene"]="bg_11",
@ -165,7 +165,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[7]={
["scene"]="bg_11",
@ -193,7 +193,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[8]={
["scene"]="bg_11",
@ -221,7 +221,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[9]={
["scene"]="bg_11",
@ -249,7 +249,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[10]={
["scene"]="bg_11",
@ -277,7 +277,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[11]={
["scene"]="bg_11",
@ -305,7 +305,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[12]={
["scene"]="bg_11",
@ -333,7 +333,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[13]={
["scene"]="bg_11",
@ -361,7 +361,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[14]={
["scene"]="bg_11",
@ -389,7 +389,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[15]={
["scene"]="bg_11",
@ -417,7 +417,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[16]={
["scene"]="bg_11",
@ -445,7 +445,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[17]={
["scene"]="bg_11",
@ -473,7 +473,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[18]={
["scene"]="bg_11",
@ -501,7 +501,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[19]={
["scene"]="bg_11",
@ -529,7 +529,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[20]={
["scene"]="bg_11",
@ -557,7 +557,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[21]={
["scene"]="bg_11",
@ -585,7 +585,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[22]={
["scene"]="bg_11",
@ -613,7 +613,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[23]={
["scene"]="bg_11",
@ -641,7 +641,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[24]={
["scene"]="bg_11",
@ -669,7 +669,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[25]={
["scene"]="bg_11",
@ -697,7 +697,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[26]={
["scene"]="bg_11",
@ -725,7 +725,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[27]={
["scene"]="bg_11",
@ -753,7 +753,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[28]={
["scene"]="bg_11",
@ -781,7 +781,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[29]={
["scene"]="bg_11",
@ -809,7 +809,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
},
[30]={
["scene"]="bg_11",
@ -837,7 +837,7 @@ local chapter_dungeon_gold = {
["num"]=1000,
["num_for_nothing"]="VwhcAw=="
},
["wave_limit"]=5
["wave_limit"]=15
}
}
local config = {

View File

@ -38,7 +38,7 @@ end
function DungeonManager:reqChallengeGold(id)
local moduleKey = ModuleManager.MODULE_KEY.DUNGEON_GOLD
-- 判断次数
if DataManager.DungeonData:getRemainTimes(moduleKey) <= 0 then
if not (DataManager.DungeonData:getRemainTimes(moduleKey) > 0) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
return
end
@ -92,7 +92,7 @@ end
function DungeonManager:reqSweepGold(id)
local moduleKey = ModuleManager.MODULE_KEY.DUNGEON_GOLD
-- 判断次数
if DataManager.DungeonData:getRemainTimes(moduleKey) <= 0 then
if not (DataManager.DungeonData:getRemainTimes(moduleKey) > 0) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
return
end
@ -125,7 +125,7 @@ end
function DungeonManager:reqChallengeShards(id)
local moduleKey = ModuleManager.MODULE_KEY.DUNGEON_GOLD
-- 判断次数
if DataManager.DungeonData:getRemainTimes(moduleKey) <= 0 then
if not (DataManager.DungeonData:getRemainTimes(moduleKey) > 0) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
return
end
@ -178,7 +178,7 @@ end
function DungeonManager:reqSweepShards(id)
local moduleKey = ModuleManager.MODULE_KEY.DUNGEON_SHARDS
-- 判断次数
if DataManager.DungeonData:getRemainTimes(moduleKey) <= 0 then
if not (DataManager.DungeonData:getRemainTimes(moduleKey) > 0) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.DAILY_CHALLENGE_DESC_1))
return
end

View File

@ -39,7 +39,6 @@ function DungeonBoardCell:refreshInfo()
self.txOpen:setText(DataManager.DungeonData:getOpenTimeDesc(self.moduleKey))
self.icon:setSprite(DataManager.DungeonData:getIcon(self.moduleKey))
-- self.baseObject:setTexture("assets/arts/textures/background/fund/fund_bg_1.png")
-- self.iconBuff:setSprite(GConst.ATLAS_PATH.ICON_BUFF, "")
if DataManager.DungeonData:isActive(self.moduleKey) then
self.btnStart:setVisible(true)
@ -81,7 +80,6 @@ function DungeonBoardCell:refreshRewards()
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refreshItemById(rewards[index], 0)
end)
self.scrollRect:setTotalCount(#rewards)
else
rewards = DataManager.DungeonData:getBoardShowRewardIcon(self.moduleKey)
-- 展示icon图片
@ -91,8 +89,8 @@ function DungeonBoardCell:refreshRewards()
cell:setVisibleFragment(false)
cell:setTouchEnable(false)
end)
self.scrollRect:setTotalCount(#rewards)
end
self.scrollRect:setTotalCount(#rewards)
end
function DungeonBoardCell:refreshCountdown(txCountdown)

