fix bug
This commit is contained in:
parent
afc8818849
commit
3824222f1c
@ -671,6 +671,8 @@ local LocalizationGlobalConst =
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HERO_DESC_18 = "HERO_DESC_18",
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HERO_DESC_19 = "HERO_DESC_19",
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HERO_DESC_20 = "HERO_DESC_20",
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SUMMON_DESC_3 = "SUMMON_DESC_3",
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SUMMON_DESC_4 = "SUMMON_DESC_4",
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}
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return LocalizationGlobalConst
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@ -671,6 +671,8 @@ local localization_global =
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["HERO_DESC_18"] = "去升级",
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["HERO_DESC_19"] = "星级达到{0}",
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["HERO_DESC_20"] = "可继续升级",
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["SUMMON_DESC_3"] = "在[高级招聘]中,如果连续49次没有获得传说快递员,则第50次必 当获得传说快递员;且在[高级招聘]中获得任意传说快递员时,该",
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["SUMMON_DESC_4"] = "概率预览",
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}
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return localization_global
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@ -36,10 +36,10 @@ local skill = {
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["desc"]="光合特工:为团队回复一次生命。"
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},
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[3500120]={
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["desc"]="快递仙人:额外造成4次大量技能伤害。"
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["desc"]="树懒镖师:额外造成4次技能伤害。"
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},
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[3500220]={
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["desc"]="树懒镖师:额外造成4次技能伤害。"
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["desc"]="快递仙人:额外造成4次大量技能伤害。"
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},
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[4300120]={
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["desc"]="气泡柴犬:额外造成一次技能伤害。"
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@ -48,10 +48,10 @@ local skill = {
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["desc"]="海的女儿:额外造成一次技能伤害。"
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},
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[4500120]={
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["desc"]="冰鲜队长:额外造成一次技能伤害,附加<color=#3cff28><u>腐败</u></color>,<color=#3cff28>1</color>回合。"
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["desc"]="外卖天使:额外造成4次技能伤害,附加<color=#3cff28><u>冰霜</u></color>,<color=#3cff28>1</color>回合。"
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},
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[4500220]={
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["desc"]="外卖天使:额外造成4次技能伤害,附加<color=#3cff28><u>冰霜</u></color>,<color=#3cff28>1</color>回合。"
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["desc"]="冰鲜队长:额外造成一次技能伤害,附加<color=#3cff28><u>腐败</u></color>,<color=#3cff28>1</color>回合。"
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},
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[5300120]={
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["desc"]="圣盾卫士:为团队附加一个<color=#3cff28><u>护盾</u></color>,<color=#3cff28>1</color>回合。"
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@ -60,10 +60,10 @@ local skill = {
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["desc"]="混沌巫师:额外造成一次技能伤害。"
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},
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[5500120]={
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["desc"]="血族快递伯爵:额外造成4次大量技能伤害。"
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["desc"]="死灵法师:额外造成4次大量技能伤害。"
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},
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[5500220]={
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["desc"]="死灵法师:额外造成4次大量技能伤害。"
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["desc"]="血族快递伯爵:额外造成4次大量技能伤害。"
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},
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[10015]={
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["desc"]="每2回合恢复生命"
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@ -333,9 +333,8 @@ GConst.QUALITY_TYPE =
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[2] = "#A3FF94",
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[3] = "#4DFFF5",
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[4] = "#FA79FF",
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[5] = "#FFEE79",
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[6] = "#FFAC40",
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[7] = "#FF5050",
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[5] = "#F3A345",
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[6] = "#F34545",
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}
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GConst.QUALITY_COLOR = {
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@ -54,7 +54,7 @@ function SummonManager:onForceSummonRsp(result)
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-- DataManager.ForceData:setForceIsNew(reward.item.id, false)
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-- end
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if guarantee1 then
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if DataManager.HeroData:getHeroQlt(reward.item.id) == 4 then
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if DataManager.HeroData:getHeroQlt(reward.item.id) == 5 then
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DataManager.SummonData:setSummonTrigger(result.reqData.id, true)
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else
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DataManager.SummonData:setSummonTrigger(result.reqData.id, false)
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@ -186,8 +186,8 @@ function MainComp:refreshChapter(force)
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-- self:doMonsterAction()
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self:refreshChapterBtn()
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self.leftBtn:setActive(ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.IDLE_DROP, false))
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self.rightBtn:setActive(ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SUMMON_OPEN, false))
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self.leftBtn:setActive(ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.IDLE_DROP, true))
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self.rightBtn:setActive(ModuleManager:getIsOpen(ModuleManager.MODULE_KEY.SUMMON_OPEN, true))
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end
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function MainComp:refreshChapterBg()
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@ -34,8 +34,8 @@ function SummonBallCell:refresh(wishHeroId, heroId, callback, select)
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-- self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, cfg.icon)
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-- self.heroBg:setSprite(GConst.ATLAS_PATH.HERO, GConst.FRAME_QLT[cfg.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. (cfg.qlt - 2))
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self.heroDec:setSprite(GConst.ATLAS_PATH.HERO, GConst.HERO_DEC_QLT[cfg.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt)
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self.heroDec:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_DEC_QLT[cfg.qlt])
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[cfg.position])
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self.nameTx:setText(ModuleManager.HeroManager:getHeroName(heroId))
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@ -71,8 +71,8 @@ function SummonBallCell:refreshInfo(heroId)
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self.heroId = heroId
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local cfg = DataManager.HeroData:getHeroConfig(heroId)
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-- self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, cfg.icon)
