符文副本

This commit is contained in:
xiekaidong 2023-09-11 20:01:55 +08:00
parent 37b12e064e
commit 10253fbafb
25 changed files with 1055 additions and 184 deletions

View File

@ -151,7 +151,9 @@ BIReport.ITEM_GET_TYPE = {
ACT_FOURTEEN_DAY_EXCHANGE = "ActFourteenDayExchange",
FOURTEEN_DAY_GIFT = "FourteenDayGift",
DUNGEON_RUNE_START = "DungeonRuneStart",
DUNGEON_RUNE_SETTLEMENT = "DungeonRuneSettlement",
DUNGEON_RUNE_SWEEP = "DungeonRuneSweep",
DUNGEON_RUNE_BUY_WING = "DungeonRunebuyWing",
}
BIReport.ADS_CLICK_TYPE = {

View File

@ -188,6 +188,7 @@ function DataManager:initWithServerData(data)
end
self.HeroFundData:init(data.hero_fund)
self.FourteenDayData:init(data.fourteen_bounty)
self.DungeonData:initDungeonRune(data.chapter_rune_challenge)
-- 任务数据最后初始化,依赖其他模块的数据
self.TaskData:init()

View File

@ -239,6 +239,8 @@ BattleConst.SPECIAL_DAMAGE_OR_CURE_TYPE = {
ROUND_BEGIN_HEAL = "round_begin_heal",
KILL_MAX_ELEMENT_AND_HEAL = "kill_max_element_and_heal",
BE_SUCKED = "be_sucked",
AD_REBIRTH = "ad_rebirth",
}
BattleConst.SKILL_RECORD_DATA_NAME = {

View File

@ -72,6 +72,15 @@ function BattleManager:showBossRushBattleResultUI(battleType, combatReport, task
})
end
function BattleManager:showBattleRuneResultUI(battleType, rewards, combatReport, remainRound)
UIManager:showUI("app/ui/battle/battle_rune_result_ui", {
battleType = battleType,
combatReport = combatReport,
rewards = rewards,
remainRound = remainRound,
})
end
function BattleManager:showBoxOpenUI(rewards, callback)
UIManager:showUI("app/ui/battle/battle_box_open_ui", {rewards = rewards, callback = callback})
end

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@ -1659,7 +1659,7 @@ function BattleUnitComp:takeDamageOrCure(atker, num, effectType, effectStatus, d
end
local shieldHpBefore = self.unitEntity:getShieldHp()
local hpRealReduce, shieldWorkOn = self.unitEntity:takeDamageOrCure(num)
local hpRealReduce, shieldWorkOn = self.unitEntity:takeDamageOrCure(num, self)
if hpRealReduce < 0 and self.side == BattleConst.SIDE_DEF then -- 实际掉血了
self:addBattleExp(atker, hpRealReduce)
end
@ -2224,6 +2224,7 @@ function BattleUnitComp:cancelPassiveSkillEffect(skill)
end
function BattleUnitComp:rebirth()
self.isClear = false
self.currState = UNIT_STATE.INIT
self.unitEntity:rebirth()
end

View File

@ -129,6 +129,16 @@ function BattleBaseController:getMonsterHpAddition()
return 0
end
-- 怪物攻击力固定
function BattleBaseController:getMonsterAtkFixed()
return 0
end
-- 怪物血量固定
function BattleBaseController:getMonsterHpFixed()
return 0
end
-- 需要额外加载的资源
function BattleBaseController:loadOtherRes(callback)
return callback()
@ -494,6 +504,8 @@ function BattleBaseController:init(params, snapshot)
self.waitingFillCount = 0
self.needWaitingBoardOver = nil
self.curWaveMonsterDead = false
self.totalBreakedGridType = {}
self.totalEliminateCountMap = {}
self.curActionSide = SIDE_ATK
self:resetSideActionCount()
@ -1150,10 +1162,7 @@ function BattleBaseController:enterNextTeamAction()
self:hideCombo()
self:hideCounterAttack()
if self:checkTeamIsDead(function() self:enterRoundEnd() end) then
return
end
self:checkTeamIsDead(function() self:enterRoundEnd() end, function()
if not self.battleTeamActionList or not self.battleTeamActionList[1] then
self:enterRoundEnd()
return
@ -1161,9 +1170,10 @@ function BattleBaseController:enterNextTeamAction()
local action = table.remove(self.battleTeamActionList, 1)
action()
end)
end
function BattleBaseController:checkTeamIsDead(callback)
function BattleBaseController:checkTeamIsDead(callback, falseCallback)
local defTeam = self.battleData:getDefTeam()
local atkTeam = self.battleData:getAtkTeam()
if atkTeam:getIsDead() and defTeam:getIsDead() then -- 都死了,直接结算
@ -1197,7 +1207,9 @@ function BattleBaseController:checkTeamIsDead(callback)
return true
end
return false
if falseCallback then
falseCallback()
end
end
function BattleBaseController:getIsAtkStep()
@ -1238,11 +1250,9 @@ function BattleBaseController:enterRoundEnd()
self.atkTeam:onRoundEnd()
self.defTeam:onRoundEnd()
if self:checkTeamIsDead(function() self:enterNextWave() end) then
return
end
self:checkTeamIsDead(function() self:enterNextWave() end, function()
self:onRoundEnd()
end)
end
function BattleBaseController:onRoundEnd(toNextWave)
@ -1346,6 +1356,10 @@ function BattleBaseController:onLinkOver()
end)
end, self.curActionSide)
for element, count in pairs(elementTypeMap) do
self.totalEliminateCountMap[element] = (self.totalEliminateCountMap[element] or 0) + count
end
self.eliminateCount = self.eliminateCount + 1
self.eliminateTotalCount = self.eliminateTotalCount + 1
if count > self.maxLinkCount then
@ -1444,7 +1458,9 @@ function BattleBaseController:dealGridBreak(posId, condition, time, breakedMap,
aniUnit.breakSfxName = entity:getBreakSfx()
aniUnit.callback = function()
self.lastRoundBreakedGridType[entity:getGridType()] = true
local gridType = entity:getGridType()
self.lastRoundBreakedGridType[gridType] = true
self.totalBreakedGridType[gridType] = (self.totalBreakedGridType[gridType] or 0) + 1
entity:tryBreakGrid(condition)
if entity:getIsIdle() then
self:dealGridEdge(posId)
@ -2185,6 +2201,9 @@ function BattleBaseController:getRandomGridInfo()
for typeName, typeNum in pairs(BattleConst.ELEMENT_TYPE) do
if not self:getSealElementType()[typeNum] and self:getSkillEntityByElement(typeNum) then
local weight = ((map[typeNum] or 0) + 1) * BattleConst.ELEMENT_WIGHT
if self.elementWeightMap and self.elementWeightMap[typeNum] then
weight = weight + self.elementWeightMap[typeNum]
end
if weight > BattleConst.MAX_ELEMENT_WIGHT then
weight = BattleConst.MAX_ELEMENT_WIGHT
end

