88 lines
3.0 KiB
Lua
Executable File
88 lines
3.0 KiB
Lua
Executable File
local SummonBallCell = class("SummonBallCell", BaseCell)
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function SummonBallCell:init()
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local uiMap = self:getUIMap()
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self.heroBg = uiMap["summon_hero_cell.bg"]
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self.icon = uiMap["summon_hero_cell.icon"]
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self.matchImg = uiMap["summon_hero_cell.match_img"]
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self.heroDec = uiMap["summon_hero_cell.dec"]
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self.selectImg = uiMap["summon_hero_cell.select_img"]
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self.nameTx = uiMap["summon_hero_cell.name_tx"]
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self.countTx = uiMap["summon_hero_cell.count_tx"]
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self.descTx = uiMap["summon_hero_cell.desc_tx"]
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self.infoBtn = uiMap["summon_hero_cell.info_btn"]
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self.descTx:setText(I18N:getGlobalText(I18N.GlobalConst.SUMMON_WISH_UNSELECT))
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self.baseObject:addClickListener(function()
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if self.callback then
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self.callback(self.heroId)
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end
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end)
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self.infoBtn:addClickListener(function()
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ModuleManager.HeroManager:showHeroDetailUI(self.heroId, true)
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end)
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end
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function SummonBallCell:refresh(wishHeroId, heroId, callback, select)
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self.heroId = heroId
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self.callback = callback
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if not heroId or heroId == 0 then
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self:refreshEmpty()
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return
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end
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local cfg = DataManager.HeroData:getHeroConfig(heroId)
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-- self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, cfg.icon)
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-- self.heroBg:setSprite(GConst.ATLAS_PATH.HERO, GConst.FRAME_QLT[cfg.qlt])
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self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt)
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self.heroDec:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_DEC_QLT[cfg.qlt])
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[cfg.position])
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self.nameTx:setText(ModuleManager.HeroManager:getHeroName(heroId))
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if select then
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self.countTx:setText("x100")
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self.infoBtn:setActive(false)
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self.selectImg:setVisible(false)
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else
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self.countTx:setText("")
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self.infoBtn:setActive(true)
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self.selectImg:setVisible(wishHeroId == heroId)
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end
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self.icon:setActive(true)
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self.heroDec:setActive(true)
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self.matchImg:setActive(true)
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self.descTx:setActive(false)
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end
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function SummonBallCell:refreshEmpty()
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self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_0")
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self.nameTx:setText("")
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self.countTx:setText("")
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self.infoBtn:setActive(false)
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self.icon:setActive(false)
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self.selectImg:setActive(false)
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self.heroDec:setActive(false)
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self.matchImg:setActive(false)
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self.descTx:setActive(true)
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end
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function SummonBallCell:refreshInfo(heroId)
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self.heroId = heroId
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local cfg = DataManager.HeroData:getHeroConfig(heroId)
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-- self.icon:setSprite(GConst.ATLAS_PATH.ICON_HERO, cfg.icon)
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self.heroBg:setSprite(GConst.ATLAS_PATH.UI_SUMMON, "summon_card_" .. cfg.qlt)
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self.heroDec:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HERO_DEC_QLT[cfg.qlt])
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self.matchImg:setSprite(GConst.ATLAS_PATH.ICON_HERO, GConst.HeroConst.MATCH_ICON_NAME[cfg.position])
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self.nameTx:setText(ModuleManager.HeroManager:getHeroName(heroId))
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self.countTx:setText("")
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self.infoBtn:setActive(false)
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self.selectImg:setVisible(false)
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self.icon:setActive(true)
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self.heroDec:setActive(true)
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self.matchImg:setActive(true)
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self.descTx:setActive(false)
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end
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return SummonBallCell |