战报阵容
This commit is contained in:
parent
85f016086d
commit
e2d08a7ffa
@ -14,7 +14,8 @@ TipsManager.ALIGN_TYPE = {
|
||||
LEFT_BOTTOM = 10,
|
||||
RIGHT_TOP = 11,
|
||||
RIGHT_CENTER = 12,
|
||||
RIGHT_BOTTOM = 13
|
||||
RIGHT_BOTTOM = 13,
|
||||
CUSTOM = 14,
|
||||
}
|
||||
|
||||
TipsManager.REWARDS_TIPS_TYPE = {
|
||||
@ -110,6 +111,7 @@ end
|
||||
-- formation = {{id = 000, level = 000}, {id = 000, level = 000}, ...}
|
||||
function TipsManager:showHeroFormation(targetObj, formation)
|
||||
local tarCornerScreenPos, location = self:getCornerScreenPosition(targetObj, TipsManager.ALIGN_TYPE.BOTTOM_CENTER)
|
||||
location = TipsManager.ALIGN_TYPE.CUSTOM
|
||||
local params = {
|
||||
tarCornerScreenPos = tarCornerScreenPos,
|
||||
location = location,
|
||||
@ -242,7 +244,11 @@ function TipsManager:getCornerScreenPosition(tarPrefabObj, alignType)
|
||||
screenPoint = uiCamera:WorldToScreenPoint(tarCorner)
|
||||
end
|
||||
end
|
||||
return BF.Vector2(screenPoint.x, screenPoint.y), location
|
||||
if screenPoint then
|
||||
return BF.Vector2(screenPoint.x, screenPoint.y), location
|
||||
else
|
||||
return BF.Vector2(0, 0), location
|
||||
end
|
||||
end
|
||||
|
||||
return TipsManager
|
||||
@ -82,6 +82,9 @@ function ArenaRecentBattleUI:refreshRecord(obj, info)
|
||||
|
||||
local playerHeadCell = CellManager:addCellComp(uiMap["player_head_cell"], GConst.TYPEOF_LUA_CLASS.PLAYER_HEAD_CELL)
|
||||
playerHeadCell:refresh(info.match_info.avatar, info.match_info.avatar_frame)
|
||||
uiMap["player_head_cell"]:addClickListener(function()
|
||||
ModuleManager.TipsManager:showHeroFormation(uiMap["player_head_cell"], info.match_info.array_heroes)
|
||||
end)
|
||||
local name = info.match_info.name
|
||||
if name == nil or #name == 0 then
|
||||
name = I18N:getGlobalText(I18N.GlobalConst.NEW_PLAYER)
|
||||
|
||||
@ -87,6 +87,10 @@ function BaseTips:locate(location, originSizeDelta, node, tarCornerScreenPos)
|
||||
local posy = node:getTransform().sizeDelta.y/2 - originSizeDelta.y*(0.5 - self:getPosPercentY())
|
||||
node:addLocalPosition(tarCornerLp.x + self:getOffsetX(), tarCornerLp.y + posy, 0)
|
||||
self:adaptWhenOverScreen(node, 0, 0.5)
|
||||
elseif location == ModuleManager.TipsManager.ALIGN_TYPE.CUSTOM then
|
||||
local pivot = node:getTransform().pivot
|
||||
node:addLocalPosition(tarCornerLp.x, tarCornerLp.y, 0)
|
||||
self:adaptWhenOverScreen(node, pivot.x, pivot.y)
|
||||
end
|
||||
|
||||
self:finalSetPos(node)
|
||||
|
||||
@ -17,7 +17,7 @@ end
|
||||
|
||||
function FormationTips:init()
|
||||
local uiMap = self.root:genAllChildren()
|
||||
self.bg = uiMap["formation_tips.bg"]
|
||||
self.bg = uiMap["formation_tips.bg.bg"]
|
||||
self.heroFormation = uiMap["formation_tips.bg.hero_formation_comp"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.HERO_FORMATION_COMP)
|
||||
end
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user