View File

@ -3,9 +3,11 @@ local BattleControllerDungeonRune = class("BattleControllerDungeonRune", BattleC
local BattleConst = GConst.BattleConst
local SIDE_ATK = BattleConst.SIDE_ATK
local SIDE_DEF = BattleConst.SIDE_DEF
local PASSIVE_EVENT = BattleConst.PASSIVE_EVENT
local UNIT_STATE = BattleConst.UNIT_STATE
function BattleControllerDungeonRune:getBoardConfig()
return ConfigManager:getConfig("chapter_board_dungeon_rune")
return ConfigManager:getConfig("chapter_board_rune")
end
function BattleControllerDungeonRune:getChapterConfig()
@ -17,6 +19,182 @@ function BattleControllerDungeonRune:getChapterId()
return runeData:getCurFightChapterId()
end
function BattleControllerDungeonRune:initOther()
self.canRebirthTimes = 1 -- 每次只能复活一次
self.dungeonRuneRemainRoundCount = self:getChapterConfig()[self.chapterId].round or 1
if self.battleUI then
self.battleUI:refreshWave(self.dungeonRuneRemainRoundCount, GConst.ATLAS_PATH.COMMON, "common_dec_15")
end
end
-- 怪物攻击力固定
function BattleControllerDungeonRune:getMonsterAtkFixed()
if not self.monsterAtkFixed then
self.monsterAtkFixed = self:getChapterConfig()[self.chapterId].atk or 0
end
return self.monsterAtkFixed
end
-- 怪物血量固定
function BattleControllerDungeonRune:getMonsterHpFixed()
if not self.monsterHpFixed then
self.monsterHpFixed = self:getChapterConfig()[self.chapterId].hp or 0
end
return self.monsterHpFixed
end
function BattleControllerDungeonRune:getMaxWave()
self:getInitBoard()
if not self.cacheMaxWave then
self.cacheMaxWave = #self.monsterList
if self.cacheMaxWave > 1 then
self.cacheMaxWave = 9999999 -- 无限波次
end
end
return self.cacheMaxWave
end
function BattleControllerDungeonRune:enterNextWave()
local waveIndex = self:getWaveIndex()
if waveIndex ~= 0 and self.curWaveMonsterDead then
if self.isBossWave then
self:addTaskProgress(BattleConst.BATTLE_TASK_FIELD.KILL_BOSS, 1)
else
self:addTaskProgress(BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER, 1)
end
self:setTaskProgress(BattleConst.BATTLE_TASK_FIELD.PASS_WAVE, waveIndex)
end
-- 完成任务
local taskOver = self:getRuneTaskAllOver()
if self.curWaveMonsterDead and taskOver then
self.victory = true
self:postWaveOver(false)
self:battleEnd()
return
end
if waveIndex >= self.maxWaveIndex then
self.victory = self.curWaveMonsterDead
self:postWaveOver(not self.curWaveMonsterDead)
self:battleEnd()
return
end
local atkTeam = self.battleData:getAtkTeam()
if not atkTeam or atkTeam:getIsDead() then
if self:tryShowRebirth(function() self:onEnterNextWave() end) then
return
end
self.victory = false
self:postWaveOver(true)
self:battleEnd()
return
end
self:onEnterNextWave()
end
function BattleControllerDungeonRune:onEnterNextWave()
local waveIndex = self:getWaveIndex()
if waveIndex ~= 0 then -- 第一波
self:postWaveOver(false)
end
self.curWaveMonsterDead = false
self:addWaveIndex(1)
waveIndex = self:getWaveIndex()
self:refreshWave(waveIndex)
if waveIndex == 1 then -- 第一波
self.needWaitingBoardOver = true
self:generateBoard(true)
else
-- 上报关卡结束
self.defTeam:prepare()
end
self.waveDurationTime = 0
self.eliminateCount = 0
self:snapshotBattleInfo()
self.isBossWave = self.defTeam:getMainUnit().unitEntity:getIsBoss()
self:postFightStart()
if not self.needWaitingBoardOver then
self:enterRoundBegin()
end
if not self.isBossWave then
self.battleUI:hideBuffTips()
end
end
function BattleControllerDungeonRune:enterRoundBegin()
if self.dungeonRuneRemainRoundCount <= 0 then
if self.canRebirthTimes > 0 then
ModuleManager.DungeonRuneManager:showRebirthUI(function()
self.canRebirthTimes = self.canRebirthTimes - 1
self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount + 5 -- 5回合
self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
if self.battleUI then
self.battleUI:refreshWave(self.dungeonRuneRemainRoundCount + 1, GConst.ATLAS_PATH.COMMON, "common_dec_15")
end
BattleController.enterRoundBegin(self)
end, function()
self.victory = false
self:postWaveOver(false)
self:battleEnd()
end, false)
else
self.victory = false
self:postWaveOver(false)
self:battleEnd()
end
return
end
self.dungeonRuneRemainRoundCount = self.dungeonRuneRemainRoundCount - 1
if self.battleUI then
self.battleUI:refreshWave(self.dungeonRuneRemainRoundCount + 1, GConst.ATLAS_PATH.COMMON, "common_dec_15")
end
BattleController.enterRoundBegin(self)
end
function BattleControllerDungeonRune:getNextMonsterId(waveIndex)
self:getInitBoard()
waveIndex = waveIndex or self:getWaveIndex() + 1
local monsterIndex = math.random(1, #self.monsterList)
return self.monsterList[monsterIndex]
end
function BattleControllerDungeonRune:getInitBoard()
if not self.boradList then
self.boradList = {}
self.fixedRandomGrid = {}
self.mysteryBoxIndexMap = {}
self.monsterList = {}
self.elementWeightMap = {}
local boardCfg = self:getBoardConfig()
local info = self:getChapterConfig()[self.chapterId]
if info then
self.monsterList = GFunc.getTable(info.monster)
local cfg = boardCfg[info.chapter_board]
if cfg then
table.insert(self.boradList, {board = GFunc.getTable(cfg.board), gridEdge = GFunc.getTable(cfg.grid_edge)})
end
if info.weights then
for index, v in ipairs(info.weights) do
self.elementWeightMap[v[1]] = v[2]
end
end
end
end
return self.boradList, self.fixedRandomGrid, self.mysteryBoxIndexMap
end
function BattleControllerDungeonRune:onLoadComplete(...)
-- 处理技能
local unlockAllSkill = function(side)
@ -40,11 +218,77 @@ function BattleControllerDungeonRune:onLoadComplete(...)
end
end
unlockAllSkill(SIDE_ATK)
unlockAllSkill(SIDE_DEF)
BattleController.onLoadComplete(self, ...)
end
function BattleControllerDungeonRune:enterRoundEnd()
self.roundStep = BattleConst.BATTLE_ROUND_STEP.ON_END
local defTeam = self.battleData:getDefTeam()
if not defTeam or defTeam:getIsDead() then -- 怪物死了, 直接进入刷新逻辑
self.curWaveMonsterDead = true
self.atkTeam:onRoundEnd()
self:enterNextWave()
return
end
local atkTeam = self.battleData:getAtkTeam()
if not atkTeam or atkTeam:getIsDead() then -- 英雄死了, 直接结算
if self:tryShowRebirth(function() self:enterRoundEnd() end) then
return
end
self.defTeam:onRoundEnd()
self:enterNextWave()
return
end
self.atkTeam:onRoundEnd()
self.defTeam:onRoundEnd()
self:checkTeamIsDead(function() self:enterNextWave() end, function()
self:onRoundEnd()
end)
end
function BattleControllerDungeonRune:checkTeamIsDead(callback, falseCallback)
if self:tryShowRebirth(function()
BattleController.checkTeamIsDead(self, callback, falseCallback)
end) then
return true
end
BattleController.checkTeamIsDead(self, callback, falseCallback)
end
function BattleControllerDungeonRune:tryShowRebirth(callback)
local atkTeam = self.battleData:getAtkTeam()
if atkTeam:getIsDead() and self.canRebirthTimes > 0 then
ModuleManager.DungeonRuneManager:showRebirthUI(function()
self.canRebirthTimes = self.canRebirthTimes - 1
local mainUnit = self.atkTeam:getMainUnit()
mainUnit:rebirth()
local hp = mainUnit.unitEntity:getMaxHp() * 5000 // GConst.BattleConst.DEFAULT_FACTOR -- 回血50%
local x = mainUnit:takeDamageOrCure(mainUnit, hp, GConst.BattleConst.EFFECT_TYPE.HEAL, 0, BattleConst.SPECIAL_DAMAGE_OR_CURE_TYPE.AD_REBIRTH)
local hpPercent = mainUnit.unitEntity:getHpPercent()
self:refreshHp(mainUnit:getSide(), mainUnit.unitEntity:getHp(), hpPercent)
self.atkTeam:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, mainUnit, hpPercent)
mainUnit:changeState(UNIT_STATE.IDLE)
mainUnit:initPosition()
if callback then
callback()
end
end, function()
self.canRebirthTimes = self.canRebirthTimes - 1
if callback then
callback()
end
end, true)
return true
end
end
function BattleControllerDungeonRune:controllBattleEnd()
self.combatReport = {
battleType = GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE,
@ -65,7 +309,7 @@ function BattleControllerDungeonRune:controllBattleEnd()
if not self.victory then
self.combatReport.wave = self.combatReport.wave - 1
end
ModuleManager.DungeonArmorManager:reqEndChallenge(self.chapterId, self.combatReport, self.taskProgress)
ModuleManager.DungeonRuneManager:reqFightSettlement(self.chapterId, self.combatReport, self.taskProgress, self.dungeonRuneRemainRoundCount)
end
function BattleControllerDungeonRune:postWaveOver(atkDead, isQuit)
@ -105,4 +349,30 @@ function BattleControllerDungeonRune:postFightStart()
BIReport:postFightBegin(GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE, self:getWaveIndex(), self.chapterId, unlockMaxChapter, startTimes)
end
function BattleControllerDungeonRune:getRuneTaskNumByType(taskInfo)
local taskType = taskInfo[1]
local taskParams1 = taskInfo[2]
if taskType == GConst.DungeonRuneConst.TASK_TYPE.ELIMINATION_ELEMENT then
return self.totalEliminateCountMap[taskParams1] or 0
elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.BREAK_GRID_TYPE then
return self.totalBreakedGridType[taskParams1] or 0
elseif taskType == GConst.DungeonRuneConst.TASK_TYPE.KILL_MONSTER then
return self:getTaskProgress()[GConst.BattleConst.BATTLE_TASK_FIELD.KILL_NORMAL_MONSTER]
end
end
function BattleControllerDungeonRune:getRuneTaskAllOver()
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local chapterCondition = runeData:getChapterCondition(self.chapterId)
local taskProgress = ModuleManager.DungeonRuneManager:getTaskStatus(self, chapterCondition)
local taskOver = true
for type, info in pairs(taskProgress) do
if not info.over then
taskOver = false
break
end
end
return taskOver
end
return BattleControllerDungeonRune

View File

@ -20,31 +20,31 @@ DungeonRuneConst.TASK_ICON = {
[BattleConst.ELEMENT_TYPE.PURPLE] = "dungeon_rune_task_3",
},
[DungeonRuneConst.TASK_TYPE.BREAK_GRID_TYPE] = {
[2] = "battle_obstacle_stone_2",
[3] = "battle_obstacle_stone_1",
[4] = "battle_obstacle_vine",
[5] = "battle_obstacle_ice",
[7] = "battle_obstacle_stone_3",
[12] = "battle_obstacle_leaf",
[13] = "battle_obstacle_jelly",
[18] = "battle_obstacle_stump_1",
[19] = "battle_obstacle_stump_2",
[20] = "battle_obstacle_stump_3",
[21] = "battle_obstacle_blister",
[22] = "battle_obstacle_silt",
[23] = "battle_obstacle_poisonous_mist",
[24] = "battle_obstacle_altar_1",
[25] = "battle_obstacle_altar_2",
[26] = "battle_obstacle_altar_3",
[27] = "battle_obstacle_circle",
[28] = "battle_obstacle_stalactite_1",
[29] = "battle_obstacle_stalactite_2",
[30] = "battle_obstacle_stalactite_3",
[31] = "battle_obstacle_lron_1",
[32] = "battle_obstacle_lron_2",
[33] = "battle_obstacle_lron_3",
[34] = "battle_obstacle_lava",
[35] = "battle_obstacle_leaf",
[2] = "dungeon_rune_task_stone_2",
[3] = "dungeon_rune_task_stone_1",
[4] = "dungeon_rune_task_vine",
[5] = "dungeon_rune_task_ice",
[7] = "dungeon_rune_task_stone_3",
[12] = "dungeon_rune_task_stump_1",
[13] = "dungeon_rune_task_jelly",
[18] = "dungeon_rune_task_stump_1",
[19] = "dungeon_rune_task_stump_2",
[20] = "dungeon_rune_task_stump_3",
[21] = "dungeon_rune_task_blister",
[22] = "dungeon_rune_task_silt",
[23] = "dungeon_rune_task_poisonous_mist",
[24] = "dungeon_rune_task_altar_1",
[25] = "dungeon_rune_task_altar_2",
[26] = "dungeon_rune_task_altar_3",
[27] = "dungeon_rune_task_circle",
[28] = "dungeon_rune_task_stalactite_1",
[29] = "dungeon_rune_task_stalactite_2",
[30] = "dungeon_rune_task_stalactite_3",
[31] = "dungeon_rune_task_iron_1",
[32] = "dungeon_rune_task_iron_2",
[33] = "dungeon_rune_task_iron_3",
[34] = "dungeon_rune_task_lava",
[35] = "dungeon_rune_task_tussock",
},
[DungeonRuneConst.TASK_TYPE.KILL_MONSTER] = "dungeon_rune_task_8",
}

