bug修复
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@ -23,7 +23,7 @@ function BattleControllerActpvp:getChessBoardBgName()
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end
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function BattleControllerActpvp:getScene()
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return "bg_1"
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return "activity_pvp"
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end
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function BattleControllerActpvp:getBuffs()
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@ -130,7 +130,7 @@ function ActPvpMatchResultUI:refreshPlayerInfos()
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self.playerHeadCell:refresh(DataManager.PlayerData:getUsingAvatarId(), DataManager.PlayerData:getUsingFrameId())
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uiMap["act_pvp_match_result_ui.match_result.self.info.tx_name"]:setText(DataManager.PlayerData:getNickname())
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uiMap["act_pvp_match_result_ui.match_result.self.info.tx_level"]:setText(I18N:getGlobalText(I18N.GlobalConst.HERO_DESC_1, DataManager.PlayerData:getLv()))
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uiMap["act_pvp_match_result_ui.match_result.match.info.tx_win_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_14))
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uiMap["act_pvp_match_result_ui.match_result.self.info.tx_win_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_PVP_DESC_14))
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uiMap["act_pvp_match_result_ui.match_result.self.info.tx_win_count"]:setText(DataManager.ActPvpData:getTotalWinCount())
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if not self.simpleHeroCells then
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