c1_unity/Assets/XLua/Gen/UnityEngine_WaitForSecondsRealtimeWrap.cs
2023-04-03 11:04:31 +08:00

160 lines
4.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineWaitForSecondsRealtimeWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.WaitForSecondsRealtime);
Utils.BeginObjectRegister(type, L, translator, 0, 1, 2, 1);
Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reset", _m_Reset);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "waitTime", _g_get_waitTime);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "keepWaiting", _g_get_keepWaiting);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "waitTime", _s_set_waitTime);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
{
float _time = (float)LuaAPI.lua_tonumber(L, 2);
var gen_ret = new UnityEngine.WaitForSecondsRealtime(_time);
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.WaitForSecondsRealtime constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_Reset(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WaitForSecondsRealtime gen_to_be_invoked = (UnityEngine.WaitForSecondsRealtime)translator.FastGetCSObj(L, 1);
{
gen_to_be_invoked.Reset( );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_waitTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WaitForSecondsRealtime gen_to_be_invoked = (UnityEngine.WaitForSecondsRealtime)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushnumber(L, gen_to_be_invoked.waitTime);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_keepWaiting(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WaitForSecondsRealtime gen_to_be_invoked = (UnityEngine.WaitForSecondsRealtime)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushboolean(L, gen_to_be_invoked.keepWaiting);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_waitTime(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.WaitForSecondsRealtime gen_to_be_invoked = (UnityEngine.WaitForSecondsRealtime)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.waitTime = (float)LuaAPI.lua_tonumber(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}