View File

@ -8,6 +8,7 @@ function DungeonRuneManager:showFightUI(id)
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
if not runeData:canFight(id) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.PASS_REQUIRE))
return
end
local params = {id = id}
@ -25,7 +26,7 @@ function DungeonRuneManager:showTaskUI(id)
end
function DungeonRuneManager:showRebirthUI(adCallback, closeCallback, isHpOver)
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_rebirth_ui",{adCallback = adCallback, closeCallback = closeCallback, isHpOver = isHpOver})
UIManager:showUI("app/ui/dungeon_rune/dungeon_rune_rebirth_ui",{adCallback = adCallback, refuseCallback = closeCallback, isHpOver = isHpOver})
end
function DungeonRuneManager:reqFight(id)
@ -35,23 +36,30 @@ function DungeonRuneManager:reqFight(id)
return
end
local passed = runeData:passedChapter(id)
if not passed and not GFunc.checkCost(GConst.ItemConst.ITEM_ID_GLOD_WING, 1, true) then
return
end
-- local passed = runeData:passedChapter(id)
-- if not passed and not GFunc.checkCost(GConst.ItemConst.ITEM_ID_GLOD_WING, 1, true) then
-- return
-- end
local heroes = {}
local formation = DataManager.FormationData:getDungeonArmorFormation()
for matchType, heroId in pairs(formation) do
if heroId > 0 then
table.insert(heroes, heroId)
end
end
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeStartReq, {id = id, heroes = heroes}, {}, self.rspFight, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_START)
-- local heroes = {}
-- local formation = DataManager.FormationData:getDungeonRuneFormation()
-- for matchType, heroId in pairs(formation) do
-- if heroId > 0 then
-- table.insert(heroes, heroId)
-- end
-- end
-- self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeStartReq, {id = id, heroes = heroes}, {}, self.rspFight, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_START)
self:rspFight({err_code = GConst.ERROR_STR.SUCCESS, reqData = {id = id}})
end
function DungeonRuneManager:rspFight(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
if not result.reqData then
return
end
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
runeData:setCurFightChapterId(result.reqData.id)
local params = {
atkFormation = {}
}
@ -70,14 +78,15 @@ function DungeonRuneManager:rspFight(result)
end
end
function DungeonRuneManager:reqFightSettlement(chapterId, combatReport, taskProgress)
function DungeonRuneManager:reqFightSettlement(chapterId, combatReport, taskProgress, remainRound)
local parmas = {
id = chapterId,
win = combatReport.victory,
task_stat = taskProgress,
combatReport = combatReport,
remainRound = remainRound,
}
self:sendmessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeSettlementReq, parmas, {}, self.rspFightSettlement, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_SETTLEMENT)
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeSettlementReq, parmas, {}, self.rspFightSettlement, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_SETTLEMENT)
end
function DungeonRuneManager:rspFightSettlement(result)
@ -85,10 +94,12 @@ function DungeonRuneManager:rspFightSettlement(result)
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local passId = runeData:getPassedMaxId()
if result.reqData then
runeData:updatePassedMaxId(result.reqData.id, result)
if result.reqData.win then
runeData:updatePassedMaxId(result.reqData.id, result.max_id)
runeData:updatePassRound(result.reqData.id, result.reqData.task_stat[GConst.BattleConst.BATTLE_TASK_FIELD.TOTAL_TURN] or 0)
end
ModuleManager.BattleManager:showBattleRuneResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE, result.rewards, result.reqData.combatReport, result.reqData.remainRound)
end
-- ModuleManager.BattleManager:showBattleArmorResultUI(GConst.BattleConst.BATTLE_TYPE.DUNGEON_ARMOR, result.rewards, result.reqData.combatReport)
if passId ~= runeData:getPassedMaxId() then
local data = {}
data.dungeon_progress = DataManager.DungeonData:getDungeonBIStr()
@ -126,7 +137,7 @@ function DungeonRuneManager:rspSweep(result)
end
end
function DungeonRuneManager:reqRebirth()
function DungeonRuneManager:reqRebirth(isHpOver)
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneAdReq, {}, {}, self.rspRebirth)
end
@ -136,4 +147,61 @@ function DungeonRuneManager:rspRebirth(result)
end
end
function DungeonRuneManager:reqFormation(formation)
if not DataManager.FormationData:formationIsFull(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE) then
GFunc.showToast(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_8))
return
end
local heroes = {}
for matchType, heroId in pairs(formation) do
if heroId and heroId > 0 then
table.insert(heroes, heroId)
end
end
local params = {
heroes = heroes
}
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneChallengeHeroesReq, params, {}, self.rspFormation)
end
function DungeonRuneManager:rspFormation(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
EventManager:dispatchEvent(EventManager.CUSTOM_EVENT.FORMATION_CHANGE, {type = GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE})
end
end
function DungeonRuneManager:getTaskStatus(battleControllerRune, taskInfo)
local taskProgress = {}
for index, condition in ipairs(taskInfo) do
local progress = battleControllerRune:getRuneTaskNumByType(condition)
if progress then
taskProgress[condition[1]] = {
progress = progress,
totalProgress = condition[3],
over = progress >= condition[3]
}
end
end
return taskProgress
end
function DungeonRuneManager:reqBuySliverWing(count)
if not count then
return
end
self:sendMessage(ProtoMsgType.FromMsgEnum.ChapterRuneBuySliverReq, {buy_count = count}, {}, self.rspBuySliverWing, BIReport.ITEM_GET_TYPE.DUNGEON_RUNE_BUY_WING)
end
function DungeonRuneManager:rspBuySliverWing(result)
if result.err_code == GConst.ERROR_STR.SUCCESS then
GFunc.showRewardBox(result.rewards)
if result.reqData then
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
runeData:addSliverWingBuyCount(result.reqData.buy_count)
end
end
end
return DungeonRuneManager

