Merge branch 'dev_20230725' of http://git.juzugame.com/b6-client/b6-lua into dev_20230725
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commit
5691ea1f0b
@ -15,17 +15,12 @@ end
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-- 初始化英雄图鉴数据
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function CollectionData:initCollectHero(data)
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if data == nil then
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return
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end
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if EDITOR_MODE then
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Logger.logHighlight("更新英雄图鉴数据")
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Logger.printTable(data)
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end
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self:initAllDataClass()
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self.datas[GConst.CollectionConst.TYPE.HERO] = data
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self.dataCollects[GConst.CollectionConst.TYPE.HERO]:init(data)
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self:setDirty(GConst.CollectionConst.TYPE.HERO)
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end
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@ -36,9 +31,6 @@ function CollectionData:initAllDataClass()
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self.dataCollects = {}
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self.dataCollects[GConst.CollectionConst.TYPE.HERO] = require "app/userdata/collection/collection_hero_entity":create()
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end
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if self.datas == nil then
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self.datas = {}
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end
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end
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function CollectionData:setDirty(collectionType)
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@ -51,9 +43,6 @@ function CollectionData:isOpen(collectionType)
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if not ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.COLLECT, true) then
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return false
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end
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if collectionType and (not self.datas or not self.datas[collectionType]) then
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return false
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end
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return true
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end
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@ -5,8 +5,13 @@ local CollectionHeroEntity = class("CollectionHeroEntity", CollectBaseEntity)
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-- 初始化服务器数据
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function CollectionHeroEntity:init(data)
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self.curlevel = data.level
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self.curPoint = data.point
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if data then
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self.curlevel = data.level or 0
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self.curPoint = data.point or 0
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else
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self.curlevel = 0
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self.curPoint = 0
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end
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end
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-- 是否有红点
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