c1_unity/Assets/XLua/Gen/UnityEngine_UI_CanvasUpdateRegistryWrap.cs
2023-04-03 11:04:31 +08:00

268 lines
8.8 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUICanvasUpdateRegistryWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.CanvasUpdateRegistry);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 8, 1, 0);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RegisterCanvasElementForLayoutRebuild", _m_RegisterCanvasElementForLayoutRebuild_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "TryRegisterCanvasElementForLayoutRebuild", _m_TryRegisterCanvasElementForLayoutRebuild_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "RegisterCanvasElementForGraphicRebuild", _m_RegisterCanvasElementForGraphicRebuild_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "TryRegisterCanvasElementForGraphicRebuild", _m_TryRegisterCanvasElementForGraphicRebuild_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "UnRegisterCanvasElementForRebuild", _m_UnRegisterCanvasElementForRebuild_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsRebuildingLayout", _m_IsRebuildingLayout_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_IDX, "IsRebuildingGraphics", _m_IsRebuildingGraphics_xlua_st_);
Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "instance", _g_get_instance);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
return LuaAPI.luaL_error(L, "UnityEngine.UI.CanvasUpdateRegistry does not have a constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RegisterCanvasElementForLayoutRebuild_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement));
UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForLayoutRebuild( _element );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TryRegisterCanvasElementForLayoutRebuild_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement));
var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForLayoutRebuild( _element );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_RegisterCanvasElementForGraphicRebuild_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement));
UnityEngine.UI.CanvasUpdateRegistry.RegisterCanvasElementForGraphicRebuild( _element );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_TryRegisterCanvasElementForGraphicRebuild_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement));
var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.TryRegisterCanvasElementForGraphicRebuild( _element );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_UnRegisterCanvasElementForRebuild_xlua_st_(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
{
UnityEngine.UI.ICanvasElement _element = (UnityEngine.UI.ICanvasElement)translator.GetObject(L, 1, typeof(UnityEngine.UI.ICanvasElement));
UnityEngine.UI.CanvasUpdateRegistry.UnRegisterCanvasElementForRebuild( _element );
return 0;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsRebuildingLayout_xlua_st_(RealStatePtr L)
{
try {
{
var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.IsRebuildingLayout( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _m_IsRebuildingGraphics_xlua_st_(RealStatePtr L)
{
try {
{
var gen_ret = UnityEngine.UI.CanvasUpdateRegistry.IsRebuildingGraphics( );
LuaAPI.lua_pushboolean(L, gen_ret);
return 1;
}
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_instance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
translator.Push(L, UnityEngine.UI.CanvasUpdateRegistry.instance);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
}
}