View File

@ -17,6 +17,8 @@ local ProtoMsgType = {
[295350214] = "ChangeAvatarRsp",
[317272657] = "IdleQuickReq",
[317274490] = "IdleQuickRsp",
[326310937] = "ActivityPVPDataReq",
[326312770] = "ActivityPVPDataRsp",
[335671647] = "ChapterWeaponChallengeSettlementReq",
[335673480] = "ChapterWeaponChallengeSettlementRsp",
[349009610] = "TriggerGrowUpGiftNtf",
@ -39,6 +41,8 @@ local ProtoMsgType = {
[697002542] = "FourteenBountyTaskAwardRsp",
[737107384] = "BuyMallIdleReq",
[737109217] = "BuyMallIdleRsp",
[761068365] = "RuneLockReq",
[761070198] = "RuneLockRsp",
[822916593] = "MatchReq",
[822918426] = "MatchRsp",
[834139466] = "ChapterGoldChallengeStartReq",
@ -57,6 +61,10 @@ local ProtoMsgType = {
[1068771132] = "ReconnectRsp",
[1070841461] = "LoginReq",
[1070843294] = "LoginRsp",
[1163725920] = "ChapterRuneAdReq",
[1163727753] = "ChapterRuneAdRsp",
[1283733956] = "ActivityPVPMatchReq",
[1283735789] = "ActivityPVPMatchRsp",
[1312685858] = "BossRushTopReq",
[1312687691] = "BossRushTopRsp",
[1326064687] = "FourteenBountyExchangeAwardReq",
@ -93,6 +101,8 @@ local ProtoMsgType = {
[1746319121] = "IdleInfoRsp",
[1751460231] = "PVPHeroesArrayReq",
[1751462064] = "PVPHeroesArrayRsp",
[1800420732] = "ChapterRuneChallengeStartReq",
[1800422565] = "ChapterRuneChallengeStartRsp",
[1901321540] = "PipedReq",
[2017336372] = "BossRushSettlementReq",
[2017338205] = "BossRushSettlementRsp",
@ -100,21 +110,32 @@ local ProtoMsgType = {
[2060509863] = "ChangeAvatarFrameRsp",
[2095612947] = "ChangeNameReq",
[2095614780] = "ChangeNameRsp",
[2103189773] = "RuneUpdateNtf",
[2105154645] = "CDKeyUseReq",
[2105156478] = "CDKeyUseRsp",
[2118851896] = "HeroUpgradeReq",
[2118853729] = "HeroUpgradeRsp",
[2140118069] = "ActivityPVPDecideHeroReq",
[2140119902] = "ActivityPVPDecideHeroRsp",
[2164009445] = "BossRushStartReq",
[2164011278] = "BossRushStartRsp",
[2198847028] = "BossRushBoughtNtf",
[2224825865] = "ChapterRuneChallengeSettlementReq",
[2224827698] = "ChapterRuneChallengeSettlementRsp",
[2247710148] = "ActivityPVPBountyClaimReq",
[2247711981] = "ActivityPVPBountyClaimRsp",
[2285872137] = "ChapterBoxRewardReq",
[2285873970] = "ChapterBoxRewardRsp",
[2314118791] = "ChapterWeaponLatestPlayerInfoReq",
[2314120624] = "ChapterWeaponLatestPlayerInfoRsp",
[2369545247] = "ActivityPVPRankReq",
[2369547080] = "ActivityPVPRankRsp",
[2420360424] = "FourteenDayInfoReq",
[2420362257] = "FourteenDayInfoRsp",
[2429586383] = "MailCycleReq",
[2429588216] = "MailCycleRsp",
[2452882757] = "ChapterRuneFarmReq",
[2452884590] = "ChapterRuneFarmRsp",
[2467213182] = "ChapterWeaponChallengeFarmReq",
[2467215015] = "ChapterWeaponChallengeFarmRsp",
[2494225153] = "PVPSettlementADRewardReq",
@ -129,6 +150,8 @@ local ProtoMsgType = {
[2524881546] = "PVPRecordHistoryRsp",
[2553351971] = "ChapterDailyChallengeStartReq",
[2553353804] = "ChapterDailyChallengeStartRsp",
[2566705464] = "ChapterRuneChallengeFarmReq",
[2566707297] = "ChapterRuneChallengeFarmRsp",
[2581180989] = "MailListReq",
[2581182822] = "MailListRsp",
[2620369240] = "SevenDayRewardReq",
@ -138,6 +161,8 @@ local ProtoMsgType = {
[2706989220] = "TriggerGrowUpGift2Ntf",
[2708281176] = "PVPChallengeSettlementReq",
[2708283009] = "PVPChallengeSettlementRsp",
[2723654496] = "ActivityPVPBeginReq",
[2723656329] = "ActivityPVPBeginRsp",
[2731281392] = "MailExtractReq",
[2731283225] = "MailExtractRsp",
[2849800229] = "MailReadReq",
@ -175,13 +200,19 @@ local ProtoMsgType = {
[3197501935] = "ArenaBountyBoughtNtf",
[3209780877] = "BossRushRankReq",
[3209782710] = "BossRushRankRsp",
[3222113774] = "ActivityPVPOverCDReq",
[3222115607] = "ActivityPVPOverCDRsp",
[3224230499] = "SevenDayTaskRewardReq",
[3224232332] = "SevenDayTaskRewardRsp",
[3274332802] = "BossRushBountyUnlockReq",
[3274334635] = "BossRushBountyUnlockRsp",
[3289898743] = "ChapterRuneRankReq",
[3289900576] = "ChapterRuneRankRsp",
[3309820798] = "HeroPutOnReq",
[3309822631] = "HeroPutOnRsp",
[3341173994] = "BountyBoughtNtf",
[3353409448] = "ChapterRuneRankRewardReq",
[3353411281] = "ChapterRuneRankRewardRsp",
[3359969683] = "ChapterGoldChallengeSettlementReq",
[3359971516] = "ChapterGoldChallengeSettlementRsp",
[3363939655] = "TaskDailyAdReq",
@ -203,7 +234,11 @@ local ProtoMsgType = {
[3607881087] = "AuthRsp",
[3613497485] = "ArenaBountyRewardReq",
[3613499318] = "ArenaBountyRewardRsp",
[3623429051] = "ActivityPVPBountyClaimByDiamondReq",
[3623430884] = "ActivityPVPBountyClaimByDiamondRsp",
[3624439233] = "NewMailNtf",
[3629726454] = "ActivityPVPSettlementReq",
[3629728287] = "ActivityPVPSettlementRsp",
[3629950931] = "PVPStageRewardReq",
[3629952764] = "PVPStageRewardRsp",
[3663247602] = "MallDailyResetNtf",
@ -215,10 +250,16 @@ local ProtoMsgType = {
[3739568306] = "SummerDataRsp",
[3741702491] = "MallDailyOverDayReq",
[3741704324] = "MallDailyOverDayRsp",
[3742313244] = "ChapterRunePlayerInfoReq",
[3742315077] = "ChapterRunePlayerInfoRsp",
[3757169544] = "BountyRewardReq",
[3757171377] = "BountyRewardRsp",
[3762291611] = "ActivityPVPStartReq",
[3762293444] = "ActivityPVPStartRsp",
[3763117270] = "HeartbeatReq",
[3763119103] = "HeartbeatRsp",
[3787719122] = "ChapterRuneChallengeHeroesReq",
[3787720955] = "ChapterRuneChallengeHeroesRsp",
[3805364358] = "EquipUpgradeReq",
[3805366191] = "EquipUpgradeRsp",
[3851969243] = "HeroChangeSkinReq",
@ -227,6 +268,12 @@ local ProtoMsgType = {
[3904150593] = "GMRsp",
[3933875617] = "ChapterStartReq",
[3933877450] = "ChapterStartRsp",
[4010728288] = "ChapterRuneBuySliverReq",
[4010730121] = "ChapterRuneBuySliverRsp",
[4015942008] = "RuneQuenchingReq",
[4015943841] = "RuneQuenchingRsp",
[4027379273] = "ActivityPVPFlushHeroesReq",
[4027381106] = "ActivityPVPFlushHeroesRsp",
[4099982754] = "BossRushExchangeReq",
[4099984587] = "BossRushExchangeRsp",
[4106156009] = "BountyLevelUnlockReq",
@ -264,6 +311,8 @@ local ProtoMsgType = {
ChangeAvatarRsp = 295350214,
IdleQuickReq = 317272657,
IdleQuickRsp = 317274490,
ActivityPVPDataReq = 326310937,
ActivityPVPDataRsp = 326312770,
ChapterWeaponChallengeSettlementReq = 335671647,
ChapterWeaponChallengeSettlementRsp = 335673480,
TriggerGrowUpGiftNtf = 349009610,
@ -286,6 +335,8 @@ local ProtoMsgType = {
FourteenBountyTaskAwardRsp = 697002542,
BuyMallIdleReq = 737107384,
BuyMallIdleRsp = 737109217,
RuneLockReq = 761068365,
RuneLockRsp = 761070198,
MatchReq = 822916593,
MatchRsp = 822918426,
ChapterGoldChallengeStartReq = 834139466,
@ -304,6 +355,10 @@ local ProtoMsgType = {
ReconnectRsp = 1068771132,
LoginReq = 1070841461,
LoginRsp = 1070843294,
ChapterRuneAdReq = 1163725920,
ChapterRuneAdRsp = 1163727753,
ActivityPVPMatchReq = 1283733956,
ActivityPVPMatchRsp = 1283735789,
BossRushTopReq = 1312685858,
BossRushTopRsp = 1312687691,
FourteenBountyExchangeAwardReq = 1326064687,
@ -340,6 +395,8 @@ local ProtoMsgType = {
IdleInfoRsp = 1746319121,
PVPHeroesArrayReq = 1751460231,
PVPHeroesArrayRsp = 1751462064,
ChapterRuneChallengeStartReq = 1800420732,
ChapterRuneChallengeStartRsp = 1800422565,
PipedReq = 1901321540,
BossRushSettlementReq = 2017336372,
BossRushSettlementRsp = 2017338205,
@ -347,21 +404,32 @@ local ProtoMsgType = {
ChangeAvatarFrameRsp = 2060509863,
ChangeNameReq = 2095612947,
ChangeNameRsp = 2095614780,
RuneUpdateNtf = 2103189773,
CDKeyUseReq = 2105154645,
CDKeyUseRsp = 2105156478,
HeroUpgradeReq = 2118851896,
HeroUpgradeRsp = 2118853729,
ActivityPVPDecideHeroReq = 2140118069,
ActivityPVPDecideHeroRsp = 2140119902,
BossRushStartReq = 2164009445,
BossRushStartRsp = 2164011278,
BossRushBoughtNtf = 2198847028,
ChapterRuneChallengeSettlementReq = 2224825865,
ChapterRuneChallengeSettlementRsp = 2224827698,
ActivityPVPBountyClaimReq = 2247710148,
ActivityPVPBountyClaimRsp = 2247711981,
ChapterBoxRewardReq = 2285872137,
ChapterBoxRewardRsp = 2285873970,
ChapterWeaponLatestPlayerInfoReq = 2314118791,
ChapterWeaponLatestPlayerInfoRsp = 2314120624,
ActivityPVPRankReq = 2369545247,
ActivityPVPRankRsp = 2369547080,
FourteenDayInfoReq = 2420360424,
FourteenDayInfoRsp = 2420362257,
MailCycleReq = 2429586383,
MailCycleRsp = 2429588216,
ChapterRuneFarmReq = 2452882757,
ChapterRuneFarmRsp = 2452884590,
ChapterWeaponChallengeFarmReq = 2467213182,
ChapterWeaponChallengeFarmRsp = 2467215015,
PVPSettlementADRewardReq = 2494225153,
@ -376,6 +444,8 @@ local ProtoMsgType = {
PVPRecordHistoryRsp = 2524881546,
ChapterDailyChallengeStartReq = 2553351971,
ChapterDailyChallengeStartRsp = 2553353804,
ChapterRuneChallengeFarmReq = 2566705464,
ChapterRuneChallengeFarmRsp = 2566707297,
MailListReq = 2581180989,
MailListRsp = 2581182822,
SevenDayRewardReq = 2620369240,
@ -385,6 +455,8 @@ local ProtoMsgType = {
TriggerGrowUpGift2Ntf = 2706989220,
PVPChallengeSettlementReq = 2708281176,
PVPChallengeSettlementRsp = 2708283009,
ActivityPVPBeginReq = 2723654496,
ActivityPVPBeginRsp = 2723656329,
MailExtractReq = 2731281392,
MailExtractRsp = 2731283225,
MailReadReq = 2849800229,
@ -422,13 +494,19 @@ local ProtoMsgType = {
