特效反转
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@ -1792,20 +1792,11 @@ function BattleUnitComp:getEffectAndPlay(fxInfo, isLoop)
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effectObj:setLocalPosition(0, 0, 0)
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effectObj:setLocalPosition(0, 0, 0)
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end
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end
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end
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end
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if fxInfo.follow_direction then
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if fxInfo.flip then
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if self.side == BattleConst.SIDE_ATK then
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if effectObj:getIsEulerAnglesFlip() then
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if effectObj:getIsEulerAnglesFlip() then
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effectObj:setLocalEulerAngles(0, 180, 0)
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effectObj:setLocalEulerAngles(0, 0, 0)
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end
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effectObj:setLocalScale(fxScale, fxScale, fxScale)
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else
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if effectObj:getIsEulerAnglesFlip() then
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effectObj:setLocalEulerAngles(0, 180, 0)
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effectObj:setLocalScale(fxScale, fxScale, fxScale)
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else
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effectObj:setLocalScale(-fxScale, fxScale, fxScale)
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end
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end
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end
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effectObj:setLocalScale(fxScale, fxScale, fxScale)
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else
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else
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if effectObj:getIsEulerAnglesFlip() then
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if effectObj:getIsEulerAnglesFlip() then
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effectObj:setLocalEulerAngles(0, 0, 0)
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effectObj:setLocalEulerAngles(0, 0, 0)
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