c1_unity/Assets/XLua/Gen/UnityEngine_UI_AnimationTriggersWrap.cs
2023-04-03 11:04:31 +08:00

240 lines
8.7 KiB
C#

#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif
using XLua;
using System.Collections.Generic;
namespace XLua.CSObjectWrap
{
using Utils = XLua.Utils;
public class UnityEngineUIAnimationTriggersWrap
{
public static void __Register(RealStatePtr L)
{
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
System.Type type = typeof(UnityEngine.UI.AnimationTriggers);
Utils.BeginObjectRegister(type, L, translator, 0, 0, 5, 5);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalTrigger", _g_get_normalTrigger);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "highlightedTrigger", _g_get_highlightedTrigger);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "pressedTrigger", _g_get_pressedTrigger);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "selectedTrigger", _g_get_selectedTrigger);
Utils.RegisterFunc(L, Utils.GETTER_IDX, "disabledTrigger", _g_get_disabledTrigger);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "normalTrigger", _s_set_normalTrigger);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "highlightedTrigger", _s_set_highlightedTrigger);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "pressedTrigger", _s_set_pressedTrigger);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "selectedTrigger", _s_set_selectedTrigger);
Utils.RegisterFunc(L, Utils.SETTER_IDX, "disabledTrigger", _s_set_disabledTrigger);
Utils.EndObjectRegister(type, L, translator, null, null,
null, null, null);
Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
Utils.EndClassRegister(type, L, translator);
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int __CreateInstance(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
if(LuaAPI.lua_gettop(L) == 1)
{
var gen_ret = new UnityEngine.UI.AnimationTriggers();
translator.Push(L, gen_ret);
return 1;
}
}
catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.AnimationTriggers constructor!");
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_normalTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.normalTrigger);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_highlightedTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.highlightedTrigger);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_pressedTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.pressedTrigger);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_selectedTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.selectedTrigger);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _g_get_disabledTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
LuaAPI.lua_pushstring(L, gen_to_be_invoked.disabledTrigger);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 1;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_normalTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.normalTrigger = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_highlightedTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.highlightedTrigger = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_pressedTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.pressedTrigger = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_selectedTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.selectedTrigger = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
static int _s_set_disabledTrigger(RealStatePtr L)
{
try {
ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
UnityEngine.UI.AnimationTriggers gen_to_be_invoked = (UnityEngine.UI.AnimationTriggers)translator.FastGetCSObj(L, 1);
gen_to_be_invoked.disabledTrigger = LuaAPI.lua_tostring(L, 2);
} catch(System.Exception gen_e) {
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
return 0;
}
}
}