ArenaBountyBoughtNtf = 3197501935,
BossRushRankReq = 3209780877,
BossRushRankRsp = 3209782710,
ActivityPVPOverCDReq = 3222113774,
ActivityPVPOverCDRsp = 3222115607,
SevenDayTaskRewardReq = 3224230499,
SevenDayTaskRewardRsp = 3224232332,
BossRushBountyUnlockReq = 3274332802,
BossRushBountyUnlockRsp = 3274334635,
ChapterRuneRankReq = 3289898743,
ChapterRuneRankRsp = 3289900576,
HeroPutOnReq = 3309820798,
HeroPutOnRsp = 3309822631,
BountyBoughtNtf = 3341173994,
ChapterRuneRankRewardReq = 3353409448,
ChapterRuneRankRewardRsp = 3353411281,
ChapterGoldChallengeSettlementReq = 3359969683,
ChapterGoldChallengeSettlementRsp = 3359971516,
TaskDailyAdReq = 3363939655,
@ -450,7 +528,11 @@ local ProtoMsgType = {
AuthRsp = 3607881087,
ArenaBountyRewardReq = 3613497485,
ArenaBountyRewardRsp = 3613499318,
ActivityPVPBountyClaimByDiamondReq = 3623429051,
ActivityPVPBountyClaimByDiamondRsp = 3623430884,
NewMailNtf = 3624439233,
ActivityPVPSettlementReq = 3629726454,
ActivityPVPSettlementRsp = 3629728287,
PVPStageRewardReq = 3629950931,
PVPStageRewardRsp = 3629952764,
MallDailyResetNtf = 3663247602,
@ -462,10 +544,16 @@ local ProtoMsgType = {
SummerDataRsp = 3739568306,
MallDailyOverDayReq = 3741702491,
MallDailyOverDayRsp = 3741704324,
ChapterRunePlayerInfoReq = 3742313244,
ChapterRunePlayerInfoRsp = 3742315077,
BountyRewardReq = 3757169544,
BountyRewardRsp = 3757171377,
ActivityPVPStartReq = 3762291611,
ActivityPVPStartRsp = 3762293444,
HeartbeatReq = 3763117270,
HeartbeatRsp = 3763119103,
ChapterRuneChallengeHeroesReq = 3787719122,
ChapterRuneChallengeHeroesRsp = 3787720955,
EquipUpgradeReq = 3805364358,
EquipUpgradeRsp = 3805366191,
HeroChangeSkinReq = 3851969243,
@ -474,6 +562,12 @@ local ProtoMsgType = {
GMRsp = 3904150593,
ChapterStartReq = 3933875617,
ChapterStartRsp = 3933877450,
ChapterRuneBuySliverReq = 4010728288,
ChapterRuneBuySliverRsp = 4010730121,
RuneQuenchingReq = 4015942008,
RuneQuenchingRsp = 4015943841,
ActivityPVPFlushHeroesReq = 4027379273,
ActivityPVPFlushHeroesRsp = 4027381106,
BossRushExchangeReq = 4099982754,
BossRushExchangeRsp = 4099984587,
BountyLevelUnlockReq = 4106156009,
@ -511,6 +605,8 @@ local ProtoMsgType = {
ChangeAvatarRsp = "ChangeAvatarRsp",
IdleQuickReq = "IdleQuickReq",
IdleQuickRsp = "IdleQuickRsp",
ActivityPVPDataReq = "ActivityPVPDataReq",
ActivityPVPDataRsp = "ActivityPVPDataRsp",
ChapterWeaponChallengeSettlementReq = "ChapterWeaponChallengeSettlementReq",
ChapterWeaponChallengeSettlementRsp = "ChapterWeaponChallengeSettlementRsp",
TriggerGrowUpGiftNtf = "TriggerGrowUpGiftNtf",
@ -533,6 +629,8 @@ local ProtoMsgType = {
FourteenBountyTaskAwardRsp = "FourteenBountyTaskAwardRsp",
BuyMallIdleReq = "BuyMallIdleReq",
BuyMallIdleRsp = "BuyMallIdleRsp",
RuneLockReq = "RuneLockReq",
RuneLockRsp = "RuneLockRsp",
MatchReq = "MatchReq",
MatchRsp = "MatchRsp",
ChapterGoldChallengeStartReq = "ChapterGoldChallengeStartReq",
@ -551,6 +649,10 @@ local ProtoMsgType = {
ReconnectRsp = "ReconnectRsp",
LoginReq = "LoginReq",
LoginRsp = "LoginRsp",
ChapterRuneAdReq = "ChapterRuneAdReq",
ChapterRuneAdRsp = "ChapterRuneAdRsp",
ActivityPVPMatchReq = "ActivityPVPMatchReq",
ActivityPVPMatchRsp = "ActivityPVPMatchRsp",
BossRushTopReq = "BossRushTopReq",
BossRushTopRsp = "BossRushTopRsp",
FourteenBountyExchangeAwardReq = "FourteenBountyExchangeAwardReq",
@ -587,6 +689,8 @@ local ProtoMsgType = {
IdleInfoRsp = "IdleInfoRsp",
PVPHeroesArrayReq = "PVPHeroesArrayReq",
PVPHeroesArrayRsp = "PVPHeroesArrayRsp",
ChapterRuneChallengeStartReq = "ChapterRuneChallengeStartReq",
ChapterRuneChallengeStartRsp = "ChapterRuneChallengeStartRsp",
PipedReq = "PipedReq",
BossRushSettlementReq = "BossRushSettlementReq",
BossRushSettlementRsp = "BossRushSettlementRsp",
@ -594,21 +698,32 @@ local ProtoMsgType = {
ChangeAvatarFrameRsp = "ChangeAvatarFrameRsp",
ChangeNameReq = "ChangeNameReq",
ChangeNameRsp = "ChangeNameRsp",
RuneUpdateNtf = "RuneUpdateNtf",
CDKeyUseReq = "CDKeyUseReq",
CDKeyUseRsp = "CDKeyUseRsp",
HeroUpgradeReq = "HeroUpgradeReq",
HeroUpgradeRsp = "HeroUpgradeRsp",
ActivityPVPDecideHeroReq = "ActivityPVPDecideHeroReq",
ActivityPVPDecideHeroRsp = "ActivityPVPDecideHeroRsp",
BossRushStartReq = "BossRushStartReq",
BossRushStartRsp = "BossRushStartRsp",
BossRushBoughtNtf = "BossRushBoughtNtf",
ChapterRuneChallengeSettlementReq = "ChapterRuneChallengeSettlementReq",
ChapterRuneChallengeSettlementRsp = "ChapterRuneChallengeSettlementRsp",
ActivityPVPBountyClaimReq = "ActivityPVPBountyClaimReq",
ActivityPVPBountyClaimRsp = "ActivityPVPBountyClaimRsp",
ChapterBoxRewardReq = "ChapterBoxRewardReq",
ChapterBoxRewardRsp = "ChapterBoxRewardRsp",
ChapterWeaponLatestPlayerInfoReq = "ChapterWeaponLatestPlayerInfoReq",
ChapterWeaponLatestPlayerInfoRsp = "ChapterWeaponLatestPlayerInfoRsp",
ActivityPVPRankReq = "ActivityPVPRankReq",
ActivityPVPRankRsp = "ActivityPVPRankRsp",
FourteenDayInfoReq = "FourteenDayInfoReq",
FourteenDayInfoRsp = "FourteenDayInfoRsp",
MailCycleReq = "MailCycleReq",
MailCycleRsp = "MailCycleRsp",
ChapterRuneFarmReq = "ChapterRuneFarmReq",
ChapterRuneFarmRsp = "ChapterRuneFarmRsp",
ChapterWeaponChallengeFarmReq = "ChapterWeaponChallengeFarmReq",
ChapterWeaponChallengeFarmRsp = "ChapterWeaponChallengeFarmRsp",
PVPSettlementADRewardReq = "PVPSettlementADRewardReq",
@ -623,6 +738,8 @@ local ProtoMsgType = {
PVPRecordHistoryRsp = "PVPRecordHistoryRsp",
ChapterDailyChallengeStartReq = "ChapterDailyChallengeStartReq",
ChapterDailyChallengeStartRsp = "ChapterDailyChallengeStartRsp",
ChapterRuneChallengeFarmReq = "ChapterRuneChallengeFarmReq",
ChapterRuneChallengeFarmRsp = "ChapterRuneChallengeFarmRsp",
MailListReq = "MailListReq",
MailListRsp = "MailListRsp",
SevenDayRewardReq = "SevenDayRewardReq",
@ -632,6 +749,8 @@ local ProtoMsgType = {
TriggerGrowUpGift2Ntf = "TriggerGrowUpGift2Ntf",
PVPChallengeSettlementReq = "PVPChallengeSettlementReq",
PVPChallengeSettlementRsp = "PVPChallengeSettlementRsp",
ActivityPVPBeginReq = "ActivityPVPBeginReq",
ActivityPVPBeginRsp = "ActivityPVPBeginRsp",
MailExtractReq = "MailExtractReq",
MailExtractRsp = "MailExtractRsp",
MailReadReq = "MailReadReq",
@ -669,13 +788,19 @@ local ProtoMsgType = {
ArenaBountyBoughtNtf = "ArenaBountyBoughtNtf",
BossRushRankReq = "BossRushRankReq",
BossRushRankRsp = "BossRushRankRsp",
ActivityPVPOverCDReq = "ActivityPVPOverCDReq",
ActivityPVPOverCDRsp = "ActivityPVPOverCDRsp",
SevenDayTaskRewardReq = "SevenDayTaskRewardReq",
SevenDayTaskRewardRsp = "SevenDayTaskRewardRsp",
BossRushBountyUnlockReq = "BossRushBountyUnlockReq",
BossRushBountyUnlockRsp = "BossRushBountyUnlockRsp",
ChapterRuneRankReq = "ChapterRuneRankReq",
ChapterRuneRankRsp = "ChapterRuneRankRsp",
HeroPutOnReq = "HeroPutOnReq",
HeroPutOnRsp = "HeroPutOnRsp",
BountyBoughtNtf = "BountyBoughtNtf",
ChapterRuneRankRewardReq = "ChapterRuneRankRewardReq",
ChapterRuneRankRewardRsp = "ChapterRuneRankRewardRsp",
ChapterGoldChallengeSettlementReq = "ChapterGoldChallengeSettlementReq",
ChapterGoldChallengeSettlementRsp = "ChapterGoldChallengeSettlementRsp",
TaskDailyAdReq = "TaskDailyAdReq",
@ -697,7 +822,11 @@ local ProtoMsgType = {
AuthRsp = "AuthRsp",
ArenaBountyRewardReq = "ArenaBountyRewardReq",
ArenaBountyRewardRsp = "ArenaBountyRewardRsp",
ActivityPVPBountyClaimByDiamondReq = "ActivityPVPBountyClaimByDiamondReq",
ActivityPVPBountyClaimByDiamondRsp = "ActivityPVPBountyClaimByDiamondRsp",
NewMailNtf = "NewMailNtf",
ActivityPVPSettlementReq = "ActivityPVPSettlementReq",
ActivityPVPSettlementRsp = "ActivityPVPSettlementRsp",
PVPStageRewardReq = "PVPStageRewardReq",
PVPStageRewardRsp = "PVPStageRewardRsp",
MallDailyResetNtf = "MallDailyResetNtf",
@ -709,10 +838,16 @@ local ProtoMsgType = {
SummerDataRsp = "SummerDataRsp",
MallDailyOverDayReq = "MallDailyOverDayReq",
MallDailyOverDayRsp = "MallDailyOverDayRsp",
ChapterRunePlayerInfoReq = "ChapterRunePlayerInfoReq",
ChapterRunePlayerInfoRsp = "ChapterRunePlayerInfoRsp",
BountyRewardReq = "BountyRewardReq",
BountyRewardRsp = "BountyRewardRsp",
ActivityPVPStartReq = "ActivityPVPStartReq",
ActivityPVPStartRsp = "ActivityPVPStartRsp",
HeartbeatReq = "HeartbeatReq",
HeartbeatRsp = "HeartbeatRsp",
ChapterRuneChallengeHeroesReq = "ChapterRuneChallengeHeroesReq",
ChapterRuneChallengeHeroesRsp = "ChapterRuneChallengeHeroesRsp",
EquipUpgradeReq = "EquipUpgradeReq",
EquipUpgradeRsp = "EquipUpgradeRsp",
HeroChangeSkinReq = "HeroChangeSkinReq",
@ -721,6 +856,12 @@ local ProtoMsgType = {
GMRsp = "GMRsp",
ChapterStartReq = "ChapterStartReq",
ChapterStartRsp = "ChapterStartRsp",
ChapterRuneBuySliverReq = "ChapterRuneBuySliverReq",
ChapterRuneBuySliverRsp = "ChapterRuneBuySliverRsp",
RuneQuenchingReq = "RuneQuenchingReq",
RuneQuenchingRsp = "RuneQuenchingRsp",
ActivityPVPFlushHeroesReq = "ActivityPVPFlushHeroesReq",
ActivityPVPFlushHeroesRsp = "ActivityPVPFlushHeroesRsp",
BossRushExchangeReq = "BossRushExchangeReq",
BossRushExchangeRsp = "BossRushExchangeRsp",
BountyLevelUnlockReq = "BountyLevelUnlockReq",

