Merge branch 'dev_20230725' of http://git.juzugame.com/b6-client/b6-lua into dev_20230725

This commit is contained in:
xiekaidong 2023-07-24 21:20:14 +08:00
commit 434272d8aa
2 changed files with 38 additions and 2 deletions

View File

@ -1,4 +1,5 @@
local MopUpUI = class("MopUpUI", BaseUI) local MopUpUI = class("MopUpUI", BaseUI)
local MAX_SCROLL_SHOW_COUNT = 10
function MopUpUI:isFullScreen() function MopUpUI:isFullScreen()
return false return false
@ -8,6 +9,16 @@ function MopUpUI:getPrefabPath()
return "assets/prefabs/ui/common/mop_up_ui.prefab" return "assets/prefabs/ui/common/mop_up_ui.prefab"
end end
function MopUpUI:onClose()
if self.animRewards then
for idx, anim in pairs(self.animRewards) do
if anim then
anim:Kill()
end
end
end
end
function MopUpUI:ctor(params) function MopUpUI:ctor(params)
self.customtitleTx = params.customtitleTx self.customtitleTx = params.customtitleTx
self.rewards = params.rewards self.rewards = params.rewards
@ -56,6 +67,7 @@ function MopUpUI:_addListeners()
end end
function MopUpUI:refreshScrollrect() function MopUpUI:refreshScrollrect()
self.animRewards = {}
if not self.scrollRect then if not self.scrollRect then
local uiMap = self.root:genAllChildren() local uiMap = self.root:genAllChildren()
self.scrollRect = uiMap["mop_up_ui.bg.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE) self.scrollRect = uiMap["mop_up_ui.bg.scroll_rect"]:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
@ -63,6 +75,9 @@ function MopUpUI:refreshScrollrect()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end) end)
self.scrollRect:addRefreshCallback(function(index, cell) self.scrollRect:addRefreshCallback(function(index, cell)
if index <= MAX_SCROLL_SHOW_COUNT and self.animRewards[index] == nil then
self.animRewards[index] = self:showRewardAppearAnim(index, cell)
end
cell:refresh(self.rewards[index]) cell:refresh(self.rewards[index])
end) end)
end end
@ -102,4 +117,25 @@ function MopUpUI:refreshTarget()
uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.target.value uiMap["mop_up_ui.bg.item_node.progress_slider"]:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_SLIDER).value = curProgress / self.target.value
end end
-- 展示结算奖励的出现动画
function MopUpUI:showRewardAppearAnim(idx, cell)
local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
local selfObj = cell.baseObject
local delay = (idx - 1) * 0.05
local scaleX = selfObj:fastGetLocalScale()
local animRewardAppear = selfObj:createBindTweenSequence()
animRewardAppear:Insert(0, canvasGroup:DOFade(0, 0))
animRewardAppear:Insert(0, selfObj:getTransform():DOScale(scaleX * 0.6, 0))
animRewardAppear:Insert(0.3 + delay, selfObj:getTransform():DOScale(scaleX * 1.1, 0.1))
animRewardAppear:Insert(0.3 + delay, canvasGroup:DOFade(1, 0.1))
animRewardAppear:Insert(0.4 + delay, selfObj:getTransform():DOScale(scaleX * 1, 0.13))
animRewardAppear:OnComplete(function()
animRewardAppear = nil
end)
return animRewardAppear
end
return MopUpUI return MopUpUI

View File

@ -48,10 +48,10 @@ function WeaponInfoComp:refresh()
self.attrContent:setAnchoredPosition(0, 0) self.attrContent:setAnchoredPosition(0, 0)
-- 基础属性 -- 基础属性
local diffAtk = (nextWeaponEntity:getAttack() - self.weaponEntity:getAttack()) // DEFAULT_FACTOR local diffAtk = (nextWeaponEntity:getBaseAttack() - self.weaponEntity:getBaseAttack()) // DEFAULT_FACTOR
local diffNormalHurt = (nextWeaponEntity:getNormalHurt() - self.weaponEntity:getNormalHurt()) // DEFAULT_FACTOR local diffNormalHurt = (nextWeaponEntity:getNormalHurt() - self.weaponEntity:getNormalHurt()) // DEFAULT_FACTOR
local diffSkillHurt = (nextWeaponEntity:getSkillHurt() - self.weaponEntity:getSkillHurt()) // DEFAULT_FACTOR local diffSkillHurt = (nextWeaponEntity:getSkillHurt() - self.weaponEntity:getSkillHurt()) // DEFAULT_FACTOR
local diffHp = (nextWeaponEntity:getHp() - self.weaponEntity:getHp()) // DEFAULT_FACTOR local diffHp = (nextWeaponEntity:getBaseHp() - self.weaponEntity:getBaseHp()) // DEFAULT_FACTOR
local showAttrType = {} local showAttrType = {}
for index, obj in ipairs(self.attr) do for index, obj in ipairs(self.attr) do
local map = obj:genAllChildren() local map = obj:genAllChildren()