c1_unity/Assets/XLua/Gen/UnityEngine_Texture2DArrayWrap.cs
2023-04-03 11:04:31 +08:00

453 lines
19 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineTexture2DArrayWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.Texture2DArray);
Utils.BeginObjectRegister(type, L, translator, 0, 5, 3, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels", _m_GetPixels);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPixels32", _m_GetPixels32);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels", _m_SetPixels);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPixels32", _m_SetPixels32);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Apply", _m_Apply);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "depth", _g_get_depth);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "format", _g_get_format);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "isReadable", _g_get_isReadable);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 1, 0);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "allSlices", _g_get_allSlices);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable<UnityEngine.Experimental.Rendering.DefaultFormat>(L, 5) && translator.Assignable<UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.Experimental.Rendering.DefaultFormat _format;translator.Get(L, 5, out _format);
UnityEngine.Experimental.Rendering.TextureCreationFlags _flags;translator.Get(L, 6, out _flags);
var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _format, _flags);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5) && translator.Assignable<UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 5, out _format);
UnityEngine.Experimental.Rendering.TextureCreationFlags _flags;translator.Get(L, 6, out _flags);
var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _format, _flags);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable<UnityEngine.Experimental.Rendering.GraphicsFormat>(L, 5) && translator.Assignable<UnityEngine.Experimental.Rendering.TextureCreationFlags>(L, 6) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.Experimental.Rendering.GraphicsFormat _format;translator.Get(L, 5, out _format);
UnityEngine.Experimental.Rendering.TextureCreationFlags _flags;translator.Get(L, 6, out _flags);
int _mipCount = LuaAPI.xlua_tointeger(L, 7);
var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _format, _flags, _mipCount);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable<UnityEngine.TextureFormat>(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.TextureFormat _textureFormat;translator.Get(L, 5, out _textureFormat);
int _mipCount = LuaAPI.xlua_tointeger(L, 6);
bool _linear = LuaAPI.lua_toboolean(L, 7);
var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipCount, _linear);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable<UnityEngine.TextureFormat>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 7))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.TextureFormat _textureFormat;translator.Get(L, 5, out _textureFormat);
bool _mipChain = LuaAPI.lua_toboolean(L, 6);
bool _linear = LuaAPI.lua_toboolean(L, 7);
var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipChain, _linear);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 6 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && translator.Assignable<UnityEngine.TextureFormat>(L, 5) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 6))
{
int _width = LuaAPI.xlua_tointeger(L, 2);
int _height = LuaAPI.xlua_tointeger(L, 3);
int _depth = LuaAPI.xlua_tointeger(L, 4);
UnityEngine.TextureFormat _textureFormat;translator.Get(L, 5, out _textureFormat);
bool _mipChain = LuaAPI.lua_toboolean(L, 6);
var gen_ret = new UnityEngine.Texture2DArray(_width, _height, _depth, _textureFormat, _mipChain);
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPixels(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _arrayElement = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPixels( _arrayElement );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
int _arrayElement = LuaAPI.xlua_tointeger(L, 2);
int _miplevel = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = gen_to_be_invoked.GetPixels( _arrayElement, _miplevel );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.GetPixels!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetPixels32(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 2&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
int _arrayElement = LuaAPI.xlua_tointeger(L, 2);
var gen_ret = gen_to_be_invoked.GetPixels32( _arrayElement );
translator.Push(L, gen_ret);
return 1;
}
if(gen_param_count == 3&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
int _arrayElement = LuaAPI.xlua_tointeger(L, 2);
int _miplevel = LuaAPI.xlua_tointeger(L, 3);
var gen_ret = gen_to_be_invoked.GetPixels32( _arrayElement, _miplevel );
translator.Push(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.GetPixels32!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetPixels(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Color[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Color[] _colors = (UnityEngine.Color[])translator.GetObject(L, 2, typeof(UnityEngine.Color[]));
int _arrayElement = LuaAPI.xlua_tointeger(L, 3);
gen_to_be_invoked.SetPixels( _colors, _arrayElement );
return 0;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Color[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Color[] _colors = (UnityEngine.Color[])translator.GetObject(L, 2, typeof(UnityEngine.Color[]));
int _arrayElement = LuaAPI.xlua_tointeger(L, 3);
int _miplevel = LuaAPI.xlua_tointeger(L, 4);
gen_to_be_invoked.SetPixels( _colors, _arrayElement, _miplevel );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.SetPixels!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetPixels32(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 3&& translator.Assignable<UnityEngine.Color32[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
{
UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[]));
int _arrayElement = LuaAPI.xlua_tointeger(L, 3);
gen_to_be_invoked.SetPixels32( _colors, _arrayElement );
return 0;
}
if(gen_param_count == 4&& translator.Assignable<UnityEngine.Color32[]>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
{
UnityEngine.Color32[] _colors = (UnityEngine.Color32[])translator.GetObject(L, 2, typeof(UnityEngine.Color32[]));
int _arrayElement = LuaAPI.xlua_tointeger(L, 3);
int _miplevel = LuaAPI.xlua_tointeger(L, 4);
gen_to_be_invoked.SetPixels32( _colors, _arrayElement, _miplevel );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.SetPixels32!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Apply(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
int gen_param_count = LuaAPI.lua_gettop(L);
if(gen_param_count == 1)
{
gen_to_be_invoked.Apply( );
return 0;
}
if(gen_param_count == 2&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2))
{
bool _updateMipmaps = LuaAPI.lua_toboolean(L, 2);
gen_to_be_invoked.Apply( _updateMipmaps );
return 0;
}
if(gen_param_count == 3&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
bool _updateMipmaps = LuaAPI.lua_toboolean(L, 2);
bool _makeNoLongerReadable = LuaAPI.lua_toboolean(L, 3);
gen_to_be_invoked.Apply( _updateMipmaps, _makeNoLongerReadable );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture2DArray.Apply!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_allSlices(RealStatePtr L)
{
try {
LuaAPI.xlua_pushinteger(L, UnityEngine.Texture2DArray.allSlices);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_depth(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.depth);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_format(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
translator.Push(L, gen_to_be_invoked.format);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_isReadable(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.Texture2DArray gen_to_be_invoked = (UnityEngine.Texture2DArray)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isReadable);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}