View File

@ -0,0 +1,333 @@
local BattleRuneResultUI = class("BattleRuneResultUI", BaseUI)
local RUNE_TASK_CELL = "app/ui/dungeon_rune/cell/rune_task_cell"
local UNIT_RESULT_RERPORT_CELL = "app/ui/battle/cell/unit_result_report_cell"
local MAX_SCROLL_SHOW_COUNT = 10
function BattleRuneResultUI:getPrefabPath()
return "assets/prefabs/ui/battle/battle_rune_result_ui.prefab"
end
function BattleRuneResultUI:ctor(params)
if EDITOR_MODE then
Logger.printTable(params)
end
-- 通用
self.battleType = params.battleType
self.isWin = params.combatReport.victory
self.rewards = params.rewards
self.remainRound = params.remainRound
-- pve特有
self.atkReport = params.combatReport.atkReport
self.wave = params.wave
self.totalDmg = 0
if self.atkReport then
for _, info in ipairs(self.atkReport) do
self.totalDmg = self.totalDmg + info.dmg
end
end
self.runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
self.chapterId = ModuleManager.BattleManager.battleController.chapterId
end
function BattleRuneResultUI:onClose()
if self.animNode then
self.animNode:Kill()
self.animNode = nil
end
if self.animRewards then
for idx, anim in pairs(self.animRewards) do
if anim then
anim:Kill()
end
end
end
end
function BattleRuneResultUI:onLoadRootComplete()
local uiMap = self.root:genAllChildren()
self.continue = uiMap["battle_rune_result_ui.continue"]
-- 胜利节点
self.victoryNode = uiMap["battle_rune_result_ui.victory_node"]
self.victoryMask = uiMap["battle_rune_result_ui.victory_node.mask_v"]
self.victoryTxTitle = uiMap["battle_rune_result_ui.victory_node.title_bg.desc"]
self.victorySpine = uiMap["battle_rune_result_ui.victory_node.ui_spine_obj"]
self.victoryUnitNode = uiMap["battle_rune_result_ui.victory_node.unit_node"]
-- 失败节点
self.defeatNode = uiMap["battle_rune_result_ui.defeat_node"]
self.defeatMask = uiMap["battle_rune_result_ui.defeat_node.mask_d"]
self.defeatTxTitle = uiMap["battle_rune_result_ui.defeat_node.title_bg.desc"]
self.defeatSpine = uiMap["battle_rune_result_ui.defeat_node.ui_spine_obj"]
self.defeatUnitNode = uiMap["battle_rune_result_ui.defeat_node.unit_node"]
-- 战斗信息
self.unitNode = uiMap["battle_rune_result_ui.unit_node"]
self.unitImgBattleIcon = uiMap["battle_rune_result_ui.unit_node.icon"]
self.unitTxDesc1 = uiMap["battle_rune_result_ui.unit_node.desc_1"]
self.unitTxDesc2 = uiMap["battle_rune_result_ui.unit_node.desc_2"]
self.unitTxDesc3 = uiMap["battle_rune_result_ui.unit_node.desc_3"]
self.unitTxDesc3 = uiMap["battle_rune_result_ui.unit_node.desc_3"]
self.unitImgReportV = uiMap["battle_rune_result_ui.unit_node.report_img_v"]
self.unitImgReportD = uiMap["battle_rune_result_ui.unit_node.report_img_d"]
if not self.unitResultReportCells then
self.unitResultReportCells = {}
for index = 1, 5 do
self.unitResultReportCells[index] = CellManager:addCellComp(uiMap["battle_rune_result_ui.unit_node.unit_result_report_cell_" .. index], UNIT_RESULT_RERPORT_CELL)
end
end
-- 奖励节点
self.rewardNode = uiMap["battle_rune_result_ui.reward_node"]
self.rewardTxTitle = uiMap["battle_rune_result_ui.reward_title"]
self.rewardScrollRect = uiMap["battle_rune_result_ui.reward_node.scroll_rect"]
self.rewardScrollRectComp = self.rewardScrollRect:addLuaComponent(GConst.TYPEOF_LUA_CLASS.SCROLL_RECT_BASE)
self.descRoundMin = uiMap["battle_rune_result_ui.reward_node.desc"]
self.imgRoundmIn = uiMap["battle_rune_result_ui.reward_node.icon"]
self.imgRoundNew = uiMap["battle_rune_result_ui.reward_node.icon_new"]
-- 任务节点
self.taskNode = uiMap["battle_rune_result_ui.task_node"]
self.runeTaskCells = {}
for index = 1, 3 do
self.runeTaskCells[index] = {}
self.runeTaskCells[index].cell = CellManager:addCellComp(uiMap["battle_rune_result_ui.task_node.rune_task_cell_" .. index], RUNE_TASK_CELL)
self.runeTaskCells[index].desc = uiMap["battle_rune_result_ui.task_node.desc_" .. index]
self.runeTaskCells[index].descUnDone = uiMap["battle_rune_result_ui.task_node.desc_undone_" .. index]
self.runeTaskCells[index].check = uiMap["battle_rune_result_ui.task_node.check_" .. index]
end
self.victoryMask:addClickListener(function()
self:onClickMask()
end)
self.defeatMask:addClickListener(function()
self:onClickMask()
end)
end
function BattleRuneResultUI:onClickMask()
if not self.isWin then
ModuleManager.BattleManager:endBattleAndExit()
else
if not self.showRewardInfo then
self.showRewardInfo = true
self:refreshRewards()
else
ModuleManager.BattleManager:endBattleAndExit()
end
end
end
function BattleRuneResultUI:onRefresh()
if self.isWin then
self:refreshVictoryNode()
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_VICTORY)
else
self:refreshDefeatNode()
AudioManager:playEffect(AudioManager.EFFECT_ID.BATTLE_DEFEAT)
end
self:refreshUnitInfo()
if self.runeData:isBossChapter(self.chapterId) then
self.showRewardInfo = true
self:refreshRewards()
else
self:refreshTaskNode()
end
end
function BattleRuneResultUI:refreshVictoryNode()
self.victoryNode:setVisible(true)
self.unitImgReportV:setVisible(true)
self.defeatNode:setVisible(false)
self.unitImgReportD:setVisible(false)
self.victorySpine:playAnimComplete("born", false, true, function()
self.victorySpine:playAnim("idle", true, true)
end)
self:showNodeAnim(self.victoryUnitNode, self.unitNode)
end
function BattleRuneResultUI:refreshDefeatNode()
self.victoryNode:setVisible(false)
self.unitImgReportV:setVisible(false)
self.defeatNode:setVisible(true)
self.unitImgReportD:setVisible(true)
self.defeatTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_6))
self.defeatSpine:playAnimComplete("born", false, true, function()
self.defeatSpine:playAnim("idle", true, true)
end)
self:showNodeAnim(self.defeatUnitNode, self.unitNode)
end
-- 播放节点动画
function BattleRuneResultUI:showNodeAnim(parent, node)
if not parent then
node:setVisible(false)
return
else
node:setVisible(true)
end
node:setParent(parent, false)
node:setAnchoredPosition(0, 0)
local canvasNode = parent:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
self.animNode = self.root:createBindTweenSequence()
self.animNode:Insert(0, canvasNode:DOFade(0, 0))
self.animNode:Insert(0.1, canvasNode:DOFade(1, 0))
self.animNode:Insert(0, parent:getTransform():DOScale(0, 0))
self.animNode:Insert(0.1, parent:getTransform():DOScale(0.35, 0))
self.animNode:Insert(0.13, parent:getTransform():DOScale(1.1, 0.16))
self.animNode:Insert(0.26, parent:getTransform():DOScale(1, 0.14))
self.animNode:OnComplete(function()
self.animNode = nil
end)
end
function BattleRuneResultUI:refreshTaskNode()
self.taskNode:setVisible(true)
self.rewardNode:setVisible(false)
local id = self.chapterId
if not id then
return
end
local chapterCondition = self.runeData:getChapterCondition(id)
if not chapterCondition then
return
end
local taskProgress = ModuleManager.DungeonRuneManager:getTaskStatus(ModuleManager.BattleManager.battleController, chapterCondition)
for index, objs in ipairs(self.runeTaskCells) do
local condition = chapterCondition[index + 1]
if condition then
objs.cell:getBaseObject():setActive(true)
local desc = self.runeData:getConditionDesc(condition)
local over = false
if taskProgress[condition[1]] then
local info = taskProgress[condition[1]]
over = info.over
local color = "#FF4949"
if over then
color = "#49FF49"
end
desc = desc .. string.format("<color=%s>(%s/%s)</color>", color, info.progress, info.totalProgress)
end
objs.cell:refresh(condition)
objs.desc:setText(self.runeData:getConditionDesc(condition))
if over then
objs.descUnDone:setText(GConst.EMPTY_STRING)
objs.check:setVisible(true)
else
objs.descUnDone:setText(GConst.UNFINISHED)
objs.check:setVisible(false)
end
else
objs.cell:getBaseObject():setActive(false)
objs.desc:setText(GConst.EMPTY_STRING)
objs.descUnDone:setText(GConst.EMPTY_STRING)
objs.check:setVisible(false)
end
end
end
function BattleRuneResultUI:refreshRewards()
self.animRewards = {}
self.taskNode:setVisible(false)
self.rewardNode:setVisible(true)
self.rewardTxTitle:setText(I18N:getGlobalText(I18N.GlobalConst.REWARD_DESC))
self.continue:setText(I18N:getGlobalText(I18N.GlobalConst.CONTINUE_DESC))
self.rewardScrollRectComp:addInitCallback(function()
return GConst.TYPEOF_LUA_CLASS.REWARD_CELL
end)
self.rewardScrollRectComp:addRefreshCallback(function(index, cell)
cell:refresh(self.rewards[index])
if index <= MAX_SCROLL_SHOW_COUNT and self.animRewards[index] == nil then
self.animRewards[index] = self:showRewardAppearAnim(index, cell)
end
end)
self.rewardScrollRectComp:setFadeArgs(0.05, 0.3)
self.rewardScrollRectComp:clearCells()
local rewardCount = #self.rewards
if rewardCount > MAX_SCROLL_SHOW_COUNT then
local comp = self.rewardScrollRect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT)
comp.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
self.rewardScrollRectComp:setPerLineNum(5)
self.rewardScrollRect:setSizeDeltaX(560)
else
local comp = self.rewardScrollRect:getComponent(GConst.TYPEOF_UNITY_CLASS.UI_SCROLL_RECT)
comp.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Clamped
if rewardCount >= 5 then
self.rewardScrollRectComp:setPerLineNum(5)
self.rewardScrollRect:setSizeDeltaX(560)
elseif rewardCount <= 0 then
self.rewardScrollRectComp:setPerLineNum(1)
self.rewardScrollRect:setSizeDeltaX(560)
else
self.rewardScrollRectComp:setPerLineNum(rewardCount)
self.rewardScrollRect:setSizeDeltaX(112*rewardCount)
end
end
self.rewardScrollRectComp:refillCells(rewardCount)
local id = self.chapterId
self.descRoundMin:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_MIN, self.runeData:getChapterPassRound(id)))
GFunc.centerImgAndTx(self.imgRoundmIn, self.descRoundMin, 10)
self.imgRoundNew:setVisible(self.runeData:getTagRoundNew() == true)
end
function BattleRuneResultUI:refreshUnitInfo()
if not self.atkReport then
self.unitNode:setVisible(false)
return
end
self.unitNode:setVisible(true)
for index, cell in ipairs(self.unitResultReportCells) do
local info = self.atkReport[index]
cell:getBaseObject():setVisible(info ~= nil)
if info then
cell:refresh(info, self.totalDmg)
end
end
self.unitTxDesc2:setText(self.wave)
self.unitTxDesc3:setText(I18N:getGlobalText(I18N.GlobalConst.BATTLE_DESC_7, GFunc.num2Str(self.totalDmg)))
local iconName = "common_dec_15"
local round = self.remainRound or 0
self.unitTxDesc2:setText(round)
self.unitTxDesc1:setText(I18N:getGlobalText(I18N.GlobalConst.ROUND_LEFT))
self.unitImgBattleIcon:setSprite(GConst.ATLAS_PATH.COMMON, iconName)
GFunc.centerImgAndTx(self.unitImgBattleIcon, self.unitTxDesc2, 7)
end
-- 展示结算奖励的出现动画
function BattleRuneResultUI:showRewardAppearAnim(idx, cell)
local canvasGroup = cell.baseObject:getComponent(GConst.TYPEOF_UNITY_CLASS.CANVAS_GROUP)
local selfObj = cell.baseObject
local delay = (idx - 1) * 0.05
local scaleX = selfObj:fastGetLocalScale()
local animRewardAppear = selfObj:createBindTweenSequence()
animRewardAppear:Insert(0, canvasGroup:DOFade(0, 0))
animRewardAppear:Insert(0, selfObj:getTransform():DOScale(scaleX * 0.6, 0))
animRewardAppear:Insert(0.3 + delay, selfObj:getTransform():DOScale(scaleX * 1.1, 0.1))
animRewardAppear:Insert(0.3 + delay, canvasGroup:DOFade(1, 0.1))
animRewardAppear:Insert(0.4 + delay, selfObj:getTransform():DOScale(scaleX * 1, 0.13))
animRewardAppear:OnComplete(function()
animRewardAppear = nil
end)
return animRewardAppear
end
return BattleRuneResultUI