View File

@ -39,9 +39,14 @@ function DungeonDifficultyUI:onLoadRootComplete()
self.arrowRight = self.uiMap["dungeon_difficulty_ui.bg.select.chapter.arrow_right"]
self.txDesc = self.uiMap["dungeon_difficulty_ui.bg.tx_desc"]
self.txTitle = self.uiMap["dungeon_difficulty_ui.bg.title.title_text"]
self.buffObj = self.uiMap["dungeon_difficulty_ui.bg.boss_buff"]
self.txbuff = self.uiMap["dungeon_difficulty_ui.bg.boss_buff.tx_buff"]
self.iconBuff = self.uiMap["dungeon_difficulty_ui.bg.boss_buff.icon_buff"]
self.rewardFirst = self.uiMap["dungeon_difficulty_ui.bg.rewards.reward_first"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.rewardPass = self.uiMap["dungeon_difficulty_ui.bg.rewards.reward_pass"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.REWARD_CELL)
self.txFrist = self.uiMap["dungeon_difficulty_ui.bg.rewards.reward_first.tx_first"]
self.txTitle:setText(DataManager.DungeonData:getTitle(self.module))
self.txDesc:setText(DataManager.DungeonData:getRule(self.module))
self.txDifficulty:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_STAGE))
self.txStart:setText(I18N:getGlobalText(I18N.GlobalConst.START_DESC))
self.txSweep:setText(I18N:getGlobalText(I18N.GlobalConst.SMASH))
@ -49,16 +54,7 @@ function DungeonDifficultyUI:onLoadRootComplete()
self.txStartCost:setText("-"..GFunc.getRewardNum(cost))
self.txSweepCost:setText("-"..GFunc.getRewardNum(cost))
self.txTime:setText(I18N:getGlobalText(I18N.GlobalConst.TODAY_REMAIN_TIMES, DataManager.DungeonData:getRemainTimes(self.module)))
-- todo 奖励
self.scrollRect = self.uiMap[""]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.scrollRect:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end)
self.scrollRect:addRefreshCallback(function(index, cell)
cell:refreshByConfig()
end)
self.scrollRect:clearCells()
self.scrollRect:setTotalCount(0)
self.txFrist:setText(I18N:getGlobalText(I18N.GlobalConst.FIRST_PASS))
self:refreshDifficulty()
@ -96,6 +92,34 @@ function DungeonDifficultyUI:refreshDifficulty()
self.arrowRight:setActive(not self:isCanChallengeMaxId())
self.btnSweep:setActive(self:isCanSweepId())
self.txLevel:setText(tostring(self.curId))
-- buff or desc
local buff = DataManager.DungeonData:getBossBuff(self.module, self.curId)
local desc = DataManager.DungeonData:getRule(self.module)
if buff then
self.txDesc:setActive(false)
self.buffObj:setActive(true)
self.txbuff:setText("")
self.iconBuff:setSprite("","")
elseif desc then
self.txDesc:setActive(true)
self.buffObj:setActive(false)
self.txDesc:setText(desc)
else
self.txDesc:setActive(false)
self.buffObj:setActive(false)
end
-- 奖励
local rewardFirst = DataManager.DungeonData:getFirstReward(self.module, self.curId)
local rewardPass = DataManager.DungeonData:getPassReward(self.module, self.curId)
if not self:isCanSweepId() and rewardFirst then
self.rewardFirst:setVisible(true)
self.rewardFirst:refreshByConfig(rewardFirst)
else
self.rewardFirst:setVisible(false)
end
self.rewardPass:refreshByConfig(rewardPass)
end
-- 是否是可扫荡关卡

View File

@ -303,6 +303,11 @@ function DungeonData:getRule(moduleKey)
return self.dataDungeons[moduleKey]:getRuleString()
end
-- 获取副本当前关卡buff
function DungeonData:getBossBuff(moduleKey, id)
return self.dataDungeons[moduleKey]:getBossBuff(id)
end
-- 获取副本开启时间描述
function DungeonData:getOpenTimeDesc(moduleKey)
return self.dataDungeons[moduleKey]:getOpenWeekString()

View File

@ -31,8 +31,8 @@ function DungeonDataBaseComp:getRuleString()
return nil
end
-- 获取副本boss抗性描述(碎片副本)
function DungeonDataBaseComp:getBossBuffString()
-- 获取副本boss抗性(碎片副本)
function DungeonDataBaseComp:getBossBuff(id)
return nil
end

View File

@ -26,7 +26,7 @@ function DungeonGoldDataComp:getModuleKey()
end
function DungeonGoldDataComp:getOpenWeekCycle()
return {2,4,6,7}
return {1,2,3,4,5,6,7}
end
function DungeonGoldDataComp:getConfigName()

View File

@ -26,7 +26,7 @@ function DungeonShardsDataComp:getModuleKey()
end
function DungeonShardsDataComp:getOpenWeekCycle()
return {1,3,5,7}
return {1,2,3,4,5,6,7}
end
function DungeonShardsDataComp:getConfigName()
@ -37,14 +37,15 @@ function DungeonShardsDataComp:getTitleString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_SHARDS_TITLE)
end
function DungeonShardsDataComp:getBossBuffString()
return I18N:getText("buff", buffId, "desc")
end
function DungeonShardsDataComp:getOpenWeekString()
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_SHARDS_OPEN)
end
function DungeonShardsDataComp:getBossBuff(id)
Logger.printTable(self:getConfig()[id])
return self:getConfig()[id].effect
end
function DungeonShardsDataComp:getIcon()
return GConst.ATLAS_PATH.COMMON,"common_dec_3"
end