Merge branch 'dev_20230725' of http://git.juzugame.com/b6-client/b6-lua into dev_20230725
This commit is contained in:
commit
434272d8aa
@ -1,4 +1,5 @@
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local MopUpUI = class("MopUpUI", BaseUI)
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local MAX_SCROLL_SHOW_COUNT = 10
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function MopUpUI:isFullScreen()
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return false
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@ -8,6 +9,16 @@ function MopUpUI:getPrefabPath()
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return "assets/prefabs/ui/common/mop_up_ui.prefab"
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end
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function MopUpUI:onClose()
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if self.animRewards then
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for idx, anim in pairs(self.animRewards) do
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if anim then
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anim:Kill()
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end
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end
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end
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end
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function MopUpUI:ctor(params)
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self.customtitleTx = params.customtitleTx
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self.rewards = params.rewards
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@ -56,6 +67,7 @@ function MopUpUI:_addListeners()
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end
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function MopUpUI:refreshScrollrect()
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self.animRewards = {}
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if not self.scrollRect then
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local uiMap = self.root:genAllChildren()
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self.scrollRect = uiMap["mop_up_ui.bg.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
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@ -63,6 +75,9 @@ function MopUpUI:refreshScrollrect()
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return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
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end)
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self.scrollRect:addRefreshCallback(function(index, cell)
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if index <= MAX_SCROLL_SHOW_COUNT and self.animRewards[index] == nil then
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self.animRewards[index] = self:showRewardAppearAnim(index, cell)
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end
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cell:refresh(self.rewards[index])
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end)
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end
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@ -102,4 +117,25 @@ function MopUpUI:refreshTarget()
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uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.target.value
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end
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-- 展示结算奖励的出现动画
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function MopUpUI:showRewardAppearAnim(idx, cell)
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local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
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local selfObj = cell.baseObject
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local delay = (idx - 1) * 0.05
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local scaleX = selfObj:fastGetLocalScale()
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local animRewardAppear = selfObj:createBindTweenSequence()
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animRewardAppear:Insert(0, canvasGroup:DOFade(0, 0))
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animRewardAppear:Insert(0, selfObj:getTransform():DOScale(scaleX * 0.6, 0))
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animRewardAppear:Insert(0.3 + delay, selfObj:getTransform():DOScale(scaleX * 1.1, 0.1))
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animRewardAppear:Insert(0.3 + delay, canvasGroup:DOFade(1, 0.1))
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animRewardAppear:Insert(0.4 + delay, selfObj:getTransform():DOScale(scaleX * 1, 0.13))
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animRewardAppear:OnComplete(function()
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animRewardAppear = nil
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end)
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return animRewardAppear
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end
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return MopUpUI
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@ -48,10 +48,10 @@ function WeaponInfoComp:refresh()
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self.attrContent:setAnchoredPosition(0, 0)
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-- 基础属性
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local diffAtk = (nextWeaponEntity:getAttack() - self.weaponEntity:getAttack()) // DEFAULT_FACTOR
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local diffAtk = (nextWeaponEntity:getBaseAttack() - self.weaponEntity:getBaseAttack()) // DEFAULT_FACTOR
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local diffNormalHurt = (nextWeaponEntity:getNormalHurt() - self.weaponEntity:getNormalHurt()) // DEFAULT_FACTOR
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local diffSkillHurt = (nextWeaponEntity:getSkillHurt() - self.weaponEntity:getSkillHurt()) // DEFAULT_FACTOR
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local diffHp = (nextWeaponEntity:getHp() - self.weaponEntity:getHp()) // DEFAULT_FACTOR
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local diffHp = (nextWeaponEntity:getBaseHp() - self.weaponEntity:getBaseHp()) // DEFAULT_FACTOR
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local showAttrType = {}
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for index, obj in ipairs(self.attr) do
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local map = obj:genAllChildren()
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