View File

@ -0,0 +1,10 @@
fileFormatVersion: 2
guid: b737376fab2a5a741891d32e7371e8ad
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 11500000, guid: 3b8b241bab4a4ac9a22fcce9c64f1242, type: 3}

View File

@ -479,6 +479,17 @@ function BattleUI:refreshTaskBtn()
taskBtn:addClickListener(function()
ModuleManager.DungeonArmorManager:showBattleTaskUI()
end)
elseif self.battleController.battleType == GConst.BattleConst.BATTLE_TYPE.DUNGEON_RUNE then
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
if runeData:isBossChapter(self.battleController.chapterId) then
taskBtn:setActive(false)
else
taskBtn:setSprite(GConst.ATLAS_PATH.BATTLE, "battle_btn_task_3")
taskBtn:setActive(true)
taskBtn:addClickListener(function()
ModuleManager.DungeonRuneManager:showTaskUI(self.battleController.chapterId)
end)
end
else
taskBtn:setActive(false)
end

View File

@ -41,6 +41,8 @@ function CommonFormationUI:onLoadRootComplete()
ModuleManager.DungeonArmorManager:reqFormation(formation)
elseif self.formationType == GConst.BattleConst.FORMATION_TYPE.BOSS_RUSH then
ModuleManager.ActBossRushManager:reqFormation(formation)
elseif self.formationType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE then
ModuleManager.DungeonRuneManager:reqFormation(formation)
else
self:closeUI()
end

View File

@ -54,7 +54,15 @@ function ResourceCell:show(itemId, hideAddImg)
self.addImg:setVisible(true)
elseif itemId == GConst.ItemConst.ITEM_ID_SLIVER_WING then
self.baseObject:addClickListener(function()
-- ModuleManager.CommerceManager:showBuyArenaTicketUI()
local runeData = DataManager.DungeonData:getDungeonDataByType(ModuleManager.MODULE_KEY.RUNES_OPEN)
local reward = {
type = GConst.REWARD_TYPE.ITEM,
id = GConst.ItemConst.ITEM_ID_SLIVER_WING,
num = 1
}
ModuleManager.CommonManager:showExchangeUI(1, runeData:getRemainSliverWingCount(), reward, runeData:getBuySliverCost(), function(count)
ModuleManager.DungeonRuneManager:reqBuySliverWing(count)
end)
end)
self.addImg:setVisible(true)
else

View File

@ -32,6 +32,8 @@ function RuneChapterCell:refresh(id, index, isFinal, chapterListCount)
local curBg = uiMap["chapter_cell.touch_node.bg_cur"]
local lightImg = uiMap["chapter_cell.touch_node.img_light"]
local sweep = uiMap["chapter_cell.touch_node.sweep_bg"]
local descMinRound = uiMap["chapter_cell.touch_node.bg.desc_min_round"]
descMinRound:setVisible(false)
lightImg:setVisible(false)
sweep:setVisible(false)
local passed = false
@ -45,7 +47,6 @@ function RuneChapterCell:refresh(id, index, isFinal, chapterListCount)
curBg:setVisible(false)
fightBg:setVisible(true)
local descMinRound = uiMap["chapter_cell.touch_node.bg.desc_min_round"]
local layer = uiMap["chapter_cell.touch_node.bg.desc"]
layer:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_6, id))
local lock = uiMap["chapter_cell.touch_node.bg.lock"]
@ -60,6 +61,7 @@ function RuneChapterCell:refresh(id, index, isFinal, chapterListCount)
layer:setAnchoredPositionX(0)
lightImg:setVisible(true)
descMinRound:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_MIN, runeData:getChapterPassRound(id)))
descMinRound:setVisible(true)
else
lock:setVisible(true)
GFunc.centerImgAndTx(lock, layer, 5)

View File

@ -48,10 +48,8 @@ end
function DungeonRuneMainUI:_display()
local uiMap = self.root:genAllChildren()
uiMap["dungeon_rune_main_ui.banner.btn_formation.tx_ok"]:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_WEAPON_DESC_4))
uiMap["dungeon_rune_main_ui.banner.btn_rank.tx"]:setText(I18N:getGlobalText(I18N.GlobalConst.ACT_BOSS_RUSH_DESC_10))
self:refreshScrollrect()
self:refreshFormation()
self:refreshRankBtn()
end
function DungeonRuneMainUI:_addListeners()
@ -68,8 +66,7 @@ end
function DungeonRuneMainUI:_bind()
self:bind(self.runeData, "isDirty", function()
self:refreshFormation()
-- self:refreshAllCells()
self:refreshRankBtn()
self:refreshAllCells()
end)
self:bind(DataManager.FormationData, "dirty", function()
@ -89,16 +86,6 @@ function DungeonRuneMainUI:refreshFormation()
self.formationComp:refreshByFormation(DataManager.FormationData:getDungeonRuneFormation())
end
function DungeonRuneMainUI:refreshRankBtn()
local uiMap = self.root:genAllChildren()
local btn = uiMap["dungeon_rune_main_ui.banner.btn_rank"]
if self.runeData:getRankRp() then
btn:addRedPoint(30, 20, 0.8)
else
btn:removeRedPoint()
end
end
function DungeonRuneMainUI:refreshScrollrect()
local uiMap = self.root:genAllChildren()
if not self.scrollRect then

View File

@ -52,7 +52,7 @@ function DungeonRuneRebirthUI:_addListeners()
uiMap["dungeon_rune_rebirth_ui.title_bg_img.ok_btn"]:addClickListener(function()
SDKManager:showFullScreenAds(BIReport.ADS_CLICK_TYPE.DUNGEON_RUNE_REBIRTH, function()
ModuleManager.DungeonRuneManager:reqRebirth()
ModuleManager.DungeonRuneManager:reqRebirth(self.isHpOver)
end)
end)

View File

@ -32,13 +32,22 @@ function DungeonRuneTaskUI:_display()
local chapterCondition = self.runeData:getChapterCondition(self.id)
local count = 0
local taskProgress = ModuleManager.DungeonRuneManager:getTaskStatus(ModuleManager.BattleManager.battleController, chapterCondition)
for index, cell in ipairs(self.taskCells) do
local condition = chapterCondition[index + 1]
if condition then
cell:getBaseObject():setActive(true)
local desc = self.runeData:getConditionDesc(condition)
local over = false
-- todo
if taskProgress[condition[1]] then
local info = taskProgress[condition[1]]
over = info.over
local color = "#FF4949"
if over then
color = "#49FF49"
end
desc = desc .. string.format("<color=%s>(%s/%s)</color>", color, info.progress, info.totalProgress)
end
cell:refresh(desc, condition, over)
count = count + 1
else
@ -47,7 +56,7 @@ function DungeonRuneTaskUI:_display()
end
local y = 124 + 152 * count
uiMap:setSizeDeltaY(y)
uiMap["dungeon_rune_task_ui.bg"]:setSizeDeltaY(y)
uiMap["dungeon_rune_task_ui.bg.title_desc"]:setText(I18N:getGlobalText(I18N.GlobalConst.TASK_NAME))
end

View File

@ -96,6 +96,8 @@ function HeroComp:refresh(battleType)
self:refreshDungeonArmorFormation()
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.BOSS_RUSH then
self:refreshBossRushFormation()
elseif self.battleType == GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE then
self:refreshDungeonRuneFormation()
end
end
@ -181,6 +183,19 @@ function HeroComp:refreshBossRushFormation()
self:refreshScrollRect()
end
function HeroComp:refreshDungeonRuneFormation()
self.txTitle:setText(I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_TITLE))
self.rimgTopBG:setTexture("assets/arts/textures/background/hero/hero_bg_1.png")
self.curFormation = DataManager.FormationData:getDungeonRuneFormation()
self.onClickUseFunc = function(id, type)
DataManager.FormationData:upHeroToFormation(self.battleType, type, id)
self:refreshDungeonRuneFormation()
end
self:refreshScrollRect()
end
function HeroComp:refreshScrollRect()
self.heroList = DataManager.HeroData:getAllHeroesSort(self.battleType) -- 每次都重新算一次