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self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. (cfg.qlt - 2))
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self.heroDec:setSprite(GConst.ATLAS_PATH.HERO, GConst.HERO_DEC_QLT[cfg.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt)
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self.heroDec:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_DEC_QLT[cfg.qlt])
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[cfg.position])
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self.nameTx:setText(ModuleManager.HeroManager:getHeroName(heroId))
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@ -189,7 +189,7 @@ function SummonMainUI:onLoadRootComplete()
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end
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end)
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self:bind(DataManager.SummonData, "isDirty", function()
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self:refreshWishBtn()
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self:onRefresh()
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end)
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-- self:bind(DataManager.ActTimeData, "isDirty", function()
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-- self:onRefresh()
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@ -405,8 +405,8 @@ function SummonMainUI:onSummonRsp(result, newForce)
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if self.isJumpTween or self.selectSpineId ~= 1 then
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ModuleManager.SummonManager:showSummonRewardUI({
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rewards = self.summonResult.rewards,
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callback = function(count)
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self:onSummon(count)
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callback = function(count, isAd)
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self:onSummon(count, isAd)
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end,
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newForce = newForce,
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page = self.page
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@ -17,8 +17,8 @@ end
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function SummonOddsUI:onLoadRootComplete()
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local uiMap = self.root:genAllChildren()
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uiMap["summon_odds_ui.bg.tx_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_3))
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uiMap["summon_odds_ui.bg.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_FORCE_3))
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uiMap["summon_odds_ui.bg.tx_title"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_4))
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uiMap["summon_odds_ui.bg.desc_tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_3))
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self.content = uiMap["summon_odds_ui.bg.target_node.bg.scrollrect.viewport.content"]
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self.layout_content = self.content:getComponent(GConst.TYPEOF_UNITY_CLASS.BF_HORIZONTAL_OR_VERTICAL_LAYOUT)
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@ -45,7 +45,8 @@ function SummonOddsUI:onRefresh()
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local shows = DataManager.SummonData:getSummonShow(self.page)
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self.shadowObjs = {}
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self.layoutObjs = {}
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for i, data in pairs(shows) do
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for i = #shows, 1, -1 do
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local data = shows[i]
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local shadowObj = CS.UnityEngine.Object.Instantiate(self.title:getGameObject())
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local title_item = UIPrefabObject:create()
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title_item:initWithPrefab(GConst.EMPTY_STRING, shadowObj)
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@ -60,13 +61,16 @@ function SummonOddsUI:onRefresh()
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-- local bg = uiMap["title.bg"]
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-- local txName = uiMap["title.bg.tx_name"]
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-- bg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_bg_" .. data[1])
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local str
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if i == 1 then
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descTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_CARD_DESC_QLT_3) .. data[2] / 100 .. "%")
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str = I18N:getGlobalText(I18N.GlobalConst.HERO_CARD_DESC_QLT_3) .. data[2] / 100 .. "%"
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elseif i == 2 then
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descTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_CARD_DESC_QLT_4) .. data[2] / 100 .. "%")
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str = I18N:getGlobalText(I18N.GlobalConst.HERO_CARD_DESC_QLT_4) .. data[2] / 100 .. "%"
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else
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descTx:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_CARD_DESC_QLT_5) .. data[2] / 100 .. "%")
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str = I18N:getGlobalText(I18N.GlobalConst.HERO_CARD_DESC_QLT_5) .. data[2] / 100 .. "%"
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end
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local str = string.format("<color=%s>%s</color>", GConst.QUALITY_TYPE[i + 2], str)
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descTx:setText(str)
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-- descTx:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_GET_DESC_3, data[2] / 100))
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local layoutObj = CS.UnityEngine.Object.Instantiate(self.layout:getGameObject())
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local layout_item = UIPrefabObject:create()
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@ -60,9 +60,15 @@ function SummonRewardUI:onLoadRootComplete()
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self.txOne = uiMap["summon_reward_ui.btn_summon_one.text"]
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self.txNumOne = uiMap["summon_reward_ui.btn_summon_one.cost.tx_num_one"]
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self.imgSummonOneIcon = uiMap["summon_reward_ui.btn_summon_one.cost.img_icon_1"]
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self.btnSummonFree = uiMap["summon_reward_ui.bg.btn_summon_free"]
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self.btnSummonFreeTx = uiMap["summon_reward_ui.bg.btn_summon_free.text_free"]
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self.btnSummonAd = uiMap["summon_reward_ui.bg.btn_summon_ad"]
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self.btnSummonAdTx = uiMap["summon_reward_ui.bg.btn_summon_ad.desc_tx"]
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self.txTen:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_TEN))
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self.txOne:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_ONE))
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self.btnSummonFreeTx:setText(I18N:getGlobalText(I18N.GlobalConst.FREE_DESC_1))
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self.btnSummonAdTx:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_DESC_1))
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self.btnSummonTen:addClickListener(function()
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self:closeUI()
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@ -72,6 +78,12 @@ function SummonRewardUI:onLoadRootComplete()
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self:closeUI()
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self.callback(1)
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end)
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self.btnSummonAd:addClickListener(function()
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self:closeUI()
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SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.SUMMON_AD, function()
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self.callback(1, true)
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end)
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end)
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end
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function SummonRewardUI:setCellEffectOrder(cell)
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local effects = cell:getEffectQlts()
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@ -87,31 +99,37 @@ function SummonRewardUI:onClose()
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end
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function SummonRewardUI:refreshSummonBtn()
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local freeCount = DataManager.SummonData:getSummonFreeCount(self.page)
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local adCount = DataManager.SummonData:getSummonAdCount(self.page)
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local itemCost = DataManager.SummonData:getSummonItemCost(self.page)
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local costId = GFunc.getRewardId(itemCost)
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local costNum = GFunc.getRewardNum(itemCost)
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local count = DataManager.BagData.ItemData:getItemNumById(costId)
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local obj = DataManager.BagData.ItemData:getItemById(costId)
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local cost = DataManager.SummonData:getSummonGemCost(self.page)
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if count >= 1 then
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self.txNumOne:setText(1)
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self.btnSummonOne:addRedPoint(100, 30, 0.6)
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else
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self.btnSummonOne:removeRedPoint()
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if cost then
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local costGemNum = GFunc.getRewardNum(cost)
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if count == 0 and GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, costGemNum, false) then
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self.txNumOne:setText(costGemNum)
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obj = DataManager.BagData.ItemData:getItemById(GConst.ItemConst.ITEM_ID_GEM)
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self.btnSummonAd:setActive(adCount > 0)
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self.btnSummonFree:setActive(freeCount > 0)
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self.btnSummonOne:setActive(freeCount <= 0)
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if freeCount <= 0 then
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if count >= 1 then
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self.txNumOne:setText(1)
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self.btnSummonOne:addRedPoint(100, 30, 0.6)
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else
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self.btnSummonOne:removeRedPoint()
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if cost then
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local costGemNum = GFunc.getRewardNum(cost)
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if count == 0 and GFunc.checkCost(GConst.ItemConst.ITEM_ID_GEM, costGemNum, false) then
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self.txNumOne:setText(costGemNum)
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obj = DataManager.BagData.ItemData:getItemById(GConst.ItemConst.ITEM_ID_GEM)
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else
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self.txNumOne:setText("<color=#EC3636>1</color>")
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end
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else
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self.txNumOne:setText("<color=#EC3636>1</color>")
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end
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else
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self.txNumOne:setText("<color=#EC3636>1</color>")
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end
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end
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self.imgSummonOneIcon:setSprite(obj:getIconRes())
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end
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self.imgSummonOneIcon:setSprite(obj:getIconRes())
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obj = DataManager.BagData.ItemData:getItemById(costId)
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if count >= 10 then
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@ -200,6 +218,7 @@ function SummonRewardUI:onRefresh()
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end
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self:refreshSummonBtn()
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end
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function SummonRewardUI:doUITweenShake(delayTime)
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if self.shakeSeq then
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self.shakeSeq:Kill()
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@ -36,14 +36,23 @@ end
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function SummonData:initData(data)
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self.summonDataMap = {}
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for k,v in pairs(data) do
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self.summonDataMap[k] = {}
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self.summonDataMap[k].freeCount = v.free_count
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self.summonDataMap[k].adCount = v.ad_count
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self.summonDataMap[k].statCount = v.stat_count
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self.summonDataMap[k].triggerCount = v.trigger_count
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self.summonDataMap[k].wishId = v.wish_id
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self.summonDataMap[k].wishCount = v.wish_count
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for i = 1, 2 do
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self.summonDataMap[i] = {}
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if data[i] then
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self.summonDataMap[i].freeCount = data[i].free_count
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self.summonDataMap[i].adCount = data[i].ad_count
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self.summonDataMap[i].statCount = data[i].stat_count
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self.summonDataMap[i].triggerCount = data[i].trigger_count
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self.summonDataMap[i].wishId = data[i].wish_id
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self.summonDataMap[i].wishCount = data[i].wish_count
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else
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self.summonDataMap[i].freeCount = 0
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self.summonDataMap[i].adCount = 0
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self.summonDataMap[i].statCount = 0
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self.summonDataMap[i].triggerCount = 0
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self.summonDataMap[i].wishId = 0
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self.summonDataMap[i].wishCount = 0
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end
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end
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-- int64 free_count = 1; // 今日免费次数
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-- int64 ad_count = 2; // 今日广告免费次数
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