c1_unity/Assets/XLua/Gen/UnityEngine_HumanPoseHandlerWrap.cs
2023-04-03 11:04:31 +08:00

311 lines
9.9 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineHumanPoseHandlerWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.HumanPoseHandler);
Utils.BeginObjectRegister(type, L, translator, 0, 7, 0, 0);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Dispose", _m_Dispose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHumanPose", _m_GetHumanPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetHumanPose", _m_SetHumanPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInternalHumanPose", _m_GetInternalHumanPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInternalHumanPose", _m_SetInternalHumanPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetInternalAvatarPose", _m_GetInternalAvatarPose);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetInternalAvatarPose", _m_SetInternalAvatarPose);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Avatar>(L, 2) && translator.Assignable<UnityEngine.Transform>(L, 3))
{
UnityEngine.Avatar _avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar));
UnityEngine.Transform _root = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));
var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _root);
translator.Push(L, gen_ret);
return 1;
}
if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Avatar>(L, 2) && translator.Assignable<string[]>(L, 3))
{
UnityEngine.Avatar _avatar = (UnityEngine.Avatar)translator.GetObject(L, 2, typeof(UnityEngine.Avatar));
string[] _jointPaths = (string[])translator.GetObject(L, 3, typeof(string[]));
var gen_ret = new UnityEngine.HumanPoseHandler(_avatar, _jointPaths);
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.HumanPoseHandler constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Dispose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Dispose( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetHumanPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);
{
UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose);
gen_to_be_invoked.GetHumanPose( ref _humanPose );
translator.Push(L, _humanPose);
translator.Update(L, 2, _humanPose);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetHumanPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);
{
UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose);
gen_to_be_invoked.SetHumanPose( ref _humanPose );
translator.Push(L, _humanPose);
translator.Update(L, 2, _humanPose);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetInternalHumanPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);
{
UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose);
gen_to_be_invoked.GetInternalHumanPose( ref _humanPose );
translator.Push(L, _humanPose);
translator.Update(L, 2, _humanPose);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetInternalHumanPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);
{
UnityEngine.HumanPose _humanPose;translator.Get(L, 2, out _humanPose);
gen_to_be_invoked.SetInternalHumanPose( ref _humanPose );
translator.Push(L, _humanPose);
translator.Update(L, 2, _humanPose);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_GetInternalAvatarPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);
{
Unity.Collections.NativeArray<float> _avatarPose;translator.Get(L, 2, out _avatarPose);
gen_to_be_invoked.GetInternalAvatarPose( _avatarPose );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_SetInternalAvatarPose(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.HumanPoseHandler gen_to_be_invoked = (UnityEngine.HumanPoseHandler)translator.FastGetCSObj(L, 1);
{
Unity.Collections.NativeArray<float> _avatarPose;translator.Get(L, 2, out _avatarPose);
gen_to_be_invoked.SetInternalAvatarPose( _avatarPose );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
}
}