View File

@ -864,6 +864,14 @@ function BattleBaseData:addMonster(monsterId, newTeam, battleController)
if battleController then
hp = hp * (DEFAULT_FACTOR + battleController:getMonsterHpAddition()) // DEFAULT_FACTOR
atk = atk * (DEFAULT_FACTOR + battleController:getMonsterAtkAddition()) // DEFAULT_FACTOR
local atkFixed = battleController:getMonsterAtkFixed()
local hpFixed = battleController:getMonsterHpFixed()
if atkFixed > 0 then
atk = atkFixed // DEFAULT_FACTOR
end
if hpFixed > 0 then
hp = hpFixed // DEFAULT_FACTOR
end
end
local unitData = {
id = monsterId,

View File

@ -12,6 +12,7 @@ local MATCH_WEAKNESS_NAME = BattleConst.MATCH_WEAKNESS_NAME
local DEFAULT_FACTOR = BattleConst.DEFAULT_FACTOR
local BUFF_NAME = BattleConst.BUFF_NAME
local ATTR_NAME = BattleConst.ATTR_NAME
local PASSIVE_EVENT = BattleConst.PASSIVE_EVENT
function BattleTeamEntity:ctor()
self.members = {}
@ -367,7 +368,7 @@ function BattleTeamEntity:getCanRebirth()
return self:getAttrValue(ATTR_NAME.REBIRTH) > 0
end
function BattleTeamEntity:takeDamageOrCure(num)
function BattleTeamEntity:takeDamageOrCure(num, unitComp)
if self.isDead then
return 0
end
@ -390,6 +391,7 @@ function BattleTeamEntity:takeDamageOrCure(num)
if hp <= 0 then -- 死了
hurtEventNum = -hpBefore
self:setAttrValue(ATTR_NAME.HP, 0)
unitComp:checkPassiveEvent(PASSIVE_EVENT.HP_LOWER_THAN, self, 0)
self:die()
elseif hp < maxhp then
hurtEventNum = num

View File

@ -284,8 +284,8 @@ function BattleUnitEntity:addActiveSkillReleaseCount(num)
self.activeSkillReleaseCount = self.activeSkillReleaseCount + num
end
function BattleUnitEntity:takeDamageOrCure(num)
return self.team:takeDamageOrCure(num)
function BattleUnitEntity:takeDamageOrCure(num, unitComp)
return self.team:takeDamageOrCure(num, unitComp)
end
function BattleUnitEntity:getHp()

View File

@ -90,6 +90,18 @@ function DungeonData:initDungeonWeapon(data)
self:setDirty()
end
-- 初始化符文副本数据
function DungeonData:initDungeonRune(data)
if data == nil then
return
end
self:initAllDataClass()
self.dataDungeons[ModuleManager.MODULE_KEY.RUNES_OPEN]:init(data)
self.data.rune = data
self:setDirty()
end
-- 初始化所有副本数据类
function DungeonData:initAllDataClass()

View File

@ -6,9 +6,7 @@ local TASK_TYPE = GConst.DungeonRuneConst.TASK_TYPE
function DungeonRuneEntity:ctor()
self.data.isDirty = false
self.maxPassedId = 0
self.curday = 1
self.runeInfo = {}
self.season = 1
end
function DungeonRuneEntity:clear()
@ -22,29 +20,16 @@ function DungeonRuneEntity:init(data)
Logger.printTable(data)
end
self.totalChallengeCount = data.total_challenge_count
self.maxPassedId = data.max_challenge_id or 0
self.curday = data.curday
self.runeInfo = data.rune_info or {}
self.totalChallengeCount = data.total_challenge_count or 0
self.fightCountMap = data.stat_counts or {}
self.maxPassedId = data.max_challenge_id and (data.max_challenge_id - 1) or 0
self.runeInfo = data.turns or {}
self.heroes = data.heroes or {}
self.rankInfo = {}
self.selfRankInfo = {}
self.lastRankInfo = {}
self.needGetRankReward = false
self.buySilverCount = data.buy_silver_count or 0
DataManager.FormationData:initFormationByType(GConst.BattleConst.FORMATION_TYPE.DUNGEON_RUNE, self.heroes)
DataManager:registerCrossDayFunc("DungeonRuneEntity", function()
self.curday = self.curday + 1
if self.curday > 30 then
self.maxPassedId = 0
self.curday = 1
self.runeInfo = {}
self.rankInfo = {}
self.selfRankInfo = {}
self.lastRankInfo = {}
self.needGetRankReward = false
end
self.buySilverCount = 0
self:setDirty()
end)
end
@ -93,9 +78,9 @@ function DungeonRuneEntity:isNotShowLimitCount()
return true
end
-- function DungeonRuneEntity:getIsAllTimeOpen()
-- return true
-- end
function DungeonRuneEntity:getIsAllTimeOpen()
return true
end
function DungeonRuneEntity:onClickFight()
ModuleManager.DungeonRuneManager:showMainUI()
@ -123,14 +108,13 @@ function DungeonRuneEntity:updatePassedMaxId(maxId)
self.maxPassedId = maxId
end
function DungeonRuneEntity:getRankRp()
return true
end
function DungeonRuneEntity:canSweep(id)
if id > self.maxPassedId then
return false
end
if not self:isBossChapter(id) then
return false
end
return DataManager.BagData.ItemData:getItemNumById(GConst.ItemConst.ITEM_ID_SLIVER_WING) > 0
end
@ -153,7 +137,23 @@ function DungeonRuneEntity:getChapterPassRound(id)
if not self.runeInfo[id] then
return 0
end
return self.runeInfo[id].round or 0
return self.runeInfo[id] or 0
end
function DungeonRuneEntity:updatePassRound(id, round)
local cur = self.runeInfo[id]
if not cur or cur > round then
self.runeInfo[id] = round
self:tagRoundNew()
end
end
function DungeonRuneEntity:tagRoundNew()
self.tagNew = true
end
function DungeonRuneEntity:getTagRoundNew()
return self.tagNew
end
function DungeonRuneEntity:getChapterRewards(id)
@ -164,10 +164,6 @@ function DungeonRuneEntity:getChapterSweepRewards(id)
return self:getConfig(id).sweep_reward
end
function DungeonRuneEntity:getCloseTime()
return 100
end
function DungeonRuneEntity:isBossChapter(id)
local cfg = self:getConfig(id)
return not cfg.monster[2] -- 只有一个怪物的就是boss关卡
@ -214,9 +210,9 @@ function DungeonRuneEntity:getConditionDesc(taskInfo)
local desc = ModuleManager.HeroManager:getMatchTypeName(taskParams1, true)
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_2, taskParams2, desc)
elseif taskType == TASK_TYPE.BREAK_GRID_TYPE then
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_1, taskParams2)
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_3, taskParams2)
elseif taskType == TASK_TYPE.KILL_MONSTER then
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_1, taskParams2)
return I18N:getGlobalText(I18N.GlobalConst.DUNGEON_RUNE_QUEST_4, taskParams2)
end
end
@ -235,80 +231,43 @@ function DungeonRuneEntity:getChapterMonsterI18N(id)
return I18N:getConfig("monster_base")[monsterBase]
end
function DungeonRuneEntity:canGetRankReward()
return true
function DungeonRuneEntity:getCurFightChapterId()
return self.curFightChapterId or 1
end
function DungeonBaseEntity:isGotRankReward()
return false
function DungeonRuneEntity:setCurFightChapterId(chapterId)
self.curFightChapterId = chapterId
end
function DungeonRuneEntity:getLastRankInfo()
return self.lastRankList
function DungeonRuneEntity:getChapterFightCount(id)
return self.fightCountMap[id] or 0
end
function DungeonRuneEntity:getCurRankInfo()
return self.rankList
function DungeonRuneEntity:getSliverWingBuyCount()
return self.buySilverCount or 0
end
function DungeonRuneEntity:getLastSelfInfo()
return self.lastSelfRank
function DungeonRuneEntity:addSliverWingBuyCount(count)
self.buySilverCount = self.buySilverCount + count
end
function DungeonRuneEntity:getCurRankSelfInfo()
return self.selfRank
function DungeonRuneEntity:getRemainSliverWingCount()
if not self.todayLimitSliverCount then
self.todayLimitSliverCount = GFunc.getConstIntValue("dungeon_rune_buylimit")
end
local count = self.todayLimitSliverCount - self:getSliverWingBuyCount()
if count <= 0 then
count = 0
end
return count
end
function DungeonRuneEntity:getRankConfig()
return ConfigManager:getConfig("dungeon_rune_rank")
end
function DungeonRuneEntity:getRankRewards(rank)
if not rank or rank <= 0 then -- 没参加就没有
return
end
if not self.cacheRankRewardsMap then -- 缓存名次对应的配置表ID
self.cacheRankRewardsMap = {}
end
if not self.cacheSeasonRankConfig then
self.cacheSeasonRankConfig = {}
local cfg = self:getRankConfig()
for id, info in pairs(cfg) do
if not self.cacheSeasonRankConfig[info.season] then
self.cacheSeasonRankConfig[info.season] = {}
end
table.insert(self.cacheSeasonRankConfig[info.season], id)
end
end
local cfg = self.cacheSeasonRankConfig[self.season]
if not cfg then
return
function DungeonRuneEntity:getBuySliverCost()
if not self.todayBuySliverCost then
self.todayBuySliverCost = GFunc.getConstReward("dungeon_rune_cost")
end
if not self.cacheRankRewardsMap[self.season] then
self.cacheRankRewardsMap[self.season] = {}
end
if not self.cacheRankRewardsMap[self.season][rank] then
local cfgCfg = self:getRankConfig()
for index, id in ipairs(cfg) do
local info = cfgCfg[id]
if info.ranking[1] and info.ranking[2] then
if info.ranking[1] <= rank and rank <= info.ranking[2] then
self.cacheRankRewardsMap[self.season][rank] = id
end
elseif info.ranking[1] then
if info.ranking[1] <= rank then
self.cacheRankRewardsMap[self.season][rank] = id
end
end
end
end
local cfg = self:getRankConfig()[self.cacheRankRewardsMap[self.season][rank]]
if cfg then
return cfg.reward
end
return self.todayBuySliverCost
end
return DungeonRuneEntity