bug修复
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@ -1018,7 +1018,9 @@ function BattleController:calculateCurElimination(onlyCheck)
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local elementType = entity:getElementType()
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if not info.noAni and info.isIdle then
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if not info.isSkill then
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elementTypeMap[elementType] = (elementTypeMap[elementType] or 0) + 1
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if not entity:isElmentTypeInvalid() then
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elementTypeMap[elementType] = (elementTypeMap[elementType] or 0) + 1
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end
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if boomGridIds[info.posId] and boomGridIds[info.posId][GRID_BREAK_CONDITION.LINE] then
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lineCount = lineCount + 1
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linkElementType = elementType
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