boss预警音效
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@ -29,6 +29,7 @@ AudioManager.EFFECT_ID = {
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LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav",
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LINK_SKILL = "assets/arts/sounds/sfx/battle/link_skill.wav",
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BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav",
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BATTLE_VICTORY = "assets/arts/sounds/sfx/ui/battle_victory.wav",
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BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav",
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BATTLE_DEFEAT = "assets/arts/sounds/sfx/ui/battle_defeat.wav",
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BOSS_WARNING = "assets/arts/sounds/sfx/battle/warning_boss.wav",
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}
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}
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AudioManager.BO_EFFECT_ID = {
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AudioManager.BO_EFFECT_ID = {
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@ -2203,6 +2203,7 @@ function BattleUI:showBossEnterAni(bornTime, bossName, monsterComp, callback)
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self.battleController:showBuffTips(GConst.BattleConst.SIDE_DEF, true)
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self.battleController:showBuffTips(GConst.BattleConst.SIDE_DEF, true)
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return
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return
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end
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end
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AudioManager:playEffect(AudioManager.EFFECT_ID.BOSS_WARNING)
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self.bossEnterNode:setVisible(true)
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self.bossEnterNode:setVisible(true)
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self.bossEnterImg:setVisible(false)
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self.bossEnterImg:setVisible(false)
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self.bossName:setText(bossName)
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self.bossName:setText